I hope theres something into the AutoStat system if they are really going to go with it, i always had looked forward into a system like my idea, so the stats on everyone wont be the same, this includes your play style, you want to improve your life? then get hit more get tough.
hard explain for me, because im chinese so my english isnt very good, but if you get my idea, i hope someone in better english could explain this for me in a better way
heres an example to know what im talking about:
Two Level 10 Barbarians, as Barb A and Barb B, they both go on the same quest at the same time together, their skills are both the same levels, and with the same experience to gain, heres hows it goes... Barb A likes to smash monsters with his Fury/Leap Skill attacks, and he uses the skill everytime he attacks and nothing elas, and Barb B likes to just whack people exploring the place running most of the time while Barb A Leaps to where he wants to be. after a period of time they level at the same time, Barb B has his autostats improved his run/walk abilities(more stamina, vitality), and physical attack damage, but Barb A gets more Fury and higher Fury/Leap damage, cause he uses it alot more often then Barb B, but in the same way Barb A doesnt have much run/walk, physical attack damage because he rarely run/walk or whack monsters.
anyone get the picture now?
if not, i got another way for me to explain= =//
Ok, let's say you have Strength, Vitality, Dexerity and Energy as your stats.
Pretend im a Barbarian, I want more Strength, Dexerity and Vitality, so I head off as being a Tank, whacking zombies and taking tons of hits, and when I level up my stats assign into more Strength, Dexerity and Vitality. If I mostly stay away from the monsters throwing axes, I obtain more Strength and Dexerity cause I dont tank hits often as being a tank, it will improve my attacking stats!
Stat Autoassign Idea:
Strength: Attack more with physical skills and gain strength, damage(more muscle? XD)
Dexerity: Not sure but.. using Bows or shoot with physical long range attacks? and gain attack ratings etc.. (tattoo's? @@)
Vitality: Take hits more and toughen the characters body up (more muscle lookin' and scars?)
Energy: Use more energy based skills and gain more mana, maybe improve damage of the spells that cost mana?! (blue glowing aura sayin' "IM A SPELL HOE")
so if your a wizard, you use spell/mana based skills, so you absolutely gain more mana easily when you level up
if your a barbarian you take hits alot and attack up close range, you'll improve more into strength, dexerity and vitality.
Final word, how you play your character in the game, makes the character absolutey to your own style of playing, not gonna be better then putting your stats your self, but its definitly more fun and making every character more unique.
(too many d2 players just shift+click to vit LOL)
well this has been on my mind for awhile now, theres some stuff i couldnt think of it to make it balanced, but if it works this way, i would definitly love it!!
if anyone think this is a good idea, post back and let us know your suggestions or let blizzard to know about this!! thanks :thumbsup:
There would be at least one fun thing about this.. if it is possible to boost or leech exp in D3.. those characters would be a joke because they haven't used any skills or taken any hits so theirs stats would be close to 0
On the otherhand I don't think it would work.. if I want a lot of vitality on my barb mm I would go and find some monsters and just stand there and get beaten a lot?:)
I like your idea, but I think it would be a little too complex to integrate and go through all the scenarios and finding balance. It is basically another way of building your character the way you want to play it, like in diablo 2 except you build these stats by playing that way right? That is why I am against the auto-stats because I like more customization and options.
There would be at least one fun thing about this.. if it is possible to boost or leech exp in D3.. those characters would be a joke because they haven't used any skills or taken any hits so theirs stats would be close to 0
On the otherhand I don't think it would work.. if I want a lot of vitality on my barb mm I would go and find some monsters and just stand there and get beaten a lot?:)
well said lechers will suck unless they force u to go through the whole game playing every single act in order to lvl up...but who the hell ever wanted to do the imbue quest or rescue on mt arreat
There would be at least one fun thing about this.. if it is possible to boost or leech exp in D3.. those characters would be a joke because they haven't used any skills or taken any hits so theirs stats would be close to 0
On the otherhand I don't think it would work.. if I want a lot of vitality on my barb mm I would go and find some monsters and just stand there and get beaten a lot?:)
hmm.. maybe if like every level has 5 stat points to be fitted in, let's say you been leeching from level 10 to 20, there be like 50 saved stat points ready to be fitted after the next level? so if you started solo'ing since 20 and leveled up to 21 you get all the saved 50 stat points into level 21..?
In this day and age I'd say it isn't far fetched that they could do this. It'd be a pain in the ass to balance and implement but not impossible.
