I was listening to diablocast episode 5 and the topic of an in-game economy such as an auction house might appear in the game. Does anyone know anymore more about this? Its a real game changer from the D2 where gold was pretty much worthless. How do you guys think this will effect the way we play the game? Its going to be much more MMO like if they add this feature and im not sure I want that, why put hard work into getting the next best item or gems/runes when you can just buy them off the AH.
I think having an auction house will be great. It'll be much more organized than spamming chat channels. The only improvement this feature will bring is making it easier for a player to purchase an item if he/she can afford it, and it exists for purchase. That being said, D3 will have a ton of gold sinks which will make gold worth...well what gold should be worth! So you aren't just gonna be able to go to the auction house and buy whatever the hell you want because chances are you are not going to have a pile of gold laying around. Chances are, you are going to go to the auction house and see something you like and drool after it because you don't have enough money to purchase it. This is why going out on your own and working hard will pay off because you will either work very hard and get the item yourself out in the world, or you will work very hard and scrap up enough gold to purchase the items you want from the auction house. In short, Auction House = WIN!
It's gonna be hard work to get the gold people will demand for the high end runes and gems. Only sure thing is that it's going to be easier to trade (not to get the items you want).
I was wondering the same thing. I hope gold is more valuable in D3 and I am all for the AH as long as it is incorporated correctly. Haven't played much WoW so I can't comment on the AH in place there but it will surely be more of a use than scouring forums looking for the last piece of gear you need to complete your build/set because not all players use forums.
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It's gonna be hard work to get the gold people will demand for the high end runes and gems. Only sure thing is that it's going to be easier to trade (not to get the items you want).
This.
It's only "mmo" to you because that is where the idea of auction house originated. But there's nothing "massive multiplayer online" about the idea really. This idea should have been somehow enabled in D2 even.
The auction house is nothing more than a fantastic idea. Personally I feel it's one of the most innovative ideas from Blizzard for WOW.
It is THE solution to D2JSP. And thank god too. D2JSP ruined D2 because of how it was something almost...exclusive...but not exclusive enough to not completely fuck up D2 economy.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
With an auction house provided by Blizz, we will ALL be able to access it, keep up with it, and grow together instead of having an extremely wealthy upper class and extremely poor lower class.
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-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
It's gonna be hard work to get the gold people will demand for the high end runes and gems. Only sure thing is that it's going to be easier to trade (not to get the items you want).
This.
It's only "mmo" to you because that is where the idea of auction house originated. But there's nothing "massive multiplayer online" about the idea really. This idea should have been somehow enabled in D2 even.
The auction house is nothing more than a fantastic idea. Personally I feel it's one of the most innovative ideas from Blizzard for WOW.
It is THE solution to D2JSP. And thank god too. D2JSP ruined D2 because of how it was something almost...exclusive...but not exclusive enough to not completely fuck up D2 economy.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
With an auction house provided by Blizz, we will ALL be able to access it, keep up with it, and grow together instead of having an extremely wealthy upper class and extremely poor lower class.
Sorry to lazy to cut down the quote. But Blizzard/WoW were not the first check the old as dirt and still going EverQuest (the original) while not same implementation it is the same concept.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
JSP would have worked as an auction house had it not been run by corrupt moderators and caretakers. People could be paid off, people could earn points for running the site, and so on. FG could appear out of thin air if operators so desired. Friends in high places meant rich friends in low places. Corruption and greed are essentially what foiled it all.
It was a great idea, but unfortunately was not presided-over by an objective computer system, like an in-game auction house would be.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
JSP would have worked as an auction house had it not been run by corrupt moderators and caretakers. People could be paid off, people could earn points for running the site, and so on. FG could appear out of thin air if operators so desired. Friends in high places meant rich friends in low places. Corruption and greed are essentially what foiled it all.
It was a great idea, but unfortunately was not presided-over by an objective computer system, like an in-game auction house would be.
It's gonna be hard work to get the gold people will demand for the high end runes and gems. Only sure thing is that it's going to be easier to trade (not to get the items you want).
This.
It's only "mmo" to you because that is where the idea of auction house originated. But there's nothing "massive multiplayer online" about the idea really. This idea should have been somehow enabled in D2 even.
The auction house is nothing more than a fantastic idea. Personally I feel it's one of the most innovative ideas from Blizzard for WOW.
