I can give you a link where JW explicitly states how much of the core D2 devs are working on D3. Please don't talk about things that you know nothing about.
Please do! The entire point of this topic was to find out how many core Diablo Dev's are still on board!
Also... italofoca...
I was talking about the style of the two games. In Warcraft 3, you still managed an army, you still managed resources, you still fought the enemy, you still built things, you still expanded. They improved/changed gameplay mechanics, just like they're doing with Diablo 3, but, they did not CHANGE THE FEEL or STYLE. Sometimes I think a few of you on this forum are just posting shit to try to sound smart when in reality the post has nothing to do with what's been said. I must have not made it clear I was talking about graphics and gameplay.
Rollback Post to RevisionRollBack
"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
I can give you a link where JW explicitly states how much of the core D2 devs are working on D3. Please don't talk about things that you know nothing about.
Id like to see this to as I thought quite a few of the original devs were onboard, but this thread is confusing the balls outta me!!
I was talking about the style of the two games. In Warcraft 3, you still managed an army, you still managed resources, you still fought the enemy, you still built things, you still expanded. They improved/changed gameplay mechanics, just like they're doing with Diablo 3, but, they did not CHANGE THE FEEL or STYLE.
I disagree entirely. WCII and WCIII are two different games and WCIII is not a real sequel of WCII.
And the similarities you described are not what makes WC WC. They are the qualities of virtually every RTS out there.
I disagree entirely. WCII and WCIII are two different games and WCIII is not a real sequel of WCII.
And the similarities you described are not what makes WC WC. They are the qualities of virtually every RTS out there.
Oh god. That's fine then. Let's not argue about Warcraft.
I made this thread to find out the original Devs' of Diablo who are working on Diablo 3.
Rollback Post to RevisionRollBack
"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
They don't share anything besides the storyline (sorta) and possibly graphics style. Remove those, and you'd never think WCIII and WCII are in any way related.
Why are Blizzard North put on such a pedestal?... From what I've heard, Mythos and Hellgate: London are not that good
Both of those games were fine. Hellgate suffered from no replay value and unfinished content and Mythos was a beta. Mythos was just a tad slow. It also lacked the scare factor that D1 and D2 had. Hellgate became less and less scary as you experienced the exact same looking areas against the exact same monsters every single time you played it.
Other than that, Hellgate had some of the best action in a game. In my opinion, it had the best gameplay of 2008.
Please don't talk about things that you know nothing about.
LOL, dime, you write excellently in English for a Serb, yet you're too slow to use mobygames, linkedin, google, etc. Thankfully, in one of the two or three times of showing you how wrong you are, I've already done the research last year. Of course, I met a few of these guys at trade shows a long time ago and did an OK job of keeping in touch with one of them (which is how I know who was actually on the core team), something harder for people who live on the other side of the world who have never been within a thousand miles of a CES or EEE show. I want to respect the privacy of the actual people involved, so you'll have to do the math yourself in terms of who isn't on both lists. Hopefully, this isn't too hard, even despite this intense tendency towards denial of reality. The Blizzard phone directory is toll free in the states, so anyone over here can check any of this out for free.
These are the people on the core team (full-time at the Blizzard North offices in the Bay Area as of the release in 2000) that worked on Diablo II:
David Brevik, Erich Schaefer, Max Schaefer, Matthew Householder, Kenneth Williams, Michael Huang
Stieg Hedlund, Rick Seis, Theodore Bisson, Peter Brevik, Doron Gartner, Peter Hu,
Peter Kemmer, Doug McCreary, Jesse McReynolds, Jon Morin, Divo Palinkas, Jason Regier,
Michael Scandizzo, Jonathan Stone, Tyler Thompson, Steven Woo, Phil Shenk, John Kubasco,
Cheeming Boey, Evan Carroll, Michael Dashow, Ben Haas, Kelly Johnson, Michio Okamura,
Kris Renkewitz, Anthony Rivero, Christopher Root, Eric Sexton, Robert Steele, Patrick Tougas
Alan Ackerman, Ben Boos, David Glenn, Alex Munn, Mark Sutherland, Marc Tattersall,
Fredrick Vaught, Matt Uelmen, Scott Peterson, Jonathan Stone, Stefan Scandizzo, Grant Wilson,
Karin Colenzo, Joe Morrissey, Charlotte Grant
These are the people NOT currently working in Irvine:
David Brevik, Erich Schaefer, Max Schaefer, Matthew Householder, Kenneth Williams, Michael Huang
Stieg Hedlund, Rick Seis, Theodore Bisson, Peter Brevik, Doron Gartner, Peter Hu,
Peter Kemmer, Doug McCreary, Jesse McReynolds, Jon Morin, Divo Palinkas, Michael Scandizzo,
Jonathan Stone, Tyler Thompson, Steven Woo, Phil Shenk, John Kubasco, Evan Carroll,
Michael Dashow, Ben Haas, Kelly Johnson, Michio Okamura, Kris Renkewitz, Christopher Root,
Eric Sexton, Robert Steele, Patrick Tougas, Alan Ackerman, Ben Boos, David Glenn,
Alex Munn, Mark Sutherland, Marc Tattersall, Fredrick Vaught, Matt Uelmen, Scott Peterson,
Jonathan Stone, Stefan Scandizzo, Grant Wilson, Karin Colenzo, Joe Morrissey, Charlotte Grant
And, as shown before, there are exactly ZERO people currently working in Irvine that were at Blizzard North as of the original "Diablo".
