Just on browsing...the wow hate is so...childish...seriously. Any true game critic or analyzer would appreciate the mechanics that WoW brought to the table in terms of trade and what not. WoW has revolutionized the MMO world for that specific reason- the storyline is both epic and insanely well integrated into the quests and minor storylines set throughout the world.
It's a work of art in motion- again I quit wow because of how the game was narrowing into a set pattern- but I still hold that it is possibly one of the best laid out games in terms of basic game mechanics and complexity.
You just can't beat that shit- and people could learn to appreciate some of these points and hope that they get carried forward to Diablo to help improve it.
Guess its more of a fad to hate wow than actually consider how well structured it is as a game...
Just on browsing...the wow hate is so...childish...seriously. Any true game critic or analyzer would appreciate the mechanics that WoW brought to the table in terms of trade and what not. WoW has revolutionized the MMO world for that specific reason- the storyline is both epic and insanely well integrated into the quests and minor storylines set throughout the world.
It's a work of art in motion- again I quit wow because of how the game was narrowing into a set pattern- but I still hold that it is possibly one of the best laid out games in terms of basic game mechanics and complexity.
You just can't beat that shit- and people could learn to appreciate some of these points and hope that they get carried forward to Diablo to help improve it.
Guess its more of a fad to hate wow than actually consider how well structured it is as a game...
It may be a fad, but legitimate grievances with the game are many and varied. I've hated it since long before it was "cool" (or whatever you think it is) to do so.
Rollback Post to RevisionRollBack
zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Just on browsing...the wow hate is so...childish...seriously. Any true game critic or analyzer would appreciate the mechanics that WoW brought to the table in terms of trade and what not. WoW has revolutionized the MMO world for that specific reason- the storyline is both epic and insanely well integrated into the quests and minor storylines set throughout the world.
It's a work of art in motion- again I quit wow because of how the game was narrowing into a set pattern- but I still hold that it is possibly one of the best laid out games in terms of basic game mechanics and complexity.
You just can't beat that shit- and people could learn to appreciate some of these points and hope that they get carried forward to Diablo to help improve it.
Guess its more of a fad to hate wow than actually consider how well structured it is as a game...
Have you ever played wow ?
First, only 9 years children could think the storyline integration of world of warcraft is good. WoW's lore is 100% submited to game online mechanism. For God sake, they twist and remake every aspect of the world to fit their ambition of popularity. Male NE warriors and famale druids, gnome warriors, undead been healed by holy magic, those giant draenei, the priests of all races uses the same spells, hero classes been nor but a stupid way to introduce a new class without have to creat lvl1~55 content and much much more..
Read more about warcraft and see how stupid is the novels created during world of warcraft. It the most crapy thing i ever read at all my life. WC's lore is now DEAD.
Then a MMO theorically made for casual gamers (pluss world PVP was blizz's plubicity for the game in the first year) forces you to all most professional organization for rading.And i see no point in a MMO without PvP. Their fear of scary new players with world pvp created the concept of battleground, that is terrible, once the fights are random generated, so you creat no links to your enemys, like hate, fear or respect. All for those 12 years cry babys.
For fix this, they created the arena, the most imbalanced pvp since since diablo. It sees that blizz ability of creat perfect balanced RTS don't apply to their rpgs.
I'm sorry for the off topic, but i could not handle myself.
I've my reasons to hate that game (good reasons) and i really don't think it is childsh.
Have you ever played wow ?
First, only 9 years children could think the storyline integration of world of warcraft is good. WoW's lore is 100% submited to game online mechanism. For God sake, they twist and remake every aspect of the world to fit their ambition of popularity. Male NE warriors and famale druids, gnome warriors, undead been healed by holy magic, those giant draenei, the priests of all races uses the same spells, hero classes been nor but a stupid way to introduce a new class without have to creat lvl1~55 content and much much more..
Read more about warcraft and see how stupid is the novels created during world of warcraft. It the most crapy thing i ever read at all my life. WC's lore is now DEAD.
Then a MMO theorically made for casual gamers (pluss world PVP was blizz's plubicity for the game in the first year) forces you to all most professional organization for rading.And i see no point in a MMO without PvP. Their fear of scary new players with world pvp created the concept of battleground, that is terrible, once the fights are random generated, so you creat no links to your enemys, like hate, fear or respect. All for those 12 years cry babys.
For fix this, they created the arena, the most imbalanced pvp since since diablo. It sees that blizz ability of creat perfect balanced RTS don't apply to their rpgs.
