lovely! no more endless clicking without having to worry if we're gonna die because of 40%+ life/mana leech!
at least we're gonna have some challenge in the game! as we did in Diablo 1!
(i'm not ironic or anything, i really mean it).
i pretty much disagree. theres cant be tactical use of life or mana leech. its a constant effect, while you can decide when to pick up the health orb and when it makes more of a difference. The fact that the potions arent going to be so easy to get (if there are any that is) together with the lack of life leech will finally make the game a challenge to finish.
Its ok.. I dont mind ima be the bad ass casta anyway ims br like pew pew pew KABOOOM then ima be like pew pew pew KABOOM KABOOM KABOOM then ima be like OH MY GOD WILL THEY EVER FKING DIE THERE MUST BE FIFTY MILION AND IM OUT OF MANA DAMN IT
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Okay, so far as I know, no one who has been complaining (or defending, to be fair) has even PLAYED THE GAME. How can we really give any kind of opinion one way or the other when we haven't even tried it out? I plan on reserving my opnion about how good or bad it is until I try it out. I honestly don't really like the idea of health orbs, but it does add dimension to the gameplay. Diablo 2 was a bit of a mindless hack/slash/chug and watch the bodies fall. I'm actually looking forward to not having to worry about keeping a supply up as well as using them. And as far as life leech goes, I never found it reliable enough to trust.
Diablo fans need to boil down what really matters to them most about the Diablo series. For me, it's all about the randomness, of the dungeons, the world, and the drops. I can play Diablo II hundereds of times and the world is always different, the dungeons are different, my gear is different. Only the core quests/towns stay the same, and even that will change in Diablo III! I don't love Diablo because of life leech, or because of health potions.
You can say all you want that life leech involved no strategy in battle...not completely true, but somewhat true (life low, must hit something). But it did involve strategy when picking out what gear to use. Hmm, I need more life leech so I guess I will have to use this ring slot for more life leech... So I guess all im saying is, it may add more strategy in battle, but it takes away some character build strategy (which was my main squeeze in diablo anyways).
I liked life/mana leech, but along with potions, it did severely mitigate the importance of stats like energy. I look at this as a small, positive step towards balancing a stat system that seemed to be pretty broken in DII.