Yeah, we realized that binding is kind of a crappy way to pull items out of the economy. If you say that the average player produces 100 items an hour and maybe gets 1 upgrade in that time, then binding at best can account for removing 1% of items from the economy. And that's being very generous at high levels.
Binding isn't really substantial in making a viable economy, but it is really good at establishing item prestige. Which is how it's used in WoW.
We expect salvaging to be compelling enough to remove a good percentage of the most valuable items from the economy. High end components obtained from salvaging high end items are needed for high end crafting and enhancement.
We're not promising anything on patch content, but we also feel that keeping up on introducing new items consistently will keep it from being possible for a glut of the best items from building as 'the best' can be a constantly moving target.
I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.
this is Bashiok, I don't know how to bluequote
Exactly, this the definition on "change", meaning, it "changed". It was not in the game and now it might be in the game. Thank you.
We expect salvaging to be compelling enough
Is important, what if it wasn't compelling enough.
Yeah, we realized that binding is kind of a crappy way to pull items out of the economy. If you say that the average player produces 100 items an hour and maybe gets 1 upgrade in that time, then binding at best can account for removing 1% of items from the economy. And that's being very generous at high levels.
Binding isn't really substantial in making a viable economy, but it is really good at establishing item prestige. Which is how it's used in WoW.
We expect salvaging to be compelling enough to remove a good percentage of the most valuable items from the economy. High end components obtained from salvaging high end items are needed for high end crafting and enhancement.
We're not promising anything on patch content, but we also feel that keeping up on introducing new items consistently will keep it from being possible for a glut of the best items from building as 'the best' can be a constantly moving target.
I’m happy to announce that we recently decided there will be no binding of items in Diablo III. They will be freely traded for the life of the item. The only way we are going to do any kind of binding would be for things that are not progression-sensitive. Like we might say…a quest item. We don’t want you to be able to give to other player to short circuit a quest, but if you find a sword, piece of armor, or gem....anything that you find in the ground, once you pick it up, you can freely trade it... forever.
this is Bashiok, I don't know how to bluequote
Exactly, this the definition on "change", meaning, it "changed". It was not in the game and now it might be in the game. Thank you.
We expect salvaging to be compelling enough
Is important, what if it wasn't compelling enough.
medievaltroll
MedievalDragon is a respectable member.
This late in the development of the game, I seriously do not believe they would suddenly completely reverse their stance on something as large as item binding. The game should be design wise, basically complete.
The quotes from Bashiok were from three months ago, and there has been nothing to suggest that they've changed their minds about this at all.
Those quotes have been mentioned quite late in the game's development. I wouldn't be worried about such a change at all.
I agree about MedievalDragon, however, that he's a respectable member. That said, even people with less contribution to the community should be respected.
It's important to remember that we have ABSOLUTELY ZERO INDICATION that this is the case.
On a related note, this is probably one of the only points I'm not sure I agree with about D3 itemization. While only a small number of items are pulled out of the economy by making them BOE (BOP I think is out of the question), it's removing the items that someone thought were good enough to equip.
95% of the items picked up are immediately sold (or nowadays, destroyed for mats). No one cares about removing them, because they're already essentially gone.
But without BOE, the good items that people actually want will tend to accumulate in the economy, driving their price down and eventually forcing a reset or some other change (I believe they want to release new stronger items every few months with D3). This is a very crude way to control an easily solvable economic disparity.
With BOE, equipping at item makes it work only for you (or possibly your account), and makes that item stay valuable. If you want to use it, you can't resell it, and the number of those items on the market remains manageable.
I don't know about you guys, but I would much prefer the more stable, self-sustaining economy. If I can't resell an item I've used (at least a high end item, the only ones this would be necessary for), it's a small price to pay for curing stagnation.
Of course, I don't pretend for a second Blizzard's decision one way or the other will affect my willingness to play the game But this is probably the only decision they've made that has seemed questionable to me. I'm sure they have their reasons, but those quotes from Bashiok don't seem to be good ones.
It's important to remember that we have ABSOLUTELY ZERO INDICATION that this is the case.
On a related note, this is probably one of the only points I'm not sure I agree with about D3 itemization. While only a small number of items are pulled out of the economy by making them BOE (BOP I think is out of the question), it's removing the items that someone thought were good enough to equip.
95% of the items picked up are immediately sold (or nowadays, destroyed for mats). No one cares about removing them, because they're already essentially gone.
