What will we use them on? If we only need 5 characters to experience the full game, and I assume these items will have a rather low droprate, who will wear them? Leveling newbies who cough up the cash a year from now? Seems strange.
Because of no special properties and many at low level it seems to me they will be pretty useless.
You'll break them down into crafting materials, which you'll need.
What will we use them on? If we only need 5 characters to experience the full game, and I assume these items will have a rather low droprate, who will wear them? Leveling newbies who cough up the cash a year from now? Seems strange.
Because of no special properties and many at low level it seems to me they will be pretty useless.
You'll break them down into crafting materials, which you'll need.
What will we use them on? If we only need 5 characters to experience the full game, and I assume these items will have a rather low droprate, who will wear them? Leveling newbies who cough up the cash a year from now? Seems strange.
Because of no special properties and many at low level it seems to me they will be pretty useless.
You'll break them down into crafting materials, which you'll need.
Are you sure they will breakdown into the ingredients we need cause if you look at the Crafting Materials Page they are broken into each of the 4 difficulties which to me indicates that the lower level gear will only breakdown into materials for more low level gear. so if thats the case they are kind of useless. Low level gear will be useless once I have 1 of each class.
I have another concern with the breakdown of the crafting materials, I hope its like D2 and a level 2 legendary will drop in hell. I hope they dont have fixed loot tables for each difficulty with inferno being level 60 only. I dont think we have an official answer to this question but if we do let me know.
I do find the lack of interesting enchantments on the items to be unsettling.
I would imagine that their design was to include the awesome enchantments on the random enchant slots, as this increases the variation of the items thus giving them a wide range of value. It's not a bad concept, but it ruins the feel of what I'm assuming was uniques. Now those legendaries are just a piece of art with bland stats on them.
I guess they want legendary to be better than rares, though according to Jay Wilson: "If we do things right we’ll see end-game players with a mix of legendary, rare, and crafted items."
I just really hope that this isn't the extent of interesting itemization in the game, and that the interesting enchantments are not show. If not, this itemization is just terrible and bland. I'm at least optimistic.
What bugs me is that besides the basic armor sets, all class armors and weapons go through the same Triple repeat in looks that d2 had, one for each difficulty. Alot of the legendaries as well only have the basic icon for their item type. It makes me feel that this database is incomplete somehow.
Rollback Post to RevisionRollBack
"Never judge a man until you have walked a mile in his shoes, because then you're a mile away, and you have his shoes." - Douglas Adams
Tbh i think the really solid part of customization are "random properties", for example as summon based WD i'd like to get thorn property on everything i can, so in case set part without it drops for me it'll be nice to exchange/sell it and get in return/buy same thing with it.
You'll break them down into crafting materials, which you'll need.
http://us.battle.net/d3/en/item/crafting-material/
Are you sure they will breakdown into the ingredients we need cause if you look at the Crafting Materials Page they are broken into each of the 4 difficulties which to me indicates that the lower level gear will only breakdown into materials for more low level gear. so if thats the case they are kind of useless. Low level gear will be useless once I have 1 of each class.
I have another concern with the breakdown of the crafting materials, I hope its like D2 and a level 2 legendary will drop in hell. I hope they dont have fixed loot tables for each difficulty with inferno being level 60 only. I dont think we have an official answer to this question but if we do let me know.
I would imagine that their design was to include the awesome enchantments on the random enchant slots, as this increases the variation of the items thus giving them a wide range of value. It's not a bad concept, but it ruins the feel of what I'm assuming was uniques. Now those legendaries are just a piece of art with bland stats on them.
I guess they want legendary to be better than rares, though according to Jay Wilson: "If we do things right we’ll see end-game players with a mix of legendary, rare, and crafted items."
I just really hope that this isn't the extent of interesting itemization in the game, and that the interesting enchantments are not show. If not, this itemization is just terrible and bland. I'm at least optimistic.
Now why would I want to wear an old man's pants.. for battle? :|
Edit: lol is this a boxing reference?
http://us.battle.net/d3/en/item/pride-of-cassius
Please continue the discussion there.