Wow, nice to see what you guys think. I guess it isn't such a bad thing
after all. My question is, if I'm running a dungeon and my bag is full, how
am i supposed to free up space, assuming I was only halfway through
meaning there is still some more loot to be found. Must I walk all the way to
a waypoint just to finish the dungeon? They have to implement some type
of magic stone thing or starter skill with the same effect as a town portal
only now you have to choose the right time to use it, also assuming it
wont be able to be used in combat. Any thoughts?
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Wow, nice to see what you guys think. I guess it isn't such a bad thing
after all. My question is, if I'm running a dungeon and my bag is full, how
am i supposed to free up space, assuming I was only halfway through
meaning there is still some more loot to be found. Must I walk all the way to
a waypoint just to finish the dungeon? They have to implement some type
of magic stone thing or starter skill with the same effect as a town portal
only now you have to choose the right time to use it, also assuming it
wont be able to be used in combat. Any thoughts?
I think saying, "must I talk all the way to a waypoint" makes it sound like you're thinking in terms of D2. They did say they were adding quite a bit more waypoints and are still thinking of ways to make it easier to travel to town. For example, exit points in dungeons. I'm sure there will be more ways than just those 2 as well.
Wow, nice to see what you guys think. I guess it isn't such a bad thing
after all. My question is, if I'm running a dungeon and my bag is full, how
am i supposed to free up space, assuming I was only halfway through
meaning there is still some more loot to be found. Must I walk all the way to
a waypoint just to finish the dungeon? They have to implement some type
of magic stone thing or starter skill with the same effect as a town portal
only now you have to choose the right time to use it, also assuming it
wont be able to be used in combat. Any thoughts?
Drop unnecessary things, keep things that are more valuable.
Manage your god damn inventory. It does not exist just for the sole purpose of constantly retreating to town and selling everything. If this was the case, there is little point to actually have a limited inventory.
Drop unnecessary things, keep things that are more valuable.
Manage your god damn inventory. It does not exist just for the sole purpose of constantly retreating to town and selling everything. If this was the case, there is little point to actually have a limited inventory.
This was probably one of the problems with D2, people collecting worthless weapons and junk just to collect the gold.
Depending on how easy it will be to get back to town, this is one adjustment I could like. Although, admittedly, I'm going to hate being stuck having to attack a major monster and have only one potion and/or strike to do it and no way out.
Also, not me personally, but a fair amount of people I know picked up and sold EVERYTHING in D2. Which meant frequent town portal stops. So, you're act 5 hell difficulty, rich as hell, and some bolts drop that you don't have room for? Yep, town portal back and sell stuff.
So, even if we have bigger inventories in D3, these types of players will still fill up quickly and feel the urge to go back to town to sell.
that's me.
i pick up and sell everything.
even if that thing sells for 1 gold, 1000 of them gets you a 1k gold
Yeah, I wonder about this too. They say it would slow down gameplay.. but I have nothing against slowing down gameplay occasionally for the sake of some loot or easier travel. I think Blizzard is over-emphasizing the need for fast-paced gameplay. It's not like anyone ever made you use a town portal, anyway.
I'm always forced to use TPs! When you're fighting a boss (solo or offline), it's hard as christ and it takes many, MANY TPs. So, D3 bosses will be easier.
that's me.
i pick up and sell everything.
even if that thing sells for 1 gold, 1000 of them gets you a 1k gold
Either that is sarcasm, or I take it you've never finished the game even once. If you were to pick up every single item, as you stated, you would have to put in thousands of hours to finish the game.
Quote from "Dill" »
I'm always forced to use TPs! When you're fighting a boss (solo or offline), it's hard as christ and it takes many, MANY TPs. So, D3 bosses will be easier.
Really? I think the only bosses I've ever had to use tp's on was normal Duriel, NM Duriel, NM Diablo, H Duriel, H Diablo, H Baal. Every other boss seems fairly easy as long as you aren't rushing through the game.