But without BOE, the good items that people actually want will tend to accumulate in the economy, driving their price down and eventually forcing a reset or some other change (I believe they want to release new stronger items every few months with D3). This is a very crude way to control an easily solvable economic disparity.
With BOE, equipping at item makes it work only for you (or possibly your account), and makes that item stay valuable. If you want to use it, you can't resell it, and the number of those items on the market remains manageable.
I don't know about you guys, but I would much prefer the more stable, self-sustaining economy. If I can't resell an item I've used (at least a high end item, the only ones this would be necessary for), it's a small price to pay for curing stagnation.
Of course, I don't pretend for a second Blizzard's decision one way or the other will affect my willingness to play the game But this is probably the only decision they've made that has seemed questionable to me. I'm sure they have their reasons, but those quotes from Bashiok don't seem to be good ones.
I completely agree with this - and am probably on a short list of people who were unhappy to hear the news of no BOE. It forces you to make a hard decision about that lucky piece of great loot you just found. If you can wear it for awhile and then go "oh well, that was fun - off to the AH I go with this old piece I don't need anymore" than there is something lost there to me. If you work hard for your gear - you should have to make equally hard choices for what you plan to do with it. Being able to wear it for an hour or a year - and then get more benefits from it, like sellling - just degrades the coolness of the loot.
However - in a game like D3, we have the chance to find that epic piece of loot, over and over again. Where as in WoW - you most likely got that nice BOE from a raid; that after you attained it, there were several other people in line to get it the next time it dropped. So it might be a forgotten issue.
And I think it's gonna be in the game.
Flux and MedievalDragon both mentioned a lot of changes are gonna be controversial.
I wouldn't mind much, BoP would kinda be required to avoid "4x more drops if you play with friends because they give me all the items they find"
After testing, they may have seen BoE was required as an additionnal item sink.
You better wrap your head around just in case to not have a massive shock.
Exactly, this the definition on "change", meaning, it "changed". It was not in the game and now it might be in the game. Thank you.
Is important, what if it wasn't compelling enough.
MedievalDragon is a respectable member.
This late in the development of the game, I seriously do not believe they would suddenly completely reverse their stance on something as large as item binding. The game should be design wise, basically complete.
The quotes from Bashiok were from three months ago, and there has been nothing to suggest that they've changed their minds about this at all.
I agree about MedievalDragon, however, that he's a respectable member. That said, even people with less contribution to the community should be respected.
On a related note, this is probably one of the only points I'm not sure I agree with about D3 itemization. While only a small number of items are pulled out of the economy by making them BOE (BOP I think is out of the question), it's removing the items that someone thought were good enough to equip.
95% of the items picked up are immediately sold (or nowadays, destroyed for mats). No one cares about removing them, because they're already essentially gone.
But without BOE, the good items that people actually want will tend to accumulate in the economy, driving their price down and eventually forcing a reset or some other change (I believe they want to release new stronger items every few months with D3). This is a very crude way to control an easily solvable economic disparity.
With BOE, equipping at item makes it work only for you (or possibly your account), and makes that item stay valuable. If you want to use it, you can't resell it, and the number of those items on the market remains manageable.
I don't know about you guys, but I would much prefer the more stable, self-sustaining economy. If I can't resell an item I've used (at least a high end item, the only ones this would be necessary for), it's a small price to pay for curing stagnation.
Of course, I don't pretend for a second Blizzard's decision one way or the other will affect my willingness to play the game But this is probably the only decision they've made that has seemed questionable to me. I'm sure they have their reasons, but those quotes from Bashiok don't seem to be good ones.
I completely agree with this - and am probably on a short list of people who were unhappy to hear the news of no BOE. It forces you to make a hard decision about that lucky piece of great loot you just found. If you can wear it for awhile and then go "oh well, that was fun - off to the AH I go with this old piece I don't need anymore" than there is something lost there to me. If you work hard for your gear - you should have to make equally hard choices for what you plan to do with it. Being able to wear it for an hour or a year - and then get more benefits from it, like sellling - just degrades the coolness of the loot.
However - in a game like D3, we have the chance to find that epic piece of loot, over and over again. Where as in WoW - you most likely got that nice BOE from a raid; that after you attained it, there were several other people in line to get it the next time it dropped. So it might be a forgotten issue.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477