Diablo 2 had plenty of "light" parts, i mean, does act 2 ring a bell for anyone? Running around in the desert isn't very dark. So i'm not entirely sure why people expect a "dark and gothic" game at all. I just hope the locations are unique and interesting, which, so far, they are.
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
The look of the game was great when i first saw it, and it's getting better with every video and screenshot.
Blizzard wouldn't fuck up (pardon my francais)
So do we have more believers in the eerie/gothic and macabre-like settings will exist in Diablo 3 after having seen the gameplay demos? There was a lot of opposition and petitions being signed...
They had some really evil fog and trees looming about in a pretty dark area, kinda like a dark forest or cemetary shown.
Yeah, it was like Tim Burton. Creepy only in the cheesiest possible way. No, thanks. Not my definition of a dark setting. The current art direction (and voice acting, to boot) feels like Blizzard committing self-parody.
Quote from "Cyanide-Tipped" »
So what I'm getting at is are some people who used to hate on the new Diablo 3 more satisfied? Seems gorey to me and definitely not all rainbows and such.
Gore is almost irrelevant to establishing a dark atmosphere. It's just gore. Especially when it just gets cheerfully splattered around like red Jell-O so some chuckling morons can say, 'Huhuh, cool. Dude. Fucking sweet.'
It totally desensitises the viewer/player to its more pointed use. If, indeed, it is to have any.
Quote from "Cyanide-Tipped" »
You are believer in Blizzard again as we kept telling you to be?
I believe Blizzard exists, yes. There seems to be ample enough evidence.
As for the art direction, which I believe is under discussion: either something appeals to me or it doesn't. At the moment the art direction doesn't, but my love of the setting doesn't end with the visual style, so I'm still interested, albeit apprehensive.
Quote from "Archetype_Zero" »
Diablo 2 had plenty of "light" parts, i mean, does act 2 ring a bell for anyone? Running around in the desert isn't very dark. So i'm not entirely sure why people expect a "dark and gothic" game at all. I just hope the locations are unique and interesting, which, so far, they are.
You are confusing dark lighting with a dark setting/mood/atmosphere. The former is only effective for people who are afraid of the dark. The Diablo series is a hell of a lot more moody than that, despite its history of dated graphics and huge, colourful spell effects. Take some time out to ponder it.
As it is, it is not dark and certainly not 'gothic'. It is like something you'd see on Cartoon Network, plus overdone gore as if the creatures were piñatas. As I said, like a Tim Burton film.
In terms of previous Blizzard games and their other settings, it's about as dark as WarCraft's undead and their lands. It's a cute kind of creepy. If that is what they're going for, I don't understand why it's not a WarCraft action-RPG.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
You are confusing dark lighting with a dark setting/mood/atmosphere.
Damn! You know when you want to say something but you never do for some reason? Well, you just took the words out of my mouth... or the thought out of my head hehe..
That is the main point of this whole debate, but surprisingly most people don't "get it" when they see people asking for a "darker" Diablo 3, specially at the petition.
I just wanted to point that out, hehe. There were even suggestions to "adjust the gamma" of the monitor to make it "darker". I ROFLed a lot at those replies...
Yeah, it was like Tim Burton. Creepy only in the cheesiest possible way. No, thanks. Not my definition of a dark setting. The current art direction (and voice acting, to boot) feels like Blizzard committing self-parody.
Yea cuz running around a desert with giant slugs chasing after me is so much creepier than what they have now.
I'm starting to wonder if the people who hate the art direction ever played Diablo 2.
Seriously, there wasn't a single dark/creepy moment in D2, but we all love it anyways.
I think D3 looks darker, creepier and just better.
Please...
Of course it looks darker/creepier now. Just look at some of the original... oh, nevermind. if you don't see the change by now, your head is so far up the blizzsphincter you would never admit anything was changed.
For those of us who are happy with the way things have progressed, the quiet smug satisfaction of helping the game progress is reward enough.
Thanks for listening to your mad fanbase; great work Blizzard!
Please...
Of course it looks darker/creepier now. Just look at some of the original... oh, nevermind. if you don't see the change by now, your head is so far up the blizzsphincter you would never admit anything was changed.
