Do I miss the concept of 'runewords'? Absolutely. Turning a normal item into something awesome is just a really cool idea. Am I going to miss D2 runewords? No.
i loved runewords. made the game very easy to come back to. OOo ill just collect theis shit runes and make my self a spirit, go sell that nice spirit for a um rune, hmm i got something to trade now...
So much runeword hate! It seems no one can separate the concept of runewords from the horrible implementation in D2.
Right now in D3, there are 4 gems, each of which (helm excluded) adds to a primary stat. Wouldn't it be nice to give up a couple gem slots in order to get more specialized bonus or effect? It doesn't have to be a complicated system, and there need not be 33 different runes clogging your inventory. With just 8 runes you can get 64 combinations. Make half of those runewords - a few general, a few class specific, and blam. Customization. Enchanting has mostly taken over this function, but maybe you really need some cold resist, and runewords could fill that niche.
Anyways, I really like the flavor of runewords. It just need be done in a way that adds richness to the skill and stat system, not just complication, and needs to not throw the whole itemization game off-balance.
Trust me guys, the crafting system will satisfying all your gearly needs! Even in the beta there is a TON available for crafting all item types. After leveling up the blacksmith a little one can begin crafting rares to roll some potentially amazing items. I'm sure crafting materials will be the main focus for players because finding legendaries is pure luck.
symbol, glyph, seal, mark, Quint. rune
edit: actually thats too hard to understand crap idea nvm
Right now in D3, there are 4 gems, each of which (helm excluded) adds to a primary stat. Wouldn't it be nice to give up a couple gem slots in order to get more specialized bonus or effect? It doesn't have to be a complicated system, and there need not be 33 different runes clogging your inventory. With just 8 runes you can get 64 combinations. Make half of those runewords - a few general, a few class specific, and blam. Customization. Enchanting has mostly taken over this function, but maybe you really need some cold resist, and runewords could fill that niche.
Anyways, I really like the flavor of runewords. It just need be done in a way that adds richness to the skill and stat system, not just complication, and needs to not throw the whole itemization game off-balance.
Also, won't happen.
http://huntersc.tv
I don't think we will miss them.