Sorry, I think throwing power at everyone is a bad idea. Everything in the game is now +x000% damage. The second you go from no complete set to complete set your damage scales from critical hits of Ms to 100s of Ms or Bs or beyond.
Blizzard either doesn't have a PhD mathematician on hand to figure out the balance, or they simply don't care. Personally I feel this power giveaway in 2.6.1 is bad for the game long-term. Yes it will make certain classes and builds more competitive. Yes it will provide more diversity. Yes it will allow them to catch up with the "OMG this thing is OP" necro that they launched. But the numbers are outrageous.
In general I agree, I would be okay with it if at least sets would be nerfed (from giving 3000% buffs to 1000% buffs or so). But not gonna happen.
However, usual caveat: this is first iteration of PTR, everything is subject to change. And since we haven't seen an announcement that they raised the GR cap (which is currently GR150) I think they'll have to dial some of this down as top players will get dangerously close to that level.
What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range. They should at the very least change it to the minimum of the upcoming damage range. Some items like Gavel of Judgement are getting a 5x damage buff which basically makes any ancient/primal version of that weapon obsolete compared to a normal version come the patch.
this patch to me is giving the other classes a buff, yes the necro is getting a buff here and there. but the trang'oul's set, which is already OP....is getting a buff by taking the double blood cost taken away. and the pest set....oh lets give them more dmg to blood lance and corpse explosion. so my favorite set is now going to shit again. An it will be the back runner AGAIN and the one set everyone is gunna be, oh that is shit >.>
What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range
Minimum, as noted in da Notes (where else?)
The Yang bow got +100% not 150%, etc
This isn't the Re-Balancing patch, it's the Re-Farming patch. But who really plays Non-Season anyway? (those that do are eternally farming now)
About the dmg numbers: I can remember that blizzard said, that the dmg nubers in Diablo are irrelevant. 1m. 1 mrd. 1 b. No matter as in Diablo. The main reason is to kill and slash demons. And they said, that they don't do big nerfs to classes, instead they buff others. It's pretty cool.
I like the patch atm. There are huge changes and d3 need changes every season imo. Balance changes. Some little reworks or adjustments. So we have more fun in playing different classes or specs. Atm I wanna play every Clas in 2.6.1. Such nice item changes and I think this will bring more lon builds which I like. But it's all new on the ptr and many changes will be going on the ptr. Let's see what happens.
I see this total different. Big nubers are no reason for any to come back to Diablo 3.
Oh wow the game play is the same. TheThe features are the same. But my fireball has a bigger critical number now. I'll change the game..
Said no gamer ever.. imo!!!!!!!!!!
2.6.1 will be (after this first look on the patch notes) a big balance patch. I like that. It makes old build viable again. Numbers are just numbers. U do more dmg but it's no matter. They can easily change hp values of the enemy to compensate this. And I don't 5hing that the 1k% -->3k% dmg multiplier will all be like they are atm. This is the first patch on the prt. And I see not any negative point about the changes they will do. Focus more on the changes in general and not so much focus on the numbers. Ptr will be there for 1-2 month till next season will start in around 2 month. Many changes will happen
All these damage buffs and not a single buff to toughness. We're gonna one-shot everything until a certain point, then we'll get one-shotted instead. Hating this...
Well this is not exactly true.
Just a few examples. Bone Armor and Soul Harvest both are now more comfortable to use and get your (def) stacks up.
The one item that stands out the most for me in regard to def bonuses is the wizards orb of infinite depth. which def component seems like to get buffed from 15% to 20% which is HUGE! 60% dmg mitigation (which is already quite strong) will be then 80%!!! that's the most ridiculous dmg mitigation from a single source in the entire game. It's just another separate 50% dmg reduce on top of the current 60%.
And by the way I havent carefully read all the notes and numbers as of yet...
So read all carefully before you complain, cus to me your complain is coming out of the blue....
I'd also like to echo that these are the initial numbers heading into a PTR. And from my recollection, though there are exceptions, Blizzard intentionally over shoots and then reels back. That has been their maxim historically for better or worse.
By employing extreme changes they generate more interest (if only superficial) to play test the 'thing'. Higher numbers of people play testing, potentially brings in more feedback, which in turn provides them with more data to decide where to go. If the changes were minor out of the gate I believe the interest to play whatever it is they're testing wanes. Philosophically speaking their take on modifying existing content might look egregious but I believe there's intent to get it right by generating buzz. Otherwise, yeah, they are in fact pissing into the wind and I hope they would invest their time more wisely.
This is all specious reasoning on my part. So please take it with a grain of salt.
TL:DR; Just bear in mind these changes are in the PTR precisely because they don't rightly know where the numbers should be. And that they are high most likely on purpose to get more people testing boundaries.
Rollback Post to RevisionRollBack
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
I personally think instead of making people stronger they need to add in things from d2, that where IMHO awsome.
like rune words, those where sweet
Everybody always goes on about runewords.... Why?
