See, did anyone notice that, after all that jealous arguing of the fans back in 2008 (hmmmm... one of them speaking), the game art, as it was released back then, has changed a lot.
As you can see, from the rainbow bunny lawns of 2008 to the corpses on pikes of today, I have a deep sense of satisfaction that, right now, the game is closer to what the arguers of then meant, new sprays of blood included.
To the warcraft look (heard that before, right...) of armor pieces to the now closer to reality weapons, again, that satisfying feeling returns, as a sword looks like it could really rip someones limbs off, a maul looks like it could bash someones head to the ground and helmets do look like solid armor.
Anyway, this is a post to say I feel happier now, and, to me (don't know if Blizzard would agree) the art definitely changed towards the "real" Diablo world, of weapons, armor, magic, and the overall combined violence, and that is a great thing.
If anyone agrees, or not, just say something (Bashiok?, not a teaser, just an argument)
I don't think any complaining made Blizzard change there art style. I think people who didn't like it were making snap judgements based off of one area. Now people are seeing other areas. However, the original areas shown in '08 will stll be there.
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I do not think there was any real changes made maybe a little bit more refined. It looks different since it is a different area. The dungeons in the 2008 trailer looked great.
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On Strike and supporting Fallout 4 Mod Makers
Some fallout 4 mod makers have had their mods stolen and uploaded and downloaded on Bethesda's site for the Xbox One.
I don't think any complaining made Blizzard change there art style. I think people who didn't like it were making snap judgements based off of one area. Now people are seeing other areas. However, the original areas shown in '08 will stll be there.
This
I was on the defending end anyhow. I knew that what we were seeing was not even close to the finished product; plus I know that a great dynamic in visuals comes from contrast (ie light to dark, warm colors to cool colors, etc). I trust in what Blizz is doing and I know that they are going to release a fantastic game that will probably be playable for 20 years this time around, lol.
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As you can see, from the rainbow bunny lawns of 2008 to the corpses on pikes of today, I have a deep sense of satisfaction that, right now, the game is closer to what the arguers of then meant, new sprays of blood included.
To the warcraft look (heard that before, right...) of armor pieces to the now closer to reality weapons, again, that satisfying feeling returns, as a sword looks like it could really rip someones limbs off, a maul looks like it could bash someones head to the ground and helmets do look like solid armor.
Anyway, this is a post to say I feel happier now, and, to me (don't know if Blizzard would agree) the art definitely changed towards the "real" Diablo world, of weapons, armor, magic, and the overall combined violence, and that is a great thing.
If anyone agrees, or not, just say something (Bashiok?, not a teaser, just an argument)
Find any Diablo news? Contact me or anyone else on the News team
This
I was on the defending end anyhow. I knew that what we were seeing was not even close to the finished product; plus I know that a great dynamic in visuals comes from contrast (ie light to dark, warm colors to cool colors, etc). I trust in what Blizz is doing and I know that they are going to release a fantastic game that will probably be playable for 20 years this time around, lol.