"No. It is fine as it is (locked while in combat)" means that you are OK with it as it is, locked while in combat.
"Yes. There should be higher penalties for re-selecting your skills." means that you want it to be changed, and made so that it is harder to switch your selection of skills.
"Yes. The current system is simply not enough GOD-mod" means that you want it to be changed so that it is easier to change between your sets of skills, possibly by starting with all slots unlocked, or having hotkeys for sets of skills.
To the next question:
"Only allowed in town" - Re-selecting is allowed only while in town.
"Bought from a trainer/vendor" - Pay gold to respec
"Locked in certain areas" - The system is the same as now, but while you are in certain areas you cannot respec
"Each respec with a timer" - Each time you respec, you cannot do it again for a short (or long) period of time. Can be slot related (each slot has it's own timer), or bar related (the whole bar is locked for a period of time)
"Other" - None of the above, something else. Feel free to post your suggestion.
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I don't know if this was suggested...
I just realized that the solution to the respecing can be a town-only rule, that you can only respec in town.
There is no such thing as respecing anymore due to skill points being removed. You just pick your active and passive skills that you learn as you level. Correct me if I'm wrong though.
I dont think its a really good idea. Early on you dont want to go back to town to try a new skill after you lvl-ed up (and if it sucks for you thats another visit). And later on you might need to swap skills once or twice just to be more efficient.
Deathdefiler: I think he meant reselecting your skills
This horse has been whipped in superglue already. Since there isn't a problem with the current system, and it is pretty much gospel that the current skill system is it's final phase, can we move along...
I would think a Cooldown between skill changes of maybe 5 mins, or just having to be out of combat would be sufficent. I think once you start getting closer to end game having runes in your skills is going to be important and since it will probably take a lifetime to get lvl. 7 runes for every skill I think you will pretty much have your fav. 6 skills selected by endgame so swapping skills after every fight won't happen as much.
I should be able to pick my 6 skills whenever and where ever I want without limitations. Because simply, why should there be? Its no fun to wait 5 minutes for im able to change my skills again...
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The little boat gently drifted across the pond exactly the way a bowling ball wouldn’t...
At first, going back to town was something they weren't so sure about. Now you can do it whenever you want and as many times as you want.
What Blizzard doesn't want is people stopping the action to go to town and respec. But when you think about it, people might stop the action to swap skill points in the middle of a dungeon multiple times, so the problem persists.
If going to town would reset a given dungeon (or at least drop you way back in terms of checkpoints for that dungeon) and respec was only available in town (like it happens in Bastion, where you can freely swap everything in the Bastion but when you enter a stage with a setting you gotta finish it with it) I'm sure the issue would've been ironed in a much less polemic fashion.
There's no easy way to get back in action with the current system. The Stone of Recall can get you to town but doesn't get you back. Unless there's waypoints in every corner, I'd say it's a good solution what Blizzard's done.
So which problems are caused by the ability to respec away from town? I can only come up with one, and that is the option to switch to specific skills for something like a boss battle, which I would agree is a cheap way to overcome that obstacle.
I think this is a great idea, but only in Inferno. The other difficulties should be easy enough that stopping to respec would only waste time and make you fall behind the group. I mean why would you spend 30 seconds-a minute on a respec when it would only make a boss go down 10 seconds faster? In Inferno it does make sense because there you might not even be able to take down the boss unless you have very fine tuned skills. Switching to AoE skills for getting to the boss, and then to single target skills for the bossfight, is a very bad way of beating content imo. It forces you to stop the action to adjust things, which Bashiok and Jay have stated multiple times that they don't want, which is partly why they removed inventory management and frequent town visits. It also makes it less important to actually make a good build that works in all situations.
If there are any other problems caused by on-the-fly respecs other than beating specific content, enlighten me.
I am aware that Blizzard doesn't want you to go back to town, and so they have made all these systems to keep you in action, and penalties if you do go back. But, if left unchanged, the skills will become boring, and the game in the process, because if you can respec on-the-fly, it takes all the fun out of the skills you have chosen. If you can change the set you have every 5 minutes or even worse, after every encounter, they might as well let you have 30 skill slots from the start.
