Player 1 has 100% magic find. Player 2 has 0% magic find. First mob drops for Player 1 but Player 2 kills it. Player 2's magic find is calculated to the kill but since he has 0% magic find, Player 1 receives a normal item. 2nd mob drops for Player 2 but Player 1 kills it. Player 1's 100% magic find is calculated to the kill and a rare item drops but Player 1 cannot loot it or see it. Player 2 loots it & wins the game.....So my question would be, is the loot round-robin or who gets the kill?
Player 1 has 100% magic find. Player 2 has 0% magic find. First mob drops for Player 1 but Player 2 kills it. Player 2's magic find is calculated to the kill but since he has 0% magic find, Player 1 receives a normal item. 2nd mob drops for Player 2 but Player 1 kills it. Player 1's 100% magic find is calculated to the kill and a rare item drops but Player 1 cannot loot it or see it. Player 2 loots it & wins the game.....So my question would be, is the loot round-robin or who gets the kill?
Loot is on an individual basis. Your loots have no impact on your partner(s)' loot. The only impact it may have is that you can then drop what you picked up and then he can see it, and vice versa. So if you have 100% magic find and he has 0%, you benefit, he doesn't.
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When I grow up, I want to be a frill-necked lizard.
I'm not sure if there is. I was thinking of adding "...if MF is even in the game," to my response. I just wanted to answer his theoretical question with a theoretical answer.
I was rooting around the interwebs, and yes, MF is in Diablo 3. Quote from Diablo Wiki:
"Magic Find has been confirmed to return in Diablo III, and it was seen on numerous items in the Blizzcon demo, as of November 2008.
Exactly how Magic Find will work in Diablo III isn't yet known, but it's assumed that it will work much as it did in Diablo II."
I remember, maybe Jay Wilson, saying something along the lines of how they didn't like that players in D2 had to have two separate sets of gear, one normal and one MF. And so MF in D3 would be restricted in some way, either to certain slots, or maybe that it would always be 'extra' -- MF on items would not come at the expense of other stats.
I remember, maybe Jay Wilson, saying something along the lines of how they didn't like that players in D2 had to have two separate sets of gear, one normal and one MF. And so MF in D3 would be restricted in some way, either to certain slots, or maybe that it would always be 'extra' -- MF on items would not come at the expense of other stats.
What he said was that in Diablo 2 certain characters/builds could be decked with MF gear and it wouldn't effect their play style/survivability/kill speed that much, they want to change that in diablo 3.... if you decide to "gimp" your self with alot of magic find gear it will effect your kill speed and survivability, that is how i understood in anyway.
Here's how it works, and I've confirmed this with Bashiok a looong time ago (I think like a year ago):
No matter who kills the mob, your magic find is what counts for the items that drop on the ground for you. So for example, if you have 100% magic find, and your friend has x% magic find, it doesn't matter who kills the mob, loot will drop on the ground and it will be at 100% MF. It's that simple.
So, theoretically you could jump in a game with the max magic find gear, do no damage whatosever, and collect fat loot.
Here's how it works, and I've confirmed this with Bashiok a looong time ago (I think like a year ago):
No matter who kills the mob, your magic find is what counts for the items that drop on the ground for you. So for example, if you have 100% magic find, and your friend has x% magic find, it doesn't matter who kills the mob, loot will drop on the ground and it will be at 100% MF. It's that simple.
So, theoretically you could jump in a game with the max magic find gear, do no damage whatosever, and collect fat loot.
the text in increased size made me a little happy on the inside. +1 rep
Player 1 has 100% magic find. Player 2 has 0% magic find. First mob drops for Player 1 but Player 2 kills it. Player 2's magic find is calculated to the kill but since he has 0% magic find, Player 1 receives a normal item. 2nd mob drops for Player 2 but Player 1 kills it. Player 1's 100% magic find is calculated to the kill and a rare item drops but Player 1 cannot loot it or see it. Player 2 loots it & wins the game.....So my question would be, is the loot round-robin or who gets the kill?
Let me clear this up a bit.
Okay so seem to know about how each player gets their own drops, what you seem to be misguided on is how drops are effected by the players participating. I'll list the facts than explain them to be clear, since this is often misread, and misunderstood.
The only requirement to get drops from creature is to be in a certain proximity (we don't think the distance of this proximity) of the creature when it dies. This is also the same for experience gained.
Say you're in a four player game, and you feel like a boss and tell everyone to sit back and let you kill everything. As long as the other three players are in that certain proximity to the creatures when they die, they'll get loot and experience.
It doesn't matter who kills the creature. The player who kills the creatures gets no extra drops, or experience. Nor does it matter who did the most damage to the creature.
As in my previous example, it doesn't matter who kills the creature. You don't even have to hit it..as long as your close enough when it dies, you'll get loot and exp.