I'm sorry for the off topic, but i could not handle myself.
I've my reasons to hate that game (good reasons) and i really don't think it is childsh.
No doubt I agree with almost all those gripes. The more WoW goes on, the harder it is to balance, the more crap they have to add/change just so it 'works'...see "Ignore XX armor". I think a lot of the problems with WoW simply just do stem with the fact that the game keeps going and they need to keep making up new stuff and its getting dumb. And yes I never liked not being able to talk to my enemies. Best game moments are recounting a battle with an enemy, gaining mutual respect, and maybe even becoming friends (impossible in that dumb rigid 2 faction system). Most of those problems won't arise in diablo though and there is no reason to worry about them here.
I totally agree. Everyone has a right to their opinion. You can either like WoW or hate it. But let's try to stay on topic huh? It was a really good thread until all that WoW arguing started.:thumbsup:
On topic :
I agree with the idea that set items should make your character look kewl. But they would still have to have something making them worth while. Otherwise, once you complete the set and saw what it looks like on all the classes, you would just sell it off or chuck it.....
Actually, WoW hate is perfectly on topic. Why? Because sets being the undisputed best items will be just like tier 1 in WoW
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zsfh-maz of UsWest, 95 BvB king
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
WoW's best end-game items were still the best items even if you take away the 'set bonuses' which some of them happened to include. The itemization gets better progressively, and saying that sets were 'undisputably' the best items is a broken argument. Best items were best because of their individual stats, and bonuses were just an icing on top of that. In fact, WoW does not have a set item 'quality'. There's sets of different qualities and even mixes of blue and purple items that grant certain bonuses.
And another thing. Just..... don't put WoW itemization and the word 'crap' in the same sentence because whatever you meant to say with it, is wrong.
sets are boring and like people have already said if they make them too powerful then everyone will just get sets. Anyways uniques are gonna be the way to go.
WoW's best end-game items were still the best items even if you take away the 'set bonuses' which some of them happened to include. The itemization gets better progressively, and saying that sets were 'undisputably' the best items is a broken argument. Best items were best because of their individual stats, and bonuses were just an icing on top of that. In fact, WoW does not have a set item 'quality'. There's sets of different qualities and even mixes of blue and purple items that grant certain bonuses.
And another thing. Just..... don't put WoW itemization and the word 'crap' in the same sentence because whatever you meant to say with it, is wrong.
Do you play wow right ?
If you do i guess you are not a end gamer.
1) The best items in wow are from SWP, wich is not a tier 7(so t's not a set).
2) Someplayers still keep a set items even having a stronger vercion of that item for not loose the bonus. The full item set bonus are great, you're wrong if you say ppl use set for just the individual stats. The set bonus is a very important factor.
3) WoW itemization = crap. Just because you don't have many items of that ''level''. One item are direcly better then the other, because all items are planned to fit some build, taking out the players power of creating new sets of items.
Ex: All items for tanking 've STR, STA, evasion, parry, block, DEF, threat and Res. Then the only build that can possibly need this is a tank.
In diablo we have items like shakos, that can be used by both casters and melee fighters. So the possibilitys is much, much more higher.
The only item in wow that does not follow this rule, and the only item that bring personalisation to a build, is the Trincket.
So if they implement wow's itemisation in D3 they will ruin the trade economy they are trying to creat (once in wow we don't have a trade economy, not a based at equipament).
Thats why I think diablo's itemisation will be like the previous games (but with fix).
So if they implement wow's itemisation in D3 they will ruin the trade economy they are trying to creat (once in wow we don't have a trade economy, not a based at equipament).Thats why I think diablo's itemisation will be like the previous games (but with fix).
If they implement WoW's itemization in D3...I honestly dont even think I would bother to buy the game.
Let's take a look at some of the WoW items. How about this, the first Epic item I googled for:
Did you just compare a lvl 37 world-drop with an end-game shield from D2 (Herald of Zakarum).
Yeah, you didn't. I was just imagining. Carry on.
