i would like to see no more auto lock... this i mean no more click on monster and sit back to see your character hack and slash.
normal attacks u need to press buttons. these do not consume mana or anything. there's 2 different types of swings that can be designated to 2 buttons.
this way you actually have to aim. the mouse is for aiming. your attacks are based on skills and normal melee. which is pretty much using buttons.
mouse can be used for dashing too. there is not stamina consumption for dashing. it is just double clicking.
hey this is just an idea. i doubt anything will change with this post okay?
Of course it wont change anything because the creators actually know what they are doing. This is not Morrowind, its not that game. It's a hack and slash. It's the classic play style of Diablo. If you don't like it then you may want to find a different game to play because that is a defining factor of the diablo universe.
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"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
"We're like the downtown of the Diablo related internet lol"
Oh, and also, having to click buttons to attack enemies? How the hell would that work? That's for games that have different kinds of attacks - Diablo has the one, normal attack, and then a bunch of skills. Totally different.
I haven't played a game where attacking isn't controlled by a mouse.
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It's the decisions you make when you have no time to make them that define who you are.
i really think this would open up a new kind of game play for more advanced techniques.
like many mmo, many players just have to click on the monsters and watch them die. click and watch your character attack.
with different types of combinations of different attacks, you can create chains/combos/techniques etc. its like fighting games, where you have your low punches, high punches, kicks, etc. except here I'm only saying 2 different kinds of basic attacks is enough for further gaming experience.
its not that much difference i would say. clicking and holding on monsters still works yeah for aim... but if you go free style, you can practice your skills in aiming and accuracy. this would definitely help out in pvp. aiming also has many things you can focus on like angles/combos/etc. (example: hitting at a certain angle can continue a certain combo whereas hitting elsewhere would end it).
i think body parts would be too hard because the icons of monsters are so small in this view. im saying you can turn your body 360 degrees by click on your mouse whichever direction.
say you want to shift from a certain spell chain.
you cancel out of the spell by dashing out. (double click makes you do a short dash/ you can run if you double click consecutively) if you go at a 45 degrees by double clicking and then back to the monster at 90degrees u would assumingly shift and continue your combo chain.
check out this game. its not boring and way more advanced than the diablo mechs. pretty much, these guys in this video played the game for over a year. beginners can still have fun, but the depth of the game is so much more than mouse click and watch.
I still don't see why we need to be able to select a certain monster. It's basically the same as aiming with your mouse and hitting the right and left mouse buttons and now with the skillbar you have numbers you can hit also.
It doesn't look or play much at all like Diablo if you ask me.
hmm remember diablo II... all i really did in that game is select a monster and watch my character hack it to death, then move on. in D3 it looks like you can still do the same thing. it just looks different because you have more skills in hotkeys but arnt you basically relying on the computer to auto-lock onto the monster after you click it?
what im saying is that even if u click on a monster, it shouldn't auto lock like that just by keeping the button down. if you click right on a monster and the monster moves away, then you'll miss. if you predict where the monster will move and click at that spot, you'll hit. thats an example of what im saying. i remember d2 i think u have to click alt or ctrl or something to actually aim otherwise when u click on a monster, u run up to it and do whatever u need.
when u click on a monster, u shouldnt move toward it and start attacking. instead, clicking is for aiming. if u have attacking as mouse clicks, how will you aim? and move? thats why basic attacks goes on the keyboard... the left mouse click is for movement/aiming/dashing. 1 click u walk in whichever direction. 2 click u do a short dash. (or it can be right mouse click idk..) if you're doing that, how can u attack at the same time. u attack by pressing keyboard buttons.
your hotkey in that game, you can re-assign to any button on the keyboard as well as put potions/weapons any useable items in that bar.. so its not exactly a skillbar. there are 2 other skillbars you can switch to if you need different skills. this part is similar to diablo III but what i was saying before is the mechanics of the gameplay as in melee attacks and skill attacks. mouse clicking seems like a good idea to me.. im just saying the difference is that you can have more types of melee to chain together spells and other attacks.
keyboard buttons are for attacks. Skills/melee/any sort of attack.
In diablo when you click on a monster with your mouse, the character walks up to the monster by themselves and start slashing. this is what i mean by auto-lock. the barbarian skills demonstrated in the video, you cant really see this because most of the time the barbarian is spamming skills. Well, what if i just want to melee and save some mana? fury in this case
if there isn't anymore auto-lock it would make the game more difficult yes, but it also gives the player more control. Mastering this control takes practice and you can apply this to pvp and future boss battles. players can recognize patterns and use them to their advantage if they have this sort of control, better.
In d2 i think, you need to hold down a certain button to start attacking thin-air. I am suggesting you take that concept and lose auto-locking. players actually have to aim with their mouses now to get a hit... and no if you're confused about "oh im already aiming when im click on the monster.." thats not what im getting at. an example would be you having to click with your mouse to get to a certain area, then use your keys on the keyboard to spam spells or use melee attacks. you can miss yes but the benefit of this is thats its easier chaining/timing/efficiency. you can time better because you are actually pressing every hit instead of the character just chopping away on their own. you control that part. so you can control precisely when you can cencel/start spells/evade/ etc.