The very beginning of the game is extremely linear and guided on purpose. We want anyone and everyone to be able to sit down and begin playing and enjoying the game. That means there's a lot of thought put into a gentle, guided experience for the beginning of the game. But in all reality if you sit down and play Diablo II you'll see the difficulty and linearity from the beginning of the game is pretty much the same. The game opens up a lot more later in Act I, and especially in Act II.
The vast majority of you guys are going to breeze through Normal, and that's ok, because most of the real character building and customization doesn't even begin until Nightmare.
personally, I did play the beta the first time yesterday after watching a whole lot of streams and I have to say, on some parts you still have to watch out. As a wizard I find it relatively easy to die if you are not careful, especially on the arcane enchanted or otherwise elemental ones.
The difficulty is all in all well tunes I think, the only thing that may be a bit problematic is class balance, so a monk has a harder time than lets say a wizard at the beginning for example.
Besides class balance (I didn't try every class), you definitively can die more quickly than you would think.
Pretty much every gamer out there can understand how to avoid the most damaging things. The boss, Skeleton King, can also rip you apart quickly if your name is Mom. Basically, big mistakes can cost you, but if you have any sort of experience, Normal seems like it will indeed be quite easy, while still keeping you on your toes enough so you can't just tank everything.
Just want to know whether Normal Difficulty, or the first act, was in some sort designed to be an introductory difficulty/act for new players to get used to the gameplay ect.? Or is it just normal like Normal was suppose to be? Not that I'm new to Diablo, was just wondering.
Thanks
We get it, you think you're 1337, why even post this?
Just want to know whether Normal Difficulty, or the first act, was in some sort designed to be an introductory difficulty/act for new players to get used to the gameplay ect.? Or is it just normal like Normal was suppose to be? Not that I'm new to Diablo, was just wondering.
Thanks
We get it, you think you're 1337, why even post this?
No I don't think I'm leet, and how the fuck would you know whether I'm leet or not. Since this IS a forum I though: "Mmm, where on earth can I post something regarding the above mentioned topic to get the point of view of other people YES, that's right, perhaps I'll ask the people here on D-fans...
And I reflect your question back at you, why even post if you have nothing useful to say? Go be an ass somewhere else...
Just want to know whether Normal Difficulty, or the first act, was in some sort designed to be an introductory difficulty/act for new players to get used to the gameplay ect.? Or is it just normal like Normal was suppose to be? Not that I'm new to Diablo, was just wondering.
Thanks
We get it, you think you're 1337, why even post this?
No I don't think I'm leet, and how the fuck would you know whether I'm leet or not. Since this IS a forum I though: "Mmm, where on earth can I post something regarding the above mentioned topic to get the point of view of other people YES, that's right, perhaps I'll ask the people here on D-fans...
And I reflect your question back at you, why even post if you have nothing useful to say? Go be an ass somewhere else...
I don't know if you are new to posting on forums, but there is this thing called "search" that saves you the time and forum space of asking something already answered.
My guess is that even the further acts of normal difficulty will be somewhat easy for an organized group of veterans. This group having one of each class (tank,heals,2x dps) and sharing drops amongst themselves for whoever the item best suits in order to help the progression of the team. I'm speculating that NM difficulty will be where we are truly tested (again, this is for veterans with a game plan... people new to the game might have a much more difficult time getting to NM)
lol tank and heals
Yes, having someone dedicated to soak damage and a monk who can help spam a heal ability and run mantras to help teammates. It's a co-op game, so a good team composition is always advantageous.
Wait, I thought the wizard was the tank, the Witch Doctor was the Healer and the Monk was the DPS
My point here is that there are not dedicated roles and as Blizz stated that all classes will be DPS type characters. Sure some can lean towards some secondary characteristics or be built that way, but it's not like the monk is a cleric or something, and even the Deamon Hunter can be a party healer. This game is more like Borderlands than any MMO in that every class can be built as a solo character, a primary damage dealer and/or 1-2 different supporting roles depending on what you choose to do with it. Additionaly every class can play as a support character, but in a party you don't need a support character to be optimal. Sure group wide abilities are nice, but every class has them.
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If that made sense to you, Bravo! I think I even confused myself...
Just want to know whether Normal Difficulty, or the first act, was in some sort designed to be an introductory difficulty/act for new players to get used to the gameplay ect.? Or is it just normal like Normal was suppose to be? Not that I'm new to Diablo, was just wondering.
Thanks
The first few hours in most games are designed for newcomers, Diablo is no different.
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Don't underestimate the power of Cherie's Cane aka Titan Maul.
Official Blizzard Quote:
The very beginning of the game is extremely linear and guided on purpose. We want anyone and everyone to be able to sit down and begin playing and enjoying the game. That means there's a lot of thought put into a gentle, guided experience for the beginning of the game. But in all reality if you sit down and play Diablo II you'll see the difficulty and linearity from the beginning of the game is pretty much the same. The game opens up a lot more later in Act I, and especially in Act II.
The vast majority of you guys are going to breeze through Normal, and that's ok, because most of the real character building and customization doesn't even begin until Nightmare.
Pretty much every gamer out there can understand how to avoid the most damaging things. The boss, Skeleton King, can also rip you apart quickly if your name is Mom. Basically, big mistakes can cost you, but if you have any sort of experience, Normal seems like it will indeed be quite easy, while still keeping you on your toes enough so you can't just tank everything.
We get it, you think you're 1337, why even post this?
And I reflect your question back at you, why even post if you have nothing useful to say? Go be an ass somewhere else...
I don't know if you are new to posting on forums, but there is this thing called "search" that saves you the time and forum space of asking something already answered.
Wait, I thought the wizard was the tank, the Witch Doctor was the Healer and the Monk was the DPS
My point here is that there are not dedicated roles and as Blizz stated that all classes will be DPS type characters. Sure some can lean towards some secondary characteristics or be built that way, but it's not like the monk is a cleric or something, and even the Deamon Hunter can be a party healer. This game is more like Borderlands than any MMO in that every class can be built as a solo character, a primary damage dealer and/or 1-2 different supporting roles depending on what you choose to do with it. Additionaly every class can play as a support character, but in a party you don't need a support character to be optimal. Sure group wide abilities are nice, but every class has them.