but i doubt it can match the thrill of the hunt/being hunted.
Absolutely! I remember there was nothing that gave me such a rush as to when I would be leveling up my gg pvp firesorc or bliz sorc during a baal run and someone would enter the game and hostile the entire party. It gave me such a euphoric high knowing that the run depended on my duel with this troll ( nearly all of which I won ).
In this case it was the thrill of being hunted which was a feeling like no other. Then turning things around and hunting the hunter. Its very sad to see that go
that's the one thing i wont miss. i was always happy with concentrating on PvE things and Diablo III will be really harder to do in coop, so i'm really glad to see random hostilities go away. arena kind of fights and tournaments is far better to do that. and fair.
I have edited my post for reasons such as grammar mistakes, added #10 and #11 concerns to the list.
Will add more to the list as time goes on.
Also another interesting point I want to make is... If I posted this in the battle.net diablo 3 official forums it would likely be either locked or deleted followed by my very near-future ban from posting by the one and only bash.
The interesting thing is that I don't think they want people seeing points being made like this or people voicing opinions about them. Especially when all these concerns are all bundled into one big package such as it is. I want to thank the mods here for allowing this to stay up as long as it has been and for allowing it to stay up without getting locked in the future if at all possible.
Get real, folks, the diablo you all knew is dead, a few years ago i said right here in this forum that D3 had a pretty good chance of being blizzard first bust (i was flamed to death ofc), and what you know, its not even beta and its already looking that way.
Just wanted to say I love the logical impossibility in the title of this topic. "In my opinion, I am worried about diablo 3" - Well, that's just like, your opinion man, in my opinion you are not worried about diablo 3!
Just wanted to say I love the logical impossibility in the title of this topic. "In my opinion, I am worried about diablo 3" - Well, that's just like, your opinion man, in my opinion you are not worried about diablo 3!
:turned:
It is better than saying, "I'm not getting what I wanted or what I expected" lol and then again I haven't even played the demo or the entire game, so all that's left is opinion. Just really does worry me a bit on the approach they are taking on this game. So I guess the title does fit after all.
His point is that the way you worded it made it so that your state of worry was opinionated, up for debate, and not the actual cause of your worry. But, there I go again with my psuedo-intellectual asshat remark.
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His point is that the way you worded it made it so that your state of worry was opinionated, up for debate, and not the actual cause of your worry. But, there I go again with my psuedo-intellectual asshat remark.
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His point is that the way you worded it made it so that your state of worry was opinionated, up for debate, and not the actual cause of your worry. But, there I go again with my psuedo-intellectual asshat remark.
Just refer to the post I made when I quoted the guy right before this one.
A dungeon should be dark, a place where you don't see colors much, in fact where you accidentally could click wrong monster and wouldn't be able to tell the difference between monsters. That's what creepy about dungeons and if you want to make a science fiction environment then don't name it dungeon.
Turn off your monitor. That should do the trick.
Also, quit your insolent manners kid.
Wow your sheer intelligent words crushed me. I'm stunned and can't find a fucking word to say.
I knew you would find the light, son. Your mother would be proud of you.
My conclusion to all of this is ; there are way too many factors that make a game great. If you haven't played the game and are basing your opinions on pictures only, you will be missing a lot of what makes the game great. A still picture shows the graphics of the game and nothing more, gameplay, story, sfx will be out of the picture. I can compare this to a cake :
What do you need to make a great cake?
-Flour
-Salt
-Baking powder
-Eggs
-Water
-Lots of love and attention
alright, if you take out the salt, baking powder and eggs.... you'll end up with just flour and water... and love. While it may satisfy you for a few minutes, plain dough has it's backdraws. It tends to get tasteless pretty fast and can't keep up with my insatiable hunger for more Cakezz.
