- New character classes: the only three that have been revealed are the Barbarian, Witch Doctor and Wizard.
- There will be 5 character classes in Diablo III, just like there was in Diablo II. When the D2 LoD expansion came out, two more characters were added. This is likely to happen with Diablo III, as well.
- Each character class has a male/female option: both look different, have different voices, etc.
- Character-specific quests: all character classes will have some extra unique quests that only that class can complete (not sure if these will be mandatory or not to progress in the game or storyline).
Items:
- More item slots: Shoulders and pants/knee guards.
- Items will drop separately for each player: no more "who can click the fastest or has the best item pick-up hack"; each player will have his own drops from a killed monster or opened chest that other players can't see.
- Runes will play a different role: they will no longer be socketed into items to make "runewords". Instead, they will power-up skills (some of these are included below in the character skills section).
- No more health potions: health orbs will drop from killed enemies which can be absorbed for (wait... for... it...) health. When you fight a boss, health orbs have a chance of dropping every time you score a hit (because boss fights are going to be longer/better). Don't expect many health orbs to fall; they don't want you to be relaxed with full health all the time.
- Gold will be automatically picked up when you come near it and apparently it will have a more significant role than the previous games.
- Stash will be larger. Also, there may be some sort of "shared-stash" implemented where you can share your items between other chars (this would eliminate the chance of losing your items when transferring).
- Larger inventory: each item takes one slot no matter how large and identical items are compilable on one slot. There will be 12 slots to start off with (at least that's how many there were in the video) and you gain more slots by picking up "Inventory Bags".
- Sell value for items will be displayed as one of its stats when you put your mouse over the item.
- It seems as though there will be Scrolls of Identity but maybe not Scrolls of Town Portal. This is because whenever there was a boss fight in D2, players would "TP" into town during the fight. This is a stop in the action Blizzard wants to get rid of; they would prefer continuous action (probably the whole reason why health orbs have been introduced).Skills:
Skills:
- New skill system that involve tiers . Like Diablo II, each character class will have 3 skills trees (for example, the Sorc has Fire, Lightning and Cold) and all trees will have tiers (at least 4 for sure, but may be up to 6). To open up the Tier 2 skills, you don't need to spend any points in Tier 1 skills. However, to open up Tier 3 skills, you must spend a total of 10 points in the first two tiers and so on.
- Skills will start off with a max cap of 5. As you "progress" (I guess that means through the storyline, quests or your character's level) it will be increased to 15 which will be the final cap (might be an interval of a 10 skill cap as well).
- There will be less synergies and prerequisites (with the tier system explained above). This is in an effort to eliminate "wasting" points on skills you don't want to use to open up the skills you do want to use. For example: in Diablo 2, to open up and strengthen the Sorceress' "Blizzard" skill, you would have to put points in Ice Bolt, Ice Blast and Glacial Spike which are all skills that you probably won't use because Blizzard is significantly stronger.
- New skills hotkeys: left click, two right click (swap with mouse scroll or TAB) and four hot-bar skills (default hotkeys are 1/2/3/4 which will replace potions). When you press the hot-bar keys, the skill will be cast in whichever direction your cursor is (it won't just switch your mouse hot-keys like in D2).
- Skills will have "ranks" but the purpose is unclear currently.
Stats:
- No more adding stats: they will be automatically added. Apparently, this is in an effort to eliminate the "enough Strength for items, rest in Vitality" build that 90% of D2 characters used.
- The four stat categories for D3 will be Strength, Dexterity, Vitality and Willpower (the only new stat, replacing "Energy" which was essentially "Mana").
- Stats in Strength will increase: melee and ranged physical damage, armor bonus and block amount.- Stats in Dexterity will increase: critical strike chance and dodge chance. It will also lower the chances of your char being "interrupted" when hit (I'm guessing this has to do with stun or "Faster Hit Recovery").
- Stats in Vitality will increase: life (or HP) and mana regeneration per second.
- Stats in Willpower will increase: spell damage bonus and health orb bonus. This is the first time skills will be improved by something other than skills granted by items and the skill points themselves.
- Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury".
- Fury is similar to mana; it is needed to perform most skills. Fury is built up when your char successfully hits or gets hit by a monster. This promotes an action-packed environment because combat is necessary if the char wants to use his/her skills, because if the character is not in action, Fury gradually decreases.
- Mana is the caster version of "Fury"; it is needed to cast spells. There will no longer be mana pots and it seems like mana orbs will not drop. Therefore, it is probably safe to say that mana will not decrease overtime.
- Blocking has a percent chance to succeed, but unlike in D2, successfully blocks won't eliminate 100% of the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.
- When you level up, something happens where everything around you gets hurt and/or killed (sounds like the Level-Up "Rainbow Facets" from D2 but every character will have the effect naturally).
- If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained)
Environment:
- New interactive environment: use your surroundings (things like traps) to vanquish your enemies instead of just your skills and weapons. Also, new effects will be introduced, such as things breaking or falling down when hit by attacks.
- When you die, you will spawn at the last "Checkpoint" you crossed (it is unknown if you will appear immediately at the last checkpoint location, or if you will first spawn in town). This is to reduce the waste of time running around without your items (no real action).
- Waypoints will probably be included. Also, there may be an option to teleport to the location of any other character (personally, I think this is a really good feature).
- No loss of experience for dieing.
- No more "unwanted PvP action". This means no longer will some douche come into a non-PK game and try to kill you because he can't kill anything in actual PK games. My guess is that there will be special areas where only PvP is allowed. This way, the only way you can kill and be killed by other players is if you go there manually.
- All chests will be unlocked.
Other:
- Although it is not yet official, it is believed that D3 will be free-to-play (not pay-to-play like WoW) because Blizzard has said that Starcraft and Battle.Net 2.0 will be free. Therefore, Diablo III should also be free. There is a lot of discussion going on about this by D3 fans; playing for free would be nice, but some believe that the game will not be maintained as well or for a long period of time because Blizzard will not be making money out of the game after the majority of sales for the actual game have been made.
- Mercenaries will now be called "Followers" and it looks like you can have more than 1 at a time.
*Any of these are subject to change as the game is not done yet and some are just ideas/rumors.
Source D2JSP.com Not my info props goes to the other guy:)
If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained)
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Thanks for the post but I feel a lot of the info is outdated, not real or opinionated. such as
Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury".
as of right now the barb is the only one who does not have mana and nobody knows right now if anyone else will. I do not mean to just pick apart this post but if we are to have something like this it should be authenticated. there are incorrect things on here and other things not added such as dialogue cut scenes have been removed.
I think it would be awesome if we had a sticky for this that had actual facts and possibly even sources for the facts. I'd love to have just one place to look up quick facts about the game so far. I understand it would be a lot of work and upkeep. Hopefully some moderator will do so and of course we will help to add to it. Things constantly change in game that is not out yet and with Blizzcon coming up who knows what we will learn. It would be nice to have ONE place to go to for the facts.
Rollback Post to RevisionRollBack
Find any Diablo news? Contact me or anyone else on the News team
Really All this stuff is speculation until the actual game comes out, Also Blizzard has been known to completely scrap something and start over before so. But This is Just some of the Stuff that has been mentioned or makes some sense at least.
Thought I'd fix for you some of the stuff I know isn't quite right or isn't elaborated upon enough.
EDIT: AAAANND some dude did that 2 posts above me already. Oh well. Skim through it anyway if you feel like it.
- Items will drop separately for each player: no more "who can click the fastest or has the best item pick-up hack"; each player will have his own drops from a killed monster or opened chest that other players can't see.
Should be noted that when you drop an item, all players can then see it.
- No more health potions: health orbs will drop from killed enemies which can be absorbed for (wait... for... it...) health. When you fight a boss, health orbs have a chance of dropping every time you score a hit (because boss fights are going to be longer/better). Don't expect many health orbs to fall; they don't want you to be relaxed with full health all the time.
