Bah, I've been a big fan of respeccing for a long time... because I'm a Builder. I loved Guild Wars for this, I loved Diablo 2 (more or less, though I hated having to level a new character every other day just to test out a new setup). Having skills and the ability to change them (not on the fly, but being able to sample to see what's better for you) is a great idea in my honest opinion. For example:
I just started playing LoD again for the first time since 1.09c. I had a Nova sorc then, and decided I'd try it again. I leveled until ... about 45 until I realized the build was trash.... and what benefit did I get from having to start over again? Another mule? Wew... a bit of gear here and there? Lovely... I tried sitting down and writing out a build list using certain synergies... but with all of the skill trees available being 1.10... and there have been changes since then... (and the only active tree I saw was on some d2 item site)... I felt like I was forced to create a character, grind through the levels every time I wanted to test something.
That's the point. Why would I want to play a game that penalizes me for trying something new and more focused on personal taste and customization (without sacrificing functionality) and keep testing until I find something I like? That's one of the reasons why I put D2 back down again. Yes, it's a great game... but 3 accounts later, a number of characters later that are worthless, some that are pretty beef... all my own builds... and I've lost interest, once again.
In my opinion, this is great news.
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Yeah and also another thing in D2 that made searching the perfect setup so easy was all the hero editors. You could just make hundreds of builds in a day if you wanted in single player and test them out.
So D2 really had a respec system, Hero editor was the easiest way. Boosting/leeching was the other way. Before LOD when boosting was really hard, you twinked your new char with no-level req uniques and was able to get 70level in about 10 hours.
So if D3 has like 1 respec with huge amounth of gold, which would be hard to gather, as Dimebog said it might actually be harder than in D2.
Yeah, but I'm talking about doing it legit. I do like the MMO idea of a character you build, and rebuild, and rebuild, and rebuild constantly while you're playing through the game to better have a feel for your character.
Plus, Rushes // Leeches are dumb, though a necessary evil, in my opinion. Yes, they allow for anyone to level a character to near max level to have an uber character in less than a day, and no because they allow for anyone to level a character to near max to have an uber character in less than a day.
I'm glad that DIII is designed around the idea of 1 account, several characters per person. I don't like having to create multiple accounts every week just to keep up with the amounts of characters I'd have to generate just to come up with good builds.
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You shouldn't feel so negative towards respecs... Im sure if diablo 3 came out 3 years ago id be totally against respecs, thats because i was a HARDCORE diablo player in d2. But the greatest thing about diablo is that you can just pick up and play. These days i dont have the time to remake characters, be being an engineering student and working i barely have time to cook for myself... Id still love to play diablo whenever i had spare time but having to remake characters because iv found a new idea that will be better then everyone else would be lame. Diablo 3 will me marketed towards a large audience and a lot of casual players.
I wouldnt be worried about cookie cutter builds... There is NO way to get away from them unless you have a rock paper sizzors style gameplay like guildwars (i didnt like this). I personally find cookie cutter builds to be easy to play against... First of all you know what your opponent will be using, and second, if they arnt good enough to figure out their own stratagie they probably wont be that great at pvping either.
PS. Id rather spend my time designing a build then implementing it and finding out it needs tweeking.
Does this comment sicken anybody else? I am SO SICK of having games be geared towards the casual player. They dumb it down till it is the easiest most general, boring, and simplistic game. Frikkin nintendo is the master of this. I used to be their biggest fan but because of all this casual gamer bullcrap, I had to turn away, and if this casual thing taints my favorite game ever i will be SUPER PO'd! lol that being said i do not think it will.
maybe i shouldnt have quoted the whole thing...idk...but what i mean is not the game or what blizzard is doing, but rather the guy commenting on how he wants it to be and thinks it will be more of a casual gamers game...which is BS!
I am hardcore against the ability to do a complete respec, but if they do put respeccing in, I think it should be pretty limited.
For example, it could be that each time you gain a level you get 1 skill point and 1 respec point. You can use respec points to move 1 skill point into a different skill.
I think this would allow you plenty of rearrangement possibilities, especially considering that respeccing won't be as necessary in D3 as it was in D2. In D2, there were tons of "sucker skills" that were great below level 30 but then started to get pretty useless at higher levels. Since they have already removed the sucker skills it almost seems pointless to have a respec mechanism at all. What are you going to do, switch from being a full on Arcane wizard to a Storm wizard? I mean thats just over the top.
I think this would allow you plenty of rearrangement possibilities, especially considering that respeccing won't be as necessary in D3 as it was in D2. In D2, there were tons of "sucker skills" that were great below level 30 but then started to get pretty useless at higher levels.
How many people did Prayer lure into its sexy grasp? Count me in.
But ya if they are indeed making it more like every skill is useful all game then respec is less necessary.