So now, how does this succulent cake apply to diablo 3 will you say? Beside the fact that it tastes looks and smells great, it proves that you can't pass judgement on a still picture as it misses most of the games core features and so it seems... tasteless. Making pictures/movies using 3D with a nice setting is easy. They've made countless movies using such techniques (Final Fantasy, Pixar movies, Dreamworks...), they all look great but they are not games. Making a movie is not equal to making a game and the same thing applies to pictures. I know some of you guys pointed that out (scybedragon for instance), but I just wanna add my grain of salt.
Also, on the same optic, photoshopped pictures. WTH is the problem with you guys? I've been using photoshop for 6 years now and I've also made textures for my 3D projects. Changing a picture and making a texture is not the same thing and it also doesn't look the same. What you are all doing is change a picture's lightning setting and nothing more. I'd like to see you change the actual character, in game, and make him look like that... it's hard as hell and it will always depend on the environment. In a dark setting he won't stand out, in a light setting he'll look like a shadow. A balance must be made here and it really takes time to do it. Also I find it funny how people change the pictures... a couple of ovelays, drop lightning and some painting. I can do that also :
Normal bland picture______________________Super cool pimped out picture .My vision of what a civic SHOULD look like
Seriously though, stop doing it and leave it be.
As for the other points, I think that every point has been discussed extensively for the past 2-3 years, I therefore have nothing else to add.
Finally, graphics are fine the way they are. Too much details and there isn't enough room for your imagination to fill up the blanks, not enough details and there is nothing more to see. Diablo 3 is right in the middle of all this and exactly where it should be. Whine, cry, kick all you want, diablo 3 is gonna remain as it is now and this is how it will be. It's inspired after WOW, FINE what isn't nowadays? It takes stuff from other successful games? So what, if it works why change it? The nature does it...look at the evolution of species and you'll know what I mean. SO if mother earth does it...why shouldn't her 4th son, Jay Wilson the 4th, do it also?
As a closing argument, oncology recapitulates phylogeny. Diablo 3 is the proud successor of diablo 1 and 2, it's an evolution in gaming. It takes from his 2 brothers to make a new unique entity capable of living on his own as a standalone title.
We have no idea how the match making system will work in D3 otherthan it will better than D2. But even in D2, you could put level restrictions if you wanted to to stop high levels from coming in to MF.
Level restrictions dont really work. Especially in end-game because the mf'ers will be the same level range as the main group. Perhaps some sort of region/area restriction rather than a level restriction. Maybe the game can be limited to a +- 2 areas away from the game creator? Just throwing an idea out there.
We have no idea about how MF (or whatever system they end up going with) stuff will work in D3 so really no reason to think about those problems yet. People just assume that because it's in D2 it'll be in D3. Just sayin'
Regarding OP's point 10:
Now seriously I don't get you. How can say that you think that the change to the inventory from D2->D3 is a change for the better YET still, that change causes you to worry about D3's originality. I mean what is needed to please you? If they didn't change the inventory that'd be damn stupid since the way it works in D2 just isn't, imho, a very smart one. Sure it has its own charm and it's "original" (you really overuse this word btw.. Original does not equal good. Unoriginal does not equal bad) having to work around the tetris constriction to make it work, but it's only cool in the same way that you could only fire in three direction in the first Metroid game - to draw a parallel.
You complain about Diablo being changed as it's something unoriginal. If they decided to keep the tetrisinventory from D2, isn't that the same thing really? Copypaste from D2! OMG HOW UNORIGINAL (and bad!!). I guess you'll just have to bite the sour apple and accept that some systems just work good, even if they aren't the newest thing to the market.
Point 11:
Yes, a hot topic indeed. I'm as you kinda 50-50 on this point. I think Blizzard will give us lot of customization options through other means, and they have their reasons to make stats allocation static, but I think they could do without this. Or maybe they could try something half-half; some stats get allocated automatically and some you get to choose yourself. I would have to see how it feels in the game though.