Don't believe there's any confirmation that bosses will drop health orbs when you hit them. They said they have other unqiue ways of giving you health back, like smaller enemies also joining in the battle every once in a while and strategically placed wells that you can tap every once in a while. Also should be noted that healh potions are not out completely, just less frequent and with a cooldown.
- Gold will be automatically picked up when you come near it and apparently it will have a more significant role than the previous games.
Should be noted that gold is only automatically picked up if you're holding down the Show Items button.
- Stash will be larger. Also, there may be some sort of "shared-stash" implemented where you can share your items between other chars (this would eliminate the chance of losing your items when transferring).
Shared stash is still only speculation. They say they're talking about it, but haven't confirmed anything.
- Larger inventory: each item takes one slot no matter how large and identical items are compilable on one slot. There will be 12 slots to start off with (at least that's how many there were in the video) and you gain more slots by picking up "Inventory Bags".
Should be noted that there are now 3 different tabs: one for small items, one for large items, and one for Quest items, I believe. Reference the latest BlizzCast to check it out if you ever edit your first post.
- It seems as though there will be Scrolls of Identity but maybe not Scrolls of Town Portal. This is because whenever there was a boss fight in D2, players would "TP" into town during the fight. This is a stop in the action Blizzard wants to get rid of; they would prefer continuous action (probably the whole reason why health orbs have been introduced).
Jay says that there might still be scrolls, and definitely a way to get back to town, but they haven't decided on it yet.
- New skill system that involve tiers . Like Diablo II, each character class will have 3 skills trees (for example, the Sorc has Fire, Lightning and Cold) and all trees will have tiers (at least 4 for sure, but may be up to 6). To open up the Tier 2 skills, you don't need to spend any points in Tier 1 skills. However, to open up Tier 3 skills, you must spend a total of 10 points in the first two tiers and so on.
Sort of wrong. You have to spend either ~5 points in Tier 1 skills to get Tier 2 skills, and another ~5 to get Tier 2 skills. Also, the latest discussed version included all three trees being unified as one, so that you can spend 5 points in Tier 1 of Juggernaut and then be able to get skills in Tier 2 of Battlemaster.
- Skills will start off with a max cap of 5. As you "progress" (I guess that means through the storyline, quests or your character's level) it will be increased to 15 which will be the final cap (might be an interval of a 10 skill cap as well).
Yet to be balanced.
- There will be less synergies and prerequisites (with the tier system explained above). This is in an effort to eliminate "wasting" points on skills you don't want to use to open up the skills you do want to use. For example: in Diablo 2, to open up and strengthen the Sorceress' "Blizzard" skill, you would have to put points in Ice Bolt, Ice Blast and Glacial Spike which are all skills that you probably won't use because Blizzard is significantly stronger.
Mostly correct. There won't be any more synergies, however, and the only prerequisities are like "You have to get Ice Blast before you can learn Improved Ice Blast", but even that has probably changed by now.
- Skills will have "ranks" but the purpose is unclear currently.
When the skill ranks go up, the numbers on the skill go up. Most of the stuff shown at BlizzCon was broken, so be wary when using that as a source.
- Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury".
Only the Barbarian uses Fury thus far. If another physical class comes along, it will likely use Mana or some other resource that we haven't seen yet.
- Fury is similar to mana; it is needed to perform most skills. Fury is built up when your char successfully hits or gets hit by a monster. This promotes an action-packed environment because combat is necessary if the char wants to use his/her skills, because if the character is not in action, Fury gradually decreases.
Should be noted that Fury is now measured in "orbs". They're basically a third of your entire Fury bar, each skill costing either 0, 1, or 2 Fury orbs to use. Again, this can be found in the latest BlizzCast if you want to go double check on me. (I'm operating on memory only.)
- Mana is the caster version of "Fury"; it is needed to cast spells. There will no longer be mana pots and it seems like mana orbs will not drop. Therefore, it is probably safe to say that mana will not decrease overtime.
