The hope, I think, is that Blizzard will be able to keep the Battle.net community free from some of these problems. If people can hack and get their own servers going on, that's one thing. After all, that won't affect the Battle.net community. Bots and stuff inside the B.net realms? I think they're trying to get a lockdown on that. Who knows? WoW may have hacks and such going on, but no matter how much they patch it, that game is still 10 years old. Maybe the D3 team has some tricks up their sleeve. It's likely to get hacked. Maybe even inevitable. But the real question is how much will it end up affecting the main community.
world of warcraft was online only and had no duping problems at all. I have never even heard or seen someone doing or talking about duping since i started playing in 2004.
botting is another thing though, there are definitely some botters. Botting wont be as widespread in d3 as it was in d2 sole reason being that it is online only. If you google for a bot in d2 you will find multiple public bots, you google for bots in world of warcraft tons of scams will pop up trying to phish you into handing your account over.
its hard to implement bots and hacks when you dont have a safe playground to play in
Most of the account "hacking" is done via keyloggers and phishing scams. This generally means they were doing something they shouldn't have and became infected or are very naive.
i used to believe this, but it is untrue. my wow account was hacked twice in the last 6 months and it was never active during any of that time. 7 months ago i bought a new computer and i havent even installed wow onto it. I was having trouble with the hard drive and i was unable install microsoft updates. I use firefox with no script, and i have a secure email account which doesnt receive spam and i know blizzard will never ask for any of my information through anything other then their games or posting on their website. My computer was protected by antivirus software which was updated and never outdated which never found anything. I still somehow was keylogged twice, and im sure it was because my windows 7 wasnt updated with security updates. One of the hackers actually added a 30 day game card to activate my account to steal my gold which i found funny.
i bought a new hard drive updated everything and havent been hacked since, just goes to show you that phishing and naive people are not the only ones getting hacked.
I'm honestly asking, because I don't know if Blizzard made Warden this great awesome program or if it's main focus is still banning people for joining games too fast.
Honestly though, all joking aside, bots will take a little bit of time, just like they did for D2, but they will be there, and with the RMAH, there will be more incentive for botting, so I would probably say D3 will get bots faster then D2.
I expect Inferno to be sufficiently hard that a relatively simple AI script couldn't handle it. If you have shield-bearer horde-type monsters in front of a handful of ranged-heavy-hitters plus some kind of hard hitting melee behind them, then I 1-don't know that the AI will be able to recognize monster types, and 2-don't know that it will be able to handle such an arrangement of monsters based on whatever combat instructions it includes.
I don't expect Hell to be a walk in the park either.
Being able to defeat the monsters once in the game won't be that hard to program. I'm just asking if Warden has gotten to the point where it does more then just ban players for joining and leaving games too often.
Being able to defeat the monsters once in the game won't be that hard to program. I'm just asking if Warden has gotten to the point where it does more then just ban players for joining and leaving games too often.
Yes, it checks if programs that it has tagged as "shifty" are running and does... something. I'm about to go to sleep, you're gonna have to google-fu this one yourself.
edit: And I think proper use of spells is going to come down to more than just the order you do it in, but rather where you are when you are casting any given one.
Remember, B.net 2.0 has a different Warden than 1.0. B.net 2 came out in 2010. I not say D3 won't be hacked, I'm saying it's going to be harder to hack than D2.
Hacks aren't going to work the same way either. Instead of hacking the game on someone's lone computer, the server will have to be hacked affecting the game for everyone. Remember, we don't know how much of the game will be on the server(Blizzard) and how much will be given to the client(gamer).
Remember, B.net 2.0 has a different Warden than 1.0. B.net 2 came out in 2010. I not say D3 won't be hacked, I'm saying it's going to be harder to hack than D2.
Hacks aren't going to work the same way either. Instead of hacking the game on someone's lone computer, the server will have to be hacked affecting the game for everyone. Remember, we don't know how much of the game will be on the server(Blizzard) and how much will be given to the client(gamer).
