Blizzard has let everyone sneak a very early peak at D3. Are they looking for feedback? It's so early in development that in some areas of the game big changes can still be made. Even though Jay Wilson is sometimes flat out wrong in some of his interviews it ok because there's still enough time to reconsider. In the end I'm certain his goal is to create another masterpiece that will stick around for years and years. Here's my polite suggestions that I hope Blizzard will consider:
A. Please don't automate attribute allocation. Keep it manual. Let us fine toon. OK, there was certainly problems with the attribute system in Diablo 2 that led many people to choose the same builds but now you can look back at what the problem actually was and fix it in Diablo 3. Begin by trying to make sure that all of the attributes carry equal weight. If that's impossible then do it because the items you build force players to make more diverse attribute choices. No matter what, don't take away part of the game that also removes a part of character individuality with it. Take the time to balance. Why should Jay choose all my attribute points for me? Who's Jay to say, "THIS is how we play!"
B. Please allow hostility to remain. I realize many people consider a player killer (PK) to be a nuisance but hostility is what makes Diablo 2 raw and ruthless. Pking is a necessary evil. There's two big complaints about pking in Diablo 2:
1) Problem - High levels praying on low levels. Solution - By default impose a level restriction that's a standard deviation of 5 or something like that and still allow players to choose their own level restrictions if they want to.
2) Problem - Exploitive measures like TPPK (town portal player kill), lingering firewalls, hydras, traps, and guided arrows. Solution - Forcing spells and abilities to dissapear when the character enters a town portal, way point, or town.
There's really no reason to remove hostility except for the cause of candy coating. Unless Jay Wilson thinks we should remove hostility for other reasons? Eh, Jay?
3. Include hardcore mode. Don't even get me started on this one. Just announce it. Or don't announce it. But include it.
4. Impose a Blizzard enforced SOJ based economy.
OK, that last one was a joke. But the rest is for reals. Really Blizz, for reals, do this stuff. It's important.
1) Problem - High levels praying on low levels. Solution - By default impose a level restriction that's a standard deviation of 5 or something like that and still allow players to choose their own level restrictions if they want to.
Yes but in Diablo 2 by default there is no level restrictions. My suggestion is to change the default setting. That way players don't unwittingly allow high levels to enter their games.
I would rather have some sort of agreeing to duel type thing. But you can make this an option to have to agree or set it so you autamadicly accept hostility.
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
we wont know if its good or not untill they actually finish it and release it and we play it....the games barely off the drawing board.
My first question is whether you think Blizzard is looking for suggestions or not. You seem to be saying they are not but then why else would they release such an early sample which like you said is, "barely off the drawing board."
sounds like you just took diablo 2 and changed about 0.01% of the game. cmon, stop being such a baby crying that blizzards making the game too different.
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"I'd rather chop off my ding-dong than admit that booze ain't food!"
sounds like you just took diablo 2 and changed about 0.01% of the game. cmon, stop being such a baby crying that blizzards making the game too different.
Great points and analysis, troll.
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Diablo is Blizzard's game, no one elses. If you have a personal wishlist, it won't get much attention unless it is unanimous, because believe it or not, Blizzard does respond to some fan feedback. Blizzard will make this game they way that they feel is right. We've seen them create masterpieces everytime up to this point, and I doubt Diablo III will be a flop. No fucking way. Honestly speaking, Diablo III looks to be Blizzard's best game yet - not just because I'm a hardcore fan of Diablo, but because the game has so much potential, and they are utilizing it. It's going to be fun for years upon years.
They've made it pretty clear that they want to eliminate PK'ing. And I'm not sure there are enough people that prefer to PK that will get attention from Blizzard - at least not enough for them to change it back into a PK game.
Long lost are the days of Active Community. American Politics are one in the same with VG politics, you've got a clusterfuck of Narcissist's with their version of the right way.
Let's make a prediction shall we? Diablo 3 will be an improvement over Diablo 2, but not the giant leap that Diablo 2 was over Diablo 1. Prove me wrong. Support your answer with evidence.
A. Please don't automate attribute allocation. Keep it manual. Let us fine toon. OK, there was certainly problems with the attribute system in Diablo 2 that led many people to choose the same builds but now you can look back at what the problem actually was and fix it in Diablo 3. Begin by trying to make sure that all of the attributes carry equal weight. If that's impossible then do it because the items you build force players to make more diverse attribute choices. No matter what, don't take away part of the game that also removes a part of character individuality with it. Take the time to balance. Why should Jay choose all my attribute points for me? Who's Jay to say, "THIS is how we play!"
B. Please allow hostility to remain. I realize many people consider a player killer (PK) to be a nuisance but hostility is what makes Diablo 2 raw and ruthless. Pking is a necessary evil. There's two big complaints about pking in Diablo 2:
1) Problem - High levels praying on low levels. Solution - By default impose a level restriction that's a standard deviation of 5 or something like that and still allow players to choose their own level restrictions if they want to.
2) Problem - Exploitive measures like TPPK (town portal player kill), lingering firewalls, hydras, traps, and guided arrows. Solution - Forcing spells and abilities to dissapear when the character enters a town portal, way point, or town.
There's really no reason to remove hostility except for the cause of candy coating. Unless Jay Wilson thinks we should remove hostility for other reasons? Eh, Jay?
3. Include hardcore mode. Don't even get me started on this one. Just announce it. Or don't announce it. But include it.
4. Impose a Blizzard enforced SOJ based economy.
OK, that last one was a joke. But the rest is for reals. Really Blizz, for reals, do this stuff. It's important.
Already been announced.
Whew. That makes me feel much better.
You can already choose to do this in D2.
Yes but in Diablo 2 by default there is no level restrictions. My suggestion is to change the default setting. That way players don't unwittingly allow high levels to enter their games.
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Thanks for the spelling correction. What can I say, i'm crazy, my mind is on loony toons.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Please put PK back in so it is GOOD ENOUGH for kaikai.
Thx, i'm glad you realized I was mocking titles like:
Is D3 dark enough for you now?
Great points and analysis, troll.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
They've made it pretty clear that they want to eliminate PK'ing. And I'm not sure there are enough people that prefer to PK that will get attention from Blizzard - at least not enough for them to change it back into a PK game.
Let's make a prediction shall we? Diablo 3 will be an improvement over Diablo 2, but not the giant leap that Diablo 2 was over Diablo 1. Prove me wrong. Support your answer with evidence.
They are withholding some HUGE information about D3 that we haven't seen yet. They've told us that numerous times.