EDIT:
Quote from "mahamoti" »
Defense: 422-507 (varies)(Base Defense: 144-168)
Required Level: 42
Required Strength: 89
Durability: 50
Chance To Block: 82%
Smite Damage: 20 To 28
(Paladin Only) +150-200% Enhanced Defense (varies) 30% Increased Chance Of Blocking 30% Faster Block Rate 20% Bonus To Attack Rating +20 To Strength +20 To Vitality All Resistances +50 +2 To Paladin Skill Levels +2 To Combat Skills (Paladin Only)
Let's compare it to an end-game head armor piece, just for the lulz (and perspective):
Cursed Vision of Sargeras Binds when picked up
Head
385 Armor
+39 Agility
+46 Stamina [] Meta Socket
[] Yellow Socket
Socket Bonus: +6 Stamina
Durability 70 / 70 Requires Level 70 Equip: Improves hit rating by 21 (1.33% @ L70). Equip: Improves critical strike rating by 38 (1.72% @ L70).
Equip: Increases attack power by 108.
Use: Shows the location of all nearby demons on the minimap until cancelled. Only one form of tracking can be active at a time. (10 Min Cooldown)
Or a simple shiled like:
Bulwark of Azzinoth Binds when picked up
Shield
6336 Armor
174 Block
+60 Stamina
Durability 120 / 120 Requires Level 70 Equip: Increases defense rating by 29 (12.26 @ L70).
Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs.
Or a mace:
Crystal Spire of Karabor Binds when picked up
Mace
16 - 132 Damage - Speed 1.80
(41.0 damage per second)
+22 Stamina
+15 Intellect
Durability 105 / 105
Requires Level 70 Equip: Increases healing done by up to 486 and damage done by up to 162 for all magical spells and effects.
Equip: Restores 6 mana per 5 sec.
Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 180 to 220 health.
I just picked three random pieces of loot that drop from Illidan who used to be an end-game boss before more content was introduced. Notice the last 'equip' effect on them? Where is creative stuff like that on Diablo items? Everything is pretty much the same part for the name, and variations are really slight. +x to skills +% to defense and +% to all resistances. Same thing repeating over and over again for all classes. How dull.
The fact is : this bow is epic. I mean, EPIC, and it does have only one mod ffs.
It's a FUCKING world drop. It means that you didn't kill anything that matters in order to get it. Any kid who can grind trash mobs in WoW or Mephisto in D2 can RANDOMLY get it. That's why it's so crap - because WoW doesn't reward fool's luck. It's a TRASH item. Above all it is for level 37. All relevant gear is for the current maximum level. I edited my previous post to put some more perspective into the matter.
Defense: 310-387 (varies)(Base Defense: 101-154)
Required Level: 83
Required Strength: 102
Durability: 20 +100-150% Enhanced Defense (varies) +2 To All Skills 20% Increased Attack Speed 8-10% Life Stolen Per Hit (varies) +25-30 To Strength (varies) +10% To Maximum Poison Resist Fire Resist -30% Poison Resist +70% 15% Chance To Cast Level 15 Poison Nova When Struck Level 3 Venom (20 charges)
Of course the game mechanics and the stats are completely different. But the fact remains that there are items that are extremely attractive for everyone in both games (i'm not saying i like Andariel's Visage but its not bad).
The itemisation is great and very useful since there are going to be dozens of people of the same class to trade the item with. And gives more motivation to people to kill bosses and play again for more drops.
*edit*
Quote from "blizter" »
The fact is : this bow is epic. I mean, EPIC, and it does have only one mod ffs.
ok, then lets compare it with this:
Two-Hand Damage: 2 To 8 (5 Avg)
Required Level: 7
Required Dexterity: 15
Base Weapon Speed: [5] +100% Enhanced Damage +28 to Attack Rating 3% Mana Stolen Per Hit +10 to Life +2 To Mana After Each Kill +2 To Light Radius
Because the bow you found is the first epic around in the game. And epics are something like "rares" in Diablo. There are Legendaries (very few yet) and even Artifacts (none ever dropped yet)
That is a 1000x better concept than what they did with D2 lod where a few items were universally the best items for EVERY class. Trading was destroyed because every class wanted the same runewords and there was no variety in demand.
That's because there's naturally going to be a "best" item in video games- that's how it works. Games aren't dynamic enough that way- the way to solve it would be some kind of random skill and stats mechanism (since items used are directly related to playstyle, which is directly related to your skill points and attribute points and how they are distributed.) So, there is no way to fix it. Even if we just had items based entirely on "random" prefixes and suffixes, there would be natural rolls that would be the elite item that every player would want to get- like rare windy pelts or sorceress/elemental-based circlets with specific stats (2 to Sorceress skills, 15 to All Resistances, FCR, STR.)
So, just because we don't have uniques or sets, there will ALWAYS be those "uber l33t" items. Always.
