After all this discussion blizzard has to find a direction between the current one and edited one at least.If they do not why i bother buying it despite the fact that i will be able to download it...
I didn't talk about the temples, i talk about the desert outdoor.
If you want dungeon exemple - well you can have Arcane Sancturay or World Stone Keep both sparyk and no-dark places. The only thing D2 have and D3 don't is the light radius system witch was pretty shity in D2 (not in D1).
My bad, you did say god of war.
I like the light radius system in d2, but felt it was better implemented in d1.
Deserts get dark when the sun isnt out. And the whole game isnt the desert. I have nothing wrong with a few bright areas, or bright areas where appropriate. But it isnt appropriate in dungeons, caves, nor densely wooded areas.
If you need some depressive environment to play a game, maybe there's a problem...
Colours bring "un-repetitiveness", and environment variations. They can also bring chaos to chaotic world, its beacause something is colorful it can't be gloomy...
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Just rock on,
Have Fun,
Live your life,
Carpe Diem
Oh and don't forget to listen to some Led Zeppelin!
I agree Manux. The video on Avanent's signature was awful. It was bland and uninteresting. I didn't feel like the dark and gritty feel really detracted from the game play and the feel of the game.
Not to attract flames, though I know that I will... if I were to sign that petition against the current art... will all of you who have a problem not play and interrupt my gaming experience? I'm just tired of hearing about all of the same gripes and problems without ever firmly reading and understanding the points and facts presented by the community.
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------------------------------------------- Those who stand for nothing will fall for anything.
-------------------------------------------
That's the most closed-minded thing I've read in months.
That's actually from a book I've been reading, but I think it applies. There are different kinds of "darkness".
There's the emo darkness of the Cathedral dungeons, shadow covering the corners and hiding misshapen objects in the gloom, screams echoing from the distance and reverberating off the rock and flagstone. Nothing wrong with this, it has its time and place. But you can't apply it to a whole game. Diablo isn't about a dungeon, anymore- it's about a living, breathing world on the brink of chaos.
There's the darkness of the deep jungles. Vines and trees as far as the eye can see, your path lost in an instant. Animal and human carrion strewn on the river bed, eyes watching you silently from the depths of the eaves, waiting for your most vulnerable moment. Insects buzzing maddeningly as you struggle to find your way through the foot-deep mud and thick underbrush. And, in Diablo II's case, cannibal tribal men warped by evil, their cauldrons filled to the brim with blood and gore, their dungeons dark and rank, filled with bones and bodies- all tortured to the brink of madness.
The silence of the northern caverns. Darkness everywhere. What little light there is reflecting and refracting through the crystals, showing mirages of walls and ways of escape where there are none. Your body ligaments completely numb from frostbite, probably never to be used again. Lost in a maze of ice, the remains of Barbarian would-be heroes nailed to wooden stakes and crosses, male and female, bodies laying across the icy floor, stiff and frozen in pools of their own blood. Beasts roaring and ramming through the tunnels, your hero running for his or her life. (That is how it was supposed to be, but because of character imbalance, the game was too easy.)
Don't you ever say it wasn't dark enough. It was a different kind of darkness- darkness reflected in horror, despair, hopelessness...
Bottom line, you can't apply the same thing you do to a defiled dungeon some hundred feet in to the earth that you can to a world that has lived in peace for twenty years and is just on the brink of being invaded by the forces of Hell. The colors you saw in the living world were allegorical to the relative prosperity of the world in the wake of the death of the Three and their conjured evils- if you know anything about artwork, you should know about symbolism. The only way this argument of yours holds any value is in the green dungeon in the beginning of the demonstration, which I barely agree with.
Quoted for the fucking truth. Using your perspective, you can come up with a whole lot more.
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It's the decisions you make when you have no time to make them that define who you are.
You crawl through the small opening of the crypt, as your eyes adjust you stand horrified in disbelief as dozens of tiedye skeletons advance towards you. Grabbing a torch off the wall, the flames glowing brightly purple, you run down the narrow passageways, brighter and brighter as you get deeper and deeper into the labyrinth. the darkness of the daylight fades as you advance closer and closer to the bottom of the crypt, veiled completely in brightness blinding all but few feet around you.
Anyways in all seriousness it seems the bright colors and wacky lighting are to lower system specs, as it does look exactly like WoW and the low system specs are what makes WoW so popular.
Blizzard should create some special sliders that allow the game to be played in the original color design, and the guys video of how Diablo 3 should look according to him. Then everyone is happy, and would be interesting. I think he did a pretty good job, I'd keep colors in it though in different acts and areas, specially outside of dungeons, nothing worse than the same bland old environmental saturation and colors in every area.