Now what were you saying, Dime? Is this where you go into the whole "b..b...but they weren't the guys that really made it!" argument or are you going to go straight into the "b..b..but Hellgate blah blah..."?
Incidentally, 3/51 is 5.88%. Maybe you put the zero in the wrong place?
If Blizzard North was left to their own devices Diablo would have been a turn based game.
Too bad the guy who made that call (Adham) left Blizzard a long time ago, as did the other two Irvine guys who had a key role in the original Diablo (Wyatt and O'Brien).
So, what... Are we saying 3/51 people are left working on Diablo 3?
If so, what did the 3 people do that are left!
Rollback Post to RevisionRollBack
"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
Please do! The entire point of this topic was to find out how many core Diablo Dev's are still on board!
Also... italofoca...
I was talking about the style of the two games. In Warcraft 3, you still managed an army, you still managed resources, you still fought the enemy, you still built things, you still expanded. They improved/changed gameplay mechanics, just like they're doing with Diablo 3, but, they did not CHANGE THE FEEL or STYLE. Sometimes I think a few of you on this forum are just posting shit to try to sound smart when in reality the post has nothing to do with what's been said. I must have not made it clear I was talking about graphics and gameplay.
Wtf. All I posted was entirely about gameplay wich you mentioned. And as Equinox said, you are talking about a generic RTS features... Its like say D3 will be like D3 because it's also a RPA. And i'm not trying to sound smart, i just disagree with your perpective of what a sequel must be and when you mentioned Warcraft all I could do was prove you were wrong (you forced me when you asked what was the different between WC2 and WC3).
And I don't want to D3 have the same feel as D2. Just see the D1 and D2 transition. The difference are huge. In D1 you are stuck in a single dungeon.. it's like a terror movie...
In D2 you travel around the world persecuting one guy, face some monsters that are more weird then terrifying.. it's like a Action/Epic movie.
D3 will have t's own style, the way the creators want to.
Its like say D3 will be like D3 because it's also a RPA.
I think you're trying to say "D3 will be like Diablo/D2". Not quite true, Diablo created the RPA genre, wheras Warcraft was always one of many RTS games.
Id like to see this to as I thought quite a few of the original devs were onboard, but this thread is confusing the balls outta me!!
Yes. The person who conceited the story behind the original Diablo, and designed all of the quest lines and dialogues in D1, D2 and the second expansion, is still on the D3 team. Aside for him, there is at least two programmers who worked on D2 and possibly D1 who are confirmed to work on D3, and one of the concept artists who's work you are witnessing on the D3 site. It is said that over one third of the current D3 team consists of people who worked on D2 and possibly D1.
For some reason I can't load any videos on G4TV at the moment but I am almost 100% certain that it's the right interview, and I remember very well what was said. Of course, some other people may not have seen the video or it simply went over their head, or they think Google or Mobygames are a more reliable source than a first-hand spoken word.
I'll now retreat before my origins or language skills are referenced again for the fifth time. That's the most reoccurring argument I got from the same person now and is really not worth the retort.
I'll be checking back on G4TV to confirm that it's the right video.
Quote from "Equinox" »
They don't share anything besides the storyline (sorta) and possibly graphics style. Remove those, and you'd never think WCIII and WCII are in any way related.
WC3 and WC2 and WC1 are all heavily related but since each of them explored a different chunk of lore, they are not interconnected. WoW is a common tie between all three games and their expansions, as every single bit of lore, locations, missions, events, characters, etc, all the way from WC1 are included in WoW and thus WoW is a testament of all previous Warcraft games being a part of a greater whole. From that perspective, it's hard to think of WC3 and WC2 as unrelated games.
LOL, I broke it down for you name-by-name - and you mumble something about finding videos...:P:P:P
Back it up with at least something if you're gonna waste the bandwidth, Dime!
At least ONE of those 48 names would be a nice start.