10. The original U.I bag system. Basically copy pasted from WoW. I'll say it one more time since this is a long post and you tend to forget things said earlier, this isn't about WoW its just about the unoriginal take on the entire project. They wanted to add little tiny pixel icons for our gear images. A HUGE part of diablo is seeing your gear and having it look awesome in your inventory. That is why the tetris inventory was so unique and cool. If we never said anything about it, we would have had the same u.i as WoW's aside from the hotkey bar and the orbs on the sides. Again, not about WoW, just about the unoriginal take on diablo 3's entire project and the entire idea it seems was to make it less like diablo with everything. Yes it was changed for the better because people voiced their concerns. If no one did that... well I'll leave it up to you to decide what the end result would have been.
11. Frozen stat allocation. Another hot topic. I am 50-50 on this for obvious reasons such as equality among players however the loss of it making it less like diablo and the loss of customization was rather disappointing.
Oh Gosh let's see
10. I'm not entirely sure what you mean by this. IT isnt about WoW but about how unoriginal Diablo is being. Ehem so what you're saying is every rpg is unoriginal cause it stole it's rpg aspect from zelda and the originals? You have no argument that it is unorginal, By your logic everything is unoriginal just because it was taken from somewhere else, and then improved upon. They improved their system for items fool. Look at the new pics they are actual pics of the item just not tetris styled.
11. They use runes/skills/ gear to customize they each have unique attributes and the skills go from having like 10 a class to 150 a class based on how many skills and runes there are.
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Not even Death will save you from Diablo Bunny's Cuteness!
tbh im not even looking for that much originality from d3. It is the 3rd installment in the series... The first and second installments is where the originality is supposed to come from. I am quite happy for a game which builds off the first 2 installments but does a really good job of it in terms of gameplay and balance whilst throwing in a few unique and original concepts. If your looking for a brand new game which is going to introduce a tonne of never before seen features then your looking in the wrong spot because your not going to find it in a part 3 of anything...
tbh im not even looking for that much originality from d3. It is the 3rd installment in the series... The first and second installments is where the originality is supposed to come from. I am quite happy for a game which builds off the first 2 installments but does a really good job of it in terms of gameplay and balance whilst throwing in a few unique and original concepts. If your looking for a brand new game which is going to introduce a tonne of never before seen features then your looking in the wrong spot because your not going to find it in a part 3 of anything...
btw i love you..... your like another meeee lol PS i love mario 3 best mario HAHA.and the other guy talking about innovating couldent agree more you cant have the same thing over and over other wise noone will get it? why would i get diablo 3 if its the same thing as Diablo 2? im just wasting money...and remember ITS ALL ABOUT BALANCE RATHER IN A GAME OR IN LIFE....and i think for diablo 3 they have really balanced the light/colors/gothic/darkness if you ask me almost everyone of those is like the opposite and they blend them pretty well imho....and to me thats the biggest thing that people are split about on D3...ill just love it when we all get to act 4 and its so dark/crazy/scary we will have nightmares for days and i will be right and ill love whne all the people that said it wont come out till 2012 or later i will laugh when it comes out 2011...haha
I am also worried about this game from reading about it. I only read this threads 1st post, so bare with me if I missed some key subjects spoken about since.
The biggest thing I am hugely disappointed with is the PvP system. I used to love going into games and 1 vs 7'ing (or trying to) the entire place for no good reason. PKing people, hunting people down and PVPing was 75% of what I did in Diablo with my 92 PK zon. No more hunting people down for no good reason... Hey... nothing like playing in a consequence free world based around fighting Satan and his pals. The only crap that can kill you is the computer outside of mutually agreed apon PVP. LAME!
The other most recent huge let down is the arbitrary level 60 cap. What is the point of this? I never understood the level 99 cap in diablo 2 either. If people want to spend mindless amounts of time to level up to asinine levels, for no good reason, then let them do that. just becuase blizz wants the party to end at 60 for skill level reasons doesnt mean that people should have to stop their chars progress at that.
sounds like blizz says 'come play our game. people can't pick on you, hunt you down, and you can max your char out in no time'.... ZZZZzzZZZZzzzz
D3's level 60 is not the same as D2's level 60. They can very well make level 60 take much more time to get to than D2's level 99. They could've made the top level 1000 and make each level much easier to gain. It's just a number.