And how do you know that it was changed? You, like so many other people just assumed the graphics would be 'bright' and 'colourful' through out the game, and you know what they say about assuming...
As far as I know, no one at Blizzard has said they changed art direction. (Though I welcome proof.)
Please...
Of course it looks darker/creepier now. Just look at some of the original... oh, nevermind. if you don't see the change by now, your head is so far up the blizzsphincter you would never admit anything was changed.
For those of us who are happy with the way things have progressed, the quiet smug satisfaction of helping the game progress is reward enough.
Thanks for listening to your mad fanbase; great work Blizzard!
No nothing was changed, Blizzard stated multiple times they were not changing the art direction and also that many other area's of the game were Dark and gritty.
Of course it's typical for the people who demanded the changes, who also ignored/did not accept those statements from blizzard, to claim they were the ones that influenced the change instead of realising that what blizzard said was true
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
Yea cuz running around a desert with giant slugs chasing after me is so much creepier than what they have now.
A desert of any kind is more unnerving than that cute little cemetery in the latest video.
There are some extremely nice effects being used for ambience, but it's the textures and especially the models that I find very lacking. The 'oil painting' style they say they're aiming for is a fine idea, but with many of these areas I just expect to see kids in sheets asking for candy. I'm getting the impression that the obscene and blasphemous Dark Ages Horror sensibility of the Diablo setting has left with the employees that have have departed Blizzard over the years.
The style they're applying to Diablo III and StarCraft II right now is a beautiful progression of the style they used in World of WarCraft. It really is gorgeous in its own right and I hope they use it in their next WarCraft game, but here? Really?
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
I'm getting the impression that the obscene and blasphemous Dark Ages Horror sensibility of the Diablo setting has left with the employees that have have departed Blizzard over the years.
Oh sorry, didn't read that, wouldn't have bothered to reply.
Oh? Does the mouse bleed and wrap sixteen penises around your hand while chanting at you or something?
Quote from "blizter" »
Oh sorry, didn't read that, wouldn't have bothered to reply.
Care to say why that would mute you? Many people have left, it stands to reason that this would have some creative effect if they were people involved with Diablo.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
You are confusing dark lighting with a dark setting/mood/atmosphere. The former is only effective for people who are afraid of the dark. The Diablo series is a hell of a lot more moody than that, despite its history of dated graphics and huge, colourful spell effects. Take some time out to ponder it.
As it is, it is not dark and certainly not 'gothic'. It is like something you'd see on Cartoon Network, plus overdone gore as if the creatures were piñatas. As I said, like a Tim Burton film.
I play Silent Hill, so needless to say i understand both. And that seems to be exactly what the issue is. Both. A lot of people are complaining about there being no light radius (thus actual light and dark) and a lot of people are complaining that the scenery is unfitting for the "dark" mood the other games had (thus atmospheric dark)
the desert and the mountains in D2 had neither, as far as i'm concerned. But, it didn't bother me. I liked it anyway. The deserts did certainly have their own unique ambiance, but to me there was nothing foreboding or scary about them. In fact, act 2 for me was quite a pleasant place to hang around in.
But yeah, i certainly understand the difference between literal darkness and metaphorical and/or atmospheric darkness. i Just don't think Diablo was really as atmospherically dark as people have hyped it up to be. It always had a sort of dark background and story, but the atmosphere, outside of the dungeons, wasn't really dark.
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
I play Silent Hill, so needless to say i understand both. And that seems to be exactly what the issue is. Both. A lot of people are complaining about there being no light radius (thus actual light and dark) and a lot of people are complaining that the scenery is unfitting for the "dark" mood the other games had (thus atmospheric dark)
Well, the light radius helped, so I definitely understand that as an element, but it's not something I'd focus an argument on.
Anyway, yes, there are people who consider the colour pallete and/or lighting to be the greatest visual concern, people who just want more blood/gore/dismemberment, people who want more Gothic architecture, and people who just want the health globes to go away, and so on. There's quite a spectrum, and I appreciated that old petition because I felt it covered most of it. But I find that the opposing responses tend to focus on the colour/lighting end of it, which seems to me to only make up about 30% or so of the art criticisms.