48 names you came up from some stale source that don't mean shit? I guess you are not aware of the fact that people from ex-Blizzard North came back to work on Diablo 3 in-house as a part of Blizzard Irvine. Until D3 is out and people are credited, I doubt you will be able to rely on a faulty source (and I know with utmost certainty that it is very faulty) such as Mobygames, but rather on something that is more current, such as the video that is still linked from the main news page on this site, and it is only your own misfortune if you hadn't seen it already, but you surely do not expect me to keep everything on my HD just to be able to disprove some troll in case the video becomes unavailable or the site is down at the moment.
Really? All 5 guys credited with Story and Dialog - Beaver, Shenk, Householder,
Vieira, Hedlund don't exist? That's a big pretty big mistake to make in something as important as credits.
I doubt you will be able to rely on a faulty source
Dime, credits on a site like mobygames are taken pretty seriously in the video game business. It is how you show that the stuff on your resume is real.
Most of those 48 names are familiar to anyone who followed media about the game.
Why can't you challenge just one? Just one out of 48 ain't so hard, Dime! What's so tough about it?
You are a troll and I have better things to do than feed you. Even a child reading this would know whether to trust a stupid troll or an official Blizzard employee, so any further intervention on my side is unneeded.
Yes I am way behind. Who can compete with double-posting.
You are a troll and I have better things to do than feed you.
And better things to do than back up a single one of your statements with ten seconds on google, linkedin, mobygames etc.
Dime, you wouldn't be embarassing yourself if the number was "15/51" or even "9/51". It isn't. It is three whole people out of 51. A football team versus a beach volleyball team - sorry if the reference is too american for you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Please do! The entire point of this topic was to find out how many core Diablo Dev's are still on board!
Also... italofoca...
I was talking about the style of the two games. In Warcraft 3, you still managed an army, you still managed resources, you still fought the enemy, you still built things, you still expanded. They improved/changed gameplay mechanics, just like they're doing with Diablo 3, but, they did not CHANGE THE FEEL or STYLE. Sometimes I think a few of you on this forum are just posting shit to try to sound smart when in reality the post has nothing to do with what's been said. I must have not made it clear I was talking about graphics and gameplay.
Id like to see this to as I thought quite a few of the original devs were onboard, but this thread is confusing the balls outta me!!
And the similarities you described are not what makes WC WC. They are the qualities of virtually every RTS out there.
Oh god. That's fine then. Let's not argue about Warcraft.
I made this thread to find out the original Devs' of Diablo who are working on Diablo 3.
How is wc3 not really the sequel of wc2?!?!?!?
Both of those games were fine. Hellgate suffered from no replay value and unfinished content and Mythos was a beta. Mythos was just a tad slow. It also lacked the scare factor that D1 and D2 had. Hellgate became less and less scary as you experienced the exact same looking areas against the exact same monsters every single time you played it.
Other than that, Hellgate had some of the best action in a game. In my opinion, it had the best gameplay of 2008.
Oh, and if they could hire an IGN writer to do Diablo 3's story that'd be ace.
* The rumor that they trashed a version of Diablo 3 for sucking and started from scratch; completely believable.
* If Blizzard North was left to their own devices Diablo would have been a turn based game and none of you would be here talking about it.
LOL, dime, you write excellently in English for a Serb, yet you're too slow to use mobygames, linkedin, google, etc. Thankfully, in one of the two or three times of showing you how wrong you are, I've already done the research last year. Of course, I met a few of these guys at trade shows a long time ago and did an OK job of keeping in touch with one of them (which is how I know who was actually on the core team), something harder for people who live on the other side of the world who have never been within a thousand miles of a CES or EEE show. I want to respect the privacy of the actual people involved, so you'll have to do the math yourself in terms of who isn't on both lists. Hopefully, this isn't too hard, even despite this intense tendency towards denial of reality. The Blizzard phone directory is toll free in the states, so anyone over here can check any of this out for free.