I played D&D, and choosing skills before you go slaughtering isn't something that bad. I really don't see what is the problem with what I am suggesting. You are gonna have to go to town to complete quests anyway...
Well, from a subjective point of view I could point out a ton of things that I would consider to be issue, personally I'm no fan of respecs at all. Objectively however I can't say that unrestricted customization is a bad idea, because a lot of people like that. I will disagree with them, but I won't say that it is a problem, not any more than I will say that the existence of soccer is a problem because it takes up too much of what is shown on TV in the evenings.
Also remember that you can always opt to not respec every 5 minutes and say to yourself "I will only respec in town". I'm sure the people you are playing with will understand.
You have a point there. But from the point of simple math, the current system is definitively not something that Blizzard nor I would agree with. This solution is something that could work (for me and Blizzard), as it is, in my opinion, the simplest. What could be the other?
Maybe this could be turned into a discussion about the best possible way to solve this problem.
So far I can think of these:
- The above (only in town)
- Putting a timer on in
- Being locked while in combat (similar to Stone of Recall)
- Being locked while in certain areas
- Buying a respec (like in WoW)
There's no easy way to get back in action with the current system. The Stone of Recall can get you to town but doesn't get you back.
Can't you just click on your friends banner to get back? =] I remember seeing that somewhere.
I can't say I remember that at all, so it's possibly my memory's fault.
There is some way to quickly hop to where the action is, but it's not entirely clear at this point how it works. We should know more when the Beta gets here as I assume that feature will be included.
A cost fixed to your Character level would make sense.. An amount that isn't going to make you cry but still something that you don't want to be doing TOO often.
Comparing it to D2.. Lvl 1 respec might cost 100 gold. Act 2 lvl 20 might cost something like 10k and so on.
I really like the current approach. Placing restrictions and limits on how I play a game is annoying.
I know some people like everything in an RPG to be a huge pain in the ass. Thats fine, play the game you like. If you feel like its cheap to beat content by switching skills, then don't. It's your character and you can play him however you like. Hell for all I care play the entire game without runes, gear, or a keyboard. Don't respec, and if you die, delete your account and buy a new copy of the game before you let yourself restart. Cmon, you want it to be hard right? Grow a pair and make it HARD. While your at it, refuse to play without a blindfold on. Have your friend or family member try to guide you where to go. Make sure he occasionally lies to you, so you spend hours shooting fireballs at a wall. You wanted a challenge right? Better just cut off your hands, and play with the stubs. CMON MAN YOU WANTED A CHALLENGE RIGHT?
But seriously... I like fun, approachable, non-punishing games. The currently suggested system where a player can make quick, easy changes, to adapt to whatever situation there in appeals to me. Why? Because the real world has a lot of challenges to it already.
I should be able to pick my 6 skills whenever and where ever I want without limitations. Because simply, why should there be? Its no fun to wait 5 minutes for im able to change my skills again...
True...if your idea of fun is limited to godhood. Limitations provide the circumstances for new and diverse challenges. Challenges can also be viewed as a source of fun. A puzzle, for instance.
I don't understand why anybody thinks there even IS a problem with the design to begin with? I have honestly heard not a single valid argument on why being able to switch your skills and passives, out of combat, is overpowered in any way. It's an awesome design that personally is one of the biggest reasons why I am stoked to play D3. I think too many people are brainwashed by other games that ANYTHING you do requires a cooldown, or some sort of penalty. Why NOT let players experiment with their classes skills when they want? You just can't switch in combat.
The systems perfect, stop trying to fix #@$% that ain't broken, and find something else to nitpick while you wait fo' beta =)
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Answers explained:
"No. It is fine as it is (locked while in combat)" means that you are OK with it as it is, locked while in combat.
"Yes. There should be higher penalties for re-selecting your skills." means that you want it to be changed, and made so that it is harder to switch your selection of skills.
