I imagine blizzard is going to do something like, only 10%~30% of all the D3 population can complete Inferno solo. Like Heroic Raids in WoW, if you do it you're a real Diablo 3 player.
10-30% is unrealistic, I don't think more than 5% will go through it. HM raids in WoW are completed by like 5%.
I keep bringing up the fact that I think it was about 90% of the people who played D2 never made it past nightmare mode. Now sure thousands still played hell baal runs online, but hundreds of thousands more just played normal mode. I think it will be a similar case with D3, and I honestly only think maybe 5% of all the people who will play D3 will even get TO inferno mode (which means then need to be max level and have some decent hell gear). It might even be less than that. I can't wait =D =D =D
Edit: Oh man, I'm just thinking how that first time will feel when I exit the game after hitting 60, and restart and pick that inferno mode. Those first few zombies I'm going to be pretttty wary of =P
Pfft inferno is a great end game mechanic for a game like Diablo, this poll is obsolete!
For me 4 difficulties feels somewhat redundant, for the following reason: the level spread. the first 30 levels are important because you learn every skill here. I'm guessing lvl1 runes will drop pretty often so most likely you will be able to test out nearly every rune variation of your favorite 10-12 skills or so. then the lvls 31-60 come in. they mean basically nothing. you don't learn new skills, your character doesn't advance in itself. obviously you find better gear, but that isn't related to your level alone, simply playing more/longer raises your chance to find "the best" gear. these levels only allow you to advance through nightmare and hell slightly easier the same way better gear helps you. and then from 60 on you can enter inferno. so why push back the hardest difficulty for so long? Hell could be Inferno too.
Difficulties go up as you level but creature level stays the same. When you go to inferno the entirety of the game goes to the same level/difficulty level. Basically it allows you to play any part of the game and get the same challenge from it regardless of when in the story you jump in.
Remember the game is episodic. Once you out level something you will not see it again all too often. Inferno mode aims to both fix this problem as well as make the game less "one boss farm" centric.
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I love the idea of an uber difficult mode to graduate to once hitting level 60. I think it's a GREAT implementation. That being said, is it really necessary? No. Without inferno, they would simply scale Hell's difficulty way up and all the challenges/loot from inferno would be placed late in hell mode. Ultimately it doesn't make a huge difference, but I think it's a fitting follow up after what happened in D2 (i.e hell being too easy and blizzard adding uber diablo/tristram).
Well this thread has been more popular then expected. I think it's funny how a good number of people thought I meant we shouldn't have a "super hard mode." That's completely missing my point entirely. If there were three difficulties, Hell would be as hard as Inferno.
Sometimes, less is more. But I touched upon that in my couple of posts a few pages ago.
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
I imagine blizzard is going to do something like, only 10%~30% of all the D3 population can complete Inferno solo. Like Heroic Raids in WoW, if you do it you're a real Diablo 3 player.
I will be really really impressed if they can do something like this. There's only so much skill and finesse in a top-down control scheme and where combat is pretty much clicking. Teamwork totally makes sense when comparing to WoW Heroic raids but solo mode there's only so many tools available to you that it almost feels like the only way they can make it seem very hard and unforgiving is that you simply worry about unlucky rolls on enemy affixes.
I imagine blizzard is going to do something like, only 10%~30% of all the D3 population can complete Inferno solo. Like Heroic Raids in WoW, if you do it you're a real Diablo 3 player.
10-30% is unrealistic I feel, I don't think more than 5% will go through it between the ones that will stop before and the ones that think its too hard. HM raids in WoW are completed by like 5%.
If 10-30% is the number Blizzard aim for, Inferno will be easy as fuck.
I imagine blizzard is going to do something like, only 10%~30% of all the D3 population can complete Inferno solo. Like Heroic Raids in WoW, if you do it you're a real Diablo 3 player.
10-30% is unrealistic, I don't think more than 5% will go through it. HM raids in WoW are completed by like 5%.