For some reason, the dark theme in the video makes the game seem more addicting then the light theme.
That's the most closed-minded thing I've read in months.
That's actually from a book I've been reading, but I think it applies. There are different kinds of "darkness".
There's the emo darkness of the Cathedral dungeons, shadow covering the corners and hiding misshapen objects in the gloom, screams echoing from the distance and reverberating off the rock and flagstone. Nothing wrong with this, it has its time and place. But you can't apply it to a whole game. Diablo isn't about a dungeon, anymore- it's about a living, breathing world on the brink of chaos.
There's the darkness of the deep jungles. Vines and trees as far as the eye can see, your path lost in an instant. Animal and human carrion strewn on the river bed, eyes watching you silently from the depths of the eaves, waiting for your most vulnerable moment. Insects buzzing maddeningly as you struggle to find your way through the foot-deep mud and thick underbrush. And, in Diablo II's case, cannibal tribal men warped by evil, their cauldrons filled to the brim with blood and gore, their dungeons dark and rank, filled with bones and bodies- all tortured to the brink of madness.
The silence of the northern caverns. Darkness everywhere. What little light there is reflecting and refracting through the crystals, showing mirages of walls and ways of escape where there are none. Your body ligaments completely numb from frostbite, probably never to be used again. Lost in a maze of ice, the remains of Barbarian would-be heroes nailed to wooden stakes and crosses, male and female, bodies laying across the icy floor, stiff and frozen in pools of their own blood. Beasts roaring and ramming through the tunnels, your hero running for his or her life. (That is how it was supposed to be, but because of character imbalance, the game was too easy.)
Don't you ever say it wasn't dark enough. It was a different kind of darkness- darkness reflected in horror, despair, hopelessness...
Bottom line, you can't apply the same thing you do to a defiled dungeon some hundred feet in to the earth that you can to a world that has lived in peace for twenty years and is just on the brink of being invaded by the forces of Hell. The colors you saw in the living world were allegorical to the relative prosperity of the world in the wake of the death of the Three and their conjured evils- if you know anything about artwork, you should know about symbolism. The only way this argument of yours holds any value is in the green dungeon in the beginning of the demonstration, which I barely agree with.
Yes i agree with your post. Theres many, many ways to make a game scary. But i never felt anything you said in those places in D2...
The ACT 3 jungles were not scary at all. Those frogmans and mosquitos were more like a cartoon monster then anything. Also the necromancer's curses makes enemy shine unnatural colors - red, green, orange, blue, yellow, etc.. - witch make the whole place a true disco.
In Act5 caverns the monster also don't scaryl. C'mon, purple minotaurs ? Ice Giants ?
And theres was no ''desolation mod'' in ice caverns. They were too filled with monster, too noise, to explosive, to fast. It was not about caution, pacience, like in any scary and dark game. It was about reflex like in a action game.
You've told about some gore elements who shocked as and i agree. Other places that gives us that mod is the durance of hate, anderial's room, Act4 chainned guys, the slaughtered harem.. Those are places who touched me. But what i wanted to say is that D2 is not ALL about those things. Many, many places in D2 are far from any 'dark' element. Like the fight against the barbarians in Arreat Summit, the siegie, the desert, the icy caverns, the funny act3 monsters. Thats was very, very nice, but no scary at all. Also, those gore elements could be find in some part of the WWI video. The virgins been exploded by inside and they bones creating a huge demon was very wicked, like any D2 ''darkness''.
What i'm trying yo say is that the darkness of D1 were allready lost in D2.
It's more a question of gameplay then artwork. They just fixed the dungeon darkness because it was not good for a fast hack slashing game like D3, once it was TERRIBLE in D2.
I also didn't ilke the Blue/Green senseless lights and i've sign the petition.
But that block n'white video was just stupid. No way they would make a game like that.
Blizzard should create some special sliders that allow the game to be played in the original color design, and the guys video of how Diablo 3 should look according to him. Then everyone is happy, and would be interesting. I think he did a pretty good job, I'd keep colors in it though in different acts and areas, specially outside of dungeons, nothing worse than the same bland old environmental saturation and colors in every area.
For some reason, the dark theme in the video makes the game seem more addicting then the light theme.
Completely agree.
Not only that, but this color scheme instantly makes me want to play, as well as makes me notice the amazing detail in the architecture and graphics that I hadn't noticed in the colorful washes before. Makes me want to not only push through the hordes of mobs, but also explore the game's detail.