The lvl cap being 60 does not mean that it will be the same level 60 as in D2. It was set there to balance giving enough skill points to make different builds, while still making each point useful. They could have made the cap 200, but each addition skill point would probably than have to add only a point or two, otherwise it would be insanely unbalanced. Similarly, I doubt Blizz will increase the level cap without adding skills, and so I doubt they placed it at 60 "just to get more money with DLCs." And even if they do plan to raise it in DLCs, they could do the EXACT SAME FUCKING THING if the cap was 99. Get over the fact that the number isn't the same as D2. Remember, just because something worked one way in D2, doesn't mean it will work that way in D3. Three is not the same as Two.
The graphics. Is color REALLY that bad to you people? Various shades of brown do not make things scarrier. The images of Act 2 seem just as crazy as in D2 (and can you really say that the Thousand Pounders intro animation isn't scary? Or the Siege Beast biting the head off of people?). And those images floating around, yes, they look good as images. But when you're actually playing, almost all of those textures won't be noticeable unless you stop to take a screen pic. Plus, it would also probably make the game too busy, and it'd make it that much harder to see what's going on when a bunch of people are on the screen at once fighting a bunch of mobs.
As to the 4 player cap, I agree with it being bad...kind of. I haven't played the game, so I don't know how many people really will be needed, and how many is too many. IMO, in D2, 8 spellcasters was frequently too many when all the spells where in the same area. I normally would say "give us the option" but I'm gonna wait till I can actually play the game. And as to people joining and doing other things: First, we do have the statement that you have to work together, so it's doubtful that someone of similar level will be able to MF by their lonesome. And from what I understand of the matchmaking, when you join a game you automatically get placed in games with similar level people, so it's unlikely to get a large enough level difference to where you can MF by yourself in someone else game. Of course, this is just a guess, and it's possible that blizz will make it so that MFing as a group is only better if you work together instead of separately. We don't know.
And to PvP. First, Blizz knows that most people who will play the game (maybe not most people who frequent forums about it, though) don't like the way PvP worked. If you liked joining someone elses game and forcing them to play to your idea, especially if they are lower level, you're a jackass and I don't care how much you dislike the Blizz won't let you grief in D3. Please, don't buy it.
Stat allocations...please, stop pretending D2's version was anything like "customization." All it ever was enough strength/dex to use teh equipment you need, then the rest in vit. Sometimes, if you're poor, you have to toss a few more into dex/energy. But if you didn't put it like that you pretty much gimped your character. Handicaps are not customization.
Absolutely! I remember there was nothing that gave me such a rush as to when I would be leveling up my gg pvp firesorc or bliz sorc during a baal run and someone would enter the game and hostile the entire party. It gave me such a euphoric high knowing that the run depended on my duel with this troll ( nearly all of which I won ).
In this case it was the thrill of being hunted which was a feeling like no other. Then turning things around and hunting the hunter. Its very sad to see that go
Will add more to the list as time goes on.
Also another interesting point I want to make is... If I posted this in the battle.net diablo 3 official forums it would likely be either locked or deleted followed by my very near-future ban from posting by the one and only bash.
The interesting thing is that I don't think they want people seeing points being made like this or people voicing opinions about them. Especially when all these concerns are all bundled into one big package such as it is. I want to thank the mods here for allowing this to stay up as long as it has been and for allowing it to stay up without getting locked in the future if at all possible.
If a PK can be fended off so easily then why everyone whines so hard over it? Bring em back naaw!
:turned:
It is better than saying, "I'm not getting what I wanted or what I expected" lol and then again I haven't even played the demo or the entire game, so all that's left is opinion. Just really does worry me a bit on the approach they are taking on this game. So I guess the title does fit after all.
Find any Diablo news? Contact me or anyone else on the News team
Find any Diablo news? Contact me or anyone else on the News team
Just refer to the post I made when I quoted the guy right before this one.
I knew you would find the light, son. Your mother would be proud of you.
What do you need to make a great cake?
