In Diablo 3, every item is pretty easily aqcuired and then it's just about how good rolls we can get. The system is engaging but still missing depth and excitement for those, who play a lot. and for those, who want to give a thought for the build decisions.
Something like Runewords system is missing, as then we could always wonder if something exciting drops behind the corner. Not exactly as they were, but similar, perhaps formed through gear instead of single item's sockets. Every item could have a seperate socket for runes forming the word throughout the gear and one rune could pe part of multiple runewords.
At this point, Runewords can't be very powerful. Something like "200 to all resistances" could be one good runeword. What do you think?
I appreciate your point of view. However, I adore the potential in the system itself giving choices for the player. Nowadays current devs are pretty careful not to give too powerful builds so there's no fear for enigmas. It would be nerfed anyway.
One could say same of Legendary Gems. Yet still they're the best Diablo 3's own invention. Still I use some gems not best in slot just for fun and for experimenting. More dimensions in builds equals to more fun.
You're speaking the truth there. Paragons need at least revamp in what happens after P800. It is very boring that we can spend only in main stats after that. If Runewords were brought back, there would be a great need of nerfing the sets and some overpowered legendaries to keep the powercreep on chains.
But at the end of the day, why do we play this game? For me it's the action and the excitement with glass cannon builds. Equally engaging is to theorize what would make the build better and finally, it is always exciting to wonder if something great is going to drop soon. Only the action is there properly now.
The best you can buy.
Designing the build
We can design our builds to the point but eventually we are forced to change our experimental gear to the usual ones like CoE if we want to proceed. Of course we don't have to but there's surely not enough ways to get the high GRs currently. I like to push my T13 build eventhough it is not the most powerful one but surely there's not enough variations to proceed over GR80. I don't care if there's some top build but I do prefer that there's 20 builds rather than 10 builds capable of GR90+. (numbers out of nowhere). All in all, I don't care if some people can do GR120 if I get tens of options how to do GR90 build. I'm yearning for Runewords to give the final dimension to multiply the amount of GR90+ builds.
Finding the loot
As stated in OP, Diablo has always been about findng the loot and currently it is only finding the same loot with slightly better stats. Runewords would provide a way out of that rabbit hole. At last there would be loot we can dream of that isn't mandatory in terms of power but gives a nice little boost or gimmick when found. There's surely aim for that as they introduced Primals. I still remember getting my first Wand of Woh and definitely remember getting several items in D2. Current D3 is almost like when players bought items from AH. There needs to be more than that. Primals were good try but definitely not 10/10.
Jokes aside, that's exactly what we are missing from the game. Whispering the mysterious word combinations and shouting aloud as we find a rune we have never looted before... and finally, completing that word.
For those who wait D4, aren't you afraid at all? I fear that it will be closer to a children game or somehow else watered down.
What if they are just doing a huge overhaul to Diablo 3 restoring the balance and adding Skovos as a jungle act and a Xiansai as a far east act, maybe hell as a final act.
It'd be a huge and challenging task to reinvent all the classes whereas now they could just add Druid, Amazon and a new class and all by sudden, we have a huge Diablo world instead of once again the same four acts done in D4.
Graphically D3 is pretty much as beautiful it can get without taking more fotorealistic direction and Blizzard is more likely to take more cartoonish direction as far as I have seen.
I think one of the best parts of the items in D2 were the ones that gave you skills or auras, especially skills from other classes. I hope D4 would have skill levels in some form, maybe a tree again, with synergies. D2 with the D3 quality of life changes, would be nice. Better graphics and controls, improved item system, and adventure mode.
I am just waiting for Diablo 3: Fate of Sanctuary, a time-travel based expansion, where we re-live D2 and/or D1 in a caverns of time type storyline, in D3. They could bring back some more old classes, bosses, and mechanics. I think we are more likely to get a Skovos expansion though. :/
could be usefull for d4 not for DIII the runewords
I think it's even more optimistic to wait D4 with great expectations than to wait for a new D3 expansion.
Time has moved on since 2008 and it is not said that D4 would be even as dark themed as D3 is. There's nothing so wrong in Diablo 3 that couldn't be fixed even pretty easily with the expansion revamp. Of course some people hate the skill system but most people feel the true issues elsewhere. And if you have played 5 acts to the death, 3 new acts could easily be added to form one great world. (ACT6: Jungle, ACT7: Far East, ACT8: Sanctaury/Hell)
Diablo 3 might very well be the last true Diablo game so let's cherish it and hope for several new classes and game improvements. Long live D3!