I like that the description of the wizard being able to manipulate time and space and I wish there were more skills focused around this aspect. For example, if I could control time and space, here are some of the ways I would kill people:
1) Make them age 1000 years instantly: you see their flesh shrivel up, rot, fall off and a skeleton falls to the ground and turns to dust.
2) Make them simply disappear in a flash of light. You may say this doesnt use enough special effects to look cool, but I disagree...because there's somethign awesomely powerful about simply being able to flick your wrist and have some disappear from existence, poof. Especially if you could do this en mass...
3) Distort the temporal fabric around their bodies causing them to be shredded to pieces
4) Haste! At least for running, and maybe for spell-casting too if you balance it
5) How about some kind of shimmering invisible wall that enemies cant walk through, but spell effects can go through
6) Reverse missiles, a spell that causes all missile projectiles to instantly stop and reverse direction, traveling back in the direction they came from
7) An actual Time Stop skill. Give it a very long cool down period, and dont let it last for too long, and have it take 50% of your health when it wears off. While time is stopped, you can do damage to people, but they will remain completely frozen in time until it wears off and then all of a sudden they take the damage.
Disintegrate should turn the zombies to skeletons instead of blowing them up. Kind of like how locusts leave nothing but bones when used on the zombies. That'd be kind of neat.
There already is something like #6 judging by the new gameplay trailer.
As for #4, I have to disagree - I don't think classes or especially individual builds should have varying running speeds. Its a major factor of disbalance, and brings nothing to the game. One of the biggest flaws (but also one of the most accepted traits) of D2 was that you could run 200 mph and avoid combat easily. Try that in D1. That's one of those few things that D2 ruined and D3 has a chance to fix.
Because most of them just kill the monster outright, it would just be too easy to take down a big monster. Like you cant make a spell that makes a monster dissappear do damage, it just kills it or it doesnt, and thats silly.
Also, with the time stop, they said they werent going to have it in because of the massive imbalance for other players and it would be too easy to take someone down in pvp (if they put it in)
Also, with the time stop, they said they werent going to have it in because of the massive imbalance for other players and it would be too easy to take someone down in pvp (if they put it in)
They said they weren't going to put in time stop? :confused:
Because most of them just kill the monster outright, it would just be too easy to take down a big monster. Like you cant make a spell that makes a monster dissappear do damage, it just kills it or it doesnt, and thats silly.
Also, with the time stop, they said they werent going to have it in because of the massive imbalance for other players and it would be too easy to take someone down in pvp (if they put it in)
Any skill can be made weak, balanced, or overpowered including Time Stop. I listed several things to make it not too powerful already: having a short duration, taking half your life, and having a long cool-down. Considering that it doesn't do damage, most people would probably consider this a wasted skill point so I don't know why you would call it overpowered. But if it were overpowered, it's easy to weaken the skill to the point where it isn't....
As for PvP, obviously it would not affect other players, just as Freeze doesnt actually freeze other players in PvP, only slows them.
You're right about Wave of Force, I didn't notice that it repels projectiles also.
5) is actually a very interesting idea imo. i can think of a few possible variations as well.
the wall allows only a one way movement, (any angle from one side, no angles from the other)
the wall slows anything that passes through it, briefly(as the wall is thin)
these and/or the original suggestion can make for very interesting in game and pvp tactics. a ranged attacker would make great use of these, but perhaps a cunning melee player can manipulate his opponent to trap himself in his own maze...
this is a good original idea, you should go post it in the b.net forums so bashoik can see it, because many of the skills weve seen so far are just recycled from d2.. and thats a bit tame in my opinion.. some recycling is good, but not too much.
i dont have a bnet account anymore so i cant post there..but feel free to pass along any of my ideas you like there are a lot more, if you search hehe...
I can't!! that's the problem. ever since the new forums went up it wont let me post... so frustrating...
anyways d3 devs need to hear some creative skill ideas, because imo the majority of the wiz skills needed to be more original. though the time bubble is awesome!
5) How about some kind of shimmering invisible wall that enemies cant walk through, but spell effects can go through
Or just blocks all projectiles but allows monsters through- that's something I thought of a few years ago. It would be like the brother of Bone Wall except that it blocks spells and projectiles instead of monsters, whereas Bone Wall only blocked monsters.
I like that the description of the wizard being able to manipulate time and space and I wish there were more skills focused around this aspect. For example, if I could control time and space, here are some of the ways I would kill people:
5) How about some kind of shimmering invisible wall that enemies cant walk through, but spell effects can go through
6) Reverse missiles, a spell that causes all missile projectiles to instantly stop and reverse direction, traveling back in the direction they came from
7) An actual Time Stop skill. Give it a very long cool down period, and dont let it last for too long, and have it take 50% of your health when it wears off. While time is stopped, you can do damage to people, but they will remain completely frozen in time until it wears off and then all of a sudden they take the damage.
