I liked the idea, but it has it's problems (pointed out by the user maka). What if you don't drop a specific weapon type ? You will just level and never use certain recipes you wanted to.
I had a idea. This is just a crazy suggestion, don't take it too seriously. If you guys even like it, i will send it in the form beta feedback. The idea consist in changing the functions of the Blacksmith partially. I will list what the BS should do:
1. Craft common items using gold.
This is used for creating the base for other recipes. It may also be useful for creating higher DPS weapons or higher Armor items without mods. The amount of gold required would be substantial in a way that you would not dump your gold here, unless you're trying to min-max. However this option allows you to forge a specific weapon that you need for a recipe in case you don't want to farm it or buy it from another player.
2. Craft magic, rare, legendary and set items using common items, gold and special materials. This is the vanilla item creation option. In order to craft the items you want to, you should spend some gold and the materials you used from scraping other items. The common item requirement can be met by droping a white item of the same cathegory but if you're unlucky you can forge one using the BS first ability for a someone "unjust" price. You can also try to buy the white item from other players in the AH.
The item gets several modifiers at random and based in affixes and suffixes presented in the recipe. However it's base damage or armor are not randomised entirely randomised - the value cannot decrease as you upgrade the item, only increase. Having a common high roll item is a sure first step in the direction of getting a rare high item for exemple. But if your base is not a good roll you can allways try your luck and get a better number.
3. Upgrade any item's tier.
By spending some gold you can upgrade the tier of your item, increasing it's damage or armor without changing the it's modifiers. The upgrade allows you to forge a tier 18 dagger using a tier 17 dagger which costs less then forging the level 18 dagger from the scratch. However several tier upgrades might be too expansive, so don't try to get a tier 3 dagger and make a tier 18 out of it.
Tier upgrading is also useful if you have rolled modifiers that you really love and don't want to miss then as you progress in the game. Tier upgrading should be somewhat expansive in a way your character shouldn't be able to upgrade all his gear whenever he reachs a new tier level requirement.
4. Savage
There are two options: savage for materials and savage for equipament (or desenchant).
First option works execly like savage works in the present D3, The second option is the oposite: you remove the magical proprieties but keep the white item.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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The user RokkitSerjun guy created a thread (http://www.diablofan...ems-some-value/) with a awesome idea. What if we used white items in the recipes for magic items ?
I liked the idea, but it has it's problems (pointed out by the user maka). What if you don't drop a specific weapon type ? You will just level and never use certain recipes you wanted to.
I had a idea. This is just a crazy suggestion, don't take it too seriously. If you guys even like it, i will send it in the form beta feedback. The idea consist in changing the functions of the Blacksmith partially. I will list what the BS should do:
1. Craft common items using gold.
This is used for creating the base for other recipes. It may also be useful for creating higher DPS weapons or higher Armor items without mods. The amount of gold required would be substantial in a way that you would not dump your gold here, unless you're trying to min-max. However this option allows you to forge a specific weapon that you need for a recipe in case you don't want to farm it or buy it from another player.
2. Craft magic, rare, legendary and set items using common items, gold and special materials. This is the vanilla item creation option. In order to craft the items you want to, you should spend some gold and the materials you used from scraping other items. The common item requirement can be met by droping a white item of the same cathegory but if you're unlucky you can forge one using the BS first ability for a someone "unjust" price. You can also try to buy the white item from other players in the AH.
The item gets several modifiers at random and based in affixes and suffixes presented in the recipe. However it's base damage or armor are not randomised entirely randomised - the value cannot decrease as you upgrade the item, only increase. Having a common high roll item is a sure first step in the direction of getting a rare high item for exemple. But if your base is not a good roll you can allways try your luck and get a better number.
3. Upgrade any item's tier.
By spending some gold you can upgrade the tier of your item, increasing it's damage or armor without changing the it's modifiers. The upgrade allows you to forge a tier 18 dagger using a tier 17 dagger which costs less then forging the level 18 dagger from the scratch. However several tier upgrades might be too expansive, so don't try to get a tier 3 dagger and make a tier 18 out of it.
Tier upgrading is also useful if you have rolled modifiers that you really love and don't want to miss then as you progress in the game. Tier upgrading should be somewhat expansive in a way your character shouldn't be able to upgrade all his gear whenever he reachs a new tier level requirement.
4. Savage
There are two options: savage for materials and savage for equipament (or desenchant).
First option works execly like savage works in the present D3, The second option is the oposite: you remove the magical proprieties but keep the white item.