Bots and hacks will still be in Diablo 3. Can't we all just admit that? It's simply an attempt to crack down on piracy.
No it's not. Blizzard has used a very old but very effective form of anti piracy. CD-Key + a very strong online component of their games that people WANT to play on legit servers.
Does that stop everyone from pirating the game? no, but I doubt blizzard is too concerned about it (much like Valve doesn't even discuss the topic during any of their game developments).
No it's not. Blizzard has used a very old but very effective form of anti piracy. CD-Key + a very strong online component of their games that people WANT to play on legit servers.
Does that stop everyone from pirating the game? no, but I doubt blizzard is too concerned about it (much like Valve doesn't even discuss the topic during any of their game developments).
WC3/DotA on Garena, dozens of WoW independent servers and massive D2 play through direct IP would all like to have a word with you.
Online only brings absolutely nothing to the game, only detracts from it. It's perfectly possible to have an offline mode where a character is stored in ones computer and you can play with your friends without going through the intermediary laggy Blizz server and an online mode where your character is stored online, they don't wanna do it 100% because of piracy. It's called the "Activision effect".
Saying offline isnt available because people would find a way of bringing offline into their server database is plain stupid, they couldnt do it in D2, its one thing making a client-side bot, its a whole other imputting data into their server database.
Also the whole "anti-hacking" comment is probably being made by people who play games either not caring there are "hacks" (these shouldn't even post about said matter) or not knowing how things have gone before. Both WoW and SC2 have issues with hacks and "bots", and D3 will NOT be different, specially now with such a high monetary incentive. Bots/maphacks/hacks WILL be available just like in SC2 (which has a STRONG competitive side to it, therefore would probably have all their resources mustered against hacking, and still they can't do shit because their Warden has one of the easiest to avoid detection systems in all online gaming history).
I'm glad Torchlight II will have everything D3 won't. Mods for added fun. Offline and direct IP/LAN so I'm not dependent on server maintenance and laggyness and can actually play the game I payed for with my friends. Not a lot of changes to skill points which worked FINE on Torchlight 1 (because in that game they only fixed what was actually broken, instead of assuming things based on in-house play testing with morons who complain "but but but I don't wanna make a choice whether I want this skill or that, I want to test all of them and change whenever I want sniff sniff". Even Bastion has some sort of limits imposed to when and where you can change your character skills.
+1 Zero very well said. Online only really just takes away from the game instead of adding to it. There will be many many hacks in D3 and I'm sure after a while you'll realize that they are there to stay.
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If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
No it's not. Blizzard has used a very old but very effective form of anti piracy. CD-Key + a very strong online component of their games that people WANT to play on legit servers.
Does that stop everyone from pirating the game? no, but I doubt blizzard is too concerned about it (much like Valve doesn't even discuss the topic during any of their game developments).
WC3/DotA on Garena, dozens of WoW independent servers and massive D2 play through direct IP would all like to have a word with you.
I said LEGIT servers.
Also, this has nothing to do with anti-piracy measures from Blizzard. You need to take off your tin foil hat buddy.
+1 Zero very well said. Online only really just takes away from the game instead of adding to it. There will be many many hacks in D3 and I'm sure after a while you'll realize that they are there to stay.
It actually builds a centralized community instead of segregation between offline, open bnet and online bnet. Not to mention all the other features blizzard mentioned.
The people crying fowl over this are out of this world.
No it's not. Blizzard has used a very old but very effective form of anti piracy. CD-Key + a very strong online component of their games that people WANT to play on legit servers.
Does that stop everyone from pirating the game? no, but I doubt blizzard is too concerned about it (much like Valve doesn't even discuss the topic during any of their game developments).
Online only brings absolutely nothing to the game, only detracts from it. It's perfectly possible to have an offline mode where a character is stored in ones computer and you can play with your friends without going through the intermediary laggy Blizz server and an online mode where your character is stored online, they don't wanna do it 100% because of piracy. It's called the "Activision effect".
Saying offline isnt available because people would find a way of bringing offline into their server database is plain stupid, they couldnt do it in D2, its one thing making a client-side bot, its a whole other imputting data into their server database.
Also the whole "anti-hacking" comment is probably being made by people who play games either not caring there are "hacks" (these shouldn't even post about said matter) or not knowing how things have gone before. Both WoW and SC2 have issues with hacks and "bots", and D3 will NOT be different, specially now with such a high monetary incentive. Bots/maphacks/hacks WILL be available just like in SC2 (which has a STRONG competitive side to it, therefore would probably have all their resources mustered against hacking, and still they can't do shit because their Warden has one of the easiest to avoid detection systems in all online gaming history).
I'm glad Torchlight II will have everything D3 won't. Mods for added fun. Offline and direct IP/LAN so I'm not dependent on server maintenance and laggyness and can actually play the game I payed for with my friends. Not a lot of changes to skill points which worked FINE on Torchlight 1 (because in that game they only fixed what was actually broken, instead of assuming things based on in-house play testing with morons who complain "but but but I don't wanna make a choice whether I want this skill or that, I want to test all of them and change whenever I want sniff sniff". Even Bastion has some sort of limits imposed to when and where you can change your character skills.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
I said LEGIT servers.
Also, this has nothing to do with anti-piracy measures from Blizzard. You need to take off your tin foil hat buddy.
It actually builds a centralized community instead of segregation between offline, open bnet and online bnet. Not to mention all the other features blizzard mentioned.
The people crying fowl over this are out of this world.
That's moot.
Having everyone on the NA servers from the get go is much better then split 3 ways.
AND MY INTERNET NEVER WENT DOWN.
You are not allowed to complain about lack of internet access when natural disasters do not interrupt service.
Are you in PA?
NYC, really we just got a little shake. I think the epicenter of the earthquake was in Virginia.