I honestly won't miss the keys. People either carried one stack of keys or ignored locked chests. Same thing, really with identification. Once you rescued cain, it was just a matter of teleporting to town to identify your items.
The argument that by removing one small impracticality, like keys, blizzard would begin to remove larger chunks of the game, like item drops, is absurd. Blizzard knows the boundary between a change that removes a needless feature of the game, and one that would overhaul the game entirely.
But what will happen when they say that walking from town to some certain cave to do a quest is just pointless.... lets just make you teleport straight to the cave and straight to the action...
Picking up items that you know that you want to sell for gold is pointless, lets just make you have the gold already, and skip all the part where you gotta carry items and sell them... thats another example.
These are terrible examples to back up your statement. As nefaust has already said, there are some aspects of the game that are an essential requirement, and then there are those pointless things such as the lock and key.
The devs would never consider to go as far as to implement such obsurd ideas into the game.
Well, it is practical... You wont "waste" time on locked chests. But is this what we really want? the loss of the most basic elements of an RPG game,
and im not talking about keys and locked chests only, it was just an example. Try to figure out for yourself what other things have been "treated" like this ( the keys and locked chests) by the d3 dev's ?
What im trying to say is... Diablo always had this realistic feeling that i fear that will be lost with all of those arcade elements being implemented in diablo 3...
i know that it could be something that will really enhance gameplay and all, but i just dont want it to turn out bad, cuz it might.
Well in an RPG you do a lot of small micro things in the world just like you do in the real world, in Action RPG like what diablo has been you have the character development, items and story(which in diablos case has always been quite small part so far), but you leave all the micro management and replace it with Action.
So when you play an action RPG and there are some small things that might sometimes slow you down or annoy you in the burst of action it sucks. In D2 many people didn't even carry keys for the locked chests.
Diablo realistic? Then why did we have keys in diablo2 that are identical and still I have to use 1 key for each locked chest and after using it it disappears. Thats just odd and annoying not realistic. If we had a realistic key system we would have a key ring and maybe 10 different keys that you could collect to that ring and always use them on object X.
Another unrealistic thing that they are fixing in D3 is townportal abuse and potion spamming -> this leads to more realistic gameplay when your characters abilities define the amount of damage you can take rather than the amount of potions in your inventory.
But I understand your point. If they go too far with this thing it might be bad for the game. If we look at WoW today and what it was when it released there are so many shortcuts to everything nowadays that take away immersion and "realism".
I"m gald when D3 come out you will see you're wrong :-)
Wrong in what sense? I only stated what Bashiok and other Blizzard reps have said about features in the game.
Actually, the Diablo series was never a real RPG series in the sense that you don't "role play" at all. You can't make choices about what side to take, can't decide where you travel or where to fight, or really have any effect on the world around you. You choose a character class and follow a predetermined quest path to the end of the game, which is always the same.
I like how when I repeat what Blizzard reps and devs have confirmed about the game, people seem to think I'm attacking the game and saying it will be bad when I'm actually quoting what the game, in its makers own words, will be like.
If a post here doesn't explicitly idolize D3 (and I always make sure I affirm my positive feelings for the game), people attack you for being a petitioner or a troll.
Rollback Post to RevisionRollBack
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
Wrong in what sense? I only stated what Bashiok and other Blizzard reps have said about features in the game.
Actually, the Diablo series was never a real RPG series in the sense that you don't "role play" at all. You can't make choices about what side to take, can't decide where you travel or where to fight, or really have any effect on the world around you. You choose a character class and follow a predetermined quest path to the end of the game, which is always the same.
I like how when I repeat what Blizzard reps and devs have confirmed about the game, people seem to think I'm attacking the game and saying it will be bad when I'm actually quoting what the game, in its makers own words, will be like.
If a post here doesn't explicitly idolize D3 (and I always make sure I affirm my positive feelings for the game), people attack you for being a petitioner or a troll.
lol ! I'm not attacking you... Don't get me wrong >_<" I"m not taking you as a petitioner or a troll (lol i'm a petitioner!).
I said you're wrong because ppl think that D3 will be less RPG then D2 and thats not true. They changed monologs into dialogs, so every class will have the chance of expressing it self - making the texts in the game much more interesting. They will also reimplement those D1 books that tell you stuff about the lore, giving you some good read in game.
Also every class will have a unic series of quests that will envolve their personal goals in the story, wich makes the narrative much better then in the previous games were you're just a random hero that come from nowehre and defeat the greatest of all evils.
And those are only the things we know, imagine what we don't know.
If a post here doesn't explicitly idolize D3 (and I always make sure I affirm my positive feelings for the game), people attack you for being a petitioner or a troll.