Your drops are only effected by your stats.
So seeing as each player gets their own drops, and it doesn't matter who kills the creature, or even who hits the creature, your drops are only effected by your magic find, no one elses.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
I can already see everyone selfishly gearing with full mf sets kiting around to stay alive because no one can do or take any damage. God mf is such a pointles and unneeded stat to implement. I hop it doesn't ruin d3 gameplay like it did d2.
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To Jay Wilson and everyone else: Diablo 3 can be competitive without being an E-Sport.
What Blizzard has said so far on the subject of MF is that while it will be in the game you will NEVER be able to make a decision between magic find and power.
They gave one example of a way they were considering doing it:
Say your head socket is your 'wealth' socket and the gem effects range from things like +gold drops to +magic find to +rune find and +gem find to +gem quality.
So no, lafu, nobody will EVER be able to build an 'mf set'. You will have to choose MF over another wealth stat, not over a power stat.
But i think with Inferno you wont be able to kill mobs or "just sit back" with MF gear because itll be to challenging and Inferno is where the best gear is at!
I can already see everyone selfishly gearing with full mf sets kiting around to stay alive because no one can do or take any damage. God mf is such a pointles and unneeded stat to implement. I hop it doesn't ruin d3 gameplay like it did d2.
From what I've been able to glean from the interwebs is that MF in D3 will not be as stackable as it was in D2. It will be rather uncommon and it will only show up on certain item locations, thereby limiting how much you can stack. By location I mean it may show up on helms and gaunts but it can't show up on boots or chest. Theres also a system to prevent it from nerfing your combat ability by equipping MF gear.
I recall reading somewhere here that there will only be MF gems for helmets and that the chances of having MF on other items will be slim. The other options for helm gems will be gold find and extra xp gain.
400% mf builds like in Diablo 2 won't be possible at all.
I can already see everyone selfishly gearing with full mf sets kiting around to stay alive because no one can do or take any damage. God mf is such a pointles and unneeded stat to implement. I hop it doesn't ruin d3 gameplay like it did d2.
Well it didn't really ruin d2 or render casters/ranged survivability useless either, they provided MF benefits for little drawbacks
As long as you are in the screen where the monster dies, you can get a drop, doesnt matter who killed. And this drop's quality depend only on your own magic finding.
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Loot is on an individual basis. Your loots have no impact on your partner(s)' loot. The only impact it may have is that you can then drop what you picked up and then he can see it, and vice versa. So if you have 100% magic find and he has 0%, you benefit, he doesn't.
I'm not sure if there is. I was thinking of adding "...if MF is even in the game," to my response. I just wanted to answer his theoretical question with a theoretical answer.
I was rooting around the interwebs, and yes, MF is in Diablo 3. Quote from Diablo Wiki:
"Magic Find has been confirmed to return in Diablo III, and it was seen on numerous items in the Blizzcon demo, as of November 2008.
Exactly how Magic Find will work in Diablo III isn't yet known, but it's assumed that it will work much as it did in Diablo II."
The link to the article can be found here: http://www.diablowiki.net/Magic_find
I remember, maybe Jay Wilson, saying something along the lines of how they didn't like that players in D2 had to have two separate sets of gear, one normal and one MF. And so MF in D3 would be restricted in some way, either to certain slots, or maybe that it would always be 'extra' -- MF on items would not come at the expense of other stats.
No matter who kills the mob, your magic find is what counts for the items that drop on the ground for you. So for example, if you have 100% magic find, and your friend has x% magic find, it doesn't matter who kills the mob, loot will drop on the ground and it will be at 100% MF. It's that simple.
So, theoretically you could jump in a game with the max magic find gear, do no damage whatosever, and collect fat loot.
the text in increased size made me a little happy on the inside. +1 rep
Let me clear this up a bit.
Okay so seem to know about how each player gets their own drops, what you seem to be misguided on is how drops are effected by the players participating. I'll list the facts than explain them to be clear, since this is often misread, and misunderstood.
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They gave one example of a way they were considering doing it:
Say your head socket is your 'wealth' socket and the gem effects range from things like +gold drops to +magic find to +rune find and +gem find to +gem quality.
So no, lafu, nobody will EVER be able to build an 'mf set'. You will have to choose MF over another wealth stat, not over a power stat.
From what I've been able to glean from the interwebs is that MF in D3 will not be as stackable as it was in D2. It will be rather uncommon and it will only show up on certain item locations, thereby limiting how much you can stack. By location I mean it may show up on helms and gaunts but it can't show up on boots or chest. Theres also a system to prevent it from nerfing your combat ability by equipping MF gear.
400% mf builds like in Diablo 2 won't be possible at all.
Well it didn't really ruin d2 or render casters/ranged survivability useless either, they provided MF benefits for little drawbacks