some are the $5 steam sales. But the number I've actually completed this year? Probably about 4-5. And I'm not the only one out there that has a huge backlog of games that will probably never be finished.
Via the steam sales my bro has about 170 games on his account, with only about 20 installed at any one time, of which very few he has completely finished.
I know that they have buffed the Skeleton King and that they have been nerfing the damage on all skills recently, but I felt the need to reply to this thread. I have a huge problem with the OP's point and sarcasm.
Act 1 wasn't never super difficult, but you're completely comparing apples to oranges. Why? Because you're talking about LORD OF DESTRUCTION act 1, not vanilla Act 1.
When they added new classes and new items, the game was more streamlined and even gold was easier to come by. I believe they also added things like poison charms when LoD hit, and those particular charms were overpowered. LoD Act 1 was faster and more fluid than vanilla was.
New players that happened to pick a non-op skill order in Diablo 2 while first picking up the game had a decent challenge in Act 1 and ran the risk of dying a couple of times.
I remember having to run around at least a little bit with Blood Raven, because of her zombies and her having a decent amount of hit points while shooting at you from range. Sure, she wasn't super hard, but it didn't feel like the skeleton king with some gimmicky skeleton summon. The skeleton king fight pre-buff felt like an easy low level wow boss with gimmicky abilities being used on cooldown.
Fallen were easy, but at least annoying to kill, because of their unique fleeing mechanic and res'ing as well. they were at least interesting to kill. As for the Blacksmith, he wasn't no Butcher but he had some hit points. Andariel? She was pretty dangerous to new players, but we haven't seen her equivilant yet.
People aren't scared of an easy Act 1... they are scared that they will blow through the whole storyline very fast, which cheapens the game, makes the storyline less enjoyable and also kills the replay value quite a bit. People don't want to mow through the game and learn what happens, then have the sudden urge to not play through the later difficulties.
Imagine if you waited 10 years for a game, then found yourself putting the game down immediately after one sit-in and then automatically finding yourself going to play Wow, Skyrim, or MW3 again (or any other shooter you're into, I'm not a MW3 fanboy I swear! lol)
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Some people tell me I'm going to hell. I just let them know that I've already packed my bags!
Normal looks... Normal to me... i hope they keep it that way... i have seen many beta player streams, and have seen quite a few deaths, and even more almost deaths...
im not a casual player, but im not a hardcore also. I like the difficulty as it is now!!!
I completely agree with you Vagelis4VP.
I'll be frank, I only reached Hell in D2 on 1 character and she made it to the high 80's. But this was when the game was fresh and new.
My most recent char (past 6 months) only made it to Nightmare, stalled at Act 5. It was a combination of needing much better equipment, and not quite enough levels. I was a Charged Boltess in the mid 60's.
The amount of effort it takes to reach hell is prohibiting to me (perhaps it would be easier if I played with others but that's another story). I fully expect the same thing to occur in D3. Not casual but not hardcore either, and I expect to complete Hell with 1 character for sure and don't expect to complete Inferno because I know my attention span and tolerance for farming. I would estimate in all my D2 days only 4-5 characters made it to Nightmare. And I know that I'm between Hardcore and casual.
The casuals won't make it to hell. Completing nightmare might be a stretch for them as well. It all depends on how multiplayer works for D3. Also with the current skill system, more casuals and in between players will be encouraged to play all classes, unlike D2 which required you to lock in on a specific skill set. And I still contend that only the hardcore will make much inroads into inferno.
Its called advertisement....You must have somehow missed that really hot girls butt in that nerds face.
Diablo is 100% absolutely T-totally NOTHING like heroic raiding in WoW. A guy recently posted a video of level ones killing the Skeleton King, and in that thread another person claimed that Diablo was also beaten by a level one.
I think that advertisement still runs in your head and prevents seeing another perspective As I said, Blizz doesnt always cater casual, at least not on all levels, and I proved it. You cant prove anything about D3 since you have no clue how it will be, especially if you dont believe devs. Yes D3 Act1 normal is easy, its suppose to be. D3 Inferno wont be, as suppose to be. Game isnt released yet and some already crying how easy D3 is, seriously? Lets see if YOU can make it to Inferno, let alone finish it, then we can talk if its easy or not.
I agree that it will be challenging at first for the moderate player, but nothing impossible as you are insinuating. But that difficulty will come down with time, just as everything else has, even D2.
You did not prove anything...Blizz creates Heroic Difficulty to make their most loyal customers happy. BUT the effort required to turn a normal dungeon to heroic is next to nothing, basically just a little more testing.
