The skills for each follower have been released. The level 30 skills for the Scoundrel (named Lyndon) are buffs. The options are :
1) 10% precision, for everyone in your party, with 100% uptime,
2) 10% attack, for you and the scoundrel, with max 50% uptime.
In order for these skills to be equal in power, we would need attack to be at least twice as valuable as precision.
Yet I understood that attack and precision are balanced to be approximately equal in value (as stated by Bashiok ). Precision may lead to more overkill, but also more procs. So, for most, attack would be preferable, not not by a factor of two to three.
Which means that hopefully these numbers switch before launch. Or you think it's fine? Or am I missing something? Attack can increase to the high heavens, while crit chance is capped at 100. Since precision needs diminishing returns, it will become less valuable after all...
honestly I think they are fine as is... if you need more precision take that if you don't then take the dmg... 1% dps increase is very minimal when you consider situational combat. It's not like WoW wear 1% more dps over the coarse of a 10 minute boss fight will make or break the encounter... In Diablo it's not a dps race, it's about playing smart and efficiently.