The original videos are from what looks like a playable demo at the G-Star conference in South Korea. The originals are split into 3 sections on youtube (1 part solo play Wizard, and 2 parts Demon Hunter). While I don't like to reference bootlegged content, the videos do reveal some details that were not as clear from the press kit content, so search for them on youtube.
From what I noticed, it appears to be the same demo build as the one presented at Blizzcon this year. Probably the most interesting part is at one point in the vid, the player comes across an ElectrifiedTeleporting monster pack. You can get a much clearer effect on death as well as the behavior of Teleporting.
To me, this was probably the first gameplay vid that really felt/looked like Diablo to me. I dnt know if it is because the person is actually pivkng up drops or just the speed and amount of monsters but it felt like diablo. More so than any other video I have seen. Thanks for the find.
It also seems like with the skills so far, the DH seems a little under powered. I am interested to see what stronger moves she will be getting.
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it played songs mainly from d2. and bola shot was used on one guy at a time, but is 100% more effective for each unit you target one after the other. shoot wait 2sec boom. shoot shoot wait 2 sec boom boom for 2 targets etc shoot like 5 at one target = 1 boom after 2sec. *sadface* IT WOULD BE GREAT IF BOLA SHOT WOULD GO THROUGH TARGETS ITS ALREADY AFFECTING (effecting? im no good at english)
It makes me wonder what type of "energy" is DH using,, She seems to be casting none stop
Seems to be the case for all the classes. I'm sure its not always the case, but probably if you're doing a good rotation you'll be using skills at least most of the time. Or skills don't really interrupt auto attack (if that is a feature). Plus its hard to really know what the class is doing when you're not the one playing, so it could be a skill like every 1 and a half seconds or so but still look like constant casting.
I'm wondering if the video is clearer for some of you than it is for me, since I could never possibly read any text in there; however, I could tell that the zombies were catching on fire after they walked through one of the dungeon's fire troughs and then continuing to shamble towards the wizard while burning. This thing pleases me.
I really loved the wizard's explosive blast ! She can start to cats while moving. Damn, such a nice skill!
DH sucks hard hehe. Surely beause of the lack of skills. But also because she makes the game looks like torchlight by dual wielding crossbows... blerg...
I hope i can choose filters like "non crossbow dh" when i'm looking/creating a game. Bow DH rules.
What does dual xbows have to do with torchlight? And i seriously doubt you'll be able to exclude people from a game based on their builds.
Because dual crossbows looks like fucking pistols. And i don't see why i shouldn't be able to kick people from my room. Theres only 4 slots in the game, so i believe everyone will automatically belong to the same party. And every party needs a party leader who can kick out lazy/annoying/undesired people. Parties without authority = chaos = frustration.
So, if i'm the party leader i will just kick any DH with dual crossbows just because it looks stupid.
Well remind me to never play a game with you. And no shit they look like pistols, considering they are pistol crossbows. I still fail to see how holding two of them makes them look any more like a gun than a normal pistol xbow would. They still have a clearly different silhouette from the entire bow part in the front.
And what the hell is wrong with giving ranged characters another option? Melee characters have axes, polearms, swords, maces, warhammers, daggers, fist weapons, and most of those have one hand and two handed variants. Even spellcasters can use daggers, swords, and staves, and they don't even use their weapons to begin with. But ranged characters should be restricted to a bow or a crossbow? Why? I welcome the addition of another option for ranged characters, and pretty much the only other option is pistol crossbows, and the only way to make those any different than normal crossbows is by allowing the DH to dual wield them. Seems perfectly reasonable to me.
But yes, someone should be able to kick other people out of the game, but that doesn't mean that there should be the ability to filter out certain classes/builds beforehand.
http://www.youtube.com/watch?v=-DEfKJmFTLI
The original videos are from what looks like a playable demo at the G-Star conference in South Korea. The originals are split into 3 sections on youtube (1 part solo play Wizard, and 2 parts Demon Hunter). While I don't like to reference bootlegged content, the videos do reveal some details that were not as clear from the press kit content, so search for them on youtube.
From what I noticed, it appears to be the same demo build as the one presented at Blizzcon this year. Probably the most interesting part is at one point in the vid, the player comes across an Electrified Teleporting monster pack. You can get a much clearer effect on death as well as the behavior of Teleporting.
It also seems like with the skills so far, the DH seems a little under powered. I am interested to see what stronger moves she will be getting.
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To me, what was really new was seeing creeps teleporting. I think because of that, it really did feel like a diablo game.. dunno why. .
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Thanks for the video link. And yeah unless there's a stacking mechanic of some sort to bola shot...the guy is definitely doing it wrong.
What was the skill that the wizard was using that looks like a mini-level up explosion?
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Seems to be the case for all the classes. I'm sure its not always the case, but probably if you're doing a good rotation you'll be using skills at least most of the time. Or skills don't really interrupt auto attack (if that is a feature). Plus its hard to really know what the class is doing when you're not the one playing, so it could be a skill like every 1 and a half seconds or so but still look like constant casting.
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DH sucks hard hehe. Surely beause of the lack of skills. But also because she makes the game looks like torchlight by dual wielding crossbows... blerg...
I hope i can choose filters like "non crossbow dh" when i'm looking/creating a game. Bow DH rules.
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Because dual crossbows looks like fucking pistols. And i don't see why i shouldn't be able to kick people from my room. Theres only 4 slots in the game, so i believe everyone will automatically belong to the same party. And every party needs a party leader who can kick out lazy/annoying/undesired people. Parties without authority = chaos = frustration.
So, if i'm the party leader i will just kick any DH with dual crossbows just because it looks stupid.
And what the hell is wrong with giving ranged characters another option? Melee characters have axes, polearms, swords, maces, warhammers, daggers, fist weapons, and most of those have one hand and two handed variants. Even spellcasters can use daggers, swords, and staves, and they don't even use their weapons to begin with. But ranged characters should be restricted to a bow or a crossbow? Why? I welcome the addition of another option for ranged characters, and pretty much the only other option is pistol crossbows, and the only way to make those any different than normal crossbows is by allowing the DH to dual wield them. Seems perfectly reasonable to me.
But yes, someone should be able to kick other people out of the game, but that doesn't mean that there should be the ability to filter out certain classes/builds beforehand.
Find any Diablo news? Contact me or anyone else on the news team.
DiabloFans: Facebook, Twitter, YouTube, Live Chat