1) Leave colors as is
2) Add in post-processing options for the "gritty" look (basically a vignette, some desaturation, and a high contrast curve, which is pretty much all this guy did with the video except for some clever rotoscoping on some of the actions)
Completely fine with that. I dont care how you play it, how it looks on your screen, but I do care how I play it. And how blizz has it currently, is not something Im willing to pay for.
I honestly thought this new version was extremely bland and boring to watch.
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"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will." -Thomas Carlyle
Also I'm curious to hear jay's response to these videos He is probably going to say."I told you man i told you.You can't even see the shit in this style." But the edited style would be fine with a little bit monster glow and a little bit more color.
Jay you can handle this m8.Somewhere between original look and edited look
I watched the whole video + the HQ 10 seconds video and I have to tell you,the black and grey style, it's too dark and It freaking look's too LAME! very lame.. the original style like now is awesome, and the people complaining about it can keep complain, I don't care...
Blizz will do the best and i know i can count on them, period.
I have to agree, that darkness ahead would add a lot to the terror and fear feel. You would hear the sounds of monsters but wouldn't be able to see them and be afraid. That is a good thing. BUT that would work for the first couple of times you would run through that area. And for the rest of the runs this would be just a pain in the arse. This dark areas would just get irritating. And I suppose D3 is going to be the game you run through tens if not hundreds os times.
I imagined myself that the game shipped with a feature, someone proposed above - to have a filter which would turn the game look from what it is now to something like what is in this movie. And I realised that I would have played the colored version. And that's simply because I want to see what's going on on the screen.
I remember I always hated those regions in the 4th act of D2 - before river of flame. Very boring and repetitive. Difficult of see. This new movie looks to me like those regions.
A) Theres gonna be guts, corpses and bloody trails to be found lying around, and
There won't be more than lats say... 3 areas in the final game that fill your screen with Green myst.
A) They already did promise that. They are even returning to earlier dungeons to add 'dressing' such as blood stains and horrific props. They also said it gets worse as you progress through the game.
We've been shown two dungeons and the second dungeon is already not green at all. Their philosophy is to make locations completely different, like they were in previous Diablo games, instead of making ALL dungeons gray and lookalike, like some people want.
I watched the whole video + the HQ 10 seconds video and I have to tell you,the black and grey style, it's too dark and It freaking look's too LAME! very lame.. the original style like now is awesome, and the people complaining about it can keep complain, I don't care...
Blizz will do the best and i know i can count on them, period.
with their last two projects, why would anyone doubt them :rolleyes:
Quote from "Lethian" »
Its realy simple. As far as indoor dungeons go:
The Original:
- Has so much green myst in certian areas that it feels like theres someone down there thats been doing nothing smoking marihuana for the last 20 years. Hm...
- Everything is nicely visible, yes. But this defeats the idea of a dark world, and removes the clostraphobic feeling the previous (especialy d1) games had.
- Has so much color it feels like you're playing wow. What? It does. For an averege diablofan's standards atleast. That being said, its all in the way of acceptable, as long as the later dungeons are littered with more bodies and have guts hanging from the cealing.
Agree to most... I could handle the outdoors being about that colorful, although its still too saturated for even outdoors... not a dank 'dark' dungeon.
Quote from "Lethian" »
The Edited:
- Green is nowhere to be found. The outer edges of the screen are so dark that its pointless to even have anything rendered there. Like the starting platform - you cant clearly see how long it extends and whats lurking around those dark corners at the top of the screen. All this darkness may actualy work tough if you add more smaller local lights, but the way it is now, it just makes the game dull and gets old quickly.
Thats was why the original games had light radius. Certain items could increase range of sight. Plus, its what adds to that creepy feel and helps establish it as an area with little light.
Quote from "Lethian" »
-You cant see shit. Yeah. Thats more like the diablo used to be, but hey... It realy makes the game harder to make out and actualy play. Like i said. A few stronger local lights would fix this. Think about dynamic lightning coming trough cracks in the ceeling & candleholders that can be tipped over when bits of monsters go flying around. Yummy. But sadly that will never happen with the current art style.
Dynamic lighting + a darker game is what blizzard needs to do, instead of being lazy. The edges may be harder to make out, but your character is centered in the middle. I find it more playable because the contrast is increased and the wash of colors is decreased. Its easier for me to determine whats going on, with this greater contrast, instead of just seeing a mess of oversaturated and trivial color.
