Blizzard said they won't put the horadric cube in the game but what about a system that lets you go up to an anvil in town or something and combine 2 normal short swords or something like that. Tell me what you guys think
They have said it would be something similar as the horadric cube. But with many more assets. So except a Horadric Cube v2. Or well, something in that direction.
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Not sure if items should get that good that easily. Remember how horrible your gear was the first time you played through d2? Thats how it should be. However I am a fan of the idea. Just make the upgrades less significant. Playing off the idea that blizz wants rares to be the potential best (thank god!), however it should get more expensive the more you want to add. i.e. 1 rare mod is cheap, while 6 (or whatever the max is) will be so expensive that awesome rares wont flood the market (though the recently accounced boe for high lvls might affect this).
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I too like the cube recipe idea. I am also a fan of the current formulas in D2 for crafted items. The mathematic formula that D2 uses works well. It factors in many things like the character level, item level, and quality. If D3 keeps this logic, then great crafted items will have the level req very high.
However, I'm not against characters having secondary classes for basic item crafting. I think each class should have a expertise in certain weapons. Barbs know the way of steel, therefore they should be able to craft basic swords and such - nothing magical. Wizards should be able to use the enchant ability to make the basic weapons magical. Maybe we have Witch Doctors craft wands and staves. Monks craft boots, gloves, and soft armor.
The point would be to have a dependancy on other classes instead of vendors. This would bolster a co-dependant economy and trading system.
Not sure if items should get that good that easily. Remember how horrible your gear was the first time you played through d2? Thats how it should be. However I am a fan of the idea. Just make the upgrades less significant. Playing off the idea that blizz wants rares to be the potential best (thank god!), however it should get more expensive the more you want to add. i.e. 1 rare mod is cheap, while 6 (or whatever the max is) will be so expensive that awesome rares wont flood the market (though the recently accounced boe for high lvls might affect this).
However, I'm not against characters having secondary classes for basic item crafting. I think each class should have a expertise in certain weapons. Barbs know the way of steel, therefore they should be able to craft basic swords and such - nothing magical. Wizards should be able to use the enchant ability to make the basic weapons magical. Maybe we have Witch Doctors craft wands and staves. Monks craft boots, gloves, and soft armor.
The point would be to have a dependancy on other classes instead of vendors. This would bolster a co-dependant economy and trading system.
Just an idea.
I'm sure they will make something really nice in this area.