I'm 99% sure this is the way that D3 works. This is how most client/server solutions work. The installation will give you all of the static content like images, maps, skills, event handlers (mouse clicks, key presses), etc. The server will handle all of the instance-specific logic and data like your character, creating new items, damage dealt, etc. The server then sends very basic information to your client to load the information that it has calculated. In this example, the server would create the item and send the basic information to your client like image, damage, requirements, effects, etc. Your client can than display all of that to you, but it never really does any calculations. This makes it nearly impossible to create items on the client because you would have to find a way to trigger the item creation on the server or else the server wouldn't recognize the change. My guess is that D2 had more of this logic done on the client side to cut down on traffic and server CPU cycles as the game did come out 11 years ago and most people were still on 56k.
Cutting out offline play was not surprising to me because the way they are programming, they'd essentially have to put a small server on your client in order for you to play. That would (1) take more programming efforts and (2) allow people to have a peek at their inner workings, probably leading to more hacks and possibly even other private servers.
Hey, blizzard constantly says that online only creates a much more secured environment.
hence - eliminates duping and botting which negatively affects the game's economy.
That sound pretty weird to me since on of the cons of D2 economy was duping and botting (the randomness was just right!)
now:
1) D2 suffered from duping
2) D2 suffered from botting.
3) D2 was online only (offline chars are irrelevant - im talking about the online economy)
so, how online only D3 will vary from this? it seems D3 economy might suffer these plagues as well and once again our beloved game will fail in containing a strong economy.
character and item information isnt stored on your computer like in d2 everything is on blizzard's database so botting/duping shouldnt be able to happen hense the constant connection needed
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
world of warcraft was online only and had no duping problems at all. I have never even heard or seen someone doing or talking about duping since i started playing in 2004.
botting is another thing though, there are definitely some botters. Botting wont be as widespread in d3 as it was in d2 sole reason being that it is online only. If you google for a bot in d2 you will find multiple public bots, you google for bots in world of warcraft tons of scams will pop up trying to phish you into handing your account over.
its hard to implement bots and hacks when you dont have a safe playground to play in
i used to believe this, but it is untrue. my wow account was hacked twice in the last 6 months and it was never active during any of that time. 7 months ago i bought a new computer and i havent even installed wow onto it. I was having trouble with the hard drive and i was unable install microsoft updates. I use firefox with no script, and i have a secure email account which doesnt receive spam and i know blizzard will never ask for any of my information through anything other then their games or posting on their website. My computer was protected by antivirus software which was updated and never outdated which never found anything. I still somehow was keylogged twice, and im sure it was because my windows 7 wasnt updated with security updates. One of the hackers actually added a 30 day game card to activate my account to steal my gold which i found funny.
i bought a new hard drive updated everything and havent been hacked since, just goes to show you that phishing and naive people are not the only ones getting hacked.
I expect Inferno to be sufficiently hard that a relatively simple AI script couldn't handle it. If you have shield-bearer horde-type monsters in front of a handful of ranged-heavy-hitters plus some kind of hard hitting melee behind them, then I 1-don't know that the AI will be able to recognize monster types, and 2-don't know that it will be able to handle such an arrangement of monsters based on whatever combat instructions it includes.
I don't expect Hell to be a walk in the park either.
Yes, it checks if programs that it has tagged as "shifty" are running and does... something. I'm about to go to sleep, you're gonna have to google-fu this one yourself.
edit: And I think proper use of spells is going to come down to more than just the order you do it in, but rather where you are when you are casting any given one.
Hacks aren't going to work the same way either. Instead of hacking the game on someone's lone computer, the server will have to be hacked affecting the game for everyone. Remember, we don't know how much of the game will be on the server(Blizzard) and how much will be given to the client(gamer).
This ^
Cutting out offline play was not surprising to me because the way they are programming, they'd essentially have to put a small server on your client in order for you to play. That would (1) take more programming efforts and (2) allow people to have a peek at their inner workings, probably leading to more hacks and possibly even other private servers.
character and item information isnt stored on your computer like in d2 everything is on blizzard's database so botting/duping shouldnt be able to happen hense the constant connection needed