Anyone knows if we can bring our single player characters directly into multiplayer games? It would be a bugger not to be able to, like in Diablo 2 (that's what I remember)
Uh... Well, if there is any sort of "open" battle.net section, yes, but I doubt we are even going to have that. You can be sure you won't be able to do that for normal battle.net unless they force players to create their characters on their battle.net server, which would be ridiculous control but is not as unlikely as some believe.
Security? How is that an issue?. Cheating is the issue. Plain and simple. You could do whatever you possibly want with your character, as long as its saved on your computer, you can modify it in some ways. But how is that a security problem?
What would even be the advantages of bringing a singleplayer character into battle.net? You may as well just make a character in multiplayer who only goes in one player games and let it loose in group games when you feel you're ready to.
Security? How is that an issue?. Cheating is the issue. Plain and simple. You could do whatever you possibly want with your character, as long as its saved on your computer, you can modify it in some ways. But how is that a security problem?
Sience in singleplayer you can modify your character with trainers (Im shure they will have d3 trainers for singleplayer like D2 did and D1) And increase there level and stats. Then if they allow them to bring those unfair characters to multiplayer that totally ruins the fun.
Rollback Post to RevisionRollBack
www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Sience in singleplayer you can modify your character with trainers (Im shure they will have d3 trainers for singleplayer like D2 did and D1) And increase there level and stats. Then if they allow them to bring those unfair characters to multiplayer that totally ruins the fun.
What would even be the advantages of bringing a singleplayer character into battle.net?
The only legitimate reason that I could think of is that a person may want to develop their characters, but do not always have an internet connection available.
But, in any case it won't happen, or at least it shouldn't. I hope that the designers are putting more effort into cheat prevention than to allow something like this.
But I liked having my 6 socket grandfather on multiplayer.
Did they take LAN out of D3 (or was that just SCII) if they did, then open battle.net, which was effectively LANing, won't happen.
Open Multiplayer was not policed in any real detail if at all, you could hack and edit your character to your hearts delight then face roll through the game with any class you wanted.
If there is no LAN then all multiplayer will be through Blizz's own servers, which are policed. You could probably still level a character offline on Single Player and bring them online for certain things (Didn't you used to have to go online do make runewords?), but bearing in mind it would now be policed. You couldn't have fun making super items, like you could in D2.
I like the idea of being able to switch from offline play to online play whenever I want, but that means the character is saved on my computer, not blizzard's servers which is where the policing issuse lapses, until blizz gets really anal with the security stuff and scans your harddrive even more than they do now, to see if your cheating.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
But I liked having my 6 socket grandfather on multiplayer.
Did they take LAN out of D3 (or was that just SCII) if they did, then open battle.net, which was effectively LANing, won't happen.
Open B.Net still requires you to be logged in, with your CD-Key and all that jazz. Its extremely different from LAN because of that little thing.
Its really a shame if they truly don't support at all any sort of open bnet, for mods, and just for fun. I know they don't support mods per say, but D2 didn't support mod either, but you still had an open place to play them and such.
Security? How is that an issue?. Cheating is the issue. Plain and simple. You could do whatever you possibly want with your character, as long as its saved on your computer, you can modify it in some ways. But how is that a security problem?
Sience in singleplayer you can modify your character with trainers (Im shure they will have d3 trainers for singleplayer like D2 did and D1) And increase there level and stats. Then if they allow them to bring those unfair characters to multiplayer that totally ruins the fun.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Yes, why do you say what I just said?
There will most likely NOT be a single player character that can be imported to multiplayer (unless LAN).
Just like it is now in D2, you must create characters that will be saved Server Side, not client side.
pizza time!!!!!
Or else!!! ̿ ̿̿’̿’\̵͇̿̿\з==(•̪●)==ε/̵͇̿̿/’̿’̿ ̿ ̿̿
But, in any case it won't happen, or at least it shouldn't. I hope that the designers are putting more effort into cheat prevention than to allow something like this.
Did they take LAN out of D3 (or was that just SCII) if they did, then open battle.net, which was effectively LANing, won't happen.
Open Multiplayer was not policed in any real detail if at all, you could hack and edit your character to your hearts delight then face roll through the game with any class you wanted.
If there is no LAN then all multiplayer will be through Blizz's own servers, which are policed. You could probably still level a character offline on Single Player and bring them online for certain things (Didn't you used to have to go online do make runewords?), but bearing in mind it would now be policed. You couldn't have fun making super items, like you could in D2.
I like the idea of being able to switch from offline play to online play whenever I want, but that means the character is saved on my computer, not blizzard's servers which is where the policing issuse lapses, until blizz gets really anal with the security stuff and scans your harddrive even more than they do now, to see if your cheating.
Open B.Net still requires you to be logged in, with your CD-Key and all that jazz. Its extremely different from LAN because of that little thing.
Its really a shame if they truly don't support at all any sort of open bnet, for mods, and just for fun. I know they don't support mods per say, but D2 didn't support mod either, but you still had an open place to play them and such.