These are the people on the core team (full-time at the Blizzard North offices in the Bay Area as of the release in 2000) that worked on Diablo II:
http://www.mobygames.com/game/macintosh/diablo-ii/credits
David Brevik, Erich Schaefer, Max Schaefer, Matthew Householder, Kenneth Williams, Michael Huang
Stieg Hedlund, Rick Seis, Theodore Bisson, Peter Brevik, Doron Gartner, Peter Hu,
Peter Kemmer, Doug McCreary, Jesse McReynolds, Jon Morin, Divo Palinkas, Jason Regier,
Michael Scandizzo, Jonathan Stone, Tyler Thompson, Steven Woo, Phil Shenk, John Kubasco,
Cheeming Boey, Evan Carroll, Michael Dashow, Ben Haas, Kelly Johnson, Michio Okamura,
Kris Renkewitz, Anthony Rivero, Christopher Root, Eric Sexton, Robert Steele, Patrick Tougas
Alan Ackerman, Ben Boos, David Glenn, Alex Munn, Mark Sutherland, Marc Tattersall,
Fredrick Vaught, Matt Uelmen, Scott Peterson, Jonathan Stone, Stefan Scandizzo, Grant Wilson,
Karin Colenzo, Joe Morrissey, Charlotte Grant
These are the people NOT currently working in Irvine:
David Brevik, Erich Schaefer, Max Schaefer, Matthew Householder, Kenneth Williams, Michael Huang
Stieg Hedlund, Rick Seis, Theodore Bisson, Peter Brevik, Doron Gartner, Peter Hu,
Peter Kemmer, Doug McCreary, Jesse McReynolds, Jon Morin, Divo Palinkas, Michael Scandizzo,
Jonathan Stone, Tyler Thompson, Steven Woo, Phil Shenk, John Kubasco, Evan Carroll,
Michael Dashow, Ben Haas, Kelly Johnson, Michio Okamura, Kris Renkewitz, Christopher Root,
Eric Sexton, Robert Steele, Patrick Tougas, Alan Ackerman, Ben Boos, David Glenn,
Alex Munn, Mark Sutherland, Marc Tattersall, Fredrick Vaught, Matt Uelmen, Scott Peterson,
Jonathan Stone, Stefan Scandizzo, Grant Wilson, Karin Colenzo, Joe Morrissey, Charlotte Grant
And, as shown before, there are exactly ZERO people currently working in Irvine that were at Blizzard North as of the original "Diablo".
Now what were you saying, Dime? Is this where you go into the whole "b..b...but they weren't the guys that really made it!" argument or are you going to go straight into the "b..b..but Hellgate blah blah..."?
Incidentally, 3/51 is 5.88%. Maybe you put the zero in the wrong place?
Too bad the guy who made that call (Adham) left Blizzard a long time ago, as did the other two Irvine guys who had a key role in the original Diablo (Wyatt and O'Brien).
If so, what did the 3 people do that are left!
Wtf. All I posted was entirely about gameplay wich you mentioned. And as Equinox said, you are talking about a generic RTS features... Its like say D3 will be like D3 because it's also a RPA. And i'm not trying to sound smart, i just disagree with your perpective of what a sequel must be and when you mentioned Warcraft all I could do was prove you were wrong (you forced me when you asked what was the different between WC2 and WC3).
And I don't want to D3 have the same feel as D2. Just see the D1 and D2 transition. The difference are huge. In D1 you are stuck in a single dungeon.. it's like a terror movie...
In D2 you travel around the world persecuting one guy, face some monsters that are more weird then terrifying.. it's like a Action/Epic movie.
D3 will have t's own style, the way the creators want to.
I think you're trying to say "D3 will be like Diablo/D2". Not quite true, Diablo created the RPA genre, wheras Warcraft was always one of many RTS games.
http://en.wikipedia.org/wiki/Dune_II
Here is the video: http://www.g4tv.com/xplay/videos/35729/All_Access_Preview_Diablo_III.html
For some reason I can't load any videos on G4TV at the moment but I am almost 100% certain that it's the right interview, and I remember very well what was said. Of course, some other people may not have seen the video or it simply went over their head, or they think Google or Mobygames are a more reliable source than a first-hand spoken word.
I'll now retreat before my origins or language skills are referenced again for the fifth time. That's the most reoccurring argument I got from the same person now and is really not worth the retort.
I'll be checking back on G4TV to confirm that it's the right video.
WC3 and WC2 and WC1 are all heavily related but since each of them explored a different chunk of lore, they are not interconnected. WoW is a common tie between all three games and their expansions, as every single bit of lore, locations, missions, events, characters, etc, all the way from WC1 are included in WoW and thus WoW is a testament of all previous Warcraft games being a part of a greater whole. From that perspective, it's hard to think of WC3 and WC2 as unrelated games.
LOL, I broke it down for you name-by-name - and you mumble something about finding videos...:P:P:P
Back it up with at least something if you're gonna waste the bandwidth, Dime!
At least ONE of those 48 names would be a nice start.
really?
http://www.mobygames.com/game/macintosh/diablo-ii/credits
Really? All 5 guys credited with Story and Dialog - Beaver, Shenk, Householder,
Vieira, Hedlund don't exist? That's a big pretty big mistake to make in something as important as credits.
Quit while you're behind, Dime. WAY behind.
Dime, credits on a site like mobygames are taken pretty seriously in the video game business. It is how you show that the stuff on your resume is real.
Most of those 48 names are familiar to anyone who followed media about the game.
Why can't you challenge just one? Just one out of 48 ain't so hard, Dime! What's so tough about it?
Yes I am way behind. Who can compete with double-posting.
And better things to do than back up a single one of your statements with ten seconds on google, linkedin, mobygames etc.
Dime, you wouldn't be embarassing yourself if the number was "15/51" or even "9/51". It isn't. It is three whole people out of 51. A football team versus a beach volleyball team - sorry if the reference is too american for you.