I was reading the blizzard Diablo 3 forums, when I saw a post of a guy who made a video of D3 gameplay, with added filters and decreased light radius. Link below;
Even though I wasn't overly impressed with the results (I actually quite like Blizzards current style), I did notice something at the 14:26 mark.
After the wizard casts her time slowing bubble, and picks off her enemies, a blue globe drops. While for the video the user interface is hidden, we cannot see the effects of this globe, but it does seem to work much the same way as a health globe.
Well if direct responses to the art controversy by Jay Wilson (Game Director) and Keith Lee (Former Lead Producer) along with talking about their art style in comparison to Diablo II's in a panel before the art controversy even started (starts at around the 1:40 mark) counts as "zero meaningful feedback" then yes, thats exactly what they did. And thats not even mentioning the part where they changed a few things, namely making it so that most corpses remain on the ground until you're not in the area, based on fan feedback that they found reasonable.
How is looking directly at the photoshopped videos in question and pointing out their flaws not addressing the problem? And have you ever heard of dark fantasy? Anything with magic and demons and the like falls under fantasy, theres no way around it.
Neither of the previous Diablo games have made me jump out of my seat or anything, but the overall enviornment feels dark, and so does the enviornment in D3. If the torture racks and ghost execution in the latest gameplay videos don't make you feel that way then fine, you just don't like the art direction.
And of course the panel didn't address the community's concerns. It was done before the whole art controversy started at WWI 2008. I was simply pointing out that they had talked about it before anyone else started complaining.
A Post Concerning The Real-Money Auction House:
"Except real money trading has always been present in Diablo 2. Except now it's going to be officially supported which will reduce scams, prevent the funding of the black market so your kids will no longer be exposed to dangerous life ruining drugs like the cancer causing marijuana."
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http://www.youtube.com/watch?v=elqu6OcC19c
Even though I wasn't overly impressed with the results (I actually quite like Blizzards current style), I did notice something at the 14:26 mark.
After the wizard casts her time slowing bubble, and picks off her enemies, a blue globe drops. While for the video the user interface is hidden, we cannot see the effects of this globe, but it does seem to work much the same way as a health globe.
Anyone else have any thoughts on this?
Also, should the colors intrigue you, here's the link to the topic this video was posted in;
http://forums.battle.net/thread.html?topicId=27802670026&sid=3000
But the globes.. THE GLOBES I TELLZ YA! I haven't ever seen official word from Blizzard on these
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Neither of the previous Diablo games have made me jump out of my seat or anything, but the overall enviornment feels dark, and so does the enviornment in D3. If the torture racks and ghost execution in the latest gameplay videos don't make you feel that way then fine, you just don't like the art direction.
And of course the panel didn't address the community's concerns. It was done before the whole art controversy started at WWI 2008. I was simply pointing out that they had talked about it before anyone else started complaining.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat
No this is www.diablofans.com.
"Except real money trading has always been present in Diablo 2. Except now it's going to be officially supported which will reduce scams, prevent the funding of the black market so your kids will no longer be exposed to dangerous life ruining drugs like the cancer causing marijuana."