Quote from "Lethian" »
-To little color. Seriously. If most of the game turns out to look like this demo dungeon in the unedited video Im turning down the contrast before im playing, but if it looks as gray as this edited stuff then im not playing it at all. Its not becouse i dont like gritty dark enviorments, i <3 them, but becouse its simply BORING and DULL. I'd get tired of the gray color pallete in less then 30 mins, and if all the dungeons are gonna share 90% of it I wont be able to stand it.
The lighting and dungeon design is what helps make it interesting in these settings. Its how it worked in D2, and they need to take it up a notch. Dont add random jets of light and color, instead add light sources. Bright dungeon? Add some realist skylights and a crap load of torches... but lets not just get rid of all the darkness and throw splashes of random color overlays.
Quote from "Lethian" »
The Conclusion:
- Sorta looks good maybe, but would need a lot of work + (lets face it) a lot more color to make it work. So in the end I support blizzard and their art style, as long as they promise:
A) Theres gonna be guts, corpses and bloody trails to be found lying around, and
There won't be more than lats say... 3 areas in the final game that fill your screen with Green myst.
Current style sorta looks good, but not for D3. Itd be great for wc4 or WoW2; but not diablo
A bright colorful oversaturated pretty corpse isnt what I want.
So, we just happened to see one of three area that happens to have random trivial color? Doubtful.
A vignette wouldnt push crap, and shaders and lightness aren't that system heavy, unless your coders do everything backwards. Although, looking at the system reqs for wow with what you get graphic wise.... when it comes to blizzard these days, ya maybe...
honestly, i think it looks like crap. The only thing that I saw that I kinda liked was that he had the edges of the screen darkened. I would like it if Blizzard implemented something like that for when you are in a dungeon only not have it as extreme as this guy made it. Just a light shadowy haze around the edges of the screen and I think it would really set the tone.
Cutting back on the Greens and Blues did nothing but make me sit there thinking "Ok, I've seen enough of this, lets move on now."
Also one thing I want to reiterate is that I think Blizzard needs to add some more contrast to the backgrounds. As nice as it looks now, it would look better if they had things like pillars, railings, and statues give off a shadow. Right now, they have it as if the lighting point is directly above the building as if it were noon time outside. However, unlike noon time, the light is soft and thus doesn't give off a hard shadow but instead a diffused shadow. This is contrary to the inside of a building that is lit by torches. Now I don't mean go crazy with the light source and make the shadows go nuts, I'm only saying you don't get a diffused shadow from a fire, you get a hard shadow and the dungeon wouldn't be as brightly lit.
I've finally decided that the colors are fine. It keeps things from being so absolutely dull. However, they can take it to the next level by doing some simple tweaks like adding environmental shadows and maybe that little shadow border around the edges of the screen and it'll be great.
Also please please please allow me to turn off the stupid floating text...I don't have WoW ADD where I have to see the damage I do to my enemy in the form of floating text...
Although I am not a fan of the tight light radius he put in, it looks a damn sight better than the washed out green sourceless light in the blizz version.
Exactly if blizz would try to find a middle ground between thier version and somthing like this it would probally look badass and they might not have to include a light radius
That style would be cool for like one dungeon, but otherwise it would be old after the 3rd or 4th dungeon i support blizzard's colorful art style because it is more interesting and honestly D2 is more colorful than Diablo 3 just look at the shining green badguys it is silly this style is if anything more realistic than D2
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I can't believe hair metal used to be cool...
[SIGPIC][/SIGPIC]
YUCK!
Well you guys who liked the previous version better, did you like d2?
Previous version? do you mena colorful or drab and boring?
I personally have played diablo 2 since it came out and still can play through it at least once every 2 years or so... but I do think the color is much needed to retain a distinct game style. Otherwise all Diablos would be the same game because people can't accept change
off topic but I was a fan of the Necro but i fully support the Witch Doctor "replacing" him because of this style shift the same way I supported the Barb and Pally replacign the fighter or Necro and Sorc replacing the Wizard and the Amazon replacing the Rogue it helps distinguish the game infact I wish the Barb wasn't in D3 but oh well
Rollback Post to RevisionRollBack
I can't believe hair metal used to be cool...
[SIGPIC][/SIGPIC]
YUCK!
THAT WAS FUCKING DISGUSTING. That looked so bad. There wasn't any variety in colors, the skills looked really really bad, the game looked really dull and boring. Worst of all, when the monsters died it looked pathetic really.