Andariel's Visage Demonhead
Defense: 310-387 (varies)(Base Defense: 101-154)
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)
Of course the game mechanics and the stats are completely different. But the fact remains that there are items that are extremely attractive for everyone in both games (i'm not saying i like Andariel's Visage but its not bad).
The itemisation is great and very useful since there are going to be dozens of people of the same class to trade the item with. And gives more motivation to people to kill bosses and play again for more drops.
*edit*
Quote:
Originally Posted by blizter
The fact is : this bow is epic. I mean, EPIC, and it does have only one mod ffs.
ok, then lets compare it with this:
Two-Hand Damage: 2 To 8 (5 Avg)
Required Level: 7
Required Dexterity: 15
Base Weapon Speed: [5]
+100% Enhanced Damage
+28 to Attack Rating
3% Mana Stolen Per Hit
+10 to Life
+2 To Mana After Each Kill
+2 To Light Radius
And that's called casual Diablo player syndrome. Those items are good for some basic areas, but the very powerful items are the rares- the good ones with good rolls. They're the most expensive and hardest to find.
and besides, if you dont know damage as in "dps" in WoW, you can barely imagine how valuable and impressive an item can be.
anyway, the point is that having an item thats for all classes and specs can backfire. You cant have one great item for everyone. There should be variety.
Sets are a good way to have a good number of items with good stats that also use a certain model that looks good on the character. As long as there is a rank of magical items called "set item" in Diablo, it wont be anything like the WoW sets. There are all kinds of sets there. From lowbie greens to mid/high-lvl blue sets up to the epic purple sets that everyone's looking for.
@FingolfinGR: Check my edited post - I just exampled some pre-endgame items.
@blitzer: Calm yourself. Did you know that Horadric Cube is Unique quality item that has NO modifiers at all? Similarly WoW has items that have no modifiers but vary in rarity. When you are going to compare an end game item, then compare it with another end game item, not trash drop.
Calm yourself. Did you know that Horadric Cube is Unique quality item that has NO modifiers at all? Similarly WoW has items that have no modifiers but vary in rarity. When you are going to compare an end game item, then compare it with another end game item, not trash drop.
And you just compared items with a quest item called the Cube ?
I still consider that the items in Diablo have more mods. How is it hard to see ? Just look any website, database w/e.
I don't even understand why you are still denying it.
@ blizter
you dont seem to understand that you cant really compare the usefullness of items that are in completely different games with completely different game mechanics. What Dimebog just told you is that, when you try to compare something (even as impossible to compare as items from different games) do it the right way. If you take end-game items from one game, take end-game items from the other aswell. Even with your lack of knowledge of WoW, it shouldnt be too hard to find loots from the 2nd/3rd best dungeon of the game (nr 1 raid instance atm is Sunwell Plataeu, not Black Temple or Mount Hyjal).
Both games items are attractive to me. WoW's are just more... focused for one spec I suppose. Which shouldn't be the case for Diablo but it doesn't mean I find them any less interesting.
Everyone calm down a little. I really don't think there will be the exact same templates for items in Diablo as there is for items in WoW.
Items in Diablo have more mods because everyone is a DPS class and they've always been so. If I'm on WoW and I find an item like...
The 1 Ring
Binds when equipped
Finger
+1 Strength
+1 Agility
+1 Stamina
+1 Intellect
+1 Spirit
Requires Level 10
Then I find an item like:
Meadow Ring of the Monkey
Binds when equipped
Finger
+2 Agility
+2 Stamina
Requires Level 17
Let's say I'm a hunter. Of course I'm going to go for the agility and stamina.
The other ring may have more mods but it's not as beneficial to my build.
I'm sure Diablo items will stay more random though.
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It's a work of art in motion- again I quit wow because of how the game was narrowing into a set pattern- but I still hold that it is possibly one of the best laid out games in terms of basic game mechanics and complexity.
You just can't beat that shit- and people could learn to appreciate some of these points and hope that they get carried forward to Diablo to help improve it.
Guess its more of a fad to hate wow than actually consider how well structured it is as a game...
It may be a fad, but legitimate grievances with the game are many and varied. I've hated it since long before it was "cool" (or whatever you think it is) to do so.
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
Have you ever played wow ?
