Jay Wilson says, "The average game size for Diablo II on Battle.net is 1.2 players, which basically means that almost everyone is playing by themselves. One of the main reasons for that is... well, why would you want to play with someone else? They can go hostile at any time and kill you, mostly in an exploitative way. It's not fair - most of the time you'll be dead before you realise they're attacking. There's a good chance they will steal all your loot, so you won't get anything valuable, and it makes the game harder - so why would you want to play?"
Jay Wilson is wrong. He is misinterpreting that statistic. The reason why the average game size is 1.2 players is because of magic finding (accumulating rare items). The most popular way to magic find was to make a game and quickly kill a boss like Mephisto. So what people do is make a game, kill Mephisto, quit, and remake. You have thousands of people doing this and the frequency of magic find games becomes very high. Each game only has 1 person in it, the magic finder, so it makes sense that the average game size is around 1.
When people want to level and quest then full games are preferred to maximize the amount of experience gained. People would work together for longer periods of time, even hours when trying to advance through acts, and therefore the frequency of these games is very low.
The fact is that people DID work, quest together, and level together. In HC, questing games were the most difficult to join because they were always full!
To address the average game size of 1.2 players and blame it on hostility and playing killing is wrong. Anyone who seriously played the game knows this. Player killers were something to deal with but everyone would deal with them together. Hostility and playing killing does not take away but adds another dynamic to the game. The real issue for this statistic has nothing to do with player killing, but has everything to do with magic find and loot.
thats it, he just confessed he never pleyed diablo 2 like the average diablo player
plus, people join locked games, stay there for some minutes and start transfering
at least i did that for quite an amount of time
when it comes to play, i want at least 4 other friends
It might be the fact that they have looked at battle.net records and found it's true?
Or it might not be true at all since no source was provided.
My bet is 1.2 is completely accurate now that I've read the interview. He wouldn't of pulled 1.2 from thin air if he was exaggerating. Maybe 1, or maybe 2. But 1.2 seems odd.
It might be the fact that they have looked at battle.net records and found it's true?
I would say with high confidence that they have code monitoring battle.net and giving them analytics.
You actually just validated his point, that everyone is playing by themselves, which isn't that what mfing is?
Lester, the point is that the problem lies in mfing, not hostility. He's looking at the statistic and blaming it on hostility and for that he is wrong. I'm disappointed because by removing hostility I believe he's removing a whole dynamic of the game that I enjoy, and for what? Because he's misinturpreting a statistic.
i dont think repetitve tedious and frustrating mfing and item transfering is considered playing, and both should be worked around and extinguished, and are going to in fact.
the thing is JW is saying the average diablo player joins battle net to play alone.... wtf? and by thinking so they are limiting 4 player max
I don't think that's why they're limiting players. They could just cut out hostility if they wanted to fix that and keep players since that seems to be what he's referring to anyway.
They said they lowered players so PC strain is less, and to create more of a working together atmosphere. Which I know I will bond more with 3 people than I would with 7.
i dont think repetitve tedious and frustrating mfing[...] is considered playing
What do you call MFing then? Working? You're playing the game, regardless of the boring and repetitive tasks you're enforcing on yourself. No one tells you to go MF for hours, it's your choice that you chose to play repetitively.
Of course not everyone can be perfect but in this case the imperfection is damaging a game i'm looking forward to. I don't care if Jay Wilson is a bad cook, can't play basketball, and never cleans his window blinds in his living room. I do give a shit that he's familiar with Diablo 2 considering his role in the development of Diablo 3.
Unfortunately though no matter what ANYONE says short of Blizzard executives, nothing is going to affect his role in the development, some might like this, some might not.
I might not agree with his role in development but I hope he can at least base his decisions in sound contexts. Why isn't he talking to players? Why aren't there other members of the Diablo 3 team that realize these things?
Many things have been taken from fans. We said the dungeons looked too clean, they made them look more real and cluttered.
Some people thought it looked too bright and colorful, purposefully or not they showed us the Wizard video, which even though its in the same art direction it's a big difference in lighting.
Things will just take time and I don't think they're taking these decisions as light as some might think. Sure they're gonna do what they want, but they also want a game that will draw income and not fail.
Sure they're gonna do what they want, but they also want a game that will draw income and not fail.
