Hey, I haven't posted for a few months now ... (it kind of got boring since no barely anyone was online, and no good topics were up) .. But I was recently playing Bioshock, and I just read a thread about Deaths in Diablo3.
This got me thinking about the process of dieing in DiabloII, and how could it be in DiabloIII. In D2, you go to a monster fully geared, die, and randomly spawn in the beginning of town being completely naked.
In Bioshock (if you haven't played it, its an amazing game...Bioshock2 :D), there are machines that are set to revive ONLY the character and the boss guy. The game explained that the machine only works on those 2 people because 1 guy is a clone, and the other guy's DNA is required for the machine to work. This is the reason in which no enemies you kill can be revived. (its like a death checkpoint).
You see, in Bioshock, they have a structured storyline, and a story for each feature. For example, why the hell are there tape recorders laying around the city? The designers decided that this was a good way to scatter the story of the game around the "world", but they explained the IN GAME reason for why people had those tape recorders. The reason was because tape recorders were just invented, and people created audio diaries...(or something like that)
Now, back to DII and DIII. So what the hell am I doing in the beginning of a safe city after I just got "mauled" / "raped" by monsters??? Did the monsters rape my character? Is that the reason I'm not wearing my gear??
I would like these things to be explained. Even if they are very tiny, stupid stories. They add to the game. I remember when I played Bioshock for the first time and heard this about the "checkpoint"/ reviving machines, I thought that was purely genius to include a reason instead of just not dieing 50 times.
The types of solutions I see working in DIII could be that in the beginning of the game a witch or a profit or soemthing offers to help you in case you are hurt. This woman can also sell potions (or however the potions will work in this game).
When you die, the witch/profit lady will start chanting and you see her in town doing this, and outside (where you died) you would see a bright light teleport you to the city and she would use a spell to revive you.
This is one way I can think of making sense of the deaths.
Or they could come up with a system for the checkpoints..
I hope you understood..No flaming..
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"Not Even Death Can Save You From Me" ~ Diablo (II)
Understood completely but Bioshock was an amazing game and one of a kind]
Diablo is more action but I would like them to have a reason why I can just come back maybe at the begining you get blessed by tyreal or something or he helps you stay alive when you die like "Your purpose is not yet for filled" and A bright light Flashes and your at the Checkpoint which can be a shrine or burnt Church...
I would like these things to be explained. Even if they are very tiny, stupid stories. They add to the game. I remember when I played Bioshock for the first time and heard this about the "checkpoint"/ reviving machines, I thought that was purely genius to include a reason instead of just not dieing 50 times.
obviously "BIOSHOCK" and DIABLO are two completely different games with completely different story lines. I dont think there needs to be a reason or explaination behind the revival of your hero. If anything its the powers of the heavens and tyrial that provide new life for the hero in order for him/her to complete the goal of destroying the primary evils and their minions. perhaps the books provide the answer..or maybe google it and see..but my main point is that the game is fine the way it is and if your hero just happens to respawn for no reason(preferably with all gear in D3) then that is still ok with me..but you do make a good point with the nakedness...pretty irritating to have to travel back to your rape site to retrieve gear!!:P
obviously "BIOSHOCK" and DIABLO are two completely different games with completely different story lines. I dont think there needs to be a reason or explaination behind the revival of your hero. If anything its the powers of the heavens and tyrial that provide new life for the hero in order for him/her to complete the goal of destroying the primary evils and their minions. perhaps the books provide the answer..or maybe google it and see..but my main point is that the game is fine the way it is and if your hero just happens to respawn for no reason(preferably with all gear in D3) then that is still ok with me..but you do make a good point with the nakedness...pretty irritating to have to travel back to your rape site to retrieve gear!!:P
The point of me bringing up Bioshock was so that people that played it would understand where I am taking this idea. It is very closed minded to think about a game, or the sequel of a game ONLY in context of the previous games.
Every game you've ever played including diablo, call of duty, warcraft, battlefield, street fighter, Kameo, halo3 etc... They have all copied a mechanic, theme, or direction (in some form) from a different game.
How the hell is an RPG or MMORPG like diablo or WoW related to call of duty. How can they interchange ideas when they have different objectives and goals? Well, since when you able to level up in a shooting game? Why the hell are you leveling up for killing people? Where did experience points in COD come from?
They were ideas taken from RPG's and MMORPG's.
It doesn't matter what genre a game has; if a mechanic or idea from a different game can be implemented in a smart way into a new game then what is stopping you from doing this?? Its not like I'm saying we should put plasmids in diablo...
The idea I wanted to get through to "you" (diablofans people) is that there are many tiny details that you might not think about often, like why you spawn in town after dieing, or wtf is a little waypoint teleporter doing here. Why can Witchdoctors throw fire bombs or spawn zombie walls?