Runewords were just an item, having a EBOTDZ was no different to having a eth death cleaver. It's not like they had customisable features or anything, they were literally just an item... What exactly is it everybody misses about runewords?
Sticking rune combinations into then to make them. The suspense of seeing how it rolls after you stick the runes into place. The fact that runewords harbored some of the most powerful and original / game play changing items. (Enigma for teleport, etc..). The fact that you get to choose your base, so superior or crude base items actually made a difference. Versatility of common runewords early on during the leveling process. Different runewords featured for different seasons, incentive to play season, and differentiating 1 season from another. The adding of interesting future runewords to help fill itmlemization gaps. Giving the player a feeling that they have collected all of the required items, and manually forging your runeword rather than just gambling or forging at the blacksmith. I can go on and on if you want me to.
What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range
Minimum, as noted in da Notes (where else?)
The Yang bow got +100% not 150%, etc
This isn't the Re-Balancing patch, it's the Re-Farming patch. But who really plays Non-Season anyway? (those that do are eternally farming now)
Not sure what patch notes are you looking at? Yang's Recurve didn't retroactively get a +100% damage bonus... it got no retroactive changes at all. DML though got the 100% damage bonus which just the existing MS damage primary affix roll moved to the legendary affix and maxed. It's not the minimum of the new range which is 125%. I've checked all of this on PTR.
You'd also be surprised by how many players still play NS. I'm not saying there's more in NS than in Seasons but there's still a decent number of NS players who play on and off.
I'm a player who plays both seasons and NS... I play seasons to farm up gear to keep in NS so I can play those builds when I want to. And I play all classes so having to do the refarm process for all classes is just ridiculous.
And lets not kid ourselves. Anyone who still plays this game is eternally farming atm. Seasonal players get a reset every 3 months or so and have to refarm. And NS players get their gear invalidated once a year or so due to power creep... it's this later that destroys the spirit of NS.
Sticking rune combinations into then to make them. The suspense of seeing how it rolls after you stick the runes into place. The fact that runewords harbored some of the most powerful and original / game play changing items. (Enigma for teleport, etc..). The fact that you get to choose your base, so superior or crude base items actually made a difference. Versatility of common runewords early on during the leveling process. Different runewords featured for different seasons, incentive to play season, and differentiating 1 season from another. The adding of interesting future runewords to help fill itmlemization gaps. Giving the player a feeling that they have collected all of the required items, and manually forging your runeword rather than just gambling or forging at the blacksmith. I can go on and on if you want me to.
Uniques have the same suspense as when you ID them, uniques can harbor powerful stats the same as runewords did (whats the difference between having a unique with teleport or it being on a runeword), choosing your base was a visual thing only really and you can transmog now so? Versatility again uniques can do the exact same thing, you can also just make certain uniques season only same for adding future uniques to fill itemization gaps (infact that is what they do), collected all the required items ehm... sets and lets face it you just traded for the runes you didn't exactly go on a long journey collecting them all? Not really sure what you mean by "manually forging" your putting runes into sockets, it's hardly anything more than just IDing an item.
Pretty much everything you've said can also be applied to uniques. I see no difference at all between a unique and a runeword apart from the way you make the stats appear.
Sorry, I think throwing power at everyone is a bad idea. Everything in the game is now +x000% damage. The second you go from no complete set to complete set your damage scales from critical hits of Ms to 100s of Ms or Bs or beyond.
Blizzard either doesn't have a PhD mathematician on hand to figure out the balance, or they simply don't care. Personally I feel this power giveaway in 2.6.1 is bad for the game long-term. Yes it will make certain classes and builds more competitive. Yes it will provide more diversity. Yes it will allow them to catch up with the "OMG this thing is OP" necro that they launched. But the numbers are outrageous.
In general I agree, I would be okay with it if at least sets would be nerfed (from giving 3000% buffs to 1000% buffs or so). But not gonna happen.
However, usual caveat: this is first iteration of PTR, everything is subject to change. And since we haven't seen an announcement that they raised the GR cap (which is currently GR150) I think they'll have to dial some of this down as top players will get dangerously close to that level.
What I'm more annoyed about is that I'm going to have to refarm all my ancient weapons that have these damage ranges buffed as some of the existing items will, at the very most, be retroactively bumped up to the maximum of the current live damage range. They should at the very least change it to the minimum of the upcoming damage range. Some items like Gavel of Judgement are getting a 5x damage buff which basically makes any ancient/primal version of that weapon obsolete compared to a normal version come the patch.
this patch to me is giving the other classes a buff, yes the necro is getting a buff here and there. but the trang'oul's set, which is already OP....is getting a buff by taking the double blood cost taken away. and the pest set....oh lets give them more dmg to blood lance and corpse explosion. so my favorite set is now going to shit again. An it will be the back runner AGAIN and the one set everyone is gunna be, oh that is shit >.>
The Yang bow got +100% not 150%, etc
This isn't the Re-Balancing patch, it's the Re-Farming patch. But who really plays Non-Season anyway? (those that do are eternally farming now)
About the dmg numbers: I can remember that blizzard said, that the dmg nubers in Diablo are irrelevant. 1m. 1 mrd. 1 b. No matter as in Diablo. The main reason is to kill and slash demons. And they said, that they don't do big nerfs to classes, instead they buff others. It's pretty cool.