I'm assuming that leveling will be harder in D3 than it was in D2 though, it was a joke before, you could have a guy at a decent level (85+) easily in a day. If they do make it harder, then yes, definitely keep the respec idea. but I do hear what you are saying
I am hardcore against the ability to do a complete respec, but if they do put respeccing in, I think it should be pretty limited.
For example, it could be that each time you gain a level you get 1 skill point and 1 respec point. You can use respec points to move 1 skill point into a different skill.
I like the idea of a respec point, that or a fairly harsh penalty like a respect actually permanently reduces some of your stats . That way you get to the respec but you've weakened you character, so the purist that put all the points perfectly and shuns respec will have a tangible benefit over someone that respecs.
I think respecs should be a scaling gold sink. The amount of gold is exactly the same as the number of experience points you have.
Respeccing should get harder the more high level you get. Although that's what you think your plan does, it would backfire...because the higher the level you are, the easier it is to get gold. When you're low level, you actually have to use your gold to buy stuff and you cant get it as easily. So your idea would most likely end up just making it easier to respec once you're a rich high level character.
Respeccing should get harder the more high level you get. Although that's what you think your plan does, it would backfire...because the higher the level you are, the easier it is to get gold. When you're low level, you actually have to use your gold to buy stuff and you cant get it as easily. So your idea would most likely end up just making it easier to respec once you're a rich high level character.
Above lvl 90 your cost would be in the billions. I think it scales up quite nicely.
I've done some equations, does one respec ever 10 levels sound good?
They would have to scale the amount of gold dropped to the amount of experience gained.
This wouldn't make gold drops completely random but who cares?
Take 1/10th of the experience requirements per level, take a group of 10 levels and average them to get the gold drop rate for that level bracket. This would assure that the player could respec every 10 levels. If they spend their gold on other stuff they might not get to respec. This would make respecing a game of numbers, which you "hardcore fans" enjoy so much.
Above lvl 90 your cost would be in the billions. I think it scales up quite nicely.
I've done some equations, does one respec ever 10 levels sound good?
They would have to scale the amount of gold dropped to the amount of experience gained.
This wouldn't make gold drops completely random but who cares?
Take 1/10th of the experience requirements per level, take a group of 10 levels and average them to get the gold drop rate for that level bracket. This would assure that the player could respec every 10 levels. If they spend their gold on other stuff they might not get to respec. This would make respecing a game of numbers, which you "hardcore fans" enjoy so much.
I think that once every 10 levels and a scaling gold requirement is a bit steep, personally. One or the other.. but not both. As I was saying earlier... why penalize those who want to test out new builds to better suit their play-style as they level up, or even at high-end? I would say keep the scaling gold requirement, but I think the 10 levels thing is a bit ridiculous.
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But in no game have respecs ever been treated lightly! Look at WoW. Back in the day, respecs started off at 1g, then 5g, then +5g every time... back in the day, 1g was worth quite a bit! Yes, as time moved on and more gold circulated (no thanks to TBC), the value of gold depreciated... but that's the nature of currency and any item. The more you have of it, the less its worth.
Same works in this sense, however. Scale the costs of respecs. It's not damaging the replayability, but increasing it, in my opinion. Respecs replace leeching and grushing. There is no need to play a new character every time you want to test something different. If there was no Grushing or Leeching, I guarentee you that the only people still on B-net playing D2 would be the hardcore players. With the amount of accounts and characters per player... nobody would want to traditionally level 10-16 characters. That would be rediculous.
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Respecing basically give you the option to unlearn all your skill points and then put them back in again anyway you would like. Instead of leveling a new char
Respecing basically give you the option to unlearn all your skill points and then put them back in again anyway you would like. Instead of leveling a new char
thereby giving your character an identity crisis.
"what kind of mage am I?"
......... well from how you guys put it, it sounds like you can switch up your spells at anytime. i kinda dont like that idea and then i do. i dont like it casue then it seems like you can do anything with your char. but then i do like it cause if your a wizard and you have all cold frost skills. and you meet a frost immune monster. you can switch the skills up and hit him with disintegrate. idk. hand and hand type thing.
......... well from how you guys put it, it sounds like you can switch up your spells at anytime. i kinda dont like that idea and then i do. i dont like it casue then it seems like you can do anything with your char. but then i do like it cause if your a wizard and you have all cold frost skills. and you meet a frost immune monster. you can switch the skills up and hit him with disintegrate. idk. hand and hand type thing.
needing to respec to get past certain parts would kind of suck. it would reduce one big game to a bunch of little mini-games. instead of having to build a well rounded character, just keep making it lopsided to totally own the current situation...
Hopefully if they add respecs they will limit it and put a big gold price on it. I like the idea of respecs as long as people aren't doing it for PvP/whatever to their own personal gain.
