The latest blue post by Zharym includes this nugget:
"If you pass up an unexplored wing of a dungeon because you found in there what you needed for a quest already, you get the feeling while playing that something of consequence could still be in the dungeon."
I assume this means that NPC conversations will depend on your exploration status, and I think this is a pretty neat way to create immersion in Sanctuary, and add a sense of mystery to the play environment.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
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"If you pass up an unexplored wing of a dungeon because you found in there what you needed for a quest already, you get the feeling while playing that something of consequence could still be in the dungeon."
I assume this means that NPC conversations will depend on your exploration status, and I think this is a pretty neat way to create immersion in Sanctuary, and add a sense of mystery to the play environment.