First off thank you for answering if you do. I was wondering which of these 3 would be the best to push GRs with in the next season. They ones I was planning to play was UE multishot, Tal Rasha meteor, or wave of light monk. Please let me know what you all think and why you would choose the build.
First of all, I haven't seen tal rasha being played in a long time, vyr is just more versatile and stronger than that.
Personally I am a big fan of monk, but for me wave of light gets super boring quite quickly. It is a strong build tho, and decent for bounties as well.
But out of those three I would definitely go DH, multishot is a super versatile build, great for bounties and grifts both, and you can always gear an impale DH if you want to play in groups or push higher in solo. So my answer is UE multishot.
Personally, I always push with two classes every season. Next season, I'm planning on monk and Barb, and I'll give reasons in a bit. To answer your question, all three of those classes have pros and cons. I feel like Tal Rasha is largely unrepresented simply because of the gear specificity required to make it work, especially after the LoD gem. I've always felt that Tal was the most fun build to play, and if done right, you can be fairly competitive on the leaderboards. You naturally have a lot of burst with the build, and I've always felt that survivability was slightly better than the other builds, save Vyrs.
UE will be able to cheese the seasonal bonus quite a bit as you will have retarded mobility, and can basically stay in combat almost 100% of the time in higher rifts. UE does fairly good damage, though having played it a bit in previous seasons, survivability can become an issue with certain affixes/RGs.
WoL monk has always been fun, and that's one of my seasonal builds this season. As the other poster said above, it does get boring, however with three variations of the build currently (SWK, LoD and Innas) you can swap things up, and still feel like you're playing a completely different build. For example, the difference in playstyle between Innas and SWK is very noticeable. With Innas, you can be much more aggressive, however you have to gauge your spirit/cooldowns to maintain the aggression. SWK you have pauses in your burst where you reload spirit, as well as renew your defensive procs.
At the end of the day, the answer is play whatever you enjoy the most. Barb and monk will be my heavy push toons next season. I've been a fan of Barb since day 1, and seeing WW coming back and being viable for high end keys again definitely piques my interest. Barb is going to absolutely crush solo play, and most likely will be a staple in any group run. The damage output and potential is insane, and survivability is really only an issue on certain affixes/RGs (namely jailer. No WW, no damage reduction and in certain situations if you have no CC break, you're almost instantly dead.)
Monk will be my secondary choice, and I'll be playing the justice Set. On PTR, it felt really good, and after testing some item/set builds, I found one that will reliably push 110+ solo, which is about where I'm aiming to take my second toon. Survivability was an issue, along with damage output, but after finding the right loadout, it worked without too much trouble.
Thank you both for the thoughts you have placed before me. I know it comes down to what I like best and want to play, but you have given me things to think on. I know that I will do a UE multishot for sure, so I will prolly do monk and barb. I did like the WW barb that I tried in the last few seasons. So all in all thank you it looks like I will play the 3 and see how far I can go. I would like for once to get into the 100's for a change lol a lot of the time I don't spread my time right since I also play FFXIV, WoW, and some modern warfare. Don't worry about the wall of text it gave me a lot to consider.
Anytime! Honestly all classes/builds are capable of ~110ish GR. Some require A LOT more micromanagement of cooldowns and defensive abilities to make it, and some just steamroll it all with the sheer amount of damage you can put out. For example, on PTR I tested the new monk set, WW Barb, and the new Sader set. All three were able to clear 110, with monk being middle of the road in terms of completion time. Sader seemed pretty lackluster, but I was also just really screwing around and not seriously testing the build and variations. WW Barb, however, was able to clear a 110 with zero ancients, zero primals, zero augments, and about 1200 para... In roughly 5 minutes.
Imo, if you're looking for a quick grind to 100, Barb is probably the best choice. By the time you finish the set from challenges, you SHOULD have all the necessary pieces for the build. Even without Anbo's Pride, you should curbstomp 70+, and probably push closer to 85-90 with fairly little difficulty.
Fun factor ranking, to me would look something like monk > WW Barb/UE DH > wiz. Wizard being last only because it's a slight pain in the ass to level as a wiz early season. The new monk set is just a ton of fun, and WW is as well, though it can get boring pressing literally two buttons outside of your initial shout casts. DH is always a solid choice for fun factor, but it's unchanged from any of the previous seasons (unless I missed a patch note), so it's fairly stale.
Cool I have started looking at more of the builds and I have come up with that it will be UE then WW Barb and then do the monk, and try to just focus on them. The justice monk that MrTato came up with looks pretty good so will do that and prolly a WoL build. The UE will be my all in one toon then look at WW Barb for the main push. Thank you again giving me a lot of good incite and ideas.