The blizzard team has mentioned that they want to put a lot of depth into the game; in behalf of my idea, I'm saying that it can only make the game more interesting and feel more realistic. Rather than seeing those WTF moments. I enjoy a game with a story (bioshock, diablo, kameo, etc). you might not think that it is necessary, but you only say that because you think very little of it; but many details like this can make you think differently about the game. Like maybe explanations about the origins of spells or weapons; if there was a paragraph about each skill that explains how you learned it and where it came from you would say to yourself: "wow, there is so much depth to this game".
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"Not Even Death Can Save You From Me" ~ Diablo (II)
I like the idea of having reason behind it. Its not a necessity, but its small details like these that can really make a story compelling and draw you in.
On a side note, I think it would be kinda cool if you had to commit suicide or die by some nature in order to reach the final act of hell. the final chapter being a life after death playable version, then with the success of it, maybe tyrael or some other influence brings you back to reality.
The point of me bringing up Bioshock was so that people that played it would understand where I am taking this idea. It is very closed minded to think about a game, or the sequel of a game ONLY in context of the previous games.
Every game you've ever played including diablo, call of duty, warcraft, battlefield, street fighter, Kameo, halo3 etc... They have all copied a mechanic, theme, or direction (in some form) from a different game.
How the hell is an RPG or MMORPG like diablo or WoW related to call of duty. How can they interchange ideas when they have different objectives and goals? Well, since when you able to level up in a shooting game? Why the hell are you leveling up for killing people? Where did experience points in COD come from?
They were ideas taken from RPG's and MMORPG's.
It doesn't matter what genre a game has; if a mechanic or idea from a different game can be implemented in a smart way into a new game then what is stopping you from doing this?? Its not like I'm saying we should put plasmids in diablo...
The idea I wanted to get through to "you" (diablofans people) is that there are many tiny details that you might not think about often, like why you spawn in town after dieing, or wtf is a little waypoint teleporter doing here. Why can Witchdoctors throw fire bombs or spawn zombie walls?
The blizzard team has mentioned that they want to put a lot of depth into the game; in behalf of my idea, I'm saying that it can only make the game more interesting and feel more realistic. Rather than seeing those WTF moments. I enjoy a game with a story (bioshock, diablo, kameo, etc). you might not think that it is necessary, but you only say that because you think very little of it; but many details like this can make you think differently about the game. Like maybe explanations about the origins of spells or weapons; if there was a paragraph about each skill that explains how you learned it and where it came from you would say to yourself: "wow, there is so much depth to this game".
Nice job displaying "PASSIVE FLAMING"...delving into these insignificant details with a lengthy explaination is pointless anyway because diablo is in a league of its own..beyond the limits of other, lazier developers.
Why do you respawn naked in town?
why do you even respawn anyway?
because it is a bloody GAME!
you respawn so you can continue playing the game
why do people insist on expecting logical, "real life" explanations for gameplay devices?
lmao. an epic debate indeed. the ole RPer vs Ye Olde Skool...
Bioshock was a work of art. They were concerned about the storyline because its what made the game the great game that it is. Therefore, every little detail counted.
The "feeling", "success", and "fun" of Diablo III is somewhat dependent on the story, but not dependent enough to require an explanation for game mechanics like respawning.
On a side note, I think it would be kinda cool if you had to commit suicide.
this seemed to raise my attention. what if you could have this option, perhaps saving your items, therefore restarting your mission. thats a neat idea.:thumbsup:
I like the idea about adding more depth into the storyline, gj thinking about that.
On a sidenote;
Like the idea, but would really suck in HC mode
- sort of like constantine?
Lol, obviously the suicide wouldn't end your career in hardcore mode. For instance, you reach the end of a dungeon before the final act, and in front of you waits tyrael. He congratulates you on your success thus far, but states you've only just begun. In order to truly defeat the evils, you must give up everything, including your own life, to destroy the final powers. He then asks you if you accept this act, and of course you do, killing yourself right then. Cut to cinematic of a portal trip through brimstone, fire, and souls lost in between, and alas, you arrive in the 5th act.
You still keep all your current skills, equipment. Essentially nothing about your character changes, just a storyline tie between the acts. I think it could be a pretty cool twist to the final act.
that is just ripping off Planescape Torment.
it uses suicide as a story and game mechanic very well
Never played planetscape. Even if it is a ripoff of an idea, what isn't in games anymore? almost everything is borrowed from one story or another. Still think it would be fitting to diablo lore.
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This got me thinking about the process of dieing in DiabloII, and how could it be in DiabloIII. In D2, you go to a monster fully geared, die, and randomly spawn in the beginning of town being completely naked.
In Bioshock (if you haven't played it, its an amazing game...Bioshock2 :D), there are machines that are set to revive ONLY the character and the boss guy. The game explained that the machine only works on those 2 people because 1 guy is a clone, and the other guy's DNA is required for the machine to work. This is the reason in which no enemies you kill can be revived. (its like a death checkpoint).
