What are some of the skills that you would like to see in the game? Although the Barbarian is the only returning class, these skills do not need to be class specific, just badass :).
Mine is called rampage, and involves turning into an ape, which gives you 2 times your current top speed, much further jumping distance, and a MUCH bigger body slam radius for the Barbarian or any other classes to which this applies. In essence, according to your level, you basically mow down your enemies for a short period of time. As your level goes up, so does that time period. If I were to decide, I would say a starting time of 10 seconds, and a highest time of 90 seconds.
A rather passable concept, but should one examine the proposal with minute scrutiny, one would indeed find several unfortunate shortcomings precluding it for serious consideration. The foremost would be the concept of classless skills. Developers, and indeed players themselves, have insisted on the purging of such skills since the distinction between classes would be ill-defined. Appreciation of potent skills as the aforementioned would reduce in perceptive value should every class exert likewise qualities.
A secondary reason would be the consistency of the skill. Whilst powerful simians may indeed exist in the jungle strewed territories of this realm, the utilization of its form does not appear consistent with either fantasy or Earth-based lore and fable. A comparative analogy as such would be that of the Druids Werebear and Werewolf abilities. Both concepts exists in both realms in one form or another, and are typically associated with locals of European origin. Druids, being of a nature-based wizard class, would indeed find suitability with the integration of polymorphic abilities associated with certain animals that are feared and dreaded by inhabitants of such regions. No such reasoning exists for either ape or were-ape skills. Should any class utilize such an ability however, one would expect that to be of the Witch-Doctor. However the lore aspect still remains to be elucidated and reasoned out.
The final reason would center on the specificity of the skills attributes itself. As described, it bears a striking resemblance towards existing Barbarian skills. Should such a skill indeed be seriously considered for inclusion by the team, one would expect drastic changes be made to better distinguish it amongst other skills. For instance, rather than rampage through dense crowds of monsters, one could instead have the character dematerialize and rematerialize through a dimensional warping phenomenon, towards a central point within the nest, and induce a powerful explosion expunging the souls of every nearby creature...
Worry not of personal offense friend, one indeed welcomes rational responses utilizing logical forethought, respectful language, and a calm and contained demeanor. Likewise, one also appreciates the inducement of intrigue through ones language. Refreshing communicative diversity in online forums is sorely lacking these days.
Ah, but if one were to reread the opening post, one would undoubtedly come to the conclusion that one has mistaken the meaning of the suggestion. The suggestion is, as such, that the skill be given to one class, yet since not all classes are known as of now it might be that another character than the barbarian ends up having it. Again, as not all classes are known so far, it could very well be that another class could be announced that would indeed make sence to use such a skill.
But oh, should an alternative class indeed utilize such a skill with abilities akin to several Barbarian skills, the proposed skill would effectively span two classes. The arguments presented in the preceding paragraphs would thus be verified, thereby precluding the consideration of the suggestion.
As for the Witch Doctor, in particular, one would find that his style of gameplay does not suit such a skill very well.
Ah indeed, a counterargument one is in agreement with. The reasoning had been cogitated based on the suitability of their seemingly respective mutual origins, thus such an observation may not be grossly errant.
Yet, this would make one think it was a more powerful version of the dreaded teleportation spell, which many people argue, is already too useful. While a decent idea lore-wise, then, for this reason I, personally, would not expect it to be implemented in such a way.
Indeed akin to the teleportation spell, the suggestion differs in that ones mental constitution would be utilized in much the same way as certain skills do within the gameplay video, implemented with a cooldown of some duration. Thus, whilst one could conceivably exploit the skill for such a purpose as to bypass large crowds of monsters, one would find ones constitution at such a critical level, coupled with a delayed casting of the spell, one may not be able to survive the ensuing surrounding of monsters around oneself. A risk far negating that of its benefits.
Quite, distinguished specifically with its ability to eradicate multiple beasts simultaneously through the evisceration of their physical forms, thus liberating their demonic souls back unto Hell.
I know but the "Druid" if i'm right learned their skill in shapeshifting after the broke away from the barbarian tribe. So the barbarian has nothing to do with shapeshifting
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My life is like a dragon, first praised, then hated, now lost.
maybe just a skill tree which anyone can develop and it doesnt matter which class or gender you choose.
i believe 3 skill trees and 4 different attributes it not enough customization in this type of game. players should feel that their characters are unique to others players, and this means we need to add more types of customization into the game. agree?
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Mine is called rampage, and involves turning into an ape, which gives you 2 times your current top speed, much further jumping distance, and a MUCH bigger body slam radius for the Barbarian or any other classes to which this applies. In essence, according to your level, you basically mow down your enemies for a short period of time. As your level goes up, so does that time period. If I were to decide, I would say a starting time of 10 seconds, and a highest time of 90 seconds.
A secondary reason would be the consistency of the skill. Whilst powerful simians may indeed exist in the jungle strewed territories of this realm, the utilization of its form does not appear consistent with either fantasy or Earth-based lore and fable. A comparative analogy as such would be that of the Druids Werebear and Werewolf abilities. Both concepts exists in both realms in one form or another, and are typically associated with locals of European origin. Druids, being of a nature-based wizard class, would indeed find suitability with the integration of polymorphic abilities associated with certain animals that are feared and dreaded by inhabitants of such regions. No such reasoning exists for either ape or were-ape skills. Should any class utilize such an ability however, one would expect that to be of the Witch-Doctor. However the lore aspect still remains to be elucidated and reasoned out.
The final reason would center on the specificity of the skills attributes itself. As described, it bears a striking resemblance towards existing Barbarian skills. Should such a skill indeed be seriously considered for inclusion by the team, one would expect drastic changes be made to better distinguish it amongst other skills. For instance, rather than rampage through dense crowds of monsters, one could instead have the character dematerialize and rematerialize through a dimensional warping phenomenon, towards a central point within the nest, and induce a powerful explosion expunging the souls of every nearby creature...
But oh, should an alternative class indeed utilize such a skill with abilities akin to several Barbarian skills, the proposed skill would effectively span two classes. The arguments presented in the preceding paragraphs would thus be verified, thereby precluding the consideration of the suggestion.
Ah indeed, a counterargument one is in agreement with. The reasoning had been cogitated based on the suitability of their seemingly respective mutual origins, thus such an observation may not be grossly errant.
Indeed akin to the teleportation spell, the suggestion differs in that ones mental constitution would be utilized in much the same way as certain skills do within the gameplay video, implemented with a cooldown of some duration. Thus, whilst one could conceivably exploit the skill for such a purpose as to bypass large crowds of monsters, one would find ones constitution at such a critical level, coupled with a delayed casting of the spell, one may not be able to survive the ensuing surrounding of monsters around oneself. A risk far negating that of its benefits.
Technically the 'Druid' is a subclass of barbarians. Though they dont want to be called barbarians but a more suttle name.
[SIGPIC][/SIGPIC]
Yes, because Barbarians control the elements of nature and call upon the beasts of the wild to do their work for them? No. Barbarians are the beasts.
It's the decisions you make when you have no time to make them that define who you are.
It's the decisions you make when you have no time to make them that define who you are.
i believe 3 skill trees and 4 different attributes it not enough customization in this type of game. players should feel that their characters are unique to others players, and this means we need to add more types of customization into the game. agree?