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Completely fine with that. I dont care how you play it, how it looks on your screen, but I do care how I play it. And how blizz has it currently, is not something Im willing to pay for.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
"Everywhere the human soul stands between a hemisphere of light and another of darkness; on the confines of the two everlasting empires, necessity and free will."
-Thomas Carlyle
Also I'm curious to hear jay's response to these videos He is probably going to say."I told you man i told you.You can't even see the shit in this style." But the edited style would be fine with a little bit monster glow and a little bit more color.
Jay you can handle this m8.Somewhere between original look and edited look
And all is forgiven
Blizz will do the best and i know i can count on them, period.
lol qft, that wall of text defeated me
I imagined myself that the game shipped with a feature, someone proposed above - to have a filter which would turn the game look from what it is now to something like what is in this movie. And I realised that I would have played the colored version. And that's simply because I want to see what's going on on the screen.
I remember I always hated those regions in the 4th act of D2 - before river of flame. Very boring and repetitive. Difficult of see. This new movie looks to me like those regions.
We've been shown two dungeons and the second dungeon is already not green at all. Their philosophy is to make locations completely different, like they were in previous Diablo games, instead of making ALL dungeons gray and lookalike, like some people want.
with their last two projects, why would anyone doubt them :rolleyes:
Agree to most... I could handle the outdoors being about that colorful, although its still too saturated for even outdoors... not a dank 'dark' dungeon.
Thats was why the original games had light radius. Certain items could increase range of sight. Plus, its what adds to that creepy feel and helps establish it as an area with little light.
Dynamic lighting + a darker game is what blizzard needs to do, instead of being lazy. The edges may be harder to make out, but your character is centered in the middle. I find it more playable because the contrast is increased and the wash of colors is decreased. Its easier for me to determine whats going on, with this greater contrast, instead of just seeing a mess of oversaturated and trivial color.
The lighting and dungeon design is what helps make it interesting in these settings. Its how it worked in D2, and they need to take it up a notch. Dont add random jets of light and color, instead add light sources. Bright dungeon? Add some realist skylights and a crap load of torches... but lets not just get rid of all the darkness and throw splashes of random color overlays.
Current style sorta looks good, but not for D3. Itd be great for wc4 or WoW2; but not diablo
A bright colorful oversaturated pretty corpse isnt what I want.
So, we just happened to see one of three area that happens to have random trivial color? Doubtful.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
http://deriss.net/diablo3/Diablo_3.html
For some reason it looks brighter than the one on diii.net.
A vignette wouldnt push crap, and shaders and lightness aren't that system heavy, unless your coders do everything backwards. Although, looking at the system reqs for wow with what you get graphic wise.... when it comes to blizzard these days, ya maybe...
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Cutting back on the Greens and Blues did nothing but make me sit there thinking "Ok, I've seen enough of this, lets move on now."
Also one thing I want to reiterate is that I think Blizzard needs to add some more contrast to the backgrounds. As nice as it looks now, it would look better if they had things like pillars, railings, and statues give off a shadow. Right now, they have it as if the lighting point is directly above the building as if it were noon time outside. However, unlike noon time, the light is soft and thus doesn't give off a hard shadow but instead a diffused shadow. This is contrary to the inside of a building that is lit by torches. Now I don't mean go crazy with the light source and make the shadows go nuts, I'm only saying you don't get a diffused shadow from a fire, you get a hard shadow and the dungeon wouldn't be as brightly lit.
I've finally decided that the colors are fine. It keeps things from being so absolutely dull. However, they can take it to the next level by doing some simple tweaks like adding environmental shadows and maybe that little shadow border around the edges of the screen and it'll be great.
Also please please please allow me to turn off the stupid floating text...I don't have WoW ADD where I have to see the damage I do to my enemy in the form of floating text...
Light Radius system suck sooooooo¹²³¹²³¹²³ much.
What the fuck did you just say
[SIGPIC][/SIGPIC]
YUCK!
Previous version? do you mena colorful or drab and boring?
I personally have played diablo 2 since it came out and still can play through it at least once every 2 years or so... but I do think the color is much needed to retain a distinct game style. Otherwise all Diablos would be the same game because people can't accept change
off topic but I was a fan of the Necro but i fully support the Witch Doctor "replacing" him because of this style shift the same way I supported the Barb and Pally replacign the fighter or Necro and Sorc replacing the Wizard and the Amazon replacing the Rogue it helps distinguish the game infact I wish the Barb wasn't in D3 but oh well
[SIGPIC][/SIGPIC]
YUCK!