Quote from "Archetype_Zero" »
the desert and the mountains in D2 had neither, as far as i'm concerned. But, it didn't bother me. I liked it anyway. The deserts did certainly have their own unique ambiance, but to me there was nothing foreboding or scary about them. In fact, act 2 for me was quite a pleasant place to hang around in.
Different strokes and all, I suppose. Personally, I hate deserts. That alone probably did me in. I was most comfortable in Kurast.
Quote from "Archetype_Zero" »
But yeah, i certainly understand the difference between literal darkness and metaphorical and/or atmospheric darkness. i Just don't think Diablo was really as atmospherically dark as people have hyped it up to be. It always had a sort of dark background and story, but the atmosphere, outside of the dungeons, wasn't really dark.
I'd say that of Azeroth, not so much of Sanctuary.
Diablo II was lighter-hearted than Diablo, I found, and in that sense I agree. Tristram was brooding in a way neither the Rogue Camp, Lut Gholein, Kurast, nor Harrogath were.
Neither game was anything like Silent Hill's style, I know, but I'd say that what makes Silent Hill dark is only effective in a modern environment. Diablo is reminiscent of the Early Middle Ages and has quite a different canvas to defile, I think. Heh.
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‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
there was a post about this on the diablo forums and im just here to state my opinion so don't hate..
blizzard never took the advice of people saying it was too childish or not gorey enough for diablo, their whole intention was to do that only they did not show it so early in the game, therefore did not show it in early act 1 screens but as you progress through tristram, as i saw in a screen there was stacked corpses on a fire and a wagon full of corpses ready to be burned. this guy the forums said "yay they finally took our advice!" no.. imo they did not and they said that they we're not going to change their mind on what they're going to do and they havent, their whole intention was to be true to diablo. I have no concerns or doubts about what blizzard is going, this game will be fantastic and it will definately be the end of my life as it is.. if you want to know what i think.. here, don't worry guys this game will more then live up to diablo, its going to be a fantastic game.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
Blizzard wouldn't fuck up (pardon my francais)
Gore is almost irrelevant to establishing a dark atmosphere. It's just gore. Especially when it just gets cheerfully splattered around like red Jell-O so some chuckling morons can say, 'Huhuh, cool. Dude. Fucking sweet.'
It totally desensitises the viewer/player to its more pointed use. If, indeed, it is to have any.
I believe Blizzard exists, yes. There seems to be ample enough evidence.
As for the art direction, which I believe is under discussion: either something appeals to me or it doesn't. At the moment the art direction doesn't, but my love of the setting doesn't end with the visual style, so I'm still interested, albeit apprehensive.
You are confusing dark lighting with a dark setting/mood/atmosphere. The former is only effective for people who are afraid of the dark. The Diablo series is a hell of a lot more moody than that, despite its history of dated graphics and huge, colourful spell effects. Take some time out to ponder it.
As it is, it is not dark and certainly not 'gothic'. It is like something you'd see on Cartoon Network, plus overdone gore as if the creatures were piñatas. As I said, like a Tim Burton film.
In terms of previous Blizzard games and their other settings, it's about as dark as WarCraft's undead and their lands. It's a cute kind of creepy. If that is what they're going for, I don't understand why it's not a WarCraft action-RPG.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
That is the main point of this whole debate, but surprisingly most people don't "get it" when they see people asking for a "darker" Diablo 3, specially at the petition.
I just wanted to point that out, hehe. There were even suggestions to "adjust the gamma" of the monitor to make it "darker". I ROFLed a lot at those replies...
:thumbsup:
Yea cuz running around a desert with giant slugs chasing after me is so much creepier than what they have now.
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Seriously, there wasn't a single dark/creepy moment in D2, but we all love it anyways.
I think D3 looks darker, creepier and just better.
Of course it looks darker/creepier now. Just look at some of the original... oh, nevermind. if you don't see the change by now, your head is so far up the blizzsphincter you would never admit anything was changed.
For those of us who are happy with the way things have progressed, the quiet smug satisfaction of helping the game progress is reward enough.
Thanks for listening to your mad fanbase; great work Blizzard!
And how do you know that it was changed? You, like so many other people just assumed the graphics would be 'bright' and 'colourful' through out the game, and you know what they say about assuming...