Mana increases over time, and the Wizard has an ability that creates a chance that a mana orb will drop instead. Whether the wizard is the only one to have an ability like this probably won't be decided until they balance the game.
- When you level up, something happens where everything around you gets hurt and/or killed (sounds like the Level-Up "Rainbow Facets" from D2 but every character will have the effect naturally).
Might wanna check your sources on this one. It's true that you get full Health and Mana again, and a huge glowy graphic is displayed, but I've never heard anything about it killing everything around you. Even if that's true, there's a chance it'll change before the game comes out.
- If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained)
Never heard of this, either. Sources?
- When you die, you will spawn at the last "Checkpoint" you crossed (it is unknown if you will appear immediately at the last checkpoint location, or if you will first spawn in town). This is to reduce the waste of time running around without your items (no real action).
This is still a little murky. Last I heard, you will spawn at the last checkpoint, not in town, but you'll be naked and your body will be laying close by. I remember it sounding retardedly unnecessary because there's no punishment and your dead body spawning next to you defeats the purpose of spawning without your gear on in the first place. This is definitely going to change, so don't hold your breath.
- Waypoints will probably be included. Also, there may be an option to teleport to the location of any other character (personally, I think this is a really good feature).
Never heard of friend teleportation.
- No loss of experience for dieing.
Subject to change. There was a bit of talk about maybe a gold penalty, but I think they'll still think that losing experience is frustrating and counter productive. It could also just be that all of your durabilities are affected like in WoW, but they've also said that they haven't put in durability yet and aren't sure if they are going to.
- No more "unwanted PvP action". This means no longer will some douche come into a non-PK game and try to kill you because he can't kill anything in actual PK games. My guess is that there will be special areas where only PvP is allowed. This way, the only way you can kill and be killed by other players is if you go there manually.
PvP will be formalized, but they haven't decided how yet.
- All chests will be unlocked.
Still undecided.
- Although it is not yet official, it is believed that D3 will be free-to-play (not pay-to-play like WoW) because Blizzard has said that Starcraft and Battle.Net 2.0 will be free. Therefore, Diablo III should also be free. There is a lot of discussion going on about this by D3 fans; playing for free would be nice, but some believe that the game will not be maintained as well or for a long period of time because Blizzard will not be making money out of the game after the majority of sales for the actual game have been made.
It is certainly official that D3 will be free-to-play. The only things that are still possibly going to be charged for are frills like moving your character to another realm or changing their name and stuff of that sort.
- Mercenaries will now be called "Followers" and it looks like you can have more than 1 at a time.
Should be noted that hired mercenaries have not been seen yet, but that they can be picked up whilst exploring, too.
This should not be stickied...in less than 15 seconds I found multiple items that are either totally unconfirmed or categorically false.
How about this right off the bat: Shared stash? It'd be nice, but Blizzard hasn't said a single word about this possiblity, much less confirmed it.
Ivaron: "All but confirmed for D2 patch 1.3"...ah, no. They said the've considered a larger stash, but even said that wasn't guaranteed to make the live patch. They haven't said anything about a stash shared among all characters. If you think I'm wrong, post a link. Where are you guys pulling this stuff from?
Don't ask questions if you don't wanna know the answer.
Also Does it say Anywhere its Offical?
Doing drugs and staring into a crystal ball does not a Blue Post make
You're implying these are facts by the thread title alone; there's no disclaimer on the post saying 'I think this stuff might happen', everything is 'In D3...' 'Now there will be...' etc, etc...
This only does 3 things:
1- Suckers readers of the forum who don't know better into believing things that aren't true
2- Aggravates said people who do know better because we have to type up posts like this one trying to make sure people don't believe the absolute BS you're peddling
3- Makes you look either a) ignorant or irresponsible, to post such things.
- New character classes: the only three that have been revealed are the Barbarian, Witch Doctor and Wizard.
- There will be 5 character classes in Diablo III, just like there was in Diablo II. When the D2 LoD expansion came out, two more characters were added. This is likely to happen with Diablo III, as well.
- Each character class has a male/female option: both look different, have different voices, etc.