I think they'd be better served to have quests that offer a reward that you can choose what gets boosted. Kinda like the Lam Esen's tome quest but with a +5 to whatever stat bonus (i.e. vitality, energy/fury, dexterity....)
If they balance the stats right then it will be appealing to get the other stats instead of all vita.
Rollback Post to RevisionRollBack
The blind mind's eye replies with a sigh and a tear of contempt for those who see the world as it truly is.
The whole point of auto stats is so that Blizzard knows how much of each stat each class has at every level so that they can balance the game easier. If they were going to use this they might aswell just do manual stat assignment again.
I am going to give you the benefit of the doubt that it might work.
It might not... but maybe if Blizzard really wants it and the gods align right on the auroroa borealis- it might happen. There's a chance alright?
The possibility of your idea actually coming into reality is not totally doomed by me and my heirs and I bet you're mighty happy with that.
It's a totally sweet idea, I think. It's a great way of playing- instead of you figuring out everything by yourself and playing with stats like a D&D nerd (no offense I love you guys, girls especially) you just keep busy playing the game that you like and the game is built in a way that complements your style whatever that may be, thus making it continuously enjoyable to play and that sure kicks my hump.
*smack forehead* how did they use to play before??? Aarghh! This system should be implemented immediatly and cross-platform.
What's more logical than upping jumping stats to a jumper and stamina to a runner? Brilliant!
That's exactly what they need 'cause that's their playing style, I'm sure they'll be very happy with it. Aces.
This system will not work well in Diablo. In fact, it hardly works well anywhere.
See TES.
It works perfectly in Dungeon Siege, lvl up depends on the gameplay and Equipment!
Rollback Post to RevisionRollBack
Be a Gamer or Die Tryin'
--------------------------------------------------------------------------- " And So our Tale ends, Bruenor BattleHammer.. In battle, as it should" -Drizzt Do'Urden -Ice Wind Dale-
i think what would be better is that you get skill bonuses based on your gameplay and experiences based on the things you don't control. so if you come across a bunch of monsters with cold and defeat them, your cold resistance goes up by some small amount... or if you get hit by baddies all the time, your base armor points increase by a percentage...
so there are these non-skill buffs that are affected by your gameplay, but don't interfere with the direction you want to take your character. kind of like the fallout buffs...
In that game skills level up. The more you use it, the higher it goes. Of course, using a skill is a choice, and means that you are NOT using your other mutually exclusive possibilities at that time (sword/bow/wand/spell/whatever).
The ones that get used the most go up the most.
Rollback Post to RevisionRollBack
My five-point rating system: Yay, Kay, Meh, Erm, Gleh
Its a cool idea to think about, but I think that this defeats the REASON they put in auto-stats. Let me clarify, that they put in auto-stats, because then it won't take 50 builds to figure out which stats work best.
They said that they gave us to much room to screw up our characters becuse of stats. So now we can customize our skills 10x more, but stats are fixed (auto added). But I think that there is more to this idea than we actually know of. There probably is a way to fix it.
Basically, if they don't want us to have to screw up 50 times to make a decent character, than your idea is scrapped (or will be changed ALOT). With your idea, who the hell would know how you gain stats, until some guy will go into the code to find out.
Your idea causes us to go try differen't playing styles, like being beat up, using a certain attack, etc. JUST so we get a specific stat.
Your idea goes against everything blizz said they want/trying to do.
Rollback Post to RevisionRollBack
"Not Even Death Can Save You From Me" ~ Diablo (II)
To post a comment, please login or register a new account.
hard explain for me, because im chinese so my english isnt very good, but if you get my idea, i hope someone in better english could explain this for me in a better way
heres an example to know what im talking about:
Two Level 10 Barbarians, as Barb A and Barb B, they both go on the same quest at the same time together, their skills are both the same levels, and with the same experience to gain, heres hows it goes... Barb A likes to smash monsters with his Fury/Leap Skill attacks, and he uses the skill everytime he attacks and nothing elas, and Barb B likes to just whack people exploring the place running most of the time while Barb A Leaps to where he wants to be. after a period of time they level at the same time, Barb B has his autostats improved his run/walk abilities(more stamina, vitality), and physical attack damage, but Barb A gets more Fury and higher Fury/Leap damage, cause he uses it alot more often then Barb B, but in the same way Barb A doesnt have much run/walk, physical attack damage because he rarely run/walk or whack monsters.
anyone get the picture now?
if not, i got another way for me to explain= =//
Ok, let's say you have Strength, Vitality, Dexerity and Energy as your stats.
