The Nomad is a Dexterity-based class that combines powerful projectile attacks with darting in and out of melees to evade monsters. They can summon blades of smokeless fire, alter their forms to gain the power of desert beasts, and apply alchemical elixirs to their weapons that make all their attacks deal the same elemental damage type. Their class-unique items include Royal Scimitars (2-handed weapon), Combat Javelins (1-handed weapon), and Turbans (Helm armor).
The Nomad’s class resource is POTENTIAL. It replenishes at a base rate of 2 per second to a maximum of 100, and can be generated by Primary skills and various other means. Many of the Nomad’s skills function differently depending on the amount of resource they have stored. At Full Potential, these skills gain substantial benefits, but consume all Potential when cast. (Damage increases from consuming Full Potential are multiplicative.)
While designing this class, I focused on three key concepts:
1 - Leave room for the Druid. As you’ve probably guessed, the Druid from Diablo 2 was the initial inspiration for the Nomad. But as I developed the concept, I decided that I wanted to further differentiate the two so that there would be room for a more traditional Druid as well. That meant placing them in a different area of Sanctuary and giving them a distinct design and backstory.
2 - Elemental flexibility. Weapon Alchemy allows Nomads to switch all their damaging skills to one element type, then back to normal again. This means that players don’t need to worry about selecting skill runes from the same element to maximize damage output.
3 - Multiple methods of movement. I don’t like it when classes have only one dedicated “mobility skill”, like Blood Rush for the Necromancer. The Nomad has many different skills that provide mobility, so players won't feel as restricted.
If any of this sounds interesting to you, check out the full Google Doc for more details, including class lore and skills. I've been thinking about this concept for a while, but it's only over the past week that my summer schedule has cleared up and I've finally been able to work on it. What do you all think? Good or bad, I'd like to hear your feedback! I also posted my concept on the Battle.net forums:
There are many good ideas but there will be no more big updates anymore.
So don't waste your time making all of this. It's sad but true but Diablo 3 is dead.
I'm making it mostly for my own sake. I'm the type of person who can't stop thinking about an idea until I write or type it out, and I've been thinking about this one for a while since I haven't had any free time to write. Don't worry, it's not a waste of time to me
There are many good ideas but there will be no more big updates anymore.
So don't waste your time making all of this. It's sad but true but Diablo 3 is dead.
I'm making it mostly for my own sake. I'm the type of person who can't stop thinking about an idea until I write or type it out, and I've been thinking about this one for a while since I haven't had any free time to write. Don't worry, it's not a waste of time to me
Which ideas in particular did you like?
Very creative ideas there. I read to most of the active skills and they pretty much all would just fit perfectly in the game.
I could also read that you are passionate about it. that is what it's all about. do what you want and don't care if it's needed or whatever. It's what actually brings the most joy in life.
There are many good ideas but there will be no more big updates anymore.
So don't waste your time making all of this. It's sad but true but Diablo 3 is dead.
I hate these braindead whining emokids spitting bullcrap like this, get the fuck out if u think that this amazing game is dead, i think your BRAIN is dead. D3 is one of the most successful game in videogames industry (4th most sold game in history) and you are coming here vomiting nonsense. Go and play fking PoEcrap or My Little Pony Adventure 6 Golden Edition, those 2 are the games for scrubs like you. This guy started an amazing thread showing remarkable passion and many interesting points, your comment is not only absolutely flat retarded but is offensive in front of someone who put such effort on it. Shame on you and get the fuck out from here, LOSER.
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Link to Google Doc with Lore and Skills:
https://docs.google.com/document/d/1HEMWAUP0wE5vXSe3CYORPAgInBCoqNXsrEq6Q48smGY/edit?usp=sharing
The Nomad is a Dexterity-based class that combines powerful projectile attacks with darting in and out of melees to evade monsters. They can summon blades of smokeless fire, alter their forms to gain the power of desert beasts, and apply alchemical elixirs to their weapons that make all their attacks deal the same elemental damage type. Their class-unique items include Royal Scimitars (2-handed weapon), Combat Javelins (1-handed weapon), and Turbans (Helm armor).
The Nomad’s class resource is POTENTIAL. It replenishes at a base rate of 2 per second to a maximum of 100, and can be generated by Primary skills and various other means. Many of the Nomad’s skills function differently depending on the amount of resource they have stored. At Full Potential, these skills gain substantial benefits, but consume all Potential when cast. (Damage increases from consuming Full Potential are multiplicative.)
While designing this class, I focused on three key concepts:
1 - Leave room for the Druid. As you’ve probably guessed, the Druid from Diablo 2 was the initial inspiration for the Nomad. But as I developed the concept, I decided that I wanted to further differentiate the two so that there would be room for a more traditional Druid as well. That meant placing them in a different area of Sanctuary and giving them a distinct design and backstory.
2 - Elemental flexibility. Weapon Alchemy allows Nomads to switch all their damaging skills to one element type, then back to normal again. This means that players don’t need to worry about selecting skill runes from the same element to maximize damage output.
3 - Multiple methods of movement. I don’t like it when classes have only one dedicated “mobility skill”, like Blood Rush for the Necromancer. The Nomad has many different skills that provide mobility, so players won't feel as restricted.
If any of this sounds interesting to you, check out the full Google Doc for more details, including class lore and skills. I've been thinking about this concept for a while, but it's only over the past week that my summer schedule has cleared up and I've finally been able to work on it. What do you all think? Good or bad, I'd like to hear your feedback! I also posted my concept on the Battle.net forums:
https://us.battle.net/forums/en/d3/topic/20765127528#post-1
I'm making it mostly for my own sake. I'm the type of person who can't stop thinking about an idea until I write or type it out, and I've been thinking about this one for a while since I haven't had any free time to write. Don't worry, it's not a waste of time to me
Which ideas in particular did you like?
I could also read that you are passionate about it. that is what it's all about. do what you want and don't care if it's needed or whatever. It's what actually brings the most joy in life.