"Yes. The current system is simply not enough GOD-mod" means that you want it to be changed so that it is easier to change between your sets of skills, possibly by starting with all slots unlocked, or having hotkeys for sets of skills.
To the next question:
"Only allowed in town" - Re-selecting is allowed only while in town.
"Bought from a trainer/vendor" - Pay gold to respec
"Locked in certain areas" - The system is the same as now, but while you are in certain areas you cannot respec
"Each respec with a timer" - Each time you respec, you cannot do it again for a short (or long) period of time. Can be slot related (each slot has it's own timer), or bar related (the whole bar is locked for a period of time)
"Other" - None of the above, something else. Feel free to post your suggestion.
-------------------
I don't know if this was suggested...
I just realized that the solution to the respecing can be a town-only rule, that you can only respec in town.
Thoughts?
Deathdefiler: I think he meant reselecting your skills
What Blizzard doesn't want is people stopping the action to go to town and respec. But when you think about it, people might stop the action to swap skill points in the middle of a dungeon multiple times, so the problem persists.
If going to town would reset a given dungeon (or at least drop you way back in terms of checkpoints for that dungeon) and respec was only available in town (like it happens in Bastion, where you can freely swap everything in the Bastion but when you enter a stage with a setting you gotta finish it with it) I'm sure the issue would've been ironed in a much less polemic fashion.
I really don't like the current system =(
I am aware that Blizzard doesn't want you to go back to town, and so they have made all these systems to keep you in action, and penalties if you do go back. But, if left unchanged, the skills will become boring, and the game in the process, because if you can respec on-the-fly, it takes all the fun out of the skills you have chosen. If you can change the set you have every 5 minutes or even worse, after every encounter, they might as well let you have 30 skill slots from the start.
I played D&D, and choosing skills before you go slaughtering isn't something that bad. I really don't see what is the problem with what I am suggesting. You are gonna have to go to town to complete quests anyway...
You have a point there. But from the point of simple math, the current system is definitively not something that Blizzard nor I would agree with. This solution is something that could work (for me and Blizzard), as it is, in my opinion, the simplest. What could be the other?
Maybe this could be turned into a discussion about the best possible way to solve this problem.
So far I can think of these:
- The above (only in town)
- Putting a timer on in
- Being locked while in combat (similar to Stone of Recall)
- Being locked while in certain areas
- Buying a respec (like in WoW)
Thoughts?
I can't say I remember that at all, so it's possibly my memory's fault.
There is some way to quickly hop to where the action is, but it's not entirely clear at this point how it works. We should know more when the Beta gets here as I assume that feature will be included.
Comparing it to D2.. Lvl 1 respec might cost 100 gold. Act 2 lvl 20 might cost something like 10k and so on.
I know some people like everything in an RPG to be a huge pain in the ass. Thats fine, play the game you like. If you feel like its cheap to beat content by switching skills, then don't. It's your character and you can play him however you like. Hell for all I care play the entire game without runes, gear, or a keyboard. Don't respec, and if you die, delete your account and buy a new copy of the game before you let yourself restart. Cmon, you want it to be hard right? Grow a pair and make it HARD. While your at it, refuse to play without a blindfold on. Have your friend or family member try to guide you where to go. Make sure he occasionally lies to you, so you spend hours shooting fireballs at a wall. You wanted a challenge right? Better just cut off your hands, and play with the stubs. CMON MAN YOU WANTED A CHALLENGE RIGHT?
But seriously... I like fun, approachable, non-punishing games. The currently suggested system where a player can make quick, easy changes, to adapt to whatever situation there in appeals to me. Why? Because the real world has a lot of challenges to it already.
True...if your idea of fun is limited to godhood. Limitations provide the circumstances for new and diverse challenges. Challenges can also be viewed as a source of fun. A puzzle, for instance.
The systems perfect, stop trying to fix #@$% that ain't broken, and find something else to nitpick while you wait fo' beta =)