First 3 were insta-kills so don't see how they can work
But 5,6,7 (:offtopic:, on my playlist 5,6,7,8 by Steps is playing) seem like rune modifications for the current wizard spell. Lethality rune might reflect projectiles, and maybe even spells. Power rune could stop enemies from walking in, or give the field some kind of hitpoints so that it can be broken.
First 3 were insta-kills so don't see how they can work
But 5,6,7 (:offtopic:, on my playlist 5,6,7,8 by Steps is playing) seem like rune modifications for the current wizard spell. Lethality rune might reflect projectiles, and maybe even spells. Power rune could stop enemies from walking in, or give the field some kind of hitpoints so that it can be broken.
Insta kill spells work fine in a game like this. They are usually implemented with a probability of failure, which is 100% failure on bosses, etc. They could also be made to reduce life by X percent, or just cause weakness, loss of spells, etc.
Rollback Post to RevisionRollBack
[SIGPIC][/SIGPIC]
Quote from "mahamoti" »
Show your support on this thread!
To post a comment, please login or register a new account.
1) Make them age 1000 years instantly: you see their flesh shrivel up, rot, fall off and a skeleton falls to the ground and turns to dust.
2) Make them simply disappear in a flash of light. You may say this doesnt use enough special effects to look cool, but I disagree...because there's somethign awesomely powerful about simply being able to flick your wrist and have some disappear from existence, poof. Especially if you could do this en mass...
3) Distort the temporal fabric around their bodies causing them to be shredded to pieces
4) Haste! At least for running, and maybe for spell-casting too if you balance it
5) How about some kind of shimmering invisible wall that enemies cant walk through, but spell effects can go through
6) Reverse missiles, a spell that causes all missile projectiles to instantly stop and reverse direction, traveling back in the direction they came from
7) An actual Time Stop skill. Give it a very long cool down period, and dont let it last for too long, and have it take 50% of your health when it wears off. While time is stopped, you can do damage to people, but they will remain completely frozen in time until it wears off and then all of a sudden they take the damage.
As for #4, I have to disagree - I don't think classes or especially individual builds should have varying running speeds. Its a major factor of disbalance, and brings nothing to the game. One of the biggest flaws (but also one of the most accepted traits) of D2 was that you could run 200 mph and avoid combat easily. Try that in D1. That's one of those few things that D2 ruined and D3 has a chance to fix.
Also, with the time stop, they said they werent going to have it in because of the massive imbalance for other players and it would be too easy to take someone down in pvp (if they put it in)
They said they weren't going to put in time stop? :confused:
Source?
Any skill can be made weak, balanced, or overpowered including Time Stop. I listed several things to make it not too powerful already: having a short duration, taking half your life, and having a long cool-down. Considering that it doesn't do damage, most people would probably consider this a wasted skill point so I don't know why you would call it overpowered. But if it were overpowered, it's easy to weaken the skill to the point where it isn't....
As for PvP, obviously it would not affect other players, just as Freeze doesnt actually freeze other players in PvP, only slows them.
You're right about Wave of Force, I didn't notice that it repels projectiles also.
the wall allows only a one way movement, (any angle from one side, no angles from the other)
the wall slows anything that passes through it, briefly(as the wall is thin)
these and/or the original suggestion can make for very interesting in game and pvp tactics. a ranged attacker would make great use of these, but perhaps a cunning melee player can manipulate his opponent to trap himself in his own maze...
this is a good original idea, you should go post it in the b.net forums so bashoik can see it, because many of the skills weve seen so far are just recycled from d2.. and thats a bit tame in my opinion.. some recycling is good, but not too much.
i dont have a bnet account anymore so i cant post there..but feel free to pass along any of my ideas you like there are a lot more, if you search hehe...
anyways d3 devs need to hear some creative skill ideas, because imo the majority of the wiz skills needed to be more original. though the time bubble is awesome!
Or just blocks all projectiles but allows monsters through- that's something I thought of a few years ago. It would be like the brother of Bone Wall except that it blocks spells and projectiles instead of monsters, whereas Bone Wall only blocked monsters.
Siaynoq's Playthroughs
First 3 were insta-kills so don't see how they can work
But 5,6,7 (:offtopic:, on my playlist 5,6,7,8 by Steps is playing) seem like rune modifications for the current wizard spell. Lethality rune might reflect projectiles, and maybe even spells. Power rune could stop enemies from walking in, or give the field some kind of hitpoints so that it can be broken.
Insta kill spells work fine in a game like this. They are usually implemented with a probability of failure, which is 100% failure on bosses, etc. They could also be made to reduce life by X percent, or just cause weakness, loss of spells, etc.