I keep bringing up the fact that I think it was about 90% of the people who played D2 never made it past nightmare mode. Now sure thousands still played hell baal runs online, but hundreds of thousands more just played normal mode. I think it will be a similar case with D3, and I honestly only think maybe 5% of all the people who will play D3 will even get TO inferno mode (which means then need to be max level and have some decent hell gear). It might even be less than that. I can't wait =D =D =D
Edit: Oh man, I'm just thinking how that first time will feel when I exit the game after hitting 60, and restart and pick that inferno mode. Those first few zombies I'm going to be pretttty wary of =P
Pfft inferno is a great end game mechanic for a game like Diablo, this poll is obsolete!
Yeah I guess you guys do have a point I was just being optimistic I guess, plus I somehow have the feeling that most money on the RMAH will be made on Inferno gear and considering only 5% of beat it seems a bit weird to have such a low population number in your highest income sector... then again I might be wrong. And it could actually be a low income sector for blizzard if they don't take % fees of item prices, so actually Normal/Nightmare gear would be the most profitable/trafic sector for the RMAH for the company.
Considering that Diablo will sell let's say 4~6 million copies.
So 5% of that is 200.000 ~ 600.000 people. Now if we devide that by the regions I'd expect total populatiuon to be 35% NA 30% EU 30% Asia 5% Rest of the world
So in your region you'd find 70.000~210.000 people have completed Inferno thats still a crapload. So I guess you guys are pretty much spot on.
If we take a profit perspective from Blizzard:
Let's say these 5% (or more, or less but let's keep 5% for the sake of the argumentation) are those that can finish inferno, or at least farm some part of it, without having to rely on the RMAH.
Over time more players may be able to finish it by relying on the RMAH. Like you said most RMAH items will be the best items, so inferno and hell items therefore it makes sense to make inferno hard enough so that there is a real need for them by some players.
In the end you can view D3 players in 3 categories to make things simple:
1.Players that will finish Normal and somewhat try the other modes then get bored or only try other classes.
2.Players that want to finish the game in Inferno and call it over when they did (or only farm)
3.Players that want to finish the game and also get the best gear possible
Category 1 won't use the RMAH.
Category 2 has 2 kind of players delimited by a skill threshold, those that will finish it no problem and those that will need to outgear it.
Category 3 will use the RMAH either as a trader or purely as a buyer, doesn't matter for Blizzard.
The threshold is set by Inferno difficulty. If it is too low, most category 2 players will finish it without using the RMAH, this means only category 3 players will use it. Problem is, category 3 are a very small population. So to conclude, the threshold must be high enough so that both category 2 and 3 has RMAH users but not too high so that category 2 and 3 can still have players, otherwise if it is obviously impossible for 99.9% of the players it becomes obvious and these players will just quit therefore only forming category 1. Also don't forget Blizzard still has a reputation to save, which is a better profit in the end.
I think D2 players will like inferno because while in D2 hell was hard at first and even later depending on the monster immunities, by the time u got elite gear it was simple. With all inferno monsters out leveling you doesn't seem like even l33t gear will make things simple for you.
For me 4 difficulties feels somewhat redundant, for the following reason: the level spread. the first 30 levels are important because you learn every skill here. I'm guessing lvl1 runes will drop pretty often so most likely you will be able to test out nearly every rune variation of your favorite 10-12 skills or so. then the lvls 31-60 come in. they mean basically nothing. you don't learn new skills, your character doesn't advance in itself. obviously you find better gear, but that isn't related to your level alone, simply playing more/longer raises your chance to find "the best" gear. these levels only allow you to advance through nightmare and hell slightly easier the same way better gear helps you. and then from 60 on you can enter inferno. so why push back the hardest difficulty for so long? Hell could be Inferno too.
Difficulties go up as you level but creature level stays the same. When you go to inferno the entirety of the game goes to the same level/difficulty level. Basically it allows you to play any part of the game and get the same challenge from it regardless of when in the story you jump in.
Remember the game is episodic. Once you out level something you will not see it again all too often. Inferno mode aims to both fix this problem as well as make the game less "one boss farm" centric.
