Don't discount the QoL changes that will be brought in patch 2.5.0. They are a real and noticeable improvement to the game. Also, the change to Primals was much needed, as it will feel very good to get one, while not making you feel really bad if you don't. The maps that spawn in GR's are noticeably better than on live, giving a much improved experience. Bad maps still exist, but don't dominate as they do now. Then there are several buffs to various sets to help improve the diversity of builds that are viable to play. I am especially excited for Shadow Impale DH with the newly buffed Holy Point Shot quiver. Not only will DH's get a great newly viable build to play in general, but it will finally open up the group meta to DH, a class that has been left out in the cold for a very long time. All in all, patch 2.5.0 will bring a lot of welcome changes to the game that I think most will really appreciate.
I don't agree with you even tho I respect ur opinion. In the way I see those:
- QoL changes are nice, no doubt
- GR changes are indeed great
- Primal changes are horrible. In the sense that I wanted to have something else to grind for after the first weeks, not only I don't have those anymore, but depending on luck I can reach the endgame even faster. The current version feels more like a shortcut possibility (even tho under a small chance) because it doesn't give anything in the endgame. I don't see anyone grinding for such rare item (even more rare to get the right rolls) for a 0.5% upgrade.
- You talked about the several set buffs and used the DH example. That's actually the only valid example, as all the other buffs were negligible.
Well it seems that we can agree that patch 2.5.0 will bring some welcome changes to the game that many will enjoy.
The point of contention seems to be Primal Ancients. I think the main issue with them seems to be dashed hopes/expectations. I can certainly see how this would ruffle feathers and leave a bad taste in many's mouth. That being said, I feel that even in their current iteration, primals will be something that, despite not being a significant power jump over a well rolled non primal ancient, will be sought after and farmed for. I liken primal ancients in a way to a rare really sought after cosmetic, say cosmic wings. Those do not increase the power of players in the field of battle, but are farmed for and highly coveted my many. In that sense I feel that primals will give the player something to seek out, while at the same time not breaking the game for those who have not yet gotten them. Those with merely well rolled non primal ancient items will still feel good about their items, while at the same time, still look forward to 'perfection' when it comes. Overall I feel this is a nice balance to strike, but I do appreciate that there are many that will still feel a let down.
I agree that primal ancients are not visual at first, but when hover over a primal it does a give a cool red border with teeth braided in, and therefore visually stands out in a cool way. But the most important aspect about primal ancients is that they are rare and potentially perfect, the best you can get, end game gears. Because of this, they will be coveted and worthy to be sought after. I've been around this game from the beginning and see how people grind out even the smallest improvement or advantage. Primal Ancients will be no different, players will want them and grind till they find them.