- Character-specific quests: all character classes will have some extra unique quests that only that class can complete (not sure if these will be mandatory or not to progress in the game or storyline).
Items:
- More item slots: Shoulders and pants/knee guards.
- Items will drop separately for each player: no more "who can click the fastest or has the best item pick-up hack"; each player will have his own drops from a killed monster or opened chest that other players can't see.
- Runes will play a different role: they will no longer be socketed into items to make "runewords". Instead, they will power-up skills (some of these are included below in the character skills section).
- No more health potions: health orbs will drop from killed enemies which can be absorbed for (wait... for... it...) health. When you fight a boss, health orbs have a chance of dropping every time you score a hit (because boss fights are going to be longer/better). Don't expect many health orbs to fall; they don't want you to be relaxed with full health all the time.
- Gold will be automatically picked up when you come near it and apparently it will have a more significant role than the previous games.
- Stash will be larger. Also, there may be some sort of "shared-stash" implemented where you can share your items between other chars (this would eliminate the chance of losing your items when transferring).
- Larger inventory: each item takes one slot no matter how large and identical items are compilable on one slot. There will be 12 slots to start off with (at least that's how many there were in the video) and you gain more slots by picking up "Inventory Bags".
- Sell value for items will be displayed as one of its stats when you put your mouse over the item.
- It seems as though there will be Scrolls of Identity but maybe not Scrolls of Town Portal. This is because whenever there was a boss fight in D2, players would "TP" into town during the fight. This is a stop in the action Blizzard wants to get rid of; they would prefer continuous action (probably the whole reason why health orbs have been introduced).Skills:
Skills:
- New skill system that involve tiers . Like Diablo II, each character class will have 3 skills trees (for example, the Sorc has Fire, Lightning and Cold) and all trees will have tiers (at least 4 for sure, but may be up to 6). To open up the Tier 2 skills, you don't need to spend any points in Tier 1 skills. However, to open up Tier 3 skills, you must spend a total of 10 points in the first two tiers and so on.
- Skills will start off with a max cap of 5. As you "progress" (I guess that means through the storyline, quests or your character's level) it will be increased to 15 which will be the final cap (might be an interval of a 10 skill cap as well).
- There will be less synergies and prerequisites (with the tier system explained above). This is in an effort to eliminate "wasting" points on skills you don't want to use to open up the skills you do want to use. For example: in Diablo 2, to open up and strengthen the Sorceress' "Blizzard" skill, you would have to put points in Ice Bolt, Ice Blast and Glacial Spike which are all skills that you probably won't use because Blizzard is significantly stronger.
- New skills hotkeys: left click, two right click (swap with mouse scroll or TAB) and four hot-bar skills (default hotkeys are 1/2/3/4 which will replace potions). When you press the hot-bar keys, the skill will be cast in whichever direction your cursor is (it won't just switch your mouse hot-keys like in D2).
- Skills will have "ranks" but the purpose is unclear currently.
Stats:
- No more adding stats: they will be automatically added. Apparently, this is in an effort to eliminate the "enough Strength for items, rest in Vitality" build that 90% of D2 characters used.
- The four stat categories for D3 will be Strength, Dexterity, Vitality and Willpower (the only new stat, replacing "Energy" which was essentially "Mana").
- Stats in Strength will increase: melee and ranged physical damage, armor bonus and block amount.- Stats in Dexterity will increase: critical strike chance and dodge chance. It will also lower the chances of your char being "interrupted" when hit (I'm guessing this has to do with stun or "Faster Hit Recovery").
- Stats in Vitality will increase: life (or HP) and mana regeneration per second.
- Stats in Willpower will increase: spell damage bonus and health orb bonus. This is the first time skills will be improved by something other than skills granted by items and the skill points themselves.
- Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury".
- Fury is similar to mana; it is needed to perform most skills. Fury is built up when your char successfully hits or gets hit by a monster. This promotes an action-packed environment because combat is necessary if the char wants to use his/her skills, because if the character is not in action, Fury gradually decreases.