^YEP^
I second this, in D2 the highest lvl monster was 85 or 87 or some ish but then you could get your character up to lvl 99... Seems dumb no?
Inferno will keep the monsters 1 lvl over you so if you ever take the time to reach lvl 99 (if they add that many lvls in exp packs) than the monsters will be lvl 100 (keeping the game a challenge and fun)
GOOD IDEA BLIZZARD
GOOD JOB
I trust blizzard has mostly smart people working for them that know what they're doing for the most part
Yes it's a great implementation. I'm really curious as to how the difficulty in inferno will scale when soloing versus party play. Will it be easier playing through inferno with 4 top tier players compared to one godly player + follower?
I keep bringing up the fact that I think it was about 90% of the people who played D2 never made it past nightmare mode. Now sure thousands still played hell baal runs online, but hundreds of thousands more just played normal mode. I think it will be a similar case with D3, and I honestly only think maybe 5% of all the people who will play D3 will even get TO inferno mode (which means then need to be max level and have some decent hell gear). It might even be less than that. I can't wait =D =D =D
Edit: Oh man, I'm just thinking how that first time will feel when I exit the game after hitting 60, and restart and pick that inferno mode. Those first few zombies I'm going to be pretttty wary of =P
Pfft inferno is a great end game mechanic for a game like Diablo, this poll is obsolete!
Lol very true. I just can't stand athene for some reason.
Difficulties go up as you level but creature level stays the same. When you go to inferno the entirety of the game goes to the same level/difficulty level. Basically it allows you to play any part of the game and get the same challenge from it regardless of when in the story you jump in.
Remember the game is episodic. Once you out level something you will not see it again all too often. Inferno mode aims to both fix this problem as well as make the game less "one boss farm" centric.
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Sorry had to fix that table.
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Sometimes, less is more. But I touched upon that in my couple of posts a few pages ago.
I will be really really impressed if they can do something like this. There's only so much skill and finesse in a top-down control scheme and where combat is pretty much clicking. Teamwork totally makes sense when comparing to WoW Heroic raids but solo mode there's only so many tools available to you that it almost feels like the only way they can make it seem very hard and unforgiving is that you simply worry about unlucky rolls on enemy affixes.
If we take a profit perspective from Blizzard:
Let's say these 5% (or more, or less but let's keep 5% for the sake of the argumentation) are those that can finish inferno, or at least farm some part of it, without having to rely on the RMAH.
Over time more players may be able to finish it by relying on the RMAH. Like you said most RMAH items will be the best items, so inferno and hell items therefore it makes sense to make inferno hard enough so that there is a real need for them by some players.
In the end you can view D3 players in 3 categories to make things simple:
1.Players that will finish Normal and somewhat try the other modes then get bored or only try other classes.
2.Players that want to finish the game in Inferno and call it over when they did (or only farm)
3.Players that want to finish the game and also get the best gear possible
Category 1 won't use the RMAH.
Category 2 has 2 kind of players delimited by a skill threshold, those that will finish it no problem and those that will need to outgear it.
Category 3 will use the RMAH either as a trader or purely as a buyer, doesn't matter for Blizzard.
The threshold is set by Inferno difficulty. If it is too low, most category 2 players will finish it without using the RMAH, this means only category 3 players will use it. Problem is, category 3 are a very small population. So to conclude, the threshold must be high enough so that both category 2 and 3 has RMAH users but not too high so that category 2 and 3 can still have players, otherwise if it is obviously impossible for 99.9% of the players it becomes obvious and these players will just quit therefore only forming category 1. Also don't forget Blizzard still has a reputation to save, which is a better profit in the end.
^YEP^
I second this, in D2 the highest lvl monster was 85 or 87 or some ish but then you could get your character up to lvl 99... Seems dumb no?
Inferno will keep the monsters 1 lvl over you so if you ever take the time to reach lvl 99 (if they add that many lvls in exp packs) than the monsters will be lvl 100 (keeping the game a challenge and fun)
GOOD IDEA BLIZZARD
GOOD JOB
I trust blizzard has mostly smart people working for them that know what they're doing for the most part
http://huntersc.tv