-Flour
-Salt
-Baking powder
-Eggs
-Water
-Lots of love and attention
alright, if you take out the salt, baking powder and eggs.... you'll end up with just flour and water... and love. While it may satisfy you for a few minutes, plain dough has it's backdraws. It tends to get tasteless pretty fast and can't keep up with my insatiable hunger for more Cakezz.
So now, how does this succulent cake apply to diablo 3 will you say? Beside the fact that it tastes looks and smells great, it proves that you can't pass judgement on a still picture as it misses most of the games core features and so it seems... tasteless. Making pictures/movies using 3D with a nice setting is easy. They've made countless movies using such techniques (Final Fantasy, Pixar movies, Dreamworks...), they all look great but they are not games. Making a movie is not equal to making a game and the same thing applies to pictures. I know some of you guys pointed that out (scybedragon for instance), but I just wanna add my grain of salt.
Also, on the same optic, photoshopped pictures. WTH is the problem with you guys? I've been using photoshop for 6 years now and I've also made textures for my 3D projects. Changing a picture and making a texture is not the same thing and it also doesn't look the same. What you are all doing is change a picture's lightning setting and nothing more. I'd like to see you change the actual character, in game, and make him look like that... it's hard as hell and it will always depend on the environment. In a dark setting he won't stand out, in a light setting he'll look like a shadow. A balance must be made here and it really takes time to do it. Also I find it funny how people change the pictures... a couple of ovelays, drop lightning and some painting. I can do that also :
Normal bland picture______________________Super cool pimped out picture .My vision of what a civic SHOULD look like
Seriously though, stop doing it and leave it be.
As for the other points, I think that every point has been discussed extensively for the past 2-3 years, I therefore have nothing else to add.
Finally, graphics are fine the way they are. Too much details and there isn't enough room for your imagination to fill up the blanks, not enough details and there is nothing more to see. Diablo 3 is right in the middle of all this and exactly where it should be. Whine, cry, kick all you want, diablo 3 is gonna remain as it is now and this is how it will be. It's inspired after WOW, FINE what isn't nowadays? It takes stuff from other successful games? So what, if it works why change it? The nature does it...look at the evolution of species and you'll know what I mean. SO if mother earth does it...why shouldn't her 4th son, Jay Wilson the 4th, do it also?
As a closing argument, oncology recapitulates phylogeny. Diablo 3 is the proud successor of diablo 1 and 2, it's an evolution in gaming. It takes from his 2 brothers to make a new unique entity capable of living on his own as a standalone title.
And soon, IT shall be born.
We have no idea about how MF (or whatever system they end up going with) stuff will work in D3 so really no reason to think about those problems yet. People just assume that because it's in D2 it'll be in D3. Just sayin'
Regarding OP's point 10:
Now seriously I don't get you. How can say that you think that the change to the inventory from D2->D3 is a change for the better YET still, that change causes you to worry about D3's originality. I mean what is needed to please you? If they didn't change the inventory that'd be damn stupid since the way it works in D2 just isn't, imho, a very smart one. Sure it has its own charm and it's "original" (you really overuse this word btw.. Original does not equal good. Unoriginal does not equal bad) having to work around the tetris constriction to make it work, but it's only cool in the same way that you could only fire in three direction in the first Metroid game - to draw a parallel.
You complain about Diablo being changed as it's something unoriginal. If they decided to keep the tetrisinventory from D2, isn't that the same thing really? Copypaste from D2! OMG HOW UNORIGINAL (and bad!!). I guess you'll just have to bite the sour apple and accept that some systems just work good, even if they aren't the newest thing to the market.
Point 11:
Yes, a hot topic indeed. I'm as you kinda 50-50 on this point. I think Blizzard will give us lot of customization options through other means, and they have their reasons to make stats allocation static, but I think they could do without this. Or maybe they could try something half-half; some stats get allocated automatically and some you get to choose yourself. I would have to see how it feels in the game though.