You see, in Bioshock, they have a structured storyline, and a story for each feature. For example, why the hell are there tape recorders laying around the city? The designers decided that this was a good way to scatter the story of the game around the "world", but they explained the IN GAME reason for why people had those tape recorders. The reason was because tape recorders were just invented, and people created audio diaries...(or something like that)
Now, back to DII and DIII. So what the hell am I doing in the beginning of a safe city after I just got "mauled" / "raped" by monsters??? Did the monsters rape my character? Is that the reason I'm not wearing my gear??
I would like these things to be explained. Even if they are very tiny, stupid stories. They add to the game. I remember when I played Bioshock for the first time and heard this about the "checkpoint"/ reviving machines, I thought that was purely genius to include a reason instead of just not dieing 50 times.
The types of solutions I see working in DIII could be that in the beginning of the game a witch or a profit or soemthing offers to help you in case you are hurt. This woman can also sell potions (or however the potions will work in this game).
When you die, the witch/profit lady will start chanting and you see her in town doing this, and outside (where you died) you would see a bright light teleport you to the city and she would use a spell to revive you.
This is one way I can think of making sense of the deaths.
Or they could come up with a system for the checkpoints..
I hope you understood..No flaming..
Diablo is more action but I would like them to have a reason why I can just come back maybe at the begining you get blessed by tyreal or something or he helps you stay alive when you die like "Your purpose is not yet for filled" and A bright light Flashes and your at the Checkpoint which can be a shrine or burnt Church...
The point of me bringing up Bioshock was so that people that played it would understand where I am taking this idea. It is very closed minded to think about a game, or the sequel of a game ONLY in context of the previous games.
Every game you've ever played including diablo, call of duty, warcraft, battlefield, street fighter, Kameo, halo3 etc... They have all copied a mechanic, theme, or direction (in some form) from a different game.
How the hell is an RPG or MMORPG like diablo or WoW related to call of duty. How can they interchange ideas when they have different objectives and goals? Well, since when you able to level up in a shooting game? Why the hell are you leveling up for killing people? Where did experience points in COD come from?
They were ideas taken from RPG's and MMORPG's.
It doesn't matter what genre a game has; if a mechanic or idea from a different game can be implemented in a smart way into a new game then what is stopping you from doing this?? Its not like I'm saying we should put plasmids in diablo...
The idea I wanted to get through to "you" (diablofans people) is that there are many tiny details that you might not think about often, like why you spawn in town after dieing, or wtf is a little waypoint teleporter doing here. Why can Witchdoctors throw fire bombs or spawn zombie walls?
The blizzard team has mentioned that they want to put a lot of depth into the game; in behalf of my idea, I'm saying that it can only make the game more interesting and feel more realistic. Rather than seeing those WTF moments. I enjoy a game with a story (bioshock, diablo, kameo, etc). you might not think that it is necessary, but you only say that because you think very little of it; but many details like this can make you think differently about the game. Like maybe explanations about the origins of spells or weapons; if there was a paragraph about each skill that explains how you learned it and where it came from you would say to yourself: "wow, there is so much depth to this game".
On a side note, I think it would be kinda cool if you had to commit suicide or die by some nature in order to reach the final act of hell. the final chapter being a life after death playable version, then with the success of it, maybe tyrael or some other influence brings you back to reality.
why do you even respawn anyway?
because it is a bloody GAME!
you respawn so you can continue playing the game
why do people insist on expecting logical, "real life" explanations for gameplay devices?
> just read a thread
You are one multi-tasking badass.
And if it helps you sleep at night, there's this:
"When the limits of your mortal coil have been reached, and your body collapses from exhaustion, you may suffer some ill effects.
Fear not though: the local arcane brother- or sisterhood will return your body to the safety of town (soul intact) and revive you from death."
It's time to welcome the other 80% of the color wheel to a Diablo game.
That's what I've come to accept.
Bioshock was a work of art. They were concerned about the storyline because its what made the game the great game that it is. Therefore, every little detail counted.
The "feeling", "success", and "fun" of Diablo III is somewhat dependent on the story, but not dependent enough to require an explanation for game mechanics like respawning.
this seemed to raise my attention. what if you could have this option, perhaps saving your items, therefore restarting your mission. thats a neat idea.:thumbsup:
Lol, obviously the suicide wouldn't end your career in hardcore mode. For instance, you reach the end of a dungeon before the final act, and in front of you waits tyrael. He congratulates you on your success thus far, but states you've only just begun. In order to truly defeat the evils, you must give up everything, including your own life, to destroy the final powers. He then asks you if you accept this act, and of course you do, killing yourself right then. Cut to cinematic of a portal trip through brimstone, fire, and souls lost in between, and alas, you arrive in the 5th act.
You still keep all your current skills, equipment. Essentially nothing about your character changes, just a storyline tie between the acts. I think it could be a pretty cool twist to the final act.
it uses suicide as a story and game mechanic very well
Never played planetscape. Even if it is a ripoff of an idea, what isn't in games anymore? almost everything is borrowed from one story or another. Still think it would be fitting to diablo lore.