It is THE solution to D2JSP. And thank god too. D2JSP ruined D2 because of how it was something almost...exclusive...but not exclusive enough to not completely fuck up D2 economy.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
With an auction house provided by Blizz, we will ALL be able to access it, keep up with it, and grow together instead of having an extremely wealthy upper class and extremely poor lower class.
“We act as though comfort and luxury were the chief requirements of life, when all that we need to make us happy is something to be enthusiastic about.” - Albert Einstein
The only problem with an auction house is how you can "play" the AH, meaning you can get as much gold as you want without ever leaving town. In WoW that works okay because most items are bind on pickup. You have to do dungeons, raids, or PvP to get the good items. The AH ends up being used mainly for buying crafting materials and other odds and ends. In D3 where most items can be used by anyone, I can see it being a problem that players can get a lot of gold easily. If they do add an AH, I hope they put some limitations on it. Things like a limited number of auctions per day or a limit on how much gold earned per day from AH sales.
Right before I quit WoW I was really bored and decided to see what I could do with a brand new character on a new server. With no high level character support, I was able to make a thousand gold in a week at level 10ish. Within a month I had 5000 gold, and it just goes up exponentially from there. There's even fansites dedicated to maxing out gold from the AH. Maybe limitations I suggested would work, but Blizzard definitely needs to be careful if they add an AH.
The only problem with an auction house is how you can "play" the AH, meaning you can get as much gold as you want without ever leaving town. In WoW that works okay because most items are bind on pickup. You have to do dungeons, raids, or PvP to get the good items. The AH ends up being used mainly for buying crafting materials and other odds and ends. In D3 where most items can be used by anyone, I can see it being a problem that players can get a lot of gold easily. If they do add an AH, I hope they put some limitations on it. Things like a limited number of auctions per day or a limit on how much gold earned per day from AH sales.
Right before I quit WoW I was really bored and decided to see what I could do with a brand new character on a new server. With no high level character support, I was able to make a thousand gold in a week at level 10ish. Within a month I had 5000 gold, and it just goes up exponentially from there. There's even fansites dedicated to maxing out gold from the AH. Maybe limitations I suggested would work, but Blizzard definitely needs to be careful if they add an AH.
The problem is if Blizzard isn't careful, a player can get all the gear they will ever need without actually playing the game. WoW limited this by making pretty much all items of great value be Bind on Pickup. D3 will only have Bind on Equip (other than quest related items).
Edit: Just wanted to say I'm not worried about this. Blizard has been dealing with it in WoW for so long now, they should have a good idea of any problems that would need to be addressed.
same thing could happen with the Diablo II economy, as there were quite a few valuable lower level items as i recall. Playing smart with the economy is part of the game. If you wish to gather the best things by yourself, you definitely can.
Besides, the prices on the good stuff will be too high to begin with. Don't forget that the player sets the price. And you can use that system too. Buy cheap, sell expensive, simple as that.
Also how would you plan on bidding on an item without having gold from playing the game? AH economy always balances out, that's the beauty of it. People have little gold? Prices are low. Tons of gold? Prices go up. Something you want to buy is never out of site and it doesn't rely on the luck of a rune dropping so you can trade, if you want to you are free to harvest gold for days to buy that shiny unique chest you are chasing after.
The problem is if Blizzard isn't careful, a player can get all the gear they will ever need without actually playing the game. WoW limited this by making pretty much all items of great value be Bind on Pickup. D3 will only have Bind on Equip (other than quest related items).
I understand what you say but I don't understand why its an issue. People can technically get all the gear they will ever need if they sit down at the AH and are good enough at market manipulation (something I always failed at everytime I tried in WoW, and there is always a risk.) There's nothing wrong about any of this.
Also how would you plan on bidding on an item without having gold from playing the game? AH economy always balances out, that's the beauty of it. People have little gold? Prices are low. Tons of gold? Prices go up. Something you want to buy is never out of site and it doesn't rely on the luck of a rune dropping so you can trade, if you want to you are free to harvest gold for days to buy that shiny unique chest you are chasing after.
Yeah, you need a little bit of gold initially to start the ball rolling. Just like in real life, you have to have some money before you can start investing it. With a small amount of gold, you start with the guaranteed sellers. Things you know for sure will sell with 24 hours, and that you know you can make a profit relisting. Slowly your available gold on hand becomes higher. A little profit here, a little profit there. Before you know it, you have enough gold to start relisting expensive stuff. Soon enough, you have enough gold to buy pretty much anything you want on the AH.