WoW you are so wrong.
The reason you get abused is not beacuse you dont idolize d3 it's beacuse 90% of complaints are simply retarded and you guys are obsessed with d2.
The color is gay and it dosen't look scary it dosent feel like diablo (Note we only saw 1% of the game and if you think d2 is scary and your older than 10 you have some serious issues.)
We want potions back cuz w/o them it dosent feel like diablo
The Witch doctor needs a new name his name dosent feel like diablo
Health globes look shit they dont feel like diablo
The icons look like wow icons they dont feel like diablo
We want keys for chests ( WHY? )
We want tetris inventory back beacause it's not diablo without it
The charcaters in d3 walk unrealistic make them walk like the ones in d2 beacuse it's more realistic ( this is the dumbest thread ive ever seen btw ).
etc.
See my point? You people diserve to be flamed so you stop making such dumb threads and realize that no1 wants d2 with better graphics.
See my point? You people diserve to be flamed so you stop making such dumb threads and realize that no1 wants d2 with better graphics.
You have serious issues, whats your problem? I made this thread to see other people's opinion about a certain subject, and thats what the forums are for. IF you got a problem with that you can gtfo... flamer.
Why are people so afraid of being disappointed by this game?
Now we're talking about keys?
Come on These are insignificant aspects of the game. When you are rampaging through the game's lush environments picking up new items and killing monsters and bosses, you're not going to even remember what this 'key' thing was to begin with.
Agreed Sanctus, dunno why people are so afriad of disappointment..
Hell, if they fuck up the game enough, Blizz will really work to make D4 all the more betterl, and will probably pay much more attention to the playerbase.
Not to say that they should fuck up D3 to make D4 badass....
But aaanywho.
Yeah, they are pretty insignificzant aspects of the game.
People very rarely actually used keys, and if we're going for the realism argument, why would a random locked chest be in the middle of a field ?
Though I do see the OP's point, we're drifting away from most of the RPG aspects of the game, and moving more towards the dungeon crawl side of the game.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
This really does come down to this: Do you trust Blizzard? Let's see a show of hands.
I know I'm an admitted fanboy, but really, their track record is -pristine-. I know a lot of people here aren't WoW fans, but if you're an MMO'er it's the game to play for a reason.
Diablo Franchise, Starcraft....
Blizzard doesn't make bad games. They just don't. They know what they're doing, they know what is fun. I think we owe them a little trust at this point.
They aren't perfect, they neglect certain things (D2 is still riddled with bugs and TPPK issues that should have been taken care of years ago) but overall they tend to really get things right. I'm really not worried.
Good point, I definitely trust Blizz.
Thing that I'm worried about is now that they don't have Blizzard North, they're losing some key developers behind the diablo series.
Rollback Post to RevisionRollBack
Quote from "Sixen" »
"One in every 10 million people can potentially have a headache from this pill." God forbid she is the 0.000000001% of having a headache.
I do trust Blizzard but this is an issue that i want to discuss and hear more opinions about...
Those "Insignificant aspects" come along with the reasons that d2 is my favorite game.
I am not trying to argue and say realism is good, and that locked chests in d2 is realistic... They are realistic to a certain level but you saying that the chests being there in some field is unrealistic is totally not what im trying to discuss here...
Those aspects of d2, as i mentioned before, which are repairing, identifying, using keys, gambling, imbue, add sockets, personalize, etc etc... These things added alot to the overall feeling of d2, its almost like you are preparing the fire for the blacksmith to repair your armor on or something...
Thats atleast how i see it. And flaming posts are not welcome in this thread so please.
In diablo2 keys weren't really a big deal, lol. i remember more often than not a locked chest would drop keys, or i'de have so many that i'de need to drop them. And there were somtimes like 20 locked chests in one single area, kind of defeating the purpose of keys being rare or needed, it was basically taking an inventory slot up that had no real special feel to it, half the time i wouldnt even know a chest was locked unless i was out of keys ( which i almost never was ) so who cares?
Now if it were maybe one special chest once in a while, with a low drop rate on keys, I would not mind that at all, THATS realism in my opinion. But in a game like diablo3, more often than not it would probably piss me and others off, so have at it blizzardz!.
In diablo2 keys weren't really a big deal, lol. i remember more often than not a locked chest would drop keys, or i'de have so many that i'de need to drop them. And there were somtimes like 20 locked chests in one single area, kind of defeating the purpose of keys being rare or needed, it was basically taking an inventory slot up that had no real special feel to it, half the time i wouldnt even know a chest was locked unless i was out of keys ( which i almost never was ) so who cares?