Tp's are pointless and anoyying and for any of you who think oh im about to die in a boss fight, I don't know where or when but i remember, i think jay answered this question about how if your in a boss fight they release smaller monsters you can kill for health globes and periodically the boss will drop some globes as well. So thats one argument debunked and for those saying i have to walk all the way out of a dungeon in the middle no jay also said more exits of the dungeons not just one entrance/exit. And during your time in dungeons and caves he stated they were working on a system to bring you to town in a portal if your somewhere in the cave or dungeon.
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Either that is sarcasm, or I take it you've never finished the game even once. If you were to pick up every single item, as you stated, you would have to put in thousands of hours to finish the game.
.
it isn't sarcasm and i've finished the game numerous times.
why would it take thousands of hours?!
it's what i do for all RPGs that i play, especially for MMOs.
a little bit counts for alot in the long run
Just because you can't escape back to town in D3 doesn't mean the bosses will be easier, it simply means they will use different mechanics beyond D2's formula of hoping to kill you in one shot before you can go back to town or spam pots and recover. Not to mention Jay Wilson said in his recent IGN interview that rares and champions will drop health globes at certain percentages of health, so it goes without saying that bosses will probably do the same.
Guess HC just got a tad more interesting ;).. and maybe even a bit more Hardcore!
You mean its actually meaning something, now? Instant retreat from anywhere, + save game and exit at anytime instantly, never made HC very interesting to me.
You mean its actually meaning something, now? Instant retreat from anywhere, + save game and exit at anytime instantly, never made HC very interesting to me.
Sure there were ways to get out, but surely you died, didn't you? Who doesn't. Even with those easy outs there was always a high risk of death, especially from PKers.
I don't think having an exit strategy is ever a bad thing, and I don't think it needs to be any harder to play a hardcore game
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My typical train of thought: Everything -> Sex -> Diablo
Sure there were ways to get out, but surely you died, didn't you? Who doesn't. Even with those easy outs there was always a high risk of death, especially from PKers.
Something really, really lame, by the way. We shouldn't have to fear other players more than the rest of the game.
I'm not saying I never died, but there were too many easy escape. I never felt the rush, just felt the need to abuse TPs and save & exit anytime the situation became dire.
If you go somewhere and don't have an easy way out, AND dying means losing your character, -THAT- is good and awesome hardcore. If you want an "exit plan", it shouldn't be a cheap, ultra easy and common way (TPs/save & exit).
I don't think having an exit strategy is ever a bad thing, and I don't think it needs to be any harder to play a hardcore game
First off, how could a mode called hardcore NOT be harder than the normal mode? That wouldn't make any sense at all...
Second, just because there are no town portals doesn't mean you can't have an exit strategy. You might be doing a lot more running and using more moves like leap/teleport to get away, but you can still formulate an exit strategy.
I really like the idea of no town portals, but I was worried, also about the carrying too much loot problem that was also brought up earlier. But then I got to thinking, who says there can't be people willing to buy/sell items disperesed throughout the game(i.e. not in a town).
First off, how could a mode called hardcore NOT be harder than the normal mode? That wouldn't make any sense at all...
<snip>
I was trying to say that Hardcore was hard enough in diablo II, and doesn't need to be any harder than that.
Also, yeah, there are other exit strategies and overall I'm not too wounded by the removal of TPs, but SFJake was making it sound as though hardcore mode was too easy, and I just don't feel that was the case.
Also, say what you will about PKers, and I know I hated them, but the threat of being PKed always did enhance the rush for me.
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My art blog
My typical train of thought: Everything -> Sex -> Diablo
Something I've not yet seen in this thread, is the impact that no TPs will have on rushing, and group play. Unless there is a way to "Share" waypoints, there really will be no way or reason to rush a character, but it will also make "pick up" groups more difficult because if someone doesn't have a WP to the right area, they'll have to run from the closest one they've got. I'm looking forward to no rushing and playing through the game with each character, but I'm worried that a solution to my above group play problem may accidentally give rise to rushing techniques.
I like the idea of no TPs, its remincint of the first few levels of D1, where you had to pick and choose what you would carry back to town, or you had to walk a very long distance to make repeated trips (at least until you bought the first TP scroll) In D2 it was kinda overdone, it was way too easy to go back and forth.
Nope. But if you die, it'll be easier on you, you just respawn a bit close, with no penalty at all and not having to harvest your corpse. At least for now, that is
Has respawning closer to your *point of death*? So no more respawning back in town?