Obviously, this can get to a point where it's more efficient time-wise to play the AH than to go out, kill monsters, and farm stuff. I don't remember who said it, but one of the blues said that players will always gravitate towards the path of least resistance.
Now this isn't going to happen overnight. The whole game economy has to get pretty mature for this to happen, say 6 months to a year. It takes time for enough money to get into the economy as well as for players to learn the best items for profit, but it's guaranteed to happen eventually if the AH is completely open.
So the real decision is it okay for someone get most of their gold from the AH or should they be required to play more? I know many players don't care either way. If someone wants to spend all their time on the AH, go ahead. It's their game. They can do what they want. I have a feeling Blizzard would rather people are playing more though.
Not to mention that you'd need a good amount of money/gear in the first place in order to get anything good from the AH, which probably means you have someone helping you out or you're playing an alt. And if people find easier ways to get stuff on alts thats not really a huge deal. And as Thander pointed out, they have plenty of experience with AHs in WoW.
I don't think that this will become an issue, if anything it fixes most if not all market issues within the Diablo 2 franchise. It helps to create value in the in game currency and provides higher in game visibility for items that are to be traded. As for the MMO reference, I don't personally mind if Blizzad wants to incorporate a highly successfuly part of one of their MMO's, as long as it fits the games play style, and provides us a legitimate use. In this case I think it does because of the potential upside for stabilizing in game currency.
I personally think that an AH system is almost a definite for the game - solely based on the crafting system and how complex it is.
Diablo has many facets, but the core, almost drug addition like interest is loot. Its been said by many developers and players alike. Now, you can go hack & slash your way to loot drops, or hack & slash your way to crafting loot. Either way, you are a Farmer.
Once you level up your Artisan/s to get the best gear you can, before you are required to go find the epic (no WoW pun intended) drops, you will have no further need for the Artisan/s, aside from crafting gear for alts or friends. That's fine, but that seems limited in the grand scheme of how in-depth D3 is going to be. If you are able to salvage, craft and farm for the interests of the AH - imo, that seems like a more realistic fit for Artisans in this game and the whole crafting aspect in general.
I'm confident (whether I've read it or I'm clairvoyant) that the epic gear/weapon system will be BOP or BOE for most pieces. This forces a player to wear the best crafted gear possible and be alright. But to be great, they are going to have to go farm for epic drops. And you can't farm for epic drops, until you have the best crafted gear. And to get that, you need materials and skilled Artisans. And you guessed it - to get skilled Artisans you can either farm the materials yourself to build them up, or get some sort of help with that long process by selling items for gold, to purchase materials on the......AH.
Last thought on why there has to be an AH of some sorts - stock piles of stuff that mean nothing. You get your Artisan/s to max skill, you get your character/s to max crafted gear - then what? You won't really need to salvage anything anymore, or fill your stash with as much random salvage materials as you can. Well you can - you can be one of those Diablo Horders that has so much useless crap laying about with the intent of trading or leveling up yet another alt. Of course you can trade that for gold, but with out an AH system, why would you? Imo, most players would rather spend that time out farming, than standing around saying "I've got X stacks of materials, pst".
The AH means one thing; further re-playability. A great crafting system is as good as it can be, without a great trading system. That means to me, an AH.
This.
It's only "mmo" to you because that is where the idea of auction house originated. But there's nothing "massive multiplayer online" about the idea really. This idea should have been somehow enabled in D2 even.
The auction house is nothing more than a fantastic idea. Personally I feel it's one of the most innovative ideas from Blizzard for WOW.
It is THE solution to D2JSP. And thank god too. D2JSP ruined D2 because of how it was something almost...exclusive...but not exclusive enough to not completely fuck up D2 economy.
Might I add, D2JSP was essentially an auction house. However, it was out of game and not easily accessible and completely screwed up the economy.
With an auction house provided by Blizz, we will ALL be able to access it, keep up with it, and grow together instead of having an extremely wealthy upper class and extremely poor lower class.
-Equinox
"We're like the downtown of the Diablo related internet lol"
-Winged
Sorry to lazy to cut down the quote. But Blizzard/WoW were not the first check the old as dirt and still going EverQuest (the original) while not same implementation it is the same concept.
Alas Sony has gone to the dark side of money.
JSP would have worked as an auction house had it not been run by corrupt moderators and caretakers. People could be paid off, people could earn points for running the site, and so on. FG could appear out of thin air if operators so desired. Friends in high places meant rich friends in low places. Corruption and greed are essentially what foiled it all.
