Hey guys, i just had a though about if diablo 3 had rune words and charms it would bring so much more diversity to the game. Imagine d3 with a 1-6 (socket) white weapon or chest and can make a rune word item with a specific bonus added to a skill [i know these comes from set items but imagine if you can get one more bonus passive from rune words, so much more creative specs can be made]. You can get another farm group for farming bosses to get runes (a legendary item). There would be something else to do besides farming gr's all day. Think about how creative the d3 dev team could come up with interesting rune lines and additions you can get, and maybe instead of one or two specs topping greater rifts, the game could have many! Charms are kind of self explanitory, you wont have bag space but can have increased damage/vit/main-stat/etc. on top of what you have(man i remember those days where people just full inventoried hex's and destroyed everything haha). With charms, you can farm anything and if you get something good, you can swap to your teammates or hang on to them for their alts. This would add another element from its predecesor and make d3 feel almost like d2 (imo). One of the most funnest things about diablo 2 (for me) was being able to farm cow level, and bosses in acts to get the rune stone or a random charm that would give you stats. I know this is just a thought but man wouldnt it be cool with more options?! I know its a lot to ask for but with the way d3 is right now, every player will hit the brick wall that wont let them climb over because grinding for paragon points is hard work! The game has a lot of ways to be different but towards end-game the only things to do are fish for rifts and speed gr's. Yes gearing for end game with leveling gems and augmenting your gear to get stronger is fun but once you hit end game items, theres a small margin for one to get an upgrade and will get boring after a long grind session. I know this will probably not make the drawing boards but cant a boy dream!
Adding charms to bags is just terrible idea. For t10 farming you wouldn't use it anyway, and for grs you dont get any loot till the boss. Everyone would just port to town to put charms in vault and come back for loot. That would just be annoying like hell.
For runes - if i understand correctly, putting special combination of runes in white item made that item super powerfull in d2. Why do u need runes in d3 then ? They can just add more legendary powers to the game instead and they are doing that for every season actually.
I would love to see solutions that can extend the fun of the game (increase the character progression time), and add more choices, but i dont think runes fulfill this role in any way.
D3 staff already followed a path where this can't be done. Too bad ur late, but tbh they never listened us so don't be sad or mad about it anymore. ^^ there are few players now, just focus on next one (D4) or remaster (D2).
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Hey guys, i just had a though about if diablo 3 had rune words and charms it would bring so much more diversity to the game. Imagine d3 with a 1-6 (socket) white weapon or chest and can make a rune word item with a specific bonus added to a skill [i know these comes from set items but imagine if you can get one more bonus passive from rune words, so much more creative specs can be made]. You can get another farm group for farming bosses to get runes (a legendary item). There would be something else to do besides farming gr's all day. Think about how creative the d3 dev team could come up with interesting rune lines and additions you can get, and maybe instead of one or two specs topping greater rifts, the game could have many! Charms are kind of self explanitory, you wont have bag space but can have increased damage/vit/main-stat/etc. on top of what you have(man i remember those days where people just full inventoried hex's and destroyed everything haha). With charms, you can farm anything and if you get something good, you can swap to your teammates or hang on to them for their alts. This would add another element from its predecesor and make d3 feel almost like d2 (imo). One of the most funnest things about diablo 2 (for me) was being able to farm cow level, and bosses in acts to get the rune stone or a random charm that would give you stats. I know this is just a thought but man wouldnt it be cool with more options?! I know its a lot to ask for but with the way d3 is right now, every player will hit the brick wall that wont let them climb over because grinding for paragon points is hard work! The game has a lot of ways to be different but towards end-game the only things to do are fish for rifts and speed gr's. Yes gearing for end game with leveling gems and augmenting your gear to get stronger is fun but once you hit end game items, theres a small margin for one to get an upgrade and will get boring after a long grind session. I know this will probably not make the drawing boards but cant a boy dream!
Kanai's cube could combine runes and they could be installed in ONE socket of existing items.
Everything else is already in place, would be fairly easy to add, but I doubt they want to do so.
WD Season 8 https://www.diabloprogress.com/hero/finiar-1655/Kildare/84509816
Monk season 7 http://www.diabloprogress.com/hero/finiar-1655/MojoJoJo/42225505
DH season 6 http://www.diabloprogress.com/hero/finiar-1655/DeadShot/75655606
Angry Chicken http://www.diabloprogress.com/hero/finiar-1655/WhoDoVooDoo/68187610
What? Me worry?
Adding charms to bags is just terrible idea. For t10 farming you wouldn't use it anyway, and for grs you dont get any loot till the boss. Everyone would just port to town to put charms in vault and come back for loot. That would just be annoying like hell.
For runes - if i understand correctly, putting special combination of runes in white item made that item super powerfull in d2. Why do u need runes in d3 then ? They can just add more legendary powers to the game instead and they are doing that for every season actually.
I would love to see solutions that can extend the fun of the game (increase the character progression time), and add more choices, but i dont think runes fulfill this role in any way.
The runes gave you a way of farming for an specific item, without gambling or relying on RNG to give you the right one.
Most of the players didnt really farm runes, but those who did found it more enjoyable than levling gems for augments.
Sadly Blizzard was unable to parse the feedback on the runeword system correctly.
They took the executive decision that runewords was bad in concept, because teleport from Enigma felt too good to pass on for most.
This is the only reasoning you can find of why Runewords was scrapped from D3.
Having an alternative to RNG'ish drops and gambles (Kadala) was only good for the game.
D3 staff already followed a path where this can't be done. Too bad ur late, but tbh they never listened us so don't be sad or mad about it anymore. ^^ there are few players now, just focus on next one (D4) or remaster (D2).