I can't imagine them keeping the no-penalty-at-all for dying system. You must at least lose gold I bet.
after all. My question is, if I'm running a dungeon and my bag is full, how
am i supposed to free up space, assuming I was only halfway through
meaning there is still some more loot to be found. Must I walk all the way to
a waypoint just to finish the dungeon? They have to implement some type
of magic stone thing or starter skill with the same effect as a town portal
only now you have to choose the right time to use it, also assuming it
wont be able to be used in combat. Any thoughts?
I think saying, "must I talk all the way to a waypoint" makes it sound like you're thinking in terms of D2. They did say they were adding quite a bit more waypoints and are still thinking of ways to make it easier to travel to town. For example, exit points in dungeons. I'm sure there will be more ways than just those 2 as well.
Drop unnecessary things, keep things that are more valuable.
Manage your god damn inventory. It does not exist just for the sole purpose of constantly retreating to town and selling everything. If this was the case, there is little point to actually have a limited inventory.
This was probably one of the problems with D2, people collecting worthless weapons and junk just to collect the gold.
Depending on how easy it will be to get back to town, this is one adjustment I could like. Although, admittedly, I'm going to hate being stuck having to attack a major monster and have only one potion and/or strike to do it and no way out.
that's me.
i pick up and sell everything.
even if that thing sells for 1 gold, 1000 of them gets you a 1k gold
I'm always forced to use TPs! When you're fighting a boss (solo or offline), it's hard as christ and it takes many, MANY TPs. So, D3 bosses will be easier.
Either that is sarcasm, or I take it you've never finished the game even once. If you were to pick up every single item, as you stated, you would have to put in thousands of hours to finish the game.
Really? I think the only bosses I've ever had to use tp's on was normal Duriel, NM Duriel, NM Diablo, H Duriel, H Diablo, H Baal. Every other boss seems fairly easy as long as you aren't rushing through the game.
it isn't sarcasm and i've finished the game numerous times.
why would it take thousands of hours?!
it's what i do for all RPGs that i play, especially for MMOs.
a little bit counts for alot in the long run
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I don't think having an exit strategy is ever a bad thing, and I don't think it needs to be any harder to play a hardcore game
My typical train of thought: Everything -> Sex -> Diablo
Something really, really lame, by the way. We shouldn't have to fear other players more than the rest of the game.
I'm not saying I never died, but there were too many easy escape. I never felt the rush, just felt the need to abuse TPs and save & exit anytime the situation became dire.
If you go somewhere and don't have an easy way out, AND dying means losing your character, -THAT- is good and awesome hardcore. If you want an "exit plan", it shouldn't be a cheap, ultra easy and common way (TPs/save & exit).
First off, how could a mode called hardcore NOT be harder than the normal mode? That wouldn't make any sense at all...
Second, just because there are no town portals doesn't mean you can't have an exit strategy. You might be doing a lot more running and using more moves like leap/teleport to get away, but you can still formulate an exit strategy.
I really like the idea of no town portals, but I was worried, also about the carrying too much loot problem that was also brought up earlier. But then I got to thinking, who says there can't be people willing to buy/sell items disperesed throughout the game(i.e. not in a town).
Also, yeah, there are other exit strategies and overall I'm not too wounded by the removal of TPs, but SFJake was making it sound as though hardcore mode was too easy, and I just don't feel that was the case.
Also, say what you will about PKers, and I know I hated them, but the threat of being PKed always did enhance the rush for me.
My typical train of thought: Everything -> Sex -> Diablo
HC should be HC.
no revives.
If you can't handle the dying then play the normal mode
back on topic,
seeing how all MMOs make teleporting from one place to another a huge gold sink
i just hope that Waypoints don't cost gold to use.
I like the idea of no TPs, its remincint of the first few levels of D1, where you had to pick and choose what you would carry back to town, or you had to walk a very long distance to make repeated trips (at least until you bought the first TP scroll) In D2 it was kinda overdone, it was way too easy to go back and forth.
I can't imagine them keeping the no-penalty-at-all for dying system. You must at least lose gold I bet.
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