Pretend im a Barbarian, I want more Strength, Dexerity and Vitality, so I head off as being a Tank, whacking zombies and taking tons of hits, and when I level up my stats assign into more Strength, Dexerity and Vitality. If I mostly stay away from the monsters throwing axes, I obtain more Strength and Dexerity cause I dont tank hits often as being a tank, it will improve my attacking stats!
Stat Autoassign Idea:
Strength: Attack more with physical skills and gain strength, damage(more muscle? XD)
Dexerity: Not sure but.. using Bows or shoot with physical long range attacks? and gain attack ratings etc.. (tattoo's? @@)
Vitality: Take hits more and toughen the characters body up (more muscle lookin' and scars?)
Energy: Use more energy based skills and gain more mana, maybe improve damage of the spells that cost mana?! (blue glowing aura sayin' "IM A SPELL HOE")
so if your a wizard, you use spell/mana based skills, so you absolutely gain more mana easily when you level up
if your a barbarian you take hits alot and attack up close range, you'll improve more into strength, dexerity and vitality.
Final word, how you play your character in the game, makes the character absolutey to your own style of playing, not gonna be better then putting your stats your self, but its definitly more fun and making every character more unique.
(too many d2 players just shift+click to vit LOL)
well this has been on my mind for awhile now, theres some stuff i couldnt think of it to make it balanced, but if it works this way, i would definitly love it!!
if anyone think this is a good idea, post back and let us know your suggestions or let blizzard to know about this!! thanks :thumbsup:
On the otherhand I don't think it would work.. if I want a lot of vitality on my barb mm I would go and find some monsters and just stand there and get beaten a lot?:)
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
See TES.
well said lechers will suck unless they force u to go through the whole game playing every single act in order to lvl up...but who the hell ever wanted to do the imbue quest or rescue on mt arreat
hmm.. maybe if like every level has 5 stat points to be fitted in, let's say you been leeching from level 10 to 20, there be like 50 saved stat points ready to be fitted after the next level? so if you started solo'ing since 20 and leveled up to 21 you get all the saved 50 stat points into level 21..?
hmm
I think they'd be better served to have quests that offer a reward that you can choose what gets boosted. Kinda like the Lam Esen's tome quest but with a +5 to whatever stat bonus (i.e. vitality, energy/fury, dexterity....)
If they balance the stats right then it will be appealing to get the other stats instead of all vita.
It might not... but maybe if Blizzard really wants it and the gods align right on the auroroa borealis- it might happen. There's a chance alright?
The possibility of your idea actually coming into reality is not totally doomed by me and my heirs and I bet you're mighty happy with that.
It's a totally sweet idea, I think. It's a great way of playing- instead of you figuring out everything by yourself and playing with stats like a D&D nerd (no offense I love you guys, girls especially) you just keep busy playing the game that you like and the game is built in a way that complements your style whatever that may be, thus making it continuously enjoyable to play and that sure kicks my hump.
*smack forehead* how did they use to play before??? Aarghh! This system should be implemented immediatly and cross-platform.
What's more logical than upping jumping stats to a jumper and stamina to a runner? Brilliant!
That's exactly what they need 'cause that's their playing style, I'm sure they'll be very happy with it. Aces.
+1
It works perfectly in Dungeon Siege, lvl up depends on the gameplay and Equipment!
" And So our Tale ends, Bruenor BattleHammer.. In battle, as it should" -Drizzt Do'Urden -Ice Wind Dale-
oh wells, from what Bashiok replies, everything is gonna seem okay
so there are these non-skill buffs that are affected by your gameplay, but don't interfere with the direction you want to take your character. kind of like the fallout buffs...
i like those kinds of things...great idea.
In that game skills level up. The more you use it, the higher it goes. Of course, using a skill is a choice, and means that you are NOT using your other mutually exclusive possibilities at that time (sword/bow/wand/spell/whatever).
The ones that get used the most go up the most.
They said that they gave us to much room to screw up our characters becuse of stats. So now we can customize our skills 10x more, but stats are fixed (auto added). But I think that there is more to this idea than we actually know of. There probably is a way to fix it.
Basically, if they don't want us to have to screw up 50 times to make a decent character, than your idea is scrapped (or will be changed ALOT). With your idea, who the hell would know how you gain stats, until some guy will go into the code to find out.
Your idea causes us to go try differen't playing styles, like being beat up, using a certain attack, etc. JUST so we get a specific stat.
Your idea goes against everything blizz said they want/trying to do.