10. I'm not entirely sure what you mean by this. IT isnt about WoW but about how unoriginal Diablo is being. Ehem so what you're saying is every rpg is unoriginal cause it stole it's rpg aspect from zelda and the originals? You have no argument that it is unorginal, By your logic everything is unoriginal just because it was taken from somewhere else, and then improved upon. They improved their system for items fool. Look at the new pics they are actual pics of the item just not tetris styled.
11. They use runes/skills/ gear to customize they each have unique attributes and the skills go from having like 10 a class to 150 a class based on how many skills and runes there are.
~Mike~
The biggest thing I am hugely disappointed with is the PvP system. I used to love going into games and 1 vs 7'ing (or trying to) the entire place for no good reason. PKing people, hunting people down and PVPing was 75% of what I did in Diablo with my 92 PK zon. No more hunting people down for no good reason... Hey... nothing like playing in a consequence free world based around fighting Satan and his pals. The only crap that can kill you is the computer outside of mutually agreed apon PVP. LAME!
The other most recent huge let down is the arbitrary level 60 cap. What is the point of this? I never understood the level 99 cap in diablo 2 either. If people want to spend mindless amounts of time to level up to asinine levels, for no good reason, then let them do that. just becuase blizz wants the party to end at 60 for skill level reasons doesnt mean that people should have to stop their chars progress at that.
sounds like blizz says 'come play our game. people can't pick on you, hunt you down, and you can max your char out in no time'.... ZZZZzzZZZZzzzz
The lvl cap being 60 does not mean that it will be the same level 60 as in D2. It was set there to balance giving enough skill points to make different builds, while still making each point useful. They could have made the cap 200, but each addition skill point would probably than have to add only a point or two, otherwise it would be insanely unbalanced. Similarly, I doubt Blizz will increase the level cap without adding skills, and so I doubt they placed it at 60 "just to get more money with DLCs." And even if they do plan to raise it in DLCs, they could do the EXACT SAME FUCKING THING if the cap was 99. Get over the fact that the number isn't the same as D2. Remember, just because something worked one way in D2, doesn't mean it will work that way in D3. Three is not the same as Two.
The graphics. Is color REALLY that bad to you people? Various shades of brown do not make things scarrier. The images of Act 2 seem just as crazy as in D2 (and can you really say that the Thousand Pounders intro animation isn't scary? Or the Siege Beast biting the head off of people?). And those images floating around, yes, they look good as images. But when you're actually playing, almost all of those textures won't be noticeable unless you stop to take a screen pic. Plus, it would also probably make the game too busy, and it'd make it that much harder to see what's going on when a bunch of people are on the screen at once fighting a bunch of mobs.
As to the 4 player cap, I agree with it being bad...kind of. I haven't played the game, so I don't know how many people really will be needed, and how many is too many. IMO, in D2, 8 spellcasters was frequently too many when all the spells where in the same area. I normally would say "give us the option" but I'm gonna wait till I can actually play the game. And as to people joining and doing other things: First, we do have the statement that you have to work together, so it's doubtful that someone of similar level will be able to MF by their lonesome. And from what I understand of the matchmaking, when you join a game you automatically get placed in games with similar level people, so it's unlikely to get a large enough level difference to where you can MF by yourself in someone else game. Of course, this is just a guess, and it's possible that blizz will make it so that MFing as a group is only better if you work together instead of separately. We don't know.
And to PvP. First, Blizz knows that most people who will play the game (maybe not most people who frequent forums about it, though) don't like the way PvP worked. If you liked joining someone elses game and forcing them to play to your idea, especially if they are lower level, you're a jackass and I don't care how much you dislike the Blizz won't let you grief in D3. Please, don't buy it.
Stat allocations...please, stop pretending D2's version was anything like "customization." All it ever was enough strength/dex to use teh equipment you need, then the rest in vit. Sometimes, if you're poor, you have to toss a few more into dex/energy. But if you didn't put it like that you pretty much gimped your character. Handicaps are not customization.
Multiplayer (and levelling, to some degree) is de-emphasized because they don't want to compete with WoW.