Which actually proves my point, they cater to the hardcore a little, and the rest of the game has been changed to cater to casuals. Every hardcore WoW raider knows this...
Stop putting your words in my mouth, I never said Inferno is impossible, read my posts again. However it wont be cakewalk for sure, and I will be very surprised if even 10% of players clear Inferno. Most will quite WAY before. Its a fact most players dont finish the games, and when we speak about hard games, like Dark souls or D3 Inferno, number of completing the game is low, very low.
10% lol
Haha, you might want to stick to WoW.
Its called BS, corps love it, and you bought it.
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Do you want to get scammed? Perhaps a nice keylogger?
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Act 1 wasn't never super difficult, but you're completely comparing apples to oranges. Why? Because you're talking about LORD OF DESTRUCTION act 1, not vanilla Act 1.
Pal, just make a fresh installation on your pc, just Diablo II, no LoD, no patches, as vanilla as you can get it, play act 1 till Blood Raven and then tell me it's more difficult than what you have seen in the beta.
Once again: I'm NOT in the beta, I've just looked at streams and played D2 act1 normal with a fresh character with no charms and poor gear and TO ME it seems the difficulty is on par.
Com'on, we are comparing D2 to D3, that's more different than oranges and apples.
New players that happened to pick a non-op skill order in Diablo 2 while first picking up the game had a decent challenge in Act 1 and ran the risk of dying a couple of times.
check streams, people actually die (or risk to) in this "supereasy" beta even if they already know more about it than we knew about "vanilla" D2 Act 1 Normal.
Fallen were easy, but at least annoying to kill, because of their unique fleeing mechanic and res'ing as well. they were at least interesting to kill. As for the Blacksmith, he wasn't no Butcher but he had some hit points. Andariel? She was pretty dangerous to new players, but we haven't seen her equivilant yet.
that's the point, not me nor you nor quite anybody else actually played the whole game, all we have seen is a brief glimpse of BETA act 1 and lot of guys are going around complaining the game is "too easy"...
People aren't scared of an easy Act 1... they are scared that they will blow through the whole storyline very fast, which cheapens the game, makes the storyline less enjoyable and also kills the replay value quite a bit. People don't want to mow through the game and learn what happens, then have the sudden urge to not play through the later difficulties.
I understand that but what proof is there that Hell and Inferno are easy?
Fear is not proof, it's just being pessimistic...
Imagine if you waited 10 years for a game, then found yourself putting the game down immediately after one sit-in and then automatically finding yourself going to play Wow, Skyrim, or MW3 again (or any other shooter you're into, I'm not a MW3 fanboy I swear! lol)
I did. When they removed skillpoints I did, when they hinted at unattuned runestones I did so too, when they introduced RMAH too, when skill swapping appeared too, and so on.
This game is online only, I'll have to wait and see if it works fine for me before purchasing it, so I'm worried about that too.
But I hope the game will be great and from what I've seen thus far (including Blizzard delays) I think it will be a Diablo game.
If anyone has Steam you know, thanks to being able to view global achievement statistics, that the amount of players who just beat a game, or beat it on a hard difficulty, or do anything that is designed to be actually difficult, is pretty low. This is especially true the more popular it is since more players = more baddies. Or casuals. Or whatever you want to call low skill/attention span players. Or people may check the game out to see what all the fuss is about and then decide they don't like it.
For example, Torchlight (simple D2 clone):
Defeat Brink (1st boss of the game): 70%
Defeat the last boss on Easy or Normal: 20%
Defeat the last boss on Hard: 6%
Defeat the last boss on Very Hard: 1.3%
Defeat the game in Hardcore mode: 0.4%
Portal 2 (popular, short, easy puzzle FPS):
Beat the game: 62%
Left 4 Dead 2 (popular zombie killing FPS)
Beat All Campaigns on Expert: 2.5%
Beat ANY campaign on Expert Realism (hardest setting): 3%
That's just downright pathetic. Expert is not that hard.
Super Meat Boy (difficult but popular platformer aimed at skilled players):
Beat the Light World: 9%
Beat the Dark World: 2%
Plants vs. Zombies (fun but relatively easy tower defense game)
Defeat adventure mode: 55%
Beat all Mini-Games: 20%
Get to 20 flags in Survival Endless: 12.5%
Killing Floor:
The "beat a level on normal" starts at 25%, which is just crazy to me.