I like the patch atm. There are huge changes and d3 need changes every season imo. Balance changes. Some little reworks or adjustments. So we have more fun in playing different classes or specs. Atm I wanna play every Clas in 2.6.1. Such nice item changes and I think this will bring more lon builds which I like. But it's all new on the ptr and many changes will be going on the ptr. Let's see what happens.
I see this total different. Big nubers are no reason for any to come back to Diablo 3.
Oh wow the game play is the same. TheThe features are the same. But my fireball has a bigger critical number now. I'll change the game..
Said no gamer ever.. imo!!!!!!!!!!
2.6.1 will be (after this first look on the patch notes) a big balance patch. I like that. It makes old build viable again. Numbers are just numbers. U do more dmg but it's no matter. They can easily change hp values of the enemy to compensate this. And I don't 5hing that the 1k% -->3k% dmg multiplier will all be like they are atm. This is the first patch on the prt. And I see not any negative point about the changes they will do. Focus more on the changes in general and not so much focus on the numbers. Ptr will be there for 1-2 month till next season will start in around 2 month. Many changes will happen
Well this is not exactly true.
Just a few examples. Bone Armor and Soul Harvest both are now more comfortable to use and get your (def) stacks up.
The one item that stands out the most for me in regard to def bonuses is the wizards orb of infinite depth. which def component seems like to get buffed from 15% to 20% which is HUGE! 60% dmg mitigation (which is already quite strong) will be then 80%!!! that's the most ridiculous dmg mitigation from a single source in the entire game. It's just another separate 50% dmg reduce on top of the current 60%.
And by the way I havent carefully read all the notes and numbers as of yet...
So read all carefully before you complain, cus to me your complain is coming out of the blue....
I'd also like to echo that these are the initial numbers heading into a PTR. And from my recollection, though there are exceptions, Blizzard intentionally over shoots and then reels back. That has been their maxim historically for better or worse.
By employing extreme changes they generate more interest (if only superficial) to play test the 'thing'. Higher numbers of people play testing, potentially brings in more feedback, which in turn provides them with more data to decide where to go. If the changes were minor out of the gate I believe the interest to play whatever it is they're testing wanes. Philosophically speaking their take on modifying existing content might look egregious but I believe there's intent to get it right by generating buzz. Otherwise, yeah, they are in fact pissing into the wind and I hope they would invest their time more wisely.
This is all specious reasoning on my part. So please take it with a grain of salt.
TL:DR; Just bear in mind these changes are in the PTR precisely because they don't rightly know where the numbers should be. And that they are high most likely on purpose to get more people testing boundaries.
"We", "Everyone" - Argumentum ad populum. "You people" - Argumentum ad hominem. "Your dumb" - Contractionem absum.
I personally think instead of making people stronger they need to add in things from d2, that where IMHO awsome.
like rune words, those where sweet
Runewords were just an item, having a EBOTDZ was no different to having a eth death cleaver. It's not like they had customisable features or anything, they were literally just an item... What exactly is it everybody misses about runewords?
Sticking rune combinations into then to make them. The suspense of seeing how it rolls after you stick the runes into place. The fact that runewords harbored some of the most powerful and original / game play changing items. (Enigma for teleport, etc..). The fact that you get to choose your base, so superior or crude base items actually made a difference. Versatility of common runewords early on during the leveling process. Different runewords featured for different seasons, incentive to play season, and differentiating 1 season from another. The adding of interesting future runewords to help fill itmlemization gaps. Giving the player a feeling that they have collected all of the required items, and manually forging your runeword rather than just gambling or forging at the blacksmith. I can go on and on if you want me to.
That guy is a thinker xD
You'd also be surprised by how many players still play NS. I'm not saying there's more in NS than in Seasons but there's still a decent number of NS players who play on and off.
I'm a player who plays both seasons and NS... I play seasons to farm up gear to keep in NS so I can play those builds when I want to. And I play all classes so having to do the refarm process for all classes is just ridiculous.
And lets not kid ourselves. Anyone who still plays this game is eternally farming atm. Seasonal players get a reset every 3 months or so and have to refarm. And NS players get their gear invalidated once a year or so due to power creep... it's this later that destroys the spirit of NS.
Pretty much everything you've said can also be applied to uniques. I see no difference at all between a unique and a runeword apart from the way you make the stats appear.
Lol yep I read all those listed ridiculous buffs. Really? Sets into the THOUSANDS of percent more damage?!
I'm so bummed I've been wasting my time with POE instead /s
I disagreeeee! They have to balance all sets to corrent hightest dps set. Buffing others is allways better then nerfing something.