Plus ideas -
I really liked the escort for Cain.
- Defeating mini bosses
- Killing a certain amount of monster
- Obtaining items from dungeons
- Deliveries (I don't know if I like this one)
And rewards
- class specific gear
- gold?
- honor or reputation for certain clans or tribes, giving you better mercs
- mercs
- enchants (like the ones in the gameplay video)
- additional stash space or inventory space
anyone else have any ideas?
or if you completely hate or love the idea of random quests.
Well, repeatable quests would be an option, I don't know if random quests is really something that can occur unless you just mean they pull from a pool of possible quests and give you one.
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"The gaming public now has focus on Diablo again, and with it comes the modern-age of trolling and jackassery."
Definitely seems like a viable option for single player, it would add more variety, but for the aforementioned reasons I can't see it working well in multiplayer.
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Don't try to be a great man, just be a man... and let history make its own judgment. -Zefram Cochrane, Star Trek
most of this sounds exactly like WoW. the idea of random quests is alright, but for people that play a lot, it will quickly become routine, and not random at all. just like the randomly generated side-areas in D2, unless there's a specific reward, people will lose interest. there are lots of little side caves and stuff in D2 that go completely un noticed simply because the only things you can gain there are things you can gain anywhere else too.
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Stay.
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
Random sounds fantastic in theory, until you get them and it turns out they're quite similar to each other. Kill those, collect that, escort this. It takes quite a lot of effort to fool the mind into thinking there's no pattern, and I don't think we'll be seeing that in D3.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Random sounds fantastic in theory, until you get them and it turns out they're quite similar to each other. Kill those, collect that, escort this. It takes quite a lot of effort to fool the mind into thinking there's no pattern, and I don't think we'll be seeing that in D3.
Welcome to the world of RPG's...
Designer's Flowchart:
(1) Randomly go to: fetch quest (2), rescue quest(3), kill quest(4)
(2) retrieve stolen item (5), steal guarded item (6), find lost item (7), collect X-items (8)
(3) ....
I could go on but I think you get the point. I have yet to see an RPG game that doesn't follow a formula like this...be it Diablo, or Baldur's Gate, or Neverwinter Nights, whatever...
I kinda like the idea of protect said person through x-level dungeon and escort him to some runes he wants to study or something or escort people out of duneon or something along those lines (not always cain or useless archers haha)
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I can't believe hair metal used to be cool...
[SIGPIC][/SIGPIC]
YUCK!
Plus ideas -
I really liked the escort for Cain.
- Defeating mini bosses
- Killing a certain amount of monster
- Obtaining items from dungeons
- Deliveries (I don't know if I like this one)
And rewards
- class specific gear
- gold?
- honor or reputation for certain clans or tribes, giving you better mercs
- mercs
- enchants (like the ones in the gameplay video)
- additional stash space or inventory space
anyone else have any ideas?
or if you completely hate or love the idea of random quests.
Plus ideas - that's exactly what kills games today, horrible quests & achievements.
Rewards - Well, I think normal quests give you thos.
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It's the decisions you make when you have no time to make them that define who you are.
I know you guys are just sharing various ideas, but isn't there already going to be random quest generation in the actual game?
yep
Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.
thats why I made the thread, to ask what they would be about. But everyone seemed to just say how they wouldn't work. I wonder how Blizzard will work around it
that link is great for this thread, it talks a lot about mini quests they refer to as "adventures"
but if you don't want to watch all forty minutes I'll summarize it up for you.
random quests are quests that are not required and you will encounter them once in a while while going through a dungeon or outside of one. They also hinted at the town needing to be protected which is also probably a "mini-quest". There are consequences to not doing these but they aren't really severe, they didn't go into them too much.
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Plus ideas -
I really liked the escort for Cain.
- Defeating mini bosses
- Killing a certain amount of monster
- Obtaining items from dungeons
- Deliveries (I don't know if I like this one)
And rewards
- class specific gear
- gold?
- honor or reputation for certain clans or tribes, giving you better mercs
- mercs
- enchants (like the ones in the gameplay video)
- additional stash space or inventory space
anyone else have any ideas?
or if you completely hate or love the idea of random quests.
Bashiok - Blizzard Poster
You don't always know where you stand,
'Till you know that you won't run away.
There's something inside me that feels...
Like breathing in sulfur.
Welcome to the world of RPG's...
Designer's Flowchart:
(1) Randomly go to: fetch quest (2), rescue quest(3), kill quest(4)
(2) retrieve stolen item (5), steal guarded item (6), find lost item (7), collect X-items (8)
(3) ....
I could go on but I think you get the point. I have yet to see an RPG game that doesn't follow a formula like this...be it Diablo, or Baldur's Gate, or Neverwinter Nights, whatever...
[SIGPIC][/SIGPIC]
YUCK!
Plus ideas - that's exactly what kills games today, horrible quests & achievements.
Rewards - Well, I think normal quests give you thos.
It's the decisions you make when you have no time to make them that define who you are.
http://www.petitiononline.com/LANSC2/petition.html
yep
Random mini-quests will be contributing to Diablo III to help support the randomly generating maps and monsters that we saw in Diablo II. Seeing a cult performing a ritual spell or a caravan in need of assistance at random when you are in the area will put you more intuned to the game as well as re-playabliity.
thats why I made the thread, to ask what they would be about. But everyone seemed to just say how they wouldn't work. I wonder how Blizzard will work around it
that link is great for this thread, it talks a lot about mini quests they refer to as "adventures"
but if you don't want to watch all forty minutes I'll summarize it up for you.
random quests are quests that are not required and you will encounter them once in a while while going through a dungeon or outside of one. They also hinted at the town needing to be protected which is also probably a "mini-quest". There are consequences to not doing these but they aren't really severe, they didn't go into them too much.