Hard: 9%
Suicidal: 2.2%
Hell on Earth: 0.7%
So if Inferno mode is really going to be as hard as Blizz claims then I wouldn't be surprised if less than 5% of people even get there, let alone complete it. Hardcore completion would be tenths of a percent. It'd be great if Blizzard showed the global stats on bnet like Valve does with Steam.
If anyone has Steam you know, thanks to being able to view global achievement statistics, that the amount of players who just beat game, or beat it on a hard difficulty, or do anything that is designed to be actually difficult, is pretty low. This is especially true the more popular it is since more players = more baddies. Or casuals. Or whatever you want to call low skill/attention span players. Or people may check the game out to see what all the fuss is about and then decide they don't like it.
For example, Torchlight (simple D2 clone):
Defeat Brink (1st boss of the game): 70%
Defeat the last boss on Easy or Normal: 20%
Defeat the last boss on Hard: 6%
Defeat the last boss on Very Hard: 1.3%
Defeat the game in Hardcore mode: 0.4%
I think the case with Torchlight may be that they just got so bored when they finished it on normal (if they first played it on that difficulty) that they didn't bother to try hard/very hard. It was like that for me. I did however play a bit on very hard and that was, well very hard.
So if Inferno mode is really going to be as hard as Blizz claims then I wouldn't be surprised if less than 5% of people even get there, let alone complete it. Hardcore completion would be tenths of a percent.
Yeah also think Inferno will be really hard to beat. If Blizz say it's gonna be difficult, it's gonna be difficult.
Tons of games go on sale at once in these seasonal sales. Many players snap up the titles while they can, filling up their steam list, thinking they are getting a great value on a large number of games. Then players fail to find the time to even install half the games on their list...
Anyways, players that fall victim to this are going to be putting a lot of "zero achivements" into your statistics. It will be far more notable for games that have gone on sale or done so frequently. So you need some kind of "kill brink" style early achivement as your baseline to compare with "finish the game" achievement.
Still, Less than 10% of players beating Inferno doesn't necessarily have anything to do with difficulty. A ton of players are really going to call in the towel once they kill Diablo in normal mode. They just came along for the story ride and getting some cool skills to show off along the way, anything after that is just getting hit harder while pumping your numbers up, this is something that many people don't care for...
Via the steam sales my bro has about 170 games on his account, with only about 20 installed at any one time, of which very few he has completely finished.
Act 1 wasn't never super difficult, but you're completely comparing apples to oranges. Why? Because you're talking about LORD OF DESTRUCTION act 1, not vanilla Act 1.
When they added new classes and new items, the game was more streamlined and even gold was easier to come by. I believe they also added things like poison charms when LoD hit, and those particular charms were overpowered. LoD Act 1 was faster and more fluid than vanilla was.
New players that happened to pick a non-op skill order in Diablo 2 while first picking up the game had a decent challenge in Act 1 and ran the risk of dying a couple of times.
I remember having to run around at least a little bit with Blood Raven, because of her zombies and her having a decent amount of hit points while shooting at you from range. Sure, she wasn't super hard, but it didn't feel like the skeleton king with some gimmicky skeleton summon. The skeleton king fight pre-buff felt like an easy low level wow boss with gimmicky abilities being used on cooldown.
Fallen were easy, but at least annoying to kill, because of their unique fleeing mechanic and res'ing as well. they were at least interesting to kill. As for the Blacksmith, he wasn't no Butcher but he had some hit points. Andariel? She was pretty dangerous to new players, but we haven't seen her equivilant yet.
People aren't scared of an easy Act 1... they are scared that they will blow through the whole storyline very fast, which cheapens the game, makes the storyline less enjoyable and also kills the replay value quite a bit. People don't want to mow through the game and learn what happens, then have the sudden urge to not play through the later difficulties.
Imagine if you waited 10 years for a game, then found yourself putting the game down immediately after one sit-in and then automatically finding yourself going to play Wow, Skyrim, or MW3 again (or any other shooter you're into, I'm not a MW3 fanboy I swear! lol)
I'll be frank, I only reached Hell in D2 on 1 character and she made it to the high 80's. But this was when the game was fresh and new.
My most recent char (past 6 months) only made it to Nightmare, stalled at Act 5. It was a combination of needing much better equipment, and not quite enough levels. I was a Charged Boltess in the mid 60's.
The amount of effort it takes to reach hell is prohibiting to me (perhaps it would be easier if I played with others but that's another story). I fully expect the same thing to occur in D3. Not casual but not hardcore either, and I expect to complete Hell with 1 character for sure and don't expect to complete Inferno because I know my attention span and tolerance for farming. I would estimate in all my D2 days only 4-5 characters made it to Nightmare. And I know that I'm between Hardcore and casual.
