I now have two suggestions: paragon 3.0 and lloot 3.0.
paragon 3.0: you allocate a certain amount of points to each passive skill. You will not be bound to your decision you can still reset. Example: take Boon of bul-Kathos passive. currently its used for the 30 second off of WOTB. What if you can allocate points to it to make it 45 seconds max. currently in paragon 2.0 there is no diversity. You grind levels till paragon 800 and then all the points after that go to main stat.
Loot 3.0: remove the paragon system all together. Revise the base skills. I would even go as far as to remove all class set from the game. The Legacy of Nightmare was the best idea that came to the game thus far. Lets build on that. Lets get rid of the rings and have an in game mechanic in which you gain 100% dmg per piece of ancient and 4% dmg reduction. Now lets drop in runewords now. I'm a D2 noob and too lazy to do the research. All my knowledge is from D3 and other RPGs. runewords to me a little stones that can unlock a different potential. Currently, Gloves, bracers, boots, shoulders, and belt do not have anything you can socket into them. Lets change that. With a max of 3 runewords. you can unlock an extra rune.
I prefer the Loot 3.0 feature you suggest with some tweaks.
Instead of removing sets from the game completely, put their powers into the cube. Allow us to equip one 2pc, 4pc, and 6pc bonus. We can mix and match the bonuses as we see fit. Rebalance the set bonuses to incorporate skills instead of + x% damage. Allow us to go into the world and collect essence of that set, using it to increase the power of the set to a max limit. This functions a lot like a skill tree!
I do not like the idea of making the 100% damage gain and 4% damage reduction an innate feature. I would rather remove it completely and simply focus on the many unique legendary items, while reworking ALL legendary items that have bland +x% modifiers on them. I would go as far as removing elements from the game via skills and gear, and instead have a feature in the cube that allows you to select your desired elemental damage. This means you can run a frozen sentry build but do fire damage.
By doing something like this, it allows you to again focus on a system built around resistances instead of high hp pools and high damage modifiers. Meaning your choice of elements will be vital. Heck, you could even allow us to earn essence of some sort of each element, and distribute them to either resistances or damage of that element, at least allowing an additive feature in the game. BUT PLEASE NO MORE MULTIPLICATIVE.
Well, Inarius is incarcerated and lilith is in the Void ( banished by the Inarius). She is still alive though. I'd really like to see them in the next game/exp.
If the Necro thing is true..( i hope so). Maybe we might even see the Trag'Oul. That would be wonderfull.
And yet.. Demon lady nereza is also interesting. She did corrupt the nephalems and turned them into misshapen creatures that waged war against other nephalems. She also corrupted the Greyhollow island( act 5 area).
Diablo 3 was a 2012 game but hearthstone is a 2013 game at least. The sign was there i assume before hearthstone revealed.It was a small hint.The next day we got a hint via overwatch that cain lives.Perhaps in this year blizzcon we might see an expansion for D3 that has an act 6 in which a task is to save cain ... again. I say that because of a post at Diablo facebook page https://www.facebook.com/Diablo.eu/?fref=ts POSTED 20 OCTOBER !!! I just said that . Perhaps i say shit. We will see in 2 days .
It is possible.
We clearly cannot save him, but we can save his soul, and maybe something could happen where Tyrael becomes an angel again, with a new body mightier than Imperius, and Cain can use Tyraels body as a vessel. This allows the Horadrim to rein eternal.
It would be a way for Tyrael to help keep the issues at bay, both demons and the nephalim.
Regarding the tweet, That looks a lot like one of the portions of a map in Act 2 where there are bone walls surrounding the path to the center where a chest is located. You open the chest and skeletons attack. However, I do think that these cain lives comments may shed light on the future of our game, and though I understand my scenario is extreme, I do not think trying to save Cain's soul is extreme.
How about this? We save Cain's soul and he becomes the new aspect of Wisdom!!
Diablo 3 was a 2012 game but hearthstone is a 2013 game at least. The sign was there i assume before hearthstone revealed.It was a small hint.The next day we got a hint via overwatch that cain lives.Perhaps in this year blizzcon we might see an expansion for D3 that has an act 6 in which a task is to save cain ... again. I say that because of a post at Diablo facebook page https://www.facebook.com/Diablo.eu/?fref=ts POSTED 20 OCTOBER !!! I just said that . Perhaps i say shit. We will see in 2 days .
It is possible.
We clearly cannot save him, but we can save his soul, and maybe something could happen where Tyrael becomes an angel again, with a new body mightier than Imperius, and Cain can use Tyraels body as a vessel. This allows the Horadrim to rein eternal.
It would be a way for Tyrael to help keep the issues at bay, both demons and the nephalim.
Regarding the tweet, That looks a lot like one of the portions of a map in Act 2 where there are bone walls surrounding the path to the center where a chest is located. You open the chest and skeletons attack. However, I do think that these cain lives comments may shed light on the future of our game, and though I understand my scenario is extreme, I do not think trying to save Cain's soul is extreme.
How about this? We save Cain's soul and he becomes the new aspect of Wisdom!!
Yep that's it I have decided
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Instead of removing sets from the game completely, put their powers into the cube. Allow us to equip one 2pc, 4pc, and 6pc bonus. We can mix and match the bonuses as we see fit. Rebalance the set bonuses to incorporate skills instead of + x% damage. Allow us to go into the world and collect essence of that set, using it to increase the power of the set to a max limit. This functions a lot like a skill tree!
I do not like the idea of making the 100% damage gain and 4% damage reduction an innate feature. I would rather remove it completely and simply focus on the many unique legendary items, while reworking ALL legendary items that have bland +x% modifiers on them. I would go as far as removing elements from the game via skills and gear, and instead have a feature in the cube that allows you to select your desired elemental damage. This means you can run a frozen sentry build but do fire damage.
By doing something like this, it allows you to again focus on a system built around resistances instead of high hp pools and high damage modifiers. Meaning your choice of elements will be vital. Heck, you could even allow us to earn essence of some sort of each element, and distribute them to either resistances or damage of that element, at least allowing an additive feature in the game. BUT PLEASE NO MORE MULTIPLICATIVE.
Through the Void, we share a master.
Well, Inarius is incarcerated and lilith is in the Void ( banished by the Inarius). She is still alive though. I'd really like to see them in the next game/exp.
If the Necro thing is true..( i hope so). Maybe we might even see the Trag'Oul. That would be wonderfull.
And yet.. Demon lady nereza is also interesting. She did corrupt the nephalems and turned them into misshapen creatures that waged war against other nephalems. She also corrupted the Greyhollow island( act 5 area).
Through the Void, we share a master.