First, only 9 years children could think the storyline integration of world of warcraft is good. WoW's lore is 100% submited to game online mechanism. For God sake, they twist and remake every aspect of the world to fit their ambition of popularity. Male NE warriors and famale druids, gnome warriors, undead been healed by holy magic, those giant draenei, the priests of all races uses the same spells, hero classes been nor but a stupid way to introduce a new class without have to creat lvl1~55 content and much much more..
Read more about warcraft and see how stupid is the novels created during world of warcraft. It the most crapy thing i ever read at all my life. WC's lore is now DEAD.
Then a MMO theorically made for casual gamers (pluss world PVP was blizz's plubicity for the game in the first year) forces you to all most professional organization for rading.And i see no point in a MMO without PvP. Their fear of scary new players with world pvp created the concept of battleground, that is terrible, once the fights are random generated, so you creat no links to your enemys, like hate, fear or respect. All for those 12 years cry babys.
For fix this, they created the arena, the most imbalanced pvp since since diablo. It sees that blizz ability of creat perfect balanced RTS don't apply to their rpgs.
I'm sorry for the off topic, but i could not handle myself.
I've my reasons to hate that game (good reasons) and i really don't think it is childsh.
No doubt I agree with almost all those gripes. The more WoW goes on, the harder it is to balance, the more crap they have to add/change just so it 'works'...see "Ignore XX armor". I think a lot of the problems with WoW simply just do stem with the fact that the game keeps going and they need to keep making up new stuff and its getting dumb. And yes I never liked not being able to talk to my enemies. Best game moments are recounting a battle with an enemy, gaining mutual respect, and maybe even becoming friends (impossible in that dumb rigid 2 faction system). Most of those problems won't arise in diablo though and there is no reason to worry about them here.
Actually, WoW hate is perfectly on topic. Why? Because sets being the undisputed best items will be just like tier 1 in WoW
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
And another thing. Just..... don't put WoW itemization and the word 'crap' in the same sentence because whatever you meant to say with it, is wrong.
Do you play wow right ?
If you do i guess you are not a end gamer.
1) The best items in wow are from SWP, wich is not a tier 7(so t's not a set).
2) Someplayers still keep a set items even having a stronger vercion of that item for not loose the bonus. The full item set bonus are great, you're wrong if you say ppl use set for just the individual stats. The set bonus is a very important factor.
3) WoW itemization = crap. Just because you don't have many items of that ''level''. One item are direcly better then the other, because all items are planned to fit some build, taking out the players power of creating new sets of items.
Ex: All items for tanking 've STR, STA, evasion, parry, block, DEF, threat and Res. Then the only build that can possibly need this is a tank.
In diablo we have items like shakos, that can be used by both casters and melee fighters. So the possibilitys is much, much more higher.
The only item in wow that does not follow this rule, and the only item that bring personalisation to a build, is the Trincket.
So if they implement wow's itemisation in D3 they will ruin the trade economy they are trying to creat (once in wow we don't have a trade economy, not a based at equipament).
Thats why I think diablo's itemisation will be like the previous games (but with fix).
If they implement WoW's itemization in D3...I honestly dont even think I would bother to buy the game.
Let's take a look at some of the WoW items. How about this, the first Epic item I googled for:
Now, lets compare to a random Diablo 2 item:
Defense: 422-507 (varies)(Base Defense: 144-168)
Required Level: 42
Required Strength: 89
Durability: 50
Chance To Block: 82%
Smite Damage: 20 To 28
(Paladin Only)
+150-200% Enhanced Defense (varies)
30% Increased Chance Of Blocking
30% Faster Block Rate
20% Bonus To Attack Rating
+20 To Strength
+20 To Vitality
All Resistances +50
+2 To Paladin Skill Levels
+2 To Combat Skills (Paladin Only)
Now this is an item that looks fun to have.
This is why I play D2...and its why I am looking forward to D3.
Otherwise, I would be playing some other game with crappy items like Fate or GW or something.
Yeah, you didn't. I was just imagining. Carry on.
EDIT:
Let's compare it to an end-game head armor piece, just for the lulz (and perspective):
Or a simple shiled like:
Or a mace:
I just picked three random pieces of loot that drop from Illidan who used to be an end-game boss before more content was introduced. Notice the last 'equip' effect on them? Where is creative stuff like that on Diablo items? Everything is pretty much the same part for the name, and variations are really slight. +x to skills +% to defense and +% to all resistances. Same thing repeating over and over again for all classes. How dull.