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I just started playing LoD again for the first time since 1.09c. I had a Nova sorc then, and decided I'd try it again. I leveled until ... about 45 until I realized the build was trash.... and what benefit did I get from having to start over again? Another mule? Wew... a bit of gear here and there? Lovely... I tried sitting down and writing out a build list using certain synergies... but with all of the skill trees available being 1.10... and there have been changes since then... (and the only active tree I saw was on some d2 item site)... I felt like I was forced to create a character, grind through the levels every time I wanted to test something.
That's the point. Why would I want to play a game that penalizes me for trying something new and more focused on personal taste and customization (without sacrificing functionality) and keep testing until I find something I like? That's one of the reasons why I put D2 back down again. Yes, it's a great game... but 3 accounts later, a number of characters later that are worthless, some that are pretty beef... all my own builds... and I've lost interest, once again.
In my opinion, this is great news.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
So D2 really had a respec system, Hero editor was the easiest way. Boosting/leeching was the other way. Before LOD when boosting was really hard, you twinked your new char with no-level req uniques and was able to get 70level in about 10 hours.
So if D3 has like 1 respec with huge amounth of gold, which would be hard to gather, as Dimebog said it might actually be harder than in D2.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)
Plus, Rushes // Leeches are dumb, though a necessary evil, in my opinion. Yes, they allow for anyone to level a character to near max level to have an uber character in less than a day, and no because they allow for anyone to level a character to near max to have an uber character in less than a day.
I'm glad that DIII is designed around the idea of 1 account, several characters per person. I don't like having to create multiple accounts every week just to keep up with the amounts of characters I'd have to generate just to come up with good builds.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Does this comment sicken anybody else? I am SO SICK of having games be geared towards the casual player. They dumb it down till it is the easiest most general, boring, and simplistic game. Frikkin nintendo is the master of this. I used to be their biggest fan but because of all this casual gamer bullcrap, I had to turn away, and if this casual thing taints my favorite game ever i will be SUPER PO'd! lol that being said i do not think it will.
For example, it could be that each time you gain a level you get 1 skill point and 1 respec point. You can use respec points to move 1 skill point into a different skill.
I think this would allow you plenty of rearrangement possibilities, especially considering that respeccing won't be as necessary in D3 as it was in D2. In D2, there were tons of "sucker skills" that were great below level 30 but then started to get pretty useless at higher levels. Since they have already removed the sucker skills it almost seems pointless to have a respec mechanism at all. What are you going to do, switch from being a full on Arcane wizard to a Storm wizard? I mean thats just over the top.
How many people did Prayer lure into its sexy grasp? Count me in.
But ya if they are indeed making it more like every skill is useful all game then respec is less necessary.
I like the idea of a respec point, that or a fairly harsh penalty like a respect actually permanently reduces some of your stats . That way you get to the respec but you've weakened you character, so the purist that put all the points perfectly and shuns respec will have a tangible benefit over someone that respecs.
Fuck you, I'm a dragon.
Respeccing should get harder the more high level you get. Although that's what you think your plan does, it would backfire...because the higher the level you are, the easier it is to get gold. When you're low level, you actually have to use your gold to buy stuff and you cant get it as easily. So your idea would most likely end up just making it easier to respec once you're a rich high level character.
I've done some equations, does one respec ever 10 levels sound good?
They would have to scale the amount of gold dropped to the amount of experience gained.
This wouldn't make gold drops completely random but who cares?
Take 1/10th of the experience requirements per level, take a group of 10 levels and average them to get the gold drop rate for that level bracket. This would assure that the player could respec every 10 levels. If they spend their gold on other stuff they might not get to respec. This would make respecing a game of numbers, which you "hardcore fans" enjoy so much.
Fuck you, I'm a dragon.
I think that once every 10 levels and a scaling gold requirement is a bit steep, personally. One or the other.. but not both. As I was saying earlier... why penalize those who want to test out new builds to better suit their play-style as they level up, or even at high-end? I would say keep the scaling gold requirement, but I think the 10 levels thing is a bit ridiculous.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Same works in this sense, however. Scale the costs of respecs. It's not damaging the replayability, but increasing it, in my opinion. Respecs replace leeching and grushing. There is no need to play a new character every time you want to test something different. If there was no Grushing or Leeching, I guarentee you that the only people still on B-net playing D2 would be the hardcore players. With the amount of accounts and characters per player... nobody would want to traditionally level 10-16 characters. That would be rediculous.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
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thereby giving your character an identity crisis.
"what kind of mage am I?"
needing to respec to get past certain parts would kind of suck. it would reduce one big game to a bunch of little mini-games. instead of having to build a well rounded character, just keep making it lopsided to totally own the current situation...