these 2 topics go together, so just read the text.
personally, i loved and hated the loot system in d2. on the good side, when you were playing alone it was easy to grab your loot and move to the next pack of monsters. on the bad side, when you were with 5 other people, they would steal stuff that you obviously needed.
now thats not to say i want a WoW system of looting. it took way too long to loot and the pace was slow. d3 should be sorta a mix of the 2.
SO HERE IT IS - on frequent loots, (like gold, waste armor, potions, etc) it should be like group loot in WoW. thats where everyone takes turn looting(but the loot still drops on the ground) so every other monster that is killed, only YOU can see the armor that flies out of the monsters belly, so only YOU could take those loots. same goes the other way with you party. but on rare, unique, and rune drops, it would be like a need before greed style of looting like in WoW. thats where the item pops up on your screen and you "roll" for the item.
however, in WoW, if you obviously stole an item you didn't need, or ninja-ing, word would spread and people would shun you. the problem with d2 was that there was so many different characters and games, you sometimes never saw the person again. but in WoW, what with major cities and shared towns, you would eventually see that damn ninja again.
so how about towns like in Hellgate? they were crappy and really claustrophobic, but it would be like WoW cities - huge and open. the town would be where you would spawn when you logged in, and then you would open a window and create a game, like battle net. that way you could mingle and interact with people easily.
so in summary, LOOTING SYSTEM - shared with need before greed style.
TOWNS - large cities that everyone spawned in and where you would mingle, interact, and where you would created seperate, private games
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"I'd rather chop off my ding-dong than admit that booze ain't food!"
I'm not sure what your mention of Hellgate: London had to do with any of that. However, I've never played WoW so I can't really comment directly on your ideas.
I will say though that many Blizzard developers acknowledge that they like to try and take the best elements out of all their games and apply them to future titles if possible. So either way, I'm sure you'll see some elements of the loot/inventory system that are adopted from WoW, and some that come from Diablo II.
these 2 topics go together, so just read the text.
personally, i loved and hated the loot system in d2. on the good side, when you were playing alone it was easy to grab your loot and move to the next pack of monsters. on the bad side, when you were with 5 other people, they would steal stuff that you obviously needed.
now thats not to say i want a WoW system of looting. it took way too long to loot and the pace was slow. d3 should be sorta a mix of the 2.
SO HERE IT IS - on frequent loots, (like gold, waste armor, potions, etc) it should be like group loot in WoW. thats where everyone takes turn looting(but the loot still drops on the ground) so every other monster that is killed, only YOU can see the armor that flies out of the monsters belly, so only YOU could take those loots. same goes the other way with you party. but on rare, unique, and rune drops, it would be like a need before greed style of looting like in WoW. thats where the item pops up on your screen and you "roll" for the item.
however, in WoW, if you obviously stole an item you didn't need, or ninja-ing, word would spread and people would shun you. the problem with d2 was that there was so many different characters and games, you sometimes never saw the person again. but in WoW, what with major cities and shared towns, you would eventually see that damn ninja again.
so how about towns like in Hellgate? they were crappy and really claustrophobic, but it would be like WoW cities - huge and open. the town would be where you would spawn when you logged in, and then you would open a window and create a game, like battle net. that way you could mingle and interact with people easily.
so in summary, LOOTING SYSTEM - shared with need before greed style.
TOWNS - large cities that everyone spawned in and where you would mingle, interact, and where you would created seperate, private games
Having any type of town that is like WOW would not be a good idea. You can party with 4 its seems in their early build and less is more. Having a town with lots of charactors all decked out in hero costumes takes away from the story and feel of Diablo. Sorry but the child game WOW can have those types of towns. If Diablo 3 has towns maybe you could have a room to store your stuff in and a couple stores with npc's but not a lot of people.
I like the idea that you get your own drops without having someone with a hack pick it or something stealing all the stuff.
Lets face it .....D2 worked pretty good so why change a lot of it. More content and more quests and changing area's so its not boring will help.:O
Blizzard has already stated that D3 has player-specific drops. If a party of 3 kills a boss, each of those three players will have different items drop. The items are not class specific, so a WD can still find a Barb axe, but it stops players from fighting in a fray for drops, while still letting trade thrive.
i dont see a WoW system being implemented here.. just think about the amounts of shit that will be coming out of monsters, while you're trying to stay alive and kill shit you're gonna have all this other shit poppin up on your screen. so i dont think itll work as you think.. the way blizzard has done it keeps it true and makes it fair, there's also no clutter.
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personally, i loved and hated the loot system in d2. on the good side, when you were playing alone it was easy to grab your loot and move to the next pack of monsters. on the bad side, when you were with 5 other people, they would steal stuff that you obviously needed.
now thats not to say i want a WoW system of looting. it took way too long to loot and the pace was slow. d3 should be sorta a mix of the 2.
SO HERE IT IS - on frequent loots, (like gold, waste armor, potions, etc) it should be like group loot in WoW. thats where everyone takes turn looting(but the loot still drops on the ground) so every other monster that is killed, only YOU can see the armor that flies out of the monsters belly, so only YOU could take those loots. same goes the other way with you party. but on rare, unique, and rune drops, it would be like a need before greed style of looting like in WoW. thats where the item pops up on your screen and you "roll" for the item.
however, in WoW, if you obviously stole an item you didn't need, or ninja-ing, word would spread and people would shun you. the problem with d2 was that there was so many different characters and games, you sometimes never saw the person again. but in WoW, what with major cities and shared towns, you would eventually see that damn ninja again.
so how about towns like in Hellgate? they were crappy and really claustrophobic, but it would be like WoW cities - huge and open. the town would be where you would spawn when you logged in, and then you would open a window and create a game, like battle net. that way you could mingle and interact with people easily.
so in summary, LOOTING SYSTEM - shared with need before greed style.
TOWNS - large cities that everyone spawned in and where you would mingle, interact, and where you would created seperate, private games
I will say though that many Blizzard developers acknowledge that they like to try and take the best elements out of all their games and apply them to future titles if possible. So either way, I'm sure you'll see some elements of the loot/inventory system that are adopted from WoW, and some that come from Diablo II.
Siaynoq's Playthroughs
Having any type of town that is like WOW would not be a good idea. You can party with 4 its seems in their early build and less is more. Having a town with lots of charactors all decked out in hero costumes takes away from the story and feel of Diablo. Sorry but the child game WOW can have those types of towns. If Diablo 3 has towns maybe you could have a room to store your stuff in and a couple stores with npc's but not a lot of people.
I like the idea that you get your own drops without having someone with a hack pick it or something stealing all the stuff.
Lets face it .....D2 worked pretty good so why change a lot of it. More content and more quests and changing area's so its not boring will help.:O
As for the town thing, I hope battle.net 2.0s new chat system is good enough we don't need a giant city to meet people in.