Ok just how much time do I need to spend to get 20 lvl 99 characters in D2?
More time than any human being should ever spend playing video games. But I am still not crazy about re-specing. I like the feeling of making a permanent decision when I place that skill point. So how would re-specing work anyway, is everyone going to be taking a minute to redistribute their skill points every time we enter a new area?
Those are great ideas, but like everyone's fear, I fear that Skill Respecing well kill the re-playability in Diablo 2. Maybe not Diablo 3 as it's being designed around it, but Diablo 2 Definitely wasn't. The story line isn't all that great, and like mentioned earlier Building characters really is what's part of the re-playability. It seems as if it will die soon.
The only thing I can think of that wont kill Diablo 2 by adding respecing, is to change a lot about the game, but doing that would take away the Diablo 2 feel. I play to go through the acts with friends, but I also am one to like to play new builds. Hell, I even have a melee sorc for no reason as to just be able to say I do.
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"From the smallest necessity to the highest religious abstraction, from the wheel to the skyscraper, everything we are and everything we have comes from one attribute of man - the function of his reasoning mind." ~ Ayn Rand
Yeah I had that thought too. They want to see how we react to skill respecing to see if that should be the primary focus of Diablo 3's Skill System. I agree with you Emil, you can't wont have to remake a lot of characters, and you can switch builds easily, but in my opinion, with a level 93 paladin as one of my best characters on Closed battle.net, I feel like leveling is one of my favorite things to do. Most of the level 95+ are bots, if they are paladins anyways. And because of that fact, the ladder system is all messed up and people who level to get on the ladder has been dramatically decreased. That's how I look at it. Why spend time trying to get to get on the ladder if it means so much work? So people stay at level 90 or so, because it's powerful enough.
That being said. The way they made Diablo 2 is a bit... Insane. They made it so it takes forever to level up 'alone'. I could do 300 game runs by myself and only gain a fraction of the way to the next level. That's considering I am level 93 anyways.
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"From the smallest necessity to the highest religious abstraction, from the wheel to the skyscraper, everything we are and everything we have comes from one attribute of man - the function of his reasoning mind." ~ Ayn Rand
I don't think that there's any hardcore diablo fans that wouldn't enjoy more in depth quests and lore expansion through interactive gameplay (something which Diablo 3 seems to have a TON of. I'm all for ti and I hope blizzard takes the opportunity to expand and develop the series with excellent scripting.
I hope as well that the sequel to the Diablo franchise will be rewarding in more ways than one. As a writer, and also someone who loves to dive into a fantasy world with reading or playing a good game with an intense story, I hope Diablo 3 will have it's fill of a good story worth remembering, and good game play worth the Diablo name. I really do hope there aren't any gigantic glitches that will turn Diablo 3 into a game easily done and instead make it so that playing the game all the way through is the most rewarding.
I have always been a Hardcore Diablo fan, after playing it for a few years after it's release, and then taking a break, and playing it for another year or so, and then taking it up again recently, I still have to admit that even I pop in the original Diablo on my computer or Playstation 3 (Original Playstation disc) and play that. It's funny to see how easy it is to dupe things on the computer version, and then also on the PS1 version. Now that I think about it, Diablo one really didn't have too strong of a plot or story line either. It was kind of just a game you popped in, went to the dungeon and slaughtered your way through a dozen floors. There was lore of course, and I somewhat liked the idea of having the entire story stay within one town, it can bring attachment to the characters within the town if strong enough of a story.
Ah, I'm rambling on again. So I'll stop there for now.
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"From the smallest necessity to the highest religious abstraction, from the wheel to the skyscraper, everything we are and everything we have comes from one attribute of man - the function of his reasoning mind." ~ Ayn Rand
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But I am still not crazy about re-specing. I like the feeling of making a permanent decision when I place that skill point.
So how would re-specing work anyway, is everyone going to be taking a minute to redistribute their skill points every time we enter a new area?
The only thing I can think of that wont kill Diablo 2 by adding respecing, is to change a lot about the game, but doing that would take away the Diablo 2 feel. I play to go through the acts with friends, but I also am one to like to play new builds. Hell, I even have a melee sorc for no reason as to just be able to say I do.
That being said. The way they made Diablo 2 is a bit... Insane. They made it so it takes forever to level up 'alone'. I could do 300 game runs by myself and only gain a fraction of the way to the next level. That's considering I am level 93 anyways.
I have always been a Hardcore Diablo fan, after playing it for a few years after it's release, and then taking a break, and playing it for another year or so, and then taking it up again recently, I still have to admit that even I pop in the original Diablo on my computer or Playstation 3 (Original Playstation disc) and play that. It's funny to see how easy it is to dupe things on the computer version, and then also on the PS1 version. Now that I think about it, Diablo one really didn't have too strong of a plot or story line either. It was kind of just a game you popped in, went to the dungeon and slaughtered your way through a dozen floors. There was lore of course, and I somewhat liked the idea of having the entire story stay within one town, it can bring attachment to the characters within the town if strong enough of a story.
Ah, I'm rambling on again. So I'll stop there for now.