- Mana is the caster version of "Fury"; it is needed to cast spells. There will no longer be mana pots and it seems like mana orbs will not drop. Therefore, it is probably safe to say that mana will not decrease overtime.
- Blocking has a percent chance to succeed, but unlike in D2, successfully blocks won't eliminate 100% of the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.
- When you level up, something happens where everything around you gets hurt and/or killed (sounds like the Level-Up "Rainbow Facets" from D2 but every character will have the effect naturally).
- If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained)
Environment:
- New interactive environment: use your surroundings (things like traps) to vanquish your enemies instead of just your skills and weapons. Also, new effects will be introduced, such as things breaking or falling down when hit by attacks.
- When you die, you will spawn at the last "Checkpoint" you crossed (it is unknown if you will appear immediately at the last checkpoint location, or if you will first spawn in town). This is to reduce the waste of time running around without your items (no real action).
- Waypoints will probably be included. Also, there may be an option to teleport to the location of any other character (personally, I think this is a really good feature).
- No loss of experience for dieing.
- No more "unwanted PvP action". This means no longer will some douche come into a non-PK game and try to kill you because he can't kill anything in actual PK games. My guess is that there will be special areas where only PvP is allowed. This way, the only way you can kill and be killed by other players is if you go there manually.
- All chests will be unlocked.
Other:
- Although it is not yet official, it is believed that D3 will be free-to-play (not pay-to-play like WoW) because Blizzard has said that Starcraft and Battle.Net 2.0 will be free. Therefore, Diablo III should also be free. There is a lot of discussion going on about this by D3 fans; playing for free would be nice, but some believe that the game will not be maintained as well or for a long period of time because Blizzard will not be making money out of the game after the majority of sales for the actual game have been made.
- Mercenaries will now be called "Followers" and it looks like you can have more than 1 at a time.
*Any of these are subject to change as the game is not done yet and some are just ideas/rumors.
Source D2JSP.com Not my info props goes to the other guy:)
Add Anything New If you Find It.
Edit: Guys name is LuLer
I didn't know that, do you have a source?
So far its not locked in but thats what its looking like now, but anything can change.
"Eternal suffering would be too brief for you, Diablo!"
+1 rep :thumbsup:
I think it would be awesome if we had a sticky for this that had actual facts and possibly even sources for the facts. I'd love to have just one place to look up quick facts about the game so far. I understand it would be a lot of work and upkeep. Hopefully some moderator will do so and of course we will help to add to it. Things constantly change in game that is not out yet and with Blizzcon coming up who knows what we will learn. It would be nice to have ONE place to go to for the facts.
Find any Diablo news? Contact me or anyone else on the News team
An updated and sourced version of it, of course.
EDIT: AAAANND some dude did that 2 posts above me already. Oh well. Skim through it anyway if you feel like it.
- Items will drop separately for each player: no more "who can click the fastest or has the best item pick-up hack"; each player will have his own drops from a killed monster or opened chest that other players can't see. - No more health potions: health orbs will drop from killed enemies which can be absorbed for (wait... for... it...) health. When you fight a boss, health orbs have a chance of dropping every time you score a hit (because boss fights are going to be longer/better). Don't expect many health orbs to fall; they don't want you to be relaxed with full health all the time. - Gold will be automatically picked up when you come near it and apparently it will have a more significant role than the previous games. - Stash will be larger. Also, there may be some sort of "shared-stash" implemented where you can share your items between other chars (this would eliminate the chance of losing your items when transferring). - Larger inventory: each item takes one slot no matter how large and identical items are compilable on one slot. There will be 12 slots to start off with (at least that's how many there were in the video) and you gain more slots by picking up "Inventory Bags". - It seems as though there will be Scrolls of Identity but maybe not Scrolls of Town Portal. This is because whenever there was a boss fight in D2, players would "TP" into town during the fight. This is a stop in the action Blizzard wants to get rid of; they would prefer continuous action (probably the whole reason why health orbs