As far as I know, no one at Blizzard has said they changed art direction. (Though I welcome proof.)
As for the original thread - Yes! D3 is dark enough for me!
No nothing was changed, Blizzard stated multiple times they were not changing the art direction and also that many other area's of the game were Dark and gritty.
Of course it's typical for the people who demanded the changes, who also ignored/did not accept those statements from blizzard, to claim they were the ones that influenced the change instead of realising that what blizzard said was true
There are some extremely nice effects being used for ambience, but it's the textures and especially the models that I find very lacking. The 'oil painting' style they say they're aiming for is a fine idea, but with many of these areas I just expect to see kids in sheets asking for candy. I'm getting the impression that the obscene and blasphemous Dark Ages Horror sensibility of the Diablo setting has left with the employees that have have departed Blizzard over the years.
The style they're applying to Diablo III and StarCraft II right now is a beautiful progression of the style they used in World of WarCraft. It really is gorgeous in its own right and I hope they use it in their next WarCraft game, but here? Really?
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
You have to play to understand an ambience.
Oh sorry, didn't read that, wouldn't have bothered to reply.
Care to say why that would mute you? Many people have left, it stands to reason that this would have some creative effect if they were people involved with Diablo.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
I play Silent Hill, so needless to say i understand both. And that seems to be exactly what the issue is. Both. A lot of people are complaining about there being no light radius (thus actual light and dark) and a lot of people are complaining that the scenery is unfitting for the "dark" mood the other games had (thus atmospheric dark)
the desert and the mountains in D2 had neither, as far as i'm concerned. But, it didn't bother me. I liked it anyway. The deserts did certainly have their own unique ambiance, but to me there was nothing foreboding or scary about them. In fact, act 2 for me was quite a pleasant place to hang around in.
But yeah, i certainly understand the difference between literal darkness and metaphorical and/or atmospheric darkness. i Just don't think Diablo was really as atmospherically dark as people have hyped it up to be. It always had a sort of dark background and story, but the atmosphere, outside of the dungeons, wasn't really dark.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
Anyway, yes, there are people who consider the colour pallete and/or lighting to be the greatest visual concern, people who just want more blood/gore/dismemberment, people who want more Gothic architecture, and people who just want the health globes to go away, and so on. There's quite a spectrum, and I appreciated that old petition because I felt it covered most of it. But I find that the opposing responses tend to focus on the colour/lighting end of it, which seems to me to only make up about 30% or so of the art criticisms.
Different strokes and all, I suppose. Personally, I hate deserts. That alone probably did me in. I was most comfortable in Kurast.
I'd say that of Azeroth, not so much of Sanctuary.
Diablo II was lighter-hearted than Diablo, I found, and in that sense I agree. Tristram was brooding in a way neither the Rogue Camp, Lut Gholein, Kurast, nor Harrogath were.
Neither game was anything like Silent Hill's style, I know, but I'd say that what makes Silent Hill dark is only effective in a modern environment. Diablo is reminiscent of the Early Middle Ages and has quite a different canvas to defile, I think. Heh.
‘I'M NOT LEAVING UNTIL WE ALL HAVE AIDS!’—The importance of calling them ‘mercenaries.’
blizzard never took the advice of people saying it was too childish or not gorey enough for diablo, their whole intention was to do that only they did not show it so early in the game, therefore did not show it in early act 1 screens but as you progress through tristram, as i saw in a screen there was stacked corpses on a fire and a wagon full of corpses ready to be burned. this guy the forums said "yay they finally took our advice!" no.. imo they did not and they said that they we're not going to change their mind on what they're going to do and they havent, their whole intention was to be true to diablo. I have no concerns or doubts about what blizzard is going, this game will be fantastic and it will definately be the end of my life as it is.. if you want to know what i think.. here, don't worry guys this game will more then live up to diablo, its going to be a fantastic game.
I'm personally happy with Diablo 3 and have always been so, I can't wait for it.
My char could be wearing a sky blue t-shirt with ponies and clouds and I'd still enjoy it.
Weaseling out of things is important to learn. It's what separates us from the animals... except the weasel.
- Homer Simpson