I was just reading the battle.net forums. Specifically a topic requesting different pvp modes. Idea's like domination and capture the flag were offered.
My idea is similar to capture the flag, but has its roots with a game like football.
Football originated as a way to resolve clan or town disputes, without the troublesome bloodshed. The idea was that a dead sheep would be put in between 2 towns, and the clans would fight to drag the sheep to the opponents town. In later years the sheep got replaced by a ball, and it became a form of sport.
How about an arena map, where in the middle there is a demon head, or perhaps a dead mongrel. If you walk over it, you pick it up. If you manage to take it behind the opponents line, you score a point. If you get killed, you drop it. This seems to me like a game that can go back and forth for a while, if each team has 4 players trying to push on, and cover their carriers. It also seems like something people can put a lot of strategic thinking into. Do you for instance assign one person to pick up the 'ball', and have him specced with a lot of defense, or do you all go for offense.
That would make the 'football' idea something like capture the flag, wouldn't it?
I don't think the idea will catch on, albeit it being a creative one. There's just too many hiccups to solve
That would make the 'football' idea something like capture the flag, wouldn't it?
I don't think the idea will catch on, albeit it being a creative one. There's just too many hiccups to solve
Yup, it's essentially capture the flag, only with 1 flag
I'm really not into tactical and objectives-based PvP. I mean, I liked it in WoW, but WoW is a much slower playstyle, which gives more opportunity for doing something other than killing or avoiding being killed.
With that in mind, it's my opinion that it doesn't feel right in Diablo. First off, it's kind of kitschy, and doesn't fit the gothic horror theme. Positioning and guarding objectives doesn't seem very Diablo. Waiting, running across large expanses, etc.. I would rather have a wide range of tight, tactical maps as opposed to different game modes. Another downside, game modes require additional skill tweaks, balancing, and other convoluted skullduggery.
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I was just reading the battle.net forums. Specifically a topic requesting different pvp modes. Idea's like domination and capture the flag were offered.
My idea is similar to capture the flag, but has its roots with a game like football.
Football originated as a way to resolve clan or town disputes, without the troublesome bloodshed. The idea was that a dead sheep would be put in between 2 towns, and the clans would fight to drag the sheep to the opponents town. In later years the sheep got replaced by a ball, and it became a form of sport.
How about an arena map, where in the middle there is a demon head, or perhaps a dead mongrel. If you walk over it, you pick it up. If you manage to take it behind the opponents line, you score a point. If you get killed, you drop it. This seems to me like a game that can go back and forth for a while, if each team has 4 players trying to push on, and cover their carriers. It also seems like something people can put a lot of strategic thinking into. Do you for instance assign one person to pick up the 'ball', and have him specced with a lot of defense, or do you all go for offense.
Thoughts? ^^
I don't think the idea will catch on, albeit it being a creative one. There's just too many hiccups to solve
With that in mind, it's my opinion that it doesn't feel right in Diablo. First off, it's kind of kitschy, and doesn't fit the gothic horror theme. Positioning and guarding objectives doesn't seem very Diablo. Waiting, running across large expanses, etc.. I would rather have a wide range of tight, tactical maps as opposed to different game modes. Another downside, game modes require additional skill tweaks, balancing, and other convoluted skullduggery.
-Thomas Jefferson