The casuals won't make it to hell. Completing nightmare might be a stretch for them as well. It all depends on how multiplayer works for D3. Also with the current skill system, more casuals and in between players will be encouraged to play all classes, unlike D2 which required you to lock in on a specific skill set. And I still contend that only the hardcore will make much inroads into inferno.
Have a nice day
Which actually proves my point, they cater to the hardcore a little, and the rest of the game has been changed to cater to casuals. Every hardcore WoW raider knows this...
10% lol
Haha, you might want to stick to WoW.
Its called BS, corps love it, and you bought it.
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
"Just google "diablo 3 gold guide" and magical rainbow covered demons will assault your eyes."
Pal, just make a fresh installation on your pc, just Diablo II, no LoD, no patches, as vanilla as you can get it, play act 1 till Blood Raven and then tell me it's more difficult than what you have seen in the beta.
Once again: I'm NOT in the beta, I've just looked at streams and played D2 act1 normal with a fresh character with no charms and poor gear and TO ME it seems the difficulty is on par.
Com'on, we are comparing D2 to D3, that's more different than oranges and apples.
check streams, people actually die (or risk to) in this "supereasy" beta even if they already know more about it than we knew about "vanilla" D2 Act 1 Normal.
that's the point, not me nor you nor quite anybody else actually played the whole game, all we have seen is a brief glimpse of BETA act 1 and lot of guys are going around complaining the game is "too easy"...
I understand that but what proof is there that Hell and Inferno are easy?
Fear is not proof, it's just being pessimistic...
I did. When they removed skillpoints I did, when they hinted at unattuned runestones I did so too, when they introduced RMAH too, when skill swapping appeared too, and so on.
This game is online only, I'll have to wait and see if it works fine for me before purchasing it, so I'm worried about that too.
But I hope the game will be great and from what I've seen thus far (including Blizzard delays) I think it will be a Diablo game.
Think positive!
For example, Torchlight (simple D2 clone):
Defeat Brink (1st boss of the game): 70%
Defeat the last boss on Easy or Normal: 20%
Defeat the last boss on Hard: 6%
Defeat the last boss on Very Hard: 1.3%
Defeat the game in Hardcore mode: 0.4%
Portal 2 (popular, short, easy puzzle FPS):
Beat the game: 62%
Left 4 Dead 2 (popular zombie killing FPS)
Beat All Campaigns on Expert: 2.5%
Beat ANY campaign on Expert Realism (hardest setting): 3%
That's just downright pathetic. Expert is not that hard.
Super Meat Boy (difficult but popular platformer aimed at skilled players):
Beat the Light World: 9%
Beat the Dark World: 2%
Plants vs. Zombies (fun but relatively easy tower defense game)
Defeat adventure mode: 55%
Beat all Mini-Games: 20%
Get to 20 flags in Survival Endless: 12.5%
Killing Floor:
The "beat a level on normal" starts at 25%, which is just crazy to me.
Hard: 9%
Suicidal: 2.2%
Hell on Earth: 0.7%
So if Inferno mode is really going to be as hard as Blizz claims then I wouldn't be surprised if less than 5% of people even get there, let alone complete it. Hardcore completion would be tenths of a percent. It'd be great if Blizzard showed the global stats on bnet like Valve does with Steam.
Super Meat Boy was pretty difficult, haven't completed that, get to frustrated when I can't get pass certain points...
Yeah also think Inferno will be really hard to beat. If Blizz say it's gonna be difficult, it's gonna be difficult.
In my experience, when things finally happen... both are wrong. They are no divine.
Tons of games go on sale at once in these seasonal sales. Many players snap up the titles while they can, filling up their steam list, thinking they are getting a great value on a large number of games. Then players fail to find the time to even install half the games on their list...
Anyways, players that fall victim to this are going to be putting a lot of "zero achivements" into your statistics. It will be far more notable for games that have gone on sale or done so frequently. So you need some kind of "kill brink" style early achivement as your baseline to compare with "finish the game" achievement.
Still, Less than 10% of players beating Inferno doesn't necessarily have anything to do with difficulty. A ton of players are really going to call in the towel once they kill Diablo in normal mode. They just came along for the story ride and getting some cool skills to show off along the way, anything after that is just getting hit harder while pumping your numbers up, this is something that many people don't care for...
Wise words