WoW:
Cursed Vision of Sargeras
Binds when picked up
Head Leather
385 Armor
+39 Agility
+46 Stamina
Meta Socket
Yellow Socket
Socket Bonus: +6 Stamina
Durability 70 / 70
Requires Level 70
Equip: Improves hit rating by 21 (1.3%).
Equip: Improves critical strike rating by 38 (1.7%).
Equip: Increases attack power by 108.
Use: Shows the location of all nearby demons on the minimap until cancelled. Only one form of tracking can be active at a time.
Cooldown: 10 min
Diablo 2:
Andariel's Visage Demonhead
Defense: 310-387 (varies)(Base Defense: 101-154)
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)
Of course the game mechanics and the stats are completely different. But the fact remains that there are items that are extremely attractive for everyone in both games (i'm not saying i like Andariel's Visage but its not bad).
The itemisation is great and very useful since there are going to be dozens of people of the same class to trade the item with. And gives more motivation to people to kill bosses and play again for more drops.
*edit*
ok, then lets compare it with this:
Two-Hand Damage: 2 To 8 (5 Avg)
Required Level: 7
Required Dexterity: 15
Base Weapon Speed: [5]
+100% Enhanced Damage
+28 to Attack Rating
3% Mana Stolen Per Hit
+10 to Life
+2 To Mana After Each Kill
+2 To Light Radius
Because the bow you found is the first epic around in the game. And epics are something like "rares" in Diablo. There are Legendaries (very few yet) and even Artifacts (none ever dropped yet)
And they don't have to be EPIC END-GAME NON-WORLD DROP TIER 74 to do so
That's because there's naturally going to be a "best" item in video games- that's how it works. Games aren't dynamic enough that way- the way to solve it would be some kind of random skill and stats mechanism (since items used are directly related to playstyle, which is directly related to your skill points and attribute points and how they are distributed.) So, there is no way to fix it. Even if we just had items based entirely on "random" prefixes and suffixes, there would be natural rolls that would be the elite item that every player would want to get- like rare windy pelts or sorceress/elemental-based circlets with specific stats (2 to Sorceress skills, 15 to All Resistances, FCR, STR.)
So, just because we don't have uniques or sets, there will ALWAYS be those "uber l33t" items. Always.
And that's called casual Diablo player syndrome. Those items are good for some basic areas, but the very powerful items are the rares- the good ones with good rolls. They're the most expensive and hardest to find.
Thunder
Binds when picked up
Unique
Two-HandMace
333 - 500 DamageSpeed 3.80
(109.6 damage per second)
+37 Strength
+37 Agility
+55 Stamina
Durability 120 / 120
Requires Level 70
Requires Master Hammersmith
and besides, if you dont know damage as in "dps" in WoW, you can barely imagine how valuable and impressive an item can be.
anyway, the point is that having an item thats for all classes and specs can backfire. You cant have one great item for everyone. There should be variety.
Sets are a good way to have a good number of items with good stats that also use a certain model that looks good on the character. As long as there is a rank of magical items called "set item" in Diablo, it wont be anything like the WoW sets. There are all kinds of sets there. From lowbie greens to mid/high-lvl blue sets up to the epic purple sets that everyone's looking for.
@blitzer: Calm yourself. Did you know that Horadric Cube is Unique quality item that has NO modifiers at all? Similarly WoW has items that have no modifiers but vary in rarity. When you are going to compare an end game item, then compare it with another end game item, not trash drop.
And you just compared items with a quest item called the Cube ?
I still consider that the items in Diablo have more mods. How is it hard to see ? Just look any website, database w/e.
I don't even understand why you are still denying it.
@ blizter
you dont seem to understand that you cant really compare the usefullness of items that are in completely different games with completely different game mechanics. What Dimebog just told you is that, when you try to compare something (even as impossible to compare as items from different games) do it the right way. If you take end-game items from one game, take end-game items from the other aswell. Even with your lack of knowledge of WoW, it shouldnt be too hard to find loots from the 2nd/3rd best dungeon of the game (nr 1 raid instance atm is Sunwell Plataeu, not Black Temple or Mount Hyjal).
Everyone calm down a little. I really don't think there will be the exact same templates for items in Diablo as there is for items in WoW.
Items in Diablo have more mods because everyone is a DPS class and they've always been so. If I'm on WoW and I find an item like...
Then I find an item like:
Let's say I'm a hunter. Of course I'm going to go for the agility and stamina.
The other ring may have more mods but it's not as beneficial to my build.
I'm sure Diablo items will stay more random though.