I was wondering whether blizzard would be embracing the fact certain character builds would be more advantageous in a PvP setting; or trying to decrease the PvP specific builds by making high quality builds of any type 'balanced' in a PvP setting.
NB: For the locked chest issue (doing away with keys), i think it would be funny to still see them as easter eggs in D3, with a 'locked chest' remaining impenetrable... Until a barbarian cleaves the pathetic splinters of wood in two...
Quote:
Originally Posted by Blizzard
We plan to support PVP better, we are going to develop runes and skills and so they don't make the characters too weak and we try to consider PVP when working on those skills.
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>>So there you have it. They are, indeed, concerned heavily about PvP in Diablo III and how to improve it from the last installation of the series. Furthermore, to shorten the gap between PvM and PvP players, they have also stated that they are focusing on designing the whole experience so that PvM builds will also work for PvP well, and vice versa. This should greatly lessen the need to fill up your account with multiple characters for PvP and PvM distinctly, as was the case most of the time in Diablo II.
I would actually prefer a game where I could make whatever type of character I can imagine and still have a chance at winning a pvp match.
While it's still cool to have specific builds, I find the fun in that to be more along the lines of "sweet now I can solely throw hammers in circles and still handle business" as opposed to "now I can demolish anything without trying."
Somewhat because I know it sucks for others if I have this build and it sucks for me if I run into someone with one.
This is partly why I stopped PvPing after 1.09 in D2. Back in the golden era you could just duel anyone... you might win or you might lose. It was much more even and made it more exciting for me.
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Quote from "uziell" »
In My Restless Dreams, I See That T.. Face? O God Please Heard My Pray, And Let Diablo Step Upon The Earth, Once Again!
Quote from "ErU" »
slow-time + skills runes + teleport = LHC.
Quote from "mordred" »
They should name the new class "The experminator Chack Noris" to make it more impressive...
Lord, beer me strength.
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NB: For the locked chest issue (doing away with keys), i think it would be funny to still see them as easter eggs in D3, with a 'locked chest' remaining impenetrable... Until a barbarian cleaves the pathetic splinters of wood in two...
Especially if they were all magical and hitting them with the biggest weapons didn't do anything.
On the other note, I think that Blizzard won't focus so much on skills for PvP as much as they will make skills for PvE equally viable for PvP
sooooooo yea
While it's still cool to have specific builds, I find the fun in that to be more along the lines of "sweet now I can solely throw hammers in circles and still handle business" as opposed to "now I can demolish anything without trying."
Somewhat because I know it sucks for others if I have this build and it sucks for me if I run into someone with one.
This is partly why I stopped PvPing after 1.09 in D2. Back in the golden era you could just duel anyone... you might win or you might lose. It was much more even and made it more exciting for me.
Lord, beer me strength.