have been introduced). - New skill system that involve tiers . Like Diablo II, each character class will have 3 skills trees (for example, the Sorc has Fire, Lightning and Cold) and all trees will have tiers (at least 4 for sure, but may be up to 6). To open up the Tier 2 skills, you don't need to spend any points in Tier 1 skills. However, to open up Tier 3 skills, you must spend a total of 10 points in the first two tiers and so on. - Skills will start off with a max cap of 5. As you "progress" (I guess that means through the storyline, quests or your character's level) it will be increased to 15 which will be the final cap (might be an interval of a 10 skill cap as well). - There will be less synergies and prerequisites (with the tier system explained above). This is in an effort to eliminate "wasting" points on skills you don't want to use to open up the skills you do want to use. For example: in Diablo 2, to open up and strengthen the Sorceress' "Blizzard" skill, you would have to put points in Ice Bolt, Ice Blast and Glacial Spike which are all skills that you probably won't use because Blizzard is significantly stronger. - Skills will have "ranks" but the purpose is unclear currently. - Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury". - Fury is similar to mana; it is needed to perform most skills. Fury is built up when your char successfully hits or gets hit by a monster. This promotes an action-packed environment because combat is necessary if the char wants to use his/her skills, because if the character is not in action, Fury gradually decreases. - Mana is the caster version of "Fury"; it is needed to cast spells. There will no longer be mana pots and it seems like mana orbs will not drop. Therefore, it is probably safe to say that mana will not decrease overtime. - When you level up, something happens where everything around you gets hurt and/or killed (sounds like the Level-Up "Rainbow Facets" from D2 but every character will have the effect naturally). - If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained) - When you die, you will spawn at the last "Checkpoint" you crossed (it is unknown if you will appear immediately at the last checkpoint location, or if you will first spawn in town). This is to reduce the waste of time running around without your items (no real action). - Waypoints will probably be included. Also, there may be an option to teleport to the location of any other character (personally, I think this is a really good feature). - No loss of experience for dieing. - No more "unwanted PvP action". This means no longer will some douche come into a non-PK game and try to kill you because he can't kill anything in actual PK games. My guess is that there will be special areas where only PvP is allowed. This way, the only way you can kill and be killed by other players is if you go there manually. - All chests will be unlocked. - Although it is not yet official, it is believed that D3 will be free-to-play (not pay-to-play like WoW) because Blizzard has said that Starcraft and Battle.Net 2.0 will be free. Therefore, Diablo III should also be free. There is a lot of discussion going on about this by D3 fans; playing for free would be nice, but some believe that the game will not be maintained as well or for a long period of time because Blizzard will not be making money out of the game after the majority of sales for the actual game have been made. - Mercenaries will now be called "Followers" and it looks like you can have more than 1 at a time.
How about this right off the bat: Shared stash? It'd be nice, but Blizzard hasn't said a single word about this possiblity, much less confirmed it.
Ivaron: "All but confirmed for D2 patch 1.3"...ah, no. They said the've considered a larger stash, but even said that wasn't guaranteed to make the live patch. They haven't said anything about a stash shared among all characters. If you think I'm wrong, post a link. Where are you guys pulling this stuff from?
...I've said too much.
Don't ask questions you don't wanna know the answer to.
Also Does it say Anywhere its Confermed? Read the Bottom Foo
Doing drugs and staring into a crystal ball does not a Blue Post make
You're implying these are facts by the thread title alone; there's no disclaimer on the post saying 'I think this stuff might happen', everything is 'In D3...' 'Now there will be...' etc, etc...
This only does 3 things:
1- Suckers readers of the forum who don't know better into believing things that aren't true
2- Aggravates said people who do know better because we have to type up posts like this one trying to make sure people don't believe the absolute BS you're peddling
3- Makes you look either a) ignorant or irresponsible, to post such things.
Mission Accomplished;)
I'm sry but i also think it should not be fixed unless it's greatly improved. But the initiative were great o/
Anyway, theres lots of wrong info, like Vitality giving HP/MP regen. They've said hey are now trying to avoid lifesteal and regeneration.