It was a great idea, but unfortunately was not presided-over by an objective computer system, like an in-game auction house would be.
QFT
+1
Right before I quit WoW I was really bored and decided to see what I could do with a brand new character on a new server. With no high level character support, I was able to make a thousand gold in a week at level 10ish. Within a month I had 5000 gold, and it just goes up exponentially from there. There's even fansites dedicated to maxing out gold from the AH. Maybe limitations I suggested would work, but Blizzard definitely needs to be careful if they add an AH.
The problem is if Blizzard isn't careful, a player can get all the gear they will ever need without actually playing the game. WoW limited this by making pretty much all items of great value be Bind on Pickup. D3 will only have Bind on Equip (other than quest related items).
Edit: Just wanted to say I'm not worried about this. Blizard has been dealing with it in WoW for so long now, they should have a good idea of any problems that would need to be addressed.
Besides, the prices on the good stuff will be too high to begin with. Don't forget that the player sets the price. And you can use that system too. Buy cheap, sell expensive, simple as that.
Also how would you plan on bidding on an item without having gold from playing the game? AH economy always balances out, that's the beauty of it. People have little gold? Prices are low. Tons of gold? Prices go up. Something you want to buy is never out of site and it doesn't rely on the luck of a rune dropping so you can trade, if you want to you are free to harvest gold for days to buy that shiny unique chest you are chasing after.
Yeah, you need a little bit of gold initially to start the ball rolling. Just like in real life, you have to have some money before you can start investing it. With a small amount of gold, you start with the guaranteed sellers. Things you know for sure will sell with 24 hours, and that you know you can make a profit relisting. Slowly your available gold on hand becomes higher. A little profit here, a little profit there. Before you know it, you have enough gold to start relisting expensive stuff. Soon enough, you have enough gold to buy pretty much anything you want on the AH.
Obviously, this can get to a point where it's more efficient time-wise to play the AH than to go out, kill monsters, and farm stuff. I don't remember who said it, but one of the blues said that players will always gravitate towards the path of least resistance.
Now this isn't going to happen overnight. The whole game economy has to get pretty mature for this to happen, say 6 months to a year. It takes time for enough money to get into the economy as well as for players to learn the best items for profit, but it's guaranteed to happen eventually if the AH is completely open.
So the real decision is it okay for someone get most of their gold from the AH or should they be required to play more? I know many players don't care either way. If someone wants to spend all their time on the AH, go ahead. It's their game. They can do what they want. I have a feeling Blizzard would rather people are playing more though.
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Diablo has many facets, but the core, almost drug addition like interest is loot. Its been said by many developers and players alike. Now, you can go hack & slash your way to loot drops, or hack & slash your way to crafting loot. Either way, you are a Farmer.
Once you level up your Artisan/s to get the best gear you can, before you are required to go find the epic (no WoW pun intended) drops, you will have no further need for the Artisan/s, aside from crafting gear for alts or friends. That's fine, but that seems limited in the grand scheme of how in-depth D3 is going to be. If you are able to salvage, craft and farm for the interests of the AH - imo, that seems like a more realistic fit for Artisans in this game and the whole crafting aspect in general.
I'm confident (whether I've read it or I'm clairvoyant) that the epic gear/weapon system will be BOP or BOE for most pieces. This forces a player to wear the best crafted gear possible and be alright. But to be great, they are going to have to go farm for epic drops. And you can't farm for epic drops, until you have the best crafted gear. And to get that, you need materials and skilled Artisans. And you guessed it - to get skilled Artisans you can either farm the materials yourself to build them up, or get some sort of help with that long process by selling items for gold, to purchase materials on the......AH.
Last thought on why there has to be an AH of some sorts - stock piles of stuff that mean nothing. You get your Artisan/s to max skill, you get your character/s to max crafted gear - then what? You won't really need to salvage anything anymore, or fill your stash with as much random salvage materials as you can. Well you can - you can be one of those Diablo Horders that has so much useless crap laying about with the intent of trading or leveling up yet another alt. Of course you can trade that for gold, but with out an AH system, why would you? Imo, most players would rather spend that time out farming, than standing around saying "I've got X stacks of materials, pst".
The AH means one thing; further re-playability. A great crafting system is as good as it can be, without a great trading system. That means to me, an AH.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477