I know this is hard to imagine, but believe me it really is better the way Blizzard has it now. If the whole game were as dark and monotonous as that, it would get extremely boring. Not to mention the fact that DII was NEVER like that, save the catacombs, barracks, etc.
as my returning post after i got ungrounded i feel we need to fully think out what is happening here..first off the griany unblue un green colors make the game just a tad bt too dark it looks almost as grey and then bright beutiful reds and yellows on the sides in the first fight scene so there its wrong i do see why people enjoy this more you know d2 dark grainy although lots of GREEN act 1 WAS GREEN BRIGHT GREEN might i add you could see the grass from amile away the overall feeling of d2 when you first play is omfg the best game ever! yay something to enjoy you beat the game in all three modes you get tired of the same boring old dark and grey colors.....it gets boring after sometime and the bright newer colours have the vibrance to make us stay a little while longer remember it does get darker so lets hold off on anymore judgment about d3 until blizzcon there we shall get another peek at our epic game wether it be an EPIC fail or and EPIC sucess we will have to wait
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Not even Death will save you from Diablo Bunny's Cuteness!
My bad, you did say god of war.
I like the light radius system in d2, but felt it was better implemented in d1.
Deserts get dark when the sun isnt out. And the whole game isnt the desert. I have nothing wrong with a few bright areas, or bright areas where appropriate. But it isnt appropriate in dungeons, caves, nor densely wooded areas.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Come on, you gotta be kidding me...
If you need some depressive environment to play a game, maybe there's a problem...
Colours bring "un-repetitiveness", and environment variations. They can also bring chaos to chaotic world, its beacause something is colorful it can't be gloomy...
Have Fun,
Live your life,
Not to attract flames, though I know that I will... if I were to sign that petition against the current art... will all of you who have a problem not play and interrupt my gaming experience? I'm just tired of hearing about all of the same gripes and problems without ever firmly reading and understanding the points and facts presented by the community.
-------------------------------------------
Those who stand for nothing will fall for anything.
-------------------------------------------
Quoted for the fucking truth. Using your perspective, you can come up with a whole lot more.
It's the decisions you make when you have no time to make them that define who you are.
Anyways in all seriousness it seems the bright colors and wacky lighting are to lower system specs, as it does look exactly like WoW and the low system specs are what makes WoW so popular.
For some reason, the dark theme in the video makes the game seem more addicting then the light theme.
Yes i agree with your post. Theres many, many ways to make a game scary. But i never felt anything you said in those places in D2...
The ACT 3 jungles were not scary at all. Those frogmans and mosquitos were more like a cartoon monster then anything. Also the necromancer's curses makes enemy shine unnatural colors - red, green, orange, blue, yellow, etc.. - witch make the whole place a true disco.
In Act5 caverns the monster also don't scaryl. C'mon, purple minotaurs ? Ice Giants ?
And theres was no ''desolation mod'' in ice caverns. They were too filled with monster, too noise, to explosive, to fast. It was not about caution, pacience, like in any scary and dark game. It was about reflex like in a action game.
You've told about some gore elements who shocked as and i agree. Other places that gives us that mod is the durance of hate, anderial's room, Act4 chainned guys, the slaughtered harem.. Those are places who touched me. But what i wanted to say is that D2 is not ALL about those things. Many, many places in D2 are far from any 'dark' element. Like the fight against the barbarians in Arreat Summit, the siegie, the desert, the icy caverns, the funny act3 monsters. Thats was very, very nice, but no scary at all. Also, those gore elements could be find in some part of the WWI video. The virgins been exploded by inside and they bones creating a huge demon was very wicked, like any D2 ''darkness''.
What i'm trying yo say is that the darkness of D1 were allready lost in D2.
It's more a question of gameplay then artwork. They just fixed the dungeon darkness because it was not good for a fast hack slashing game like D3, once it was TERRIBLE in D2.
I also didn't ilke the Blue/Green senseless lights and i've sign the petition.
But that block n'white video was just stupid. No way they would make a game like that.
100% proven WoW-gayness repellent. It will make all your games look as this marvelous piece of cutting-edge video editing technology.
I want a light radius embedded one...
Not only that, but this color scheme instantly makes me want to play, as well as makes me notice the amazing detail in the architecture and graphics that I hadn't noticed in the colorful washes before. Makes me want to not only push through the hordes of mobs, but also explore the game's detail.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
"Because "half-assed" is not a "style"." - DragoonWraith, champion of character customization and legimitate art direction in D3
If youll notice, this video was about how the dungeons look, not how the outdoors look.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~