To remove an entire dynamic by removing a feature like hostility is a major decision. Why remove that feature when it's currently part of a game that's a huge success. It's not some new feature to be unsure of, it was part of one of the most successful online computer games in history. They're removing it based on false interpretation of a statistic. That does not seem like a path to success.
I don't think they said they're removing it all together. Maybe that small function but PvP will still be alive in some way or another. Most likely PvP games that allow more players.
Jay Wilson is messin everything up >_< Who plays an online game with just THREE other guys?? 6 people parties should be the bare minimum. Wasn't he the one who wanted to promote cooperation and community? This is the opposite of cooperatio and community!
To remove an entire dynamic by removing a feature like hostility is a major decision. Why remove that feature when it's currently part of a game that's a huge success. It's not some new feature to be unsure of, it was part of one of the most successful online computer games in history. They're removing it based on false interpretation of a statistic. That does not seem like a path to success.
Imo the hostile system isn't that great part of the D2 anymore. It has became the toy of the cheaters, you hardly ever see anyone hostiling you without attempting to tppk or such.
Before 1.10 etc I think the average number of players in game was a lot higher. Nowadays you can actually do 1 player games in hell and clear out some 85 areas and get level 90 quite easy.
Jay Wilson is wrong. He is misinterpreting that statistic. The reason why the average game size is 1.2 players is because of magic finding (accumulating rare items). The most popular way to magic find was to make a game and quickly kill a boss like Mephisto. So what people do is make a game, kill Mephisto, quit, and remake. You have thousands of people doing this and the frequency of magic find games becomes very high. Each game only has 1 person in it, the magic finder, so it makes sense that the average game size is around 1.
When people want to level and quest then full games are preferred to maximize the amount of experience gained. People would work together for longer periods of time, even hours when trying to advance through acts, and therefore the frequency of these games is very low.
The fact is that people DID work, quest together, and level together. In HC, questing games were the most difficult to join because they were always full!
To address the average game size of 1.2 players and blame it on hostility and playing killing is wrong. Anyone who seriously played the game knows this. Player killers were something to deal with but everyone would deal with them together. Hostility and playing killing does not take away but adds another dynamic to the game. The real issue for this statistic has nothing to do with player killing, but has everything to do with magic find and loot.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
plus, people join locked games, stay there for some minutes and start transfering
at least i did that for quite an amount of time
when it comes to play, i want at least 4 other friends
Or it might not be true at all since no source was provided.
My bet is 1.2 is completely accurate now that I've read the interview. He wouldn't of pulled 1.2 from thin air if he was exaggerating. Maybe 1, or maybe 2. But 1.2 seems odd.
True, but JW said it was for a different reason.
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I would say with high confidence that they have code monitoring battle.net and giving them analytics.
Lester, the point is that the problem lies in mfing, not hostility. He's looking at the statistic and blaming it on hostility and for that he is wrong. I'm disappointed because by removing hostility I believe he's removing a whole dynamic of the game that I enjoy, and for what? Because he's misinturpreting a statistic.
That sounds like what's happening. He's looking at the raw number rather than thinking about bots, etc etc.
Not everyone can be perfect though.
the thing is JW is saying the average diablo player joins battle net to play alone.... wtf? and by thinking so they are limiting 4 player max
I don't think that's why they're limiting players. They could just cut out hostility if they wanted to fix that and keep players since that seems to be what he's referring to anyway.
They said they lowered players so PC strain is less, and to create more of a working together atmosphere. Which I know I will bond more with 3 people than I would with 7.
Some people thought it looked too bright and colorful, purposefully or not they showed us the Wizard video, which even though its in the same art direction it's a big difference in lighting.
Things will just take time and I don't think they're taking these decisions as light as some might think. Sure they're gonna do what they want, but they also want a game that will draw income and not fail.
To remove an entire dynamic by removing a feature like hostility is a major decision. Why remove that feature when it's currently part of a game that's a huge success. It's not some new feature to be unsure of, it was part of one of the most successful online computer games in history. They're removing it based on false interpretation of a statistic. That does not seem like a path to success.
Before 1.10 etc I think the average number of players in game was a lot higher. Nowadays you can actually do 1 player games in hell and clear out some 85 areas and get level 90 quite easy.
RIP: Demon Hunter: lvl 50 | Barb: lvl 60 (plvl 5) | Monk: lvl12 & lvl70 (plvl 200)