I like the merits of a lower level cap. It has two main things that attract me: Firstly, as has been said, it makes the levels more significant. Secondly, and this kinda goes along with the first, is that a lower level cap allows the devs to be able to balance each level better. Regardless of the number of levels, there's an internal metric that must be developed to dictate health/mana/spell efficiency/etc. And the smaller the amount of levels involved, the more time the devs have to make level progression tighter and more polished.
Reaching the final level doesn't have to mean there's no room for advancement. Guild Wars did a good job of this. You were really only around halfway through the game when you reached level 20. The rest of the game was spent locating spells and further beefing out your character. Everquest used some kind of alternate experience points once you'd reached their cap (I forgot how it worked, though. I haven't played that game in like seven or eight years). I'm not saying that these are how D3 should work, but just showing some games where the devs chose not to make reaching the highest level be the "be-all-end-all" of character advancement.
I like the idea of "vanity" stuff, too. Like having your name appear a different color after you've done such-and-such a thing (again, see EQ), or something like that.
But regardless, I got faith in Blizzard that they are going to do the best they can and present us with a solid product that will again suck the life out of millions.
Good times, that.
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"I fight for a better tomorrow not because I believe one to be necessarily forthcoming, but because I believe a better tomorrow is worth fighting for."
I loved never winter nights lvl20 cap (epic servers sucked hard lol).
The greatest things about low cap is because it makes much more easier to play with friends and unify the community. For exemple in lineage 2 (lvlcap 80, but takes alot of time to get there) you almost never have a guildy or a friend on your level or close to it because naturally all people play different amounts of time per day, getting different levels.
But GW and WoW have much better systems imo. Allmost everyone have the same level (the cap), so all you gotta do is reach the cap to play with your friends. Imo the well made PvE and this system that lets people allways play together is the reason why wow is such a sucess.
A level cap is good, but you have to watch out for expanding players beyond level caps. I've seen some games (DAoC to name one) where in addition to a level cap, there were other things like Master Levels and special ranks and all kinds of other additions to work on after your level cap, not simultaneously. Sure it gave more in the way of achievements, but it made the level cap the minimum. Those should be things that cap at the same times, roughly, not one after the other.
Level 99 is fine I think. It's been in D2 since release obviously. We should all be use to it by now. Although, having the level cap at 100 wouldn't be a bad thing. Perhaps it would be better and you wouldn't feel so uneven. As some others said, " It's an uncomfortable number. ".
Reaching the final level doesn't have to mean there's no room for advancement. Guild Wars did a good job of this. You were really only around halfway through the game when you reached level 20. The rest of the game was spent locating spells and further beefing out your character. Everquest used some kind of alternate experience points once you'd reached their cap (I forgot how it worked, though. I haven't played that game in like seven or eight years). I'm not saying that these are how D3 should work, but just showing some games where the devs chose not to make reaching the highest level be the "be-all-end-all" of character advancement.
I like the idea of "vanity" stuff, too. Like having your name appear a different color after you've done such-and-such a thing (again, see EQ), or something like that.
But regardless, I got faith in Blizzard that they are going to do the best they can and present us with a solid product that will again suck the life out of millions.
Good times, that.
The greatest things about low cap is because it makes much more easier to play with friends and unify the community. For exemple in lineage 2 (lvlcap 80, but takes alot of time to get there) you almost never have a guildy or a friend on your level or close to it because naturally all people play different amounts of time per day, getting different levels.
But GW and WoW have much better systems imo. Allmost everyone have the same level (the cap), so all you gotta do is reach the cap to play with your friends. Imo the well made PvE and this system that lets people allways play together is the reason why wow is such a sucess.