Now if it were maybe one special chest once in a while, with a low drop rate on keys, I would not mind that at all, THATS realism in my opinion. But in a game like diablo3, more often than not it would probably piss me and others off, so have at it blizzardz!.
To me realism would mean having a seperate window pop up with the lock in your face and having to try multiple keys in the lock until you get the right one, or getting the option to pick the lock.
Which work great in a traditional RPG, but the system would be to slow for an action-paced game and what we got in it's place was a severely gutted version of the same idea. At that point it's just best to remove it all together.
Bashiok already made the perfect argument about why to not have keys.
"Having keys take up no space and be almost infinite in quantity to resolve both those problems and the reason to have keys disappears completely.''
The counter argument of having low key stacks = Diablo 2 and no one caring about locked chests.
-
These were my thoughts on it though from earlier in the thread.
"With the increased space that each character can have, with the ability to carry multiple bags, wasting space for a key isn't that big of a deal. Especially if 1 key stack can hold say 200 keys. The whole "I ignore locked chests" argument can be fixed by just adding better chances for good drops out of locked chests. This would add to the game and help people that kill their way to a boss instead a tradition teleport MF run get good items."
You are Absolutely right,man it is bad.....I dont like the enviroment,the outfit of the NPCs, the main Char.And I dont agree with changing the Looks of Diablo
Diablo was killed in D1.. and in D2 he was slightly different he evolved and he was then killed in D2 and he evolved again for D3.. ? Whats the big deal about his looks lol. Hes only so small part of the game.. visually.
Diablo was killed in D1.. and in D2 he was slightly different he evolved and he was then killed in D2 and he evolved again for D3.. ? Whats the big deal about his looks lol. Hes only so small part of the game.. visually.
Personally I found it annoying to be forced to find a key to open a locked chest instead of bash it open like one might really do if they didn't have a key. Now in D3 you lay waste to the rooms furniture, it would be unrealistic to suddenly be powerless over an old locked chest. Now they could make it interesting with respect to trapped chests. What if you bash a chest and it cause a trap to be set off? Or what if the treasure gets destroyed with it. Now you just might want a key instead.
The argument that by removing one small impracticality, like keys, blizzard would begin to remove larger chunks of the game, like item drops, is absurd. Blizzard knows the boundary between a change that removes a needless feature of the game, and one that would overhaul the game entirely.
These are terrible examples to back up your statement. As nefaust has already said, there are some aspects of the game that are an essential requirement, and then there are those pointless things such as the lock and key.
The devs would never consider to go as far as to implement such obsurd ideas into the game.
Well in an RPG you do a lot of small micro things in the world just like you do in the real world, in Action RPG like what diablo has been you have the character development, items and story(which in diablos case has always been quite small part so far), but you leave all the micro management and replace it with Action.
So when you play an action RPG and there are some small things that might sometimes slow you down or annoy you in the burst of action it sucks. In D2 many people didn't even carry keys for the locked chests.
Diablo realistic? Then why did we have keys in diablo2 that are identical and still I have to use 1 key for each locked chest and after using it it disappears. Thats just odd and annoying not realistic. If we had a realistic key system we would have a key ring and maybe 10 different keys that you could collect to that ring and always use them on object X.
Another unrealistic thing that they are fixing in D3 is townportal abuse and potion spamming -> this leads to more realistic gameplay when your characters abilities define the amount of damage you can take rather than the amount of potions in your inventory.
But I understand your point. If they go too far with this thing it might be bad for the game. If we look at WoW today and what it was when it released there are so many shortcuts to everything nowadays that take away immersion and "realism".
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Wrong in what sense? I only stated what Bashiok and other Blizzard reps have said about features in the game.
Actually, the Diablo series was never a real RPG series in the sense that you don't "role play" at all. You can't make choices about what side to take, can't decide where you travel or where to fight, or really have any effect on the world around you. You choose a character class and follow a predetermined quest path to the end of the game, which is always the same.
I like how when I repeat what Blizzard reps and devs have confirmed about the game, people seem to think I'm attacking the game and saying it will be bad when I'm actually quoting what the game, in its makers own words, will be like.
If a post here doesn't explicitly idolize D3 (and I always make sure I affirm my positive feelings for the game), people attack you for being a petitioner or a troll.
D3 Pros: Outdoors environment, night time environment, female Barbarian, rune spell system, the Wizard class
D3 Cons: Fantasy architecture, fantasy armor, fanstasy weapons, no shaders.
lol ! I'm not attacking you... Don't get me wrong >_<" I"m not taking you as a petitioner or a troll (lol i'm a petitioner!).
I said you're wrong because ppl think that D3 will be less RPG then D2 and thats not true. They changed monologs into dialogs, so every class will have the chance of expressing it self - making the texts in the game much more interesting. They will also reimplement those D1 books that tell you stuff about the lore, giving you some good read in game.
Also every class will have a unic series of quests that will envolve their personal goals in the story, wich makes the narrative much better then in the previous games were you're just a random hero that come from nowehre and defeat the greatest of all evils.
And those are only the things we know, imagine what we don't know.
WoW you are so wrong.
The reason you get abused is not beacuse you dont idolize d3 it's beacuse 90% of complaints are simply retarded and you guys are obsessed with d2.
The color is gay and it dosen't look scary it dosent feel like diablo (Note we only saw 1% of the game and if you think d2 is scary and your older than 10 you have some serious issues.)
We want potions back cuz w/o them it dosent feel like diablo
The Witch doctor needs a new name his name dosent feel like diablo
Health globes look shit they dont feel like diablo
The icons look like wow icons they dont feel like diablo
We want keys for chests ( WHY? )
We want tetris inventory back beacause it's not diablo without it
The charcaters in d3 walk unrealistic make them walk like the ones in d2 beacuse it's more realistic ( this is the dumbest thread ive ever seen btw ).
etc.
See my point? You people diserve to be flamed so you stop making such dumb threads and realize that no1 wants d2 with better graphics.
You have serious issues, whats your problem? I made this thread to see other people's opinion about a certain subject, and thats what the forums are for. IF you got a problem with that you can gtfo... flamer.
Now we're talking about keys?
Come on These are insignificant aspects of the game. When you are rampaging through the game's lush environments picking up new items and killing monsters and bosses, you're not going to even remember what this 'key' thing was to begin with.
Hell, if they fuck up the game enough, Blizz will really work to make D4 all the more betterl, and will probably pay much more attention to the playerbase.
Not to say that they should fuck up D3 to make D4 badass....
But aaanywho.
Yeah, they are pretty insignificzant aspects of the game.
People very rarely actually used keys, and if we're going for the realism argument, why would a random locked chest be in the middle of a field ?
Though I do see the OP's point, we're drifting away from most of the RPG aspects of the game, and moving more towards the dungeon crawl side of the game.
I know I'm an admitted fanboy, but really, their track record is -pristine-. I know a lot of people here aren't WoW fans, but if you're an MMO'er it's the game to play for a reason.
Diablo Franchise, Starcraft....
Blizzard doesn't make bad games. They just don't. They know what they're doing, they know what is fun. I think we owe them a little trust at this point.
They aren't perfect, they neglect certain things (D2 is still riddled with bugs and TPPK issues that should have been taken care of years ago) but overall they tend to really get things right. I'm really not worried.
Thing that I'm worried about is now that they don't have Blizzard North, they're losing some key developers behind the diablo series.
Those "Insignificant aspects" come along with the reasons that d2 is my favorite game.
I am not trying to argue and say realism is good, and that locked chests in d2 is realistic... They are realistic to a certain level but you saying that the chests being there in some field is unrealistic is totally not what im trying to discuss here...
Those aspects of d2, as i mentioned before, which are repairing, identifying, using keys, gambling, imbue, add sockets, personalize, etc etc... These things added alot to the overall feeling of d2, its almost like you are preparing the fire for the blacksmith to repair your armor on or something...
Thats atleast how i see it. And flaming posts are not welcome in this thread so please.
This reminds me of a game called Space Siege....... Oh yeah that game made like a bandit with fun factor and constance, didn't it?
Now if it were maybe one special chest once in a while, with a low drop rate on keys, I would not mind that at all, THATS realism in my opinion. But in a game like diablo3, more often than not it would probably piss me and others off, so have at it blizzardz!.
To me realism would mean having a seperate window pop up with the lock in your face and having to try multiple keys in the lock until you get the right one, or getting the option to pick the lock.
Which work great in a traditional RPG, but the system would be to slow for an action-paced game and what we got in it's place was a severely gutted version of the same idea. At that point it's just best to remove it all together.
"Having keys take up no space and be almost infinite in quantity to resolve both those problems and the reason to have keys disappears completely.''
The counter argument of having low key stacks = Diablo 2 and no one caring about locked chests.
-
These were my thoughts on it though from earlier in the thread.
"With the increased space that each character can have, with the ability to carry multiple bags, wasting space for a key isn't that big of a deal. Especially if 1 key stack can hold say 200 keys. The whole "I ignore locked chests" argument can be fixed by just adding better chances for good drops out of locked chests. This would add to the game and help people that kill their way to a boss instead a tradition teleport MF run get good items."
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Diablo was not killed in D1... he was imprisoned.
